Remains cover
Remains screenshot
Genre: Simulator, Adventure, Indie

Remains

Winter sale!

The Winter sale has started in Steam.

I'm still working on the new update and want to wish everyone a happy holiday season! ːsapcelootboxː

UI and fixes - 0.30x0973a

To all crews, please be advised of the changes to the on-board computer interface!

Hello to readers In this update we are getting closer to full controller support. The main part of this update is a redesign of the UI (Visually not much change).

Also the settings window has been changed. At the request of the community soon I will add new graphics settings such as:
Brightness, Gamma, Colorblind Mode, etc.

Fixes and new:

  • Fixed a bug that made it impossible to repair the shipcore
  • Corrected a bug in Decor Table buttons moved down
  • Fixed bug at death with open menu (any table) locked screen and can not respawn
  • No decrypt button
  • Fixed bugs related to the buttons in shipcore
  • Again and again fixed bug with No visual auger effect
  • Fixed the bug that makes it impossible to load the game
  • Was added a YouTube Button in the main menu (Subscribe, sometimes we post shorts from Remains)
  • Small correction of scrolls in menus
  • Not removed checkmark of Items on death in saves
  • Fixed the bug that makes it impossible to delete some worlds
  • Minor changes in crafting UI
  • Small fixes in the Recycler
  • Compass now bigger and on top right screen

Is Remains Labor of love for you? And save 50%!

Message received.

Today is the start of the sale in Steam! And also began awarding nominations. This time Remains can be awarded in the Labor of love category, I hope for some of you it really is. ːsteamhappyː

And while I'm working on new updates hurry to the store and make yourself or your friends happy with hot discounts. Happy shopping astronauts! :sapcelootbox:

LODs - Ver. 0.30x0815a

Message received.

Greetings to all survivors. In this update, work has been done to improve the performance of the game. There were a little reworked objects models, as well as improved LOD's. ːsapcelootboxː

And also by the comments of players from our Discord server, was fixed bug in the control associated with different speed of takeoff (Space button) and the rest of the control.

And do not forget to updated new game arts in the store. ːsteamhappyː

Fixes and new:

  • Updated planet's texture, now it has a small relief
  • Reworked inventory UI for playing with a gamepad in future updates
  • Fixed Blueprint freeze bug
  • Fixed bug of missing drilling effect
  • Fixed "asteroid full screen" bug in the prologue

Fixes - Ver. 0.30x0773a

Halloween has passed and now there is no need to be afraid.

In this update, a fixes has been made:

  • If the ship's engine is on and the player flies in/out, the speed changes depending on the speed of the ship.
  • Fixed bug with recycler allowing to take resources even if they are not recycled yet.
  • Fixed the bug with Blueprint and open inventory.
  • Fixed with the cursor appearing when the inventory is full.
  • Fixed a bug with the Printer/Processor locking the Take button.
  • In the main menu, the window closes when the button is pressed again.
  • Added saving of dropped items.
  • Corrected the inventory sound.
  • Changed the text in the Shipcore repair hint. Added an Asteroids hint.

The terror is coming....

An SOS message was received:
"Don't create it!"

It's been a long time since an update was released, and now I'll explain why.

After the last update I decided to rework the game's memory processing. All this time I've been working on optimizing this solution, and now I've succeeded in getting a stable build. I will be working on the content soon, but for now, to make sure you don't get lonely in orbit, I've added a droid which will live with you in the ship, please don't forget to charge it up!

Oh and how could I forget about Halloween, I've added two items to the decor table so you can make your ship look a little different.

New and fixes:

  • A droid has been added, to create one you need to learn the recipe for a crafting table and a charging station in Shipcore
  • Memory management has been reworked (bugs guaranteed :) )
  • Added two decor items to the decor table
  • Fixed minor bugs and added new ones as usual
  • Bug fixes for Chinese and Japanese fonts
  • Infinite loading on exit to main menu fixed
  • Fixed "Shipcore not fixing"
  • Fixed audio bugs

Be part of the community!

Received signal from orbit.

The update is a bit delayed, but in the meantime you can join the discord server where you can offer your ideas and feedback.

Anyone is always welcome!

Click me, we are here!

Balance and fixes - Ver. 0.26x0486a

The main office received a recommendation that the beginner's program was too difficult. The quality control center decided to change this program!

I received a lot of feedback about the difficulty of the game, so I decided to simplify the gameplay in the balance of stats.

All changes are also available in the demo!

Increased the tools strength:

  • Blueprint 30 → 50
  • Boer 1000 → 1300
  • Gravity hook 1000 → 2000
  • Pickaxe 100 → 300
  • Wiring 30 → 70


Time of full use of oxygen in minutes:

  • Was 8 minutes -> became 12 minutes


For beginners in the game auto speed stabilization is enabled initially!
Remind you that you can enable or disable auto-speed stabilization in the game settings.

Increased the radius and range for interaction (pick up) with objects

New:

  • Saving backpack death after restarting (If the game has been saved)
  • Support for 3 types of keyboards (Selectable in settings menu)

    • QWERTY
    • AZERTY
    • QWERTZ

  • Glow objects from distance (The glow disappears at close range)


Fixes:

  • In training, the active task changes when you change the language
  • Inventory icon does not change, although I reassigned the key
  • In the game, if you rebinding the button to a used button in the pause, then the rebinded button remains red until you pause
  • Connecting/Disconnecting Wires with a Delay
  • During training, if you open the journal,you can' t close it
  • Music does not always work
  • When you double click on a bind button, you can't assign a key
  • Not spawning items after picking up the black box (Thanks to Mister Blue#2919 from the discord server)
  • Prologue starts early
  • Buttons in the pause menu now display correctly and depend on the bind
  • Dupe items with backpack after death.
  • UI outlining bug in the Recycler
  • Battery does not disable and can be connected to others
  • When saving and loading a deformed object, material(texture) disappears
  • No sound of picking up the item
  • Micro clicking when you skip the prologue


Thank you for your feedback! I'm carefully listening to your feedback and trying to make the game playable for everyone. ːsteamhappyː

Fixes and engine update - Ver. 0.26x0486a

Base, do you copy, over? There was a glitch in the on-board computer and I had to update it ːbigboltː

This small update was mostly bug fixes:

  • Boer sound. If a boer breaks while drilling, the sound and effect of the drill at the place where it broke remains.
  • There was a fix for the localization of the French language. Thanks so much Pertonemos (from the discord server) for the help with it!
  • "Other crews" quest caused a long drop in fps
  • Some bugs were fixed after the project was switched to a new version of the engine
  • Infinite loading when exiting the game to the main menu


And finally Repair table has been fixed and repair is now more profitable!

We also passed the 100-positive reviews mark!
Thank you to everyone who takes an interest to the game! ːsapcelootboxː

French - Update 0.26x0441a

Bonjour!

I have noticed a lot of activity from the French orbit over the last few days. In order to understand what was going on I had to reconfigure my onboard computer to their language.

In this update, the French language was added! But unfortunately for me the translation is not perfect. I tried my best to make it as good as I could. Over time I will try to improve the translation of the game and it will get better!

The French language was also added to the demo version!

About the changes:
The main change is a small adjustment of the character stats.

  • Time of full use of oxygen in minutes:
    Was 7 minutes -> became 8 minutes.
  • Time of full use of food in minutes:
    Was 12 minutes -> became 16 minutes


Some UI bugs were fixed, such as the pause menu button not playing animation and other similar bugs.
Also, the character controller has been slightly improved.
Preparing to add support for the controller.