Renown cover
Renown screenshot
Genre: Fighting, Simulator, Hack and slash/Beat 'em up, Adventure, Indie

Renown

0.6.7.0 Archery Mechanics

0.6.7.0

Tier 2 Damage textures
Fixed Armor Damage mask not blending correctly
Doubled Iron Tool durability
Moved Notification Widget so it doesn't block the Compass
Increased Turn Speed for Parries
Fixed Shields not always showing up when equipped
Increased Tier 1 Damage Resistances
Added Toggle for Auto Balance (Admins)
Swaped around order of Weapon Slots to Left to Right
Peasant Damage Textures added
Added Ammo Counter
Fixed Shields on Back showing up broken
Shields Block projectiles
Added Longbows
Added Quiver
Added Bodkin Arrows

0.6.6.1

0.6.6.1

Lowered Stamina Regen Penalty from wearing weapons and armor
Reduced model sway from turning while doing attacks
Fixed attack anims not working if a player fought for too long
Removed Wallrunning exploit

0.6.6.0

0.6.6.0

Fixed issues with Servers Expiring from Server Browser
You can no longer Crouch while in the Inventory
Added more Quick Hotkeys for Inventory Management (Holding Ctrl or Alt while clicking items)
Added a Server Name filter
Fixed Zweihander being equippable on Sidearm slots
Quick equipping Sidearms prefers Sidearm slots
Added new Damage Textures for T3 Armors
Changed Running movement to rubberband less
Fixed shields sometimes being visible on your back in first person mode
Reduced Active Parry window
Fixed Shovels and Long Knife
Added AFK timeout to for players
Base Damage is now shown in the Damage log
Slightly increased Grossmesser damage
Increased Pollaxe Stab damage
Reduced Release timings on some weapons that had overpowered Drags
Reworked the Turncap to be more reliable and consistent
Lowered how high you can aim attacks
Parrybox extends further now

0.6.5.3

0.6.5.3

Moved Debug options to separate menu
New Pauldrons model
Fixed Rondel Damage windups
Increased Parry compensation
Increased Greatsword damage
Increased Double Axe overhead damage
Added WIP kick checking
Fixed Mail coif clipping issues
Changed Greataxe anims to kick from right side
Fixed Character head material sometimes breaking
Fixed some server timing out issues
Increased Turnspeeds with Overheads and Stabs

0.6.5.2 Balance patch

0.6.5.2

Fixed issues with Servers crashing
Added Colleoni emblem
Turncap Interpolates better between Idle and Attacking
Fixed Frying Pan locomotion anims
Improved Armor optimization
Held Block with Shields now prevents Running at full speed
Increased Durability of Peasant clothes
Buffed Zweihander and Grossmesser stats
Fixed Messer broken overhead animation
Removed Altmode from Training Sword
Increased Longsword Combo times
Bash Tracers are less wide now
Preview Map Camera works better now
Falling Damage works correctly now
Increased Morning Star Damage
Reduced Attack Lunge while in the air
Added Stamina gain on repeated parries
Fixed Server browser Server listings having clickable elements
Made Battle Axe short alt mode less short
Increased attack lockout on Kicks
Increased Kick Recovery time by 25 ms
Fixed not being able to combo without Stamina from a hit
Fixed Alt mode handling
Darkened Item backgrounds in the Inventory grid
Fixed Flat Helmet clipping issues
Rebalanced most weapons to have more consistent stats, ability to drag, morph, turncap
Reduced ability to turn heavily with horizontal slashes

0.6.5.1

0.6.5.1

Loot bags are now destroyed instantly when emptied
Fixed dropped weapons appearing destroyed sometimes
Fixed Frying Pan anims
Fixed Melee World Hits
Sped up Morph anims by 10%
Mace Damage increased by 5
Early Release Window on Stabs is longer than other swings now
Fixed Claymore Anims
Armor Rebalanced Damage resistance
Better Armor Layers handling
Fixed up issues with Servers not appearing in the Server Browser
Parry Box size reduced
Added Attack Lockout on Kick Feints for 400 ms
Added a W.I.P. UI element for seeing how well Armor protects all your Character's Hit Zones (Useful to see how armor layering affects damage resistances)
Fixed Inventory Icon scaling issues
Fixed Training Swords

0.6.5.0

0.6.5.0

Fixed Auto Balance handling
Fixed Linux not being able to launch the game natively
Active Parry duration reduced by 100 ms
Parry lockout increased by 25 ms
Increased morph window by 20%
Parry window reduced by 25 ms
Riposte window reduced by 50 ms
Fixed Houndskul tinting
Fixed Breastplate model issues
Reduced Shield Durabilities
Increased Maul Stamina miss cost
Texture optimization
Changed up how Ripostes are handled
Shield can no longer attack from a block unless its a Riposte
Attacking from a Parry (without a Riposte) has a 100 ms delay
Increased Attack from Parry cost from 5 -> 10
Players have more mobility while Kicking now
Back Pedaling with a Shield is slower when holding a block
Removed a Parry into Attack exploit
You can no longer deal damage while Flinched
Tweaked Release timings of most weapons to be longer
Tweaked Stamina drain values to be lower on the strongest weapons
Longsword combo times are longer
Reduced Pavise Shield size
Fixed not being able to Parry backswings
Fixed Early Release tracers not working
Added a God Mode to Admins
Durability Damage to Armors is now spread out evenly between all layers that were hit
Armor Damage Resistance is now Calculated more accurately taking into account the Durability of all Armors that were hit, this could lead to situations where your shirt could get destroyed before your plate armor
Fixed up Emblem textures
Added a Camera Offset setting so you can have a wider perspective in First Person without needing to increase your Field of View
Added all the Quick Slot keys to the Input settings menu
Fixed up First Person view with some Emote animations
Overhauled the Emote Menu visuals
Fixed Interaction aiming in Third Person
Added a Hit Indicator
Changed Player Marker texture
Added new Emotes
Added a Camera Perspective Toggle
Fixed Emotes not respecting player aim Pitch

Update on the Demo

Heads up, the Demo will be going down on the 30th, thanks again for playing the demo, We hope you all have enjoyed it. And especially a big thank you to everyone that gave us feedback on the demo, its been absolutely invaluable and is being used to improve the game in many areas going forward.

The next big milestone in the future will be the first build of our Raid gamemode, which is designed as a test for many mechanics from our survival mode (building, crafting, hunting, gathering, sieging) but in a faster paced, team based, capture the enemy castle, type of context. Stay tuned for more announcements on that in the near future.

If you'd like to continue playing and getting all the future patches, you can back the game with the loyal supporter tier at https://playrenown.com/

Renown Developer Stream

Welcome to the Renown Question and Answer Session with the Renown Developers.

We're fielding questions on our discord: https://discord.gg/Tr2DxFh
We might also take questions on the day from chat.

We hope you enjoy, and thank you to our community for all the support

Renown Developer Live Q&A

Welcome to the Renown Question and Answer Session with the Renown Developers.

We're fielding questions on our discord: https://discord.gg/Tr2DxFh
We might also take questions on the day from chat.

We hope you enjoy, and thank you to our community for all the support