Genre: Fighting, Simulator, Hack and slash/Beat 'em up, Adventure, Indie
Renown
We won the OTK Games EXPO!
Hey everyone!
We were completely blown away with all the support we received during and after the event. These last couple of days the team has been completely at a loss of words and we've been so thankful to be a part of the event. It means the world to us, we're so thankful for the opportunity to be shown at the OTK event, and thank you to everyone who voted for us!
To those who didn't make it to the event but would have liked to see our portion, here's a mashup video:
Untitled
0.6.4.3
Fixed issues with Voting Voting cooldown added Fixed an issue where the UI would bug out when you join a game Fixed issues with Spawning in LTS Added a leave server message in Chat Added a message for when admins log in Updated Player Markers Less aggressive Turp interpolation after attacks end Horizontal Slashes have a tighter Turncap now
0.6.4.0
0.6.4.0
Added New Beards and Hairs Added Shield Damage effects Improved Female armor models Team Damage does Negative Score now Kills award 15 stamina instead of 5 from hits New Peaceful mode Anim for Shields Tools have proper animation sets now Tweaked Shortsword locomotion animations Equipping a shield now tries to Equip a Melee weapon with it as well Fixed Gamemode and Scoreboard menus not always closing Added Autoscramble to LTS mode Restricted horizontal Slash turn caps further Turncap mechanic now calculates more consistently Added Greataxe altmode transitions Updated Inventory UI Removed grass under floors of Vestibule Fixed up Spectator features Items on back now reflect their durability levels Improved Shortsword running animations Fixed issue with servers not properly restarting Added Weapon destruction mechanics, they now properly drop on the ground once destroyed with a unique destroyed model
We’ve been selected to take part in the OTK Games Expo!
So we’ve got a couple of interesting updates for you folks over the next few days.
Firstly and before you get your hopes up, we’ve been working extremely hard to get our initial raid mode all finalized, however it's not quite ready yet. Feature wise we’re very close but we want to try to polish and squash as many bugs as possible first. We’ll be putting out a detailed update on our plans for this process in the next few weeks.
What I am super excited to announce is that we’ve been selected to take part in the OTK Games Expo. For those who don't know this is a new indie game expo hosted on Streamer Asmongold’s channel, joined by several other popular streamers.
Apparently hundreds of games applied, and we’ve been selected as one of the 30 picks.
As such we’ve got a brand new trailer to look forward to. Likewise our CEO Delta will be doing a Live Interview on stream.
We really hope you’ll like the trailer and interview but we also need to ask a favor of you kind folks. The Expo has a $50,000 USD prize selected by votes in chat. Its on june 8th at 11 am PT • 1pm CT • 2pm ET. If you'd like to see updates their twitter is https://twitter.com/OTKGamesExpo.
If you’re able to attend on http://twitch.tv/Asmongold and help represent Renown, we’d be hugely grateful.
Ultimately we’re very proud that we’ve been selected at all (which you've already helped us with greatly), and hopefully this is a great opportunity for some new folks to see the game regardless. That said if we can win, it’ll be a huge booster to the team right now.
We’ll be posting our next big piece of news on the same day so stay tuned.
Again thank you so much to our awesome community.
Till next time.
