Repetendium cover
Repetendium screenshot
Genre: Adventure, Indie

Repetendium

Update 0.123 - The Undergrowth

After a long unfortunate delay the first new biome is in along with a bunch of new enemies and bosses to go along with it. Plus a bunch of smaller changes and bugfixes. The next patch will come much sooner and will likely involve 1 new weapon, some new events, new level mods and probably some new items.

Changes

  • The first of the new biomes has been added ! The Undergrowth
  • Along with the new biome there is a new group of enemies and bosses to face !
  • Betty grenade firing distance is now more accurately based on your cursor placement
  • All explosives now deal self damage (10% of weapon damage), primarily to balance Betty and other explosives dealing very high dps
  • Prisma no longer uses individual dash charges but instead has their dash slowely drained while dash is active, press dash again after dashing to cancel
  • Elite enemies now have their default attack enhanced in unique ways
  • The Fireflies item now leads you towards treasures/events instead of the floor exit (when there is no more it leads to the exit)
  • Quill damage reduced by ~20%
  • Events not longer spawn based on time spent in a level and are now preplaced when entering a level (event system will be reworked once more are added).
  • Optimised damage number display to improve performance in late game
  • Reworked exp bar to be more visible (if players want a exp bar along the top of the screen like other games let me know)
  • Friendly fire now has a visual effect
  • Critical hits now show in large orange text to stand out from normal hits
  • Added some extra FX for special items to stand out from normal items on level up screen
  • If your damage is fully blocked by an enemy shield or other effect the damage number popup will show 0 and a shield
  • While reloading your cursor changes to a reload animation
  • When fighting multiple bosses at once, bosses chosen are randomly picked from the areas boss list
  • Quadrigneous now moves a little more aggressively
  • The exit arrow indicator will now take priority over other arrows when the exit is open


Bug Fixes

  • Fixed a crash related to an incorrect item spawning from a large chest
  • Fixed a bug that sometimes caused the grace item to not give a damage shield
  • Fixed a bug that could cause shop items to show up as blank
  • Fixed a bug that could cause a crash when purchasing a key in the shop
  • Fixed a bug where Quadrigneous could lose control of a leg
  • Fixed a bug that allowed prisma to freely move after dashing and using brrrap
  • Fixed a bug that caused laser weapons to sometimes not display if hitting a breakable object
  • Fixed a bug that would cause the brrrap ability to be cut short if you leveled up while using it
  • Fixed a bug relating to excavurm sound distortion
  • Fixed a bug that could cause an elites slowing aura to be disabled when offscreen for too long
  • Fixed a bug that allowed deflected projectiles to pierce more than they should

Engine update

Hey guys, ive had to update the engine Repetendium is using to fix a few critical bugs that were in the engine itself and not my code. Everything should be the same other than possibly some performance gain and the bugfixes, but since it was quite a large engine update there may be some unexpected bugs introduced that I myself cannot account for.

If you do run into any bugs or crashes let me know in the community hub or on the discord and ill get them fixed asap :)

Update 0.122 - Leaderboard update

Reworked the leaderboard to allow viewing previous daily/weekly scores, a quirk to doing this means previous daily scores are no longer valid (weekly is fine), but going forward the all scores should be viewable and work correctly.

Changes

  • Leaderboard can now display previous daily/weekly scores
  • 4 new achievements related to placing first on daily and weekly leaderboards
  • Improved the way the gameworld is loaded which should prevent you getting stuck in unloaded walls when travelling at very high speed
  • Gem Activated


Bug Fixes

  • Fixed a bug that caused incorrect tooltip values while under the effect of the triple damage orb
  • Readded missing stats to death screen

Update 0.121 - The Shopkeeper has arrived!

The Shopkeeper has arrived + a bunch of other smaller yet needed changes. The next update will be mainly focused on getting new biomes/environments into the game.

