Genre: Fighting, Simulator, Hack and slash/Beat 'em up, Adventure, Indie
Renown
0.6.7.0 Archery Mechanics
0.6.7.0
Tier 2 Damage textures Fixed Armor Damage mask not blending correctly Doubled Iron Tool durability Moved Notification Widget so it doesn't block the Compass Increased Turn Speed for Parries Fixed Shields not always showing up when equipped Increased Tier 1 Damage Resistances Added Toggle for Auto Balance (Admins) Swaped around order of Weapon Slots to Left to Right Peasant Damage Textures added Added Ammo Counter Fixed Shields on Back showing up broken Shields Block projectiles Added Longbows Added Quiver Added Bodkin Arrows
0.6.6.1
0.6.6.1
Lowered Stamina Regen Penalty from wearing weapons and armor Reduced model sway from turning while doing attacks Fixed attack anims not working if a player fought for too long Removed Wallrunning exploit
0.6.6.0
0.6.6.0
Fixed issues with Servers Expiring from Server Browser You can no longer Crouch while in the Inventory Added more Quick Hotkeys for Inventory Management (Holding Ctrl or Alt while clicking items) Added a Server Name filter Fixed Zweihander being equippable on Sidearm slots Quick equipping Sidearms prefers Sidearm slots Added new Damage Textures for T3 Armors Changed Running movement to rubberband less Fixed shields sometimes being visible on your back in first person mode Reduced Active Parry window Fixed Shovels and Long Knife Added AFK timeout to for players Base Damage is now shown in the Damage log Slightly increased Grossmesser damage Increased Pollaxe Stab damage Reduced Release timings on some weapons that had overpowered Drags Reworked the Turncap to be more reliable and consistent Lowered how high you can aim attacks Parrybox extends further now
0.6.5.3
0.6.5.3
Moved Debug options to separate menu New Pauldrons model Fixed Rondel Damage windups Increased Parry compensation Increased Greatsword damage Increased Double Axe overhead damage Added WIP kick checking Fixed Mail coif clipping issues Changed Greataxe anims to kick from right side Fixed Character head material sometimes breaking Fixed some server timing out issues Increased Turnspeeds with Overheads and Stabs
0.6.5.2 Balance patch
0.6.5.2
Fixed issues with Servers crashing Added Colleoni emblem Turncap Interpolates better between Idle and Attacking Fixed Frying Pan locomotion anims Improved Armor optimization Held Block with Shields now prevents Running at full speed Increased Durability of Peasant clothes Buffed Zweihander and Grossmesser stats Fixed Messer broken overhead animation Removed Altmode from Training Sword Increased Longsword Combo times Bash Tracers are less wide now Preview Map Camera works better now Falling Damage works correctly now Increased Morning Star Damage Reduced Attack Lunge while in the air Added Stamina gain on repeated parries Fixed Server browser Server listings having clickable elements Made Battle Axe short alt mode less short Increased attack lockout on Kicks Increased Kick Recovery time by 25 ms Fixed not being able to combo without Stamina from a hit Fixed Alt mode handling Darkened Item backgrounds in the Inventory grid Fixed Flat Helmet clipping issues Rebalanced most weapons to have more consistent stats, ability to drag, morph, turncap Reduced ability to turn heavily with horizontal slashes
0.6.5.1
0.6.5.1
Loot bags are now destroyed instantly when emptied Fixed dropped weapons appearing destroyed sometimes Fixed Frying Pan anims Fixed Melee World Hits Sped up Morph anims by 10% Mace Damage increased by 5 Early Release Window on Stabs is longer than other swings now Fixed Claymore Anims Armor Rebalanced Damage resistance Better Armor Layers handling Fixed up issues with Servers not appearing in the Server Browser Parry Box size reduced Added Attack Lockout on Kick Feints for 400 ms Added a W.I.P. UI element for seeing how well Armor protects all your Character's Hit Zones (Useful to see how armor layering affects damage resistances) Fixed Inventory Icon scaling issues Fixed Training Swords
0.6.5.0
0.6.5.0
Fixed Auto Balance handling Fixed Linux not being able to launch the game natively Active Parry duration reduced by 100 ms Parry lockout increased by 25 ms Increased morph window by 20% Parry window reduced by 25 ms Riposte window reduced by 50 ms Fixed Houndskul tinting Fixed Breastplate model issues Reduced Shield Durabilities Increased Maul Stamina miss cost Texture optimization Changed up how Ripostes are handled Shield can no longer attack from a block unless its a Riposte Attacking from a Parry (without a Riposte) has a 100 ms delay Increased Attack from Parry cost from 5 -> 10 Players have more mobility while Kicking now Back Pedaling with a Shield is slower when holding a block Removed a Parry into Attack exploit You can no longer deal damage while Flinched Tweaked Release timings of most weapons to be longer Tweaked Stamina drain values to be lower on the strongest weapons Longsword combo times are longer Reduced Pavise Shield size Fixed not being able to Parry backswings Fixed Early Release tracers not working Added a God Mode to Admins Durability Damage to Armors is now spread out evenly between all layers that were hit Armor Damage Resistance is now Calculated more accurately taking into account the Durability of all Armors that were hit, this could lead to situations where your shirt could get destroyed before your plate armor Fixed up Emblem textures Added a Camera Offset setting so you can have a wider perspective in First Person without needing to increase your Field of View Added all the Quick Slot keys to the Input settings menu Fixed up First Person view with some Emote animations Overhauled the Emote Menu visuals Fixed Interaction aiming in Third Person Added a Hit Indicator Changed Player Marker texture Added new Emotes Added a Camera Perspective Toggle Fixed Emotes not respecting player aim Pitch
Update on the Demo
Heads up, the Demo will be going down on the 30th, thanks again for playing the demo, We hope you all have enjoyed it. And especially a big thank you to everyone that gave us feedback on the demo, its been absolutely invaluable and is being used to improve the game in many areas going forward.
The next big milestone in the future will be the first build of our Raid gamemode, which is designed as a test for many mechanics from our survival mode (building, crafting, hunting, gathering, sieging) but in a faster paced, team based, capture the enemy castle, type of context. Stay tuned for more announcements on that in the near future.
If you'd like to continue playing and getting all the future patches, you can back the game with the loyal supporter tier at https://playrenown.com/
Renown Developer Stream
Welcome to the Renown Question and Answer Session with the Renown Developers.
We're fielding questions on our discord: https://discord.gg/Tr2DxFh We might also take questions on the day from chat.
We hope you enjoy, and thank you to our community for all the support
Renown Developer Live Q&A
Welcome to the Renown Question and Answer Session with the Renown Developers.
We're fielding questions on our discord: https://discord.gg/Tr2DxFh We might also take questions on the day from chat.
We hope you enjoy, and thank you to our community for all the support