0.6.3.9
0.6.3.9
Fixes LTS not showing correct player counts New Server backend New End of game Screen Fixed normal maps on underwear Character morph target fixes New Longsword Locomotion animations Shields hide during Emotes Fixed Shield Turncap Fixed weapons back not always rendering Added Shield Destruction Added Vote Kick UI Added new Beards Added new Hairs Increased Stagger Duration to 2.2 Quick looting by holding Ctrl and Clicking items Fixed Weapon anim references Nerfed T4 helmet Fixed Stagger animation
0.6.3.1 Minor patch
0.6.3.1
New Inventory Icons Improved movement replication Increased Streaming Pool defaults Updated the Main Menu Increased VOIP volume Fixed Items on back not rendering sometimes Updated the Texture for the Damage Indicator Added new Texture for taking Damage on screen Tweaked Server Browser You can now Toggle Markers with L (On, Friends only, Off) Many art fixes with armor clipping Fixed Gamemode Timers showing incorrect time Fixed items showing as broken when they weren't supposed to have any durability Fixed suicide button not working Backspace now cancels key rebinding inputs Players now get kicked off their vehicle when it gets destroyed Added Player Avatars to Markers Added Global VOIP Updated One Hander anim Locomotion Added new 3rd person running anims for one handers Fixed shield hold block not always working New shield locomotion anims Team selection buttons work more reliably now New Team selection menu Improved Blood Spatters Added Blood pool on Death Added new particle effects for hitting different materials Fixed Eyes being hidden at the wrong time sometimes Fixed Head material not recieving decals Added First person vehicle support Fixed issues with Spectating Changed the Team colors slightly
0.6.2.4 Hotfix
0.6.2.4
Increased Shield HP Reduced Handle tracer size for Greatsword and Zweihander Fixed Deathscreen not showing proper Weapon names Added Enemy Ping to Deathscreen Hosen protects Feet now Reduced Max Rotation with Slashes Reduced Parry Window by 25 ms Healing Wells now have Compass Markers Teammate Indicators are Yellow for Teammates now Extended Parrybox is smaller now Improved Movement prediction reliability Shield on back now properly hides when you equip it Fixed Emote menu persisting sometimes after death Fixed Stamina sometimes not regenerating Fixed Duplicate Entries in Loadout menu Fixed Input being defaulted constantly Reduced Release timings of many weapons Increased Time limit on Training map Improved player spawning logic to be more optimized and reliable LTS now properly gets rid of Lootbags between rounds Ping compensation now averages between attacker and defender Early Release window for Bashes and Kicks is now the old value Fixed issue with Always Run sprint handling Parrylockout is now skipped while Flinched Fixed up VOIP connection issues
Hotfix Patch 0.6.2.3
0.6.2.3
Improved Extended Parrybox collision handling Fixed not being able to see Shields that were dropped on the ground Fixed Shields not working correctly after being destroyed Admins using Admin commands now lets players know in the Chatbox Fixed issues with changing teams Added Autobalance to Team Modes Increased Bash damage with Fists Estoc damage slightly increased Reduced Parry lockout from Parry recovery Updated Vestibule map to be larger, and supports Team Modes now Fixed exiting Catapults causing input problems Last Round of LTS no longer spawns players after it ends Fixed First Person Crouch Camera orienting incorrectly Added more player spawns to some maps Attack Cooldown after feinting is longer after a Kick feint Fixed Crouching with a Shield playing the wrong animation Handle hit detecton is now more forgiving Tuned Alt Morph timings Fixed and issue with the Kick collisions coming from the wrong leg Boots Reduce falling damage now Added Bonus Fist damage based on Gauntlets worn Bloodied weapons are now more visibile NPCs now despawn after some time Servers no longer crash when NPCs die Fixed clans not registering properly Fixed issues with Escaping from the Main Menu Improved Main Menu handling Fixed an issue with Dead Players not dropping Weapons correctly
Mini Dev Blog - Our last few weeks of work, and a brand new Hotfix on the way.
Hello everyone!
As always id like to express our teams thanks and gratitude to our amazing supporters and community here on discord. Likewise a big shout out to the moderation team here as always.
Firstly on behalf of the team I'd like to apologize that its been a good while since our last update. While we’ve still kept working hard, basically everyone on the team has gotten sick in waves over the last month and a bit. That said we’re pretty much all back to fighting strength, and we’ve still kept up regular meetings, and work, while still getting in some good rest and recovery in.
On that note, I'm happy to announce we’re very close to our next Combat Hotfix. Our testers having been giving us some amazing feedback, and provided some great bug reports with replication videos/data. Id just like to say thank you again for anyone who's keen actively assisting in this process. We’re just waiting to do some final internal testing then we’ll be pushing it live. Mr.Z will be putting out a full patch notes for our Testers to see whats specifically changed.