Changes

  • The Shopkeeper will now spawn somewhere on the first depth and then every 3rd depth (3, 6, 9 etc). The Shop stocks keys, 1 special item and 1 unique character item only found in the shop (unique weapon and ability items will eventually be sold in the shop instead of the special item)
  • New Items - 3 new unique items per character have been added that are only avaliable in the shop
  • New Power Orbs - 5 new powers, electric overload, acceleration, hyperactive, iron skin and unlimited dashes
  • Your melee attack will now always deflect enemy projectiles and the Deflection item has been reworked
  • Larger chests now have a chance to spawn that contain 3 items and require 3 keys to open
  • Tweaked the pixel art scaling method which should result in better image quality at non native resolutions
  • The pause menu stat and item display has changed to use item art instead of text and now also shows your active item
  • Perks are now called items
  • Any items with a cooldown will display on the left ui when the cooldown is active
  • Unique items now come every 5 levels (reverted the previous change)
  • Piercing no longer shows up if using the Betty grenade launcher
  • Piercing's tooltip now better indicates how it effects the Roscoe laser


Bug Fixes

  • Fixed a bug that prevented you from being able to die when taking a certain evo upgrade and perk combination
  • Fixed a bug that could cause the menu buttons to remain behind the game level for a few seconds after closing the menu
  • Fixed a small issue that could cause text to overlap on the gamemode screen
  • Fixed a bug that caused leaderboard text to be incorrectly placed
  • Fixed a bug with the Portuguese translation that used incorrect text for boss names

Update 0.120 - Major enemy spawning and balance change

Another small patch to test out some alternate enemy spawning to help newer players. Leaderboards will be reset to help judge balance.

Changes

  • Enemy spawning has changed to have more enemies pre-placed in the level and less random spawning (especially at low depths) to even out the difficulty
  • Enemy and boss ranged attack damage has been lowered about 50% at the start of the game and each depth it slowely increases back to 100% of damage
  • Ranged enemies spawn less often in general.
  • Excavurm speed and turn speed lowered around 25%
  • You can now choose a special perk every 3 levels instead of every 5 (this may get reverted)
  • Level modifiers are less negative in the early game (ie. they rise again, will only respawn one copy rather than two)
  • Expert miner perk changed from 10% chance to 5%


Bug Fixes

  • Fixed a bug that caused the triple damage powerup orb to be permanent

Update 0.119 - Quick pre-update + some balance changes

Changes

  • All perks now have unique art
  • The player can now no longer be instantly one shot by an enemy, attacks can only drain your hp when you are under 25% of your max shields
  • Reduced all weapon reload times by around 33%
  • The Vitreous Observer boss now only reflects their orb 2-3 times before taking damage
  • The Drop Heal perk now also increases your hp by 10% when going down a depth
  • Lowered the amount of kills to spawn the depth boss by 20%


Bug Fixes

  • Corrected the taskbar logo

Update 16 - New Boss, New Items and Brazilian Portuguese Localization !

Update 16 - New Boss, New Items and Brazilian Portuguese Localization !


Smaller update here than i was aiming for but my apartment move is taking longer than expected so thought id push this update out as is and move the rest of the content (more items, item art, early biomes) to the next update

Changes

  • Brazilian Portuguese Localization !
  • The game now has trading cards, emotes etc for anyone that cares about that kinda thing !
  • New Boss - Vitreous Observer
  • New Active Item - Endless Elixer, heal instantly for 25% hp and 25% hp over 5 seconds, 30 sec cd
  • New Active Item - Underworld Band, wards off excavurms and similar creatures
  • The Grace perk now provides a damage immunity shield for 3 seconds when activating
  • Perks can now be scrapped to permanently remove them from the current run, you start with 3 scraps and gain 1 per 10 player levels upto a max of 10
  • When skipping a levelup you now gain crystals, and if playing in evolution mode also gain underworld essence
  • Elite enemies now spawn less often especially early in a run
  • The Elite Beam ball and Blink effects now require the enemy to have line of sight of the player
  • Betty grenades no longer deal self damage to the player
  • The Starfall active item now provides a 1 second damage immunity shield when landing
  • You can no longer activate the Medkit active item if at full health/shields
  • You can now reset all Evolution mode upgrades at once on the upgrade screen
  • Enemy damage and hp has been reduced for the 1st and 2nd depths