Likewise iv got our regular “Mini-update” for you. Given its several weeks of work put together the name might not be so accurate anymore. Apologies for any overlapping of tasks, we’ve done our best to make sure its succinct as possible. Lets crack into it;
Mr. Z
Released the Major Combat Patch Fixed a bug where the HUD would be spawned twice when the map would restart Fixed Default Loadouts having wrong Tiling values on the patterns Added Blood Effects to the Body Fixed Short Spear locomotion animations Added Pollax Alt Mode where you flip the weapon and deal blunt damage Fixed a bug where you could attack out of a parry and parry again unintentionally Fixed an issue where the jump animation would loop forever instead of landing Fixed Always Run Toggle not increasing sprint speed Added Hair Tags for hiding/swapping the hair in certain situations with helmets equipped Added Hair under Helmets support Patch QA testing Added Dedicated server beta branch Added Linux Client build Active Parry window is now based on the windup of that attack Fixed Emote menu not closing when the player died Added alt modes for certain weapons where you hold it shorter to make handle hits less likely and fight better in close quarters with polearms Fixed a bug where draining stamina would not happening when you hit the ground Fixed Shields not showing up on the Inventory Screen Lowered Polearm Knockback Upped Mordhau grip damage on Longsword Fixed Parrying with the Maul in alt mode Fixed Server Browser resolution scaling Fixed Parry into Attack allowing you to Parry twice Change Handle Hit to do damage based on Weapon Type as a Flat value Attack Lockout is now shorter with Handle Hits Slightly Increased Movement Speed Increased Bash Recovery window Reduced Turncap when Parrying Removed Turncap while in Idle Added New Emblems Made sure Crouch takes priority when Always Run is True Fixed bug with Exiting Vehicles breaking Melee inputs TDM and LTS variants to Vestibule Added support for Banners with customizable patterns Fixed Siege Tower Physics asset Melee combat balance Playtesting Additional Melee Balancing Fixed Battering Ram Reduced Parry Lockout on missed parries Buffed Estoc damage Added Auto Balance to Team Modes Admin Actions show up as Messages on the Chat Log Fixed Shields not breaking properly Fixed an issue with Longsword Mordhau grip altmode where it was not dealing correct damage
Todo: Finish Hotfix patch Implement Weapon Destruction Hand Battering Ram mechanics Archery Throwing Tech Tree
Moxie
Fixed Equipment spawns in LTS again Fixed LTS spawning issues Fixed issues with switching loadouts Fixed inventory bugs after map switched Fixed Weapon Dropping Added Game Phase feedback on HUD for Scoreboards Added LTS grace period after spawning in Scoreboards get reset after warmup ends Held Weapons drop on death now Dropped Items despawn faster on combat gamemodes Updated gamephase UI Fixed LTS healthbars when no one was alive Fixed Killbot not spawning with any Gear Fixed Bug with the Team HUD not updating Player counts Fixed Dead Players persisting their bodies sometimes Interaction traces are more accurate now LTS spawning is more reliable now between rounds Fixed dead player Lootbag was spawning with not enough slots Fixed bug First Hit kills on the Death Screen not working correctly Fixed Death Screen not showing correct HP/Stamina values of Killer Fixed Death Screen showing up when you get respawned in LTS LTS now pauses if no one is on the second team LTS team health bars no longer reset after round end, added a grace period added so you can see it before the new round begins Fixed FFA scoreboards being offcentered TDM Kills needed for Team to win now shows on the scoreboard New Tooltip for Scoreboard that shows a player’s Team Damage for spotting griefers Players Joining LTS game in progress, now properly join Spectate Spectating new player when target dies Assist Kill Logic added Score system tweaks Improved Kill Feed Dialogue for Fists Fixed LTS Spawning issues Building System improvements Fixed building pivot points Fixed Furnitures placement Fixed Raid team selection menu Fixed Raid spawning logic Fixed Raid mode scoreboard logic Fixed HUD timers Improved Context Menu Drop down animation for Siege Tower Added Tailor Workbench Shield breaks properly and can be dropped on the ground now Fixed an issue with Switching teams Added Battering Ram and Siege Tower to the Siege Engineer building Siege Engineer spawns Vehicles in the world now when it finishes producing them Added functional Doors to Siege Tower that can be opened and closed Added Base Banners Healing Well fixes Shield Durability now Changed LTS rounds limit to 10 from 7 QA testing
Todo: Processor Bench Siege Engineer building improvement Loot spawning in Crates Additional Raid mode mechanics
Delta
Video editing Audio editing for the video Small Raid map preproduction Updated the playrenown website with new screenshots Fixed the banner Designed part of the tech tree Gifs for Indiegogo art update New Raid map Added Loot zones Added Building Scaffolding models Added External wall models Destructed models for many building models Added Collision Models for buildings Updated Vestibule Map to be larger Raid Map improvements Working on Building System Updating Steam Page Improving Building Models
Todo: External Walls Models Tech Tree
KZ
Cloth physics fixes Fixed Hair clipping issues Added Hair under helmet New Horse model, fully rigged Tier 1, Tier 0 , Tier 2 horse armors - Tier 3 to do, skin support later Hair Tags for helmet short hair variants Model skinning bug fixes Added new Breastplate Skin, is now the new default Hand Battering Ram Anims Added Puffy shoulders Gambeson skin Added Building Scaffolding models Added new Weapon Destruction Models Added Keep Banner models Added Levers for Siege Towers for dropping doors Added Torches to Vestibule dark areas Updating Steam Page and artwork Work on building system Added blood masks to all weapons
Volker
Twitter and Instagram posts for the previous Dev Blog Lots of Customer Support Tickets Running community Play Tests
As always folks I'd just like to say thank you again and till next time.
Ashur
Major Combat Alpha Update
0.6.1.4
Fixed Action bar not showing Shields and their durabilities Fixed hitting the ground not draining stamina Added Short hold Altmodes to many of the 2 handed axes Active Parry duration is now based on swing windup duration Added new Fist Parry sounds Added Reverb to SFX Added Hair variants for when wearing helmets Added Pollax alt mode with blunt side Added a Delete Prompt when Deleting Loadouts Fixed Emote Menu switching weapons Fixed Armor Morph Target LODs Loadout Menus redesigned New Death Screen that shows combat stats Fixed Active Parry Polearm animation set, new weapons; Halberd, Polehammer, Billhook, Bardiche Fixed many clipping issues with armors Stamina Regen starts later now Added new Longsword Locomotion animations New Scoreboard Increased Kick Recovery time Decreased Knockback on large weapons Increased Attack Lockout after being Parried Increased Knockback Improved Knockback code New Main Menu Added Leather Tinting for Armor Customization Added Nudity Toggle Weapons and Armor can now be Dropped and Picked up Reduced Waraxe Release timings by 25 ms Added damage impacts to player model Improved player capsule collision handling Weapons and Armor now get destroyed when they run out of durability Greataxe animation set, added new weapons; Doubleaxe, Battleaxe, Maul, Grand Mace, Pollax, Scythe Added Dodge Ability Tweaked melee attack direction input handling Fixed kicks not getting pitch applied to them Disabled Weapon throwing Fixed Shields Team colored underwear Dropped armors now have a new model while on the ground Added new Interactive crosshair that shows parry duration and parry recovery, it can swap the crosshair texture and have its scale tweaked Increased Parry Lockout time Tweaked turncap limits to be less restrictive with most weapons Added Player markers that display team status/friend status/friend Feint to Parry is now enabled by default Shields now show team color in team modes Certain weapons deal bonus damage to shields and armor New Melee swing trail particle on weapons Slowed down one handed weapon combo timings Added Handle hits to weapons with long shafts, handle hits deal less damage and flinch for longer Added Hit stop on teammates (still deals full damage) Improved Knockback on Slopes Tweaked maximum allowed rotation during swings to make landing overheads easier Added AltMode to Polearms where you hold it closer to make Handle Hits less likely Added Inventory screen (Tab) Equipment now has a durability bar in the Inventory Improved player hit boxes for better melee collision You can now Parry out of a Riposte Axes deal bonus damage to shields AI fixes Added Camera shake on world hits Added new Default Loadouts Added Mordhau grip AltMode to certain weapons, changes damage to be more effective against Armor Added Tattoo support Fixed Fists not equipping if player had no weapons Fixed Shield equip handling Added Always Run Toggle Added Metal bracers to Plate Gauntlets Added Training Sword Added indication for when a Shield does a Block or a Parry (Blocks take more durability damage and cost more stamina) Changed some of the character preview idles Added new Customization Patterns Pattern Customization now supports non-uniform tiling Improved Pattern editing menu Spectator FOV now matches FOV settings Added Damage taken direction Indicator Fixed Emblems textures Increased Bash Distances Shirts now protect the hand hitbox Added Moss level Added Vestibule level Added Ruins level