Bug Fixes

  • Fixed a bug that could cause the default key/button for active item to become corrupted
  • Elite enemies can no longer cast abilities inside a challenge stone aura
  • Elite enemies can no longer walk into a challenge stone aura
  • Mirror with the brawl mod now correctly works with Prisma
  • Fixed a bug that could cause a gamepad to continue to vibrate after ending a run
  • Fixed a bug that caused betty grenades to have incorrect velocities when using gamepad
  • You can no longer move at twice the speed by using keyboard/mouse and gamepad at the same time, lol ?
  • Fixed a bug that potentially reset your evolution upgrade cap from above 10 to 10
  • Fixed a bug that could cause the brrrap ability to be permanently firing

Delays on the next update

Hey ! I just wanted to give everyone an update on whats happening and why this next update has taken much longer than expected. The original plan was to release the update before i went on holidays (late december) but i wasnt happy with the progress so decided to push it until after the holidays. But now my move to a new apartment is happening sooner than expected and this will likely cause atleast another 2 weeks of delay.

I apologise for falling behind the timeframe i originally projected but I think the update will eventually be worth the wait :)

Update 15 - New Events, active items and Japanese Localization!

Update 15 - New Events, active items and Japanese Localization!


This update is primarily about updating some backend code aswell as adding a few new events and active items for players to use ! Japanese localization is also now in the game :) There is currently only 5 active items in the game but that will be expanded upon in the next update !

Changes

  • Japanese Localization !
  • New Event - Challenge stone, prove your worth to gain a reward
  • New Event - Altars, provide a variety of effects or items
  • Chests now show up randomly around the map and require a key to open
  • Chests contain passive or active items (perks will eventually be renamed items and have unique art)
  • Active items are essentially a second special ability that can be swapped in and out during a run
  • New Active Item - Detpack, high damage explosive placed on ground - 20 sec cd
  • New Active Item - Medkit, fully heals hp and shields - single use
  • New Active Item - Medallion, automatically protects you from death once - single use
  • New Active Item - Starfall, become a star and slam into the ground dealing high damage - 15 sec cd
  • New Active Item - Salvo, fire a salvo of uncontrolled rockets - 25 sec cd
  • In Evolution mode you can now increase the max number of upgrades you can use at once
  • Enemy kills now give ~50% increased summoning bar progress
  • Completed events no longer add to summoning bar progress
  • Completed events no longer drop golden orbs and instead reward crystals and a key
  • Reduced excavurm turn speed by 20% and movement speed by 15%
  • Reduced the amount of projectiles Lucent Lord fires aswell as slightly reduced their spread
  • The automated miner event can no longer expire before you reach it


Bug Fixes

  • Fixed a bug where the marker of Quadrigneous could show in the wrong location
  • Fixed a bug that could sometimes cause menu text to be the incorrect size (thanks ultrac)
  • Fixed a bug that allowed players to gain permanent lifesteal
  • Fixed a bug where grenade damage would not lifesteal
  • Fixed a bug where an event could possibly cover the level exit
  • Fixed a bug that could occasionally prevent a boss from spawning
  • Fixed a bug where the game could become unpaused on the level up screen if leveling and grabbing a golden orb on the same frame
  • Fixed a bug that stopped you swapping one ultimate upgrade to another

Update 14 - 16th November

Update 14 - 16th November


This patch is primarily about changing the basic game loop a little to make the game direction a little more clear for the player and hopefully to ease them into the difficulty of the game.

Changes

  • The current level goal is displayed in the top right corner.
  • Bosses no longer randomly as events. They now only spawn once the summon bar has been filled and are required to be killed to unlock the level exit.
  • Once you have run out of special perks event orbs will now instead grant 1 levels worth of experience to prevent getting the same perk choices over and over (will be changed once more perks exist)
  • Lowered the health of enemies respawned by the 'they rise again' level mod by 50%
  • Reduced explosion delay of Betty grenades by 25%


Bug Fixes

  • Fixed bug where the levelup screen could look like its shaking
  • Fixed a bug where the end score screen could sometimes not show up