After a long unfortunate delay the first new biome is in along with a bunch of new enemies and bosses to go along with it. Plus a bunch of smaller changes and bugfixes. The next patch will come much sooner and will likely involve 1 new weapon, some new events, new level mods and probably some new items.
Changes
The first of the new biomes has been added ! The Undergrowth
Along with the new biome there is a new group of enemies and bosses to face !
Betty grenade firing distance is now more accurately based on your cursor placement
All explosives now deal self damage (10% of weapon damage), primarily to balance Betty and other explosives dealing very high dps
Prisma no longer uses individual dash charges but instead has their dash slowely drained while dash is active, press dash again after dashing to cancel
Elite enemies now have their default attack enhanced in unique ways
The Fireflies item now leads you towards treasures/events instead of the floor exit (when there is no more it leads to the exit)
Quill damage reduced by ~20%
Events not longer spawn based on time spent in a level and are now preplaced when entering a level (event system will be reworked once more are added).
Optimised damage number display to improve performance in late game
Reworked exp bar to be more visible (if players want a exp bar along the top of the screen like other games let me know)
Friendly fire now has a visual effect
Critical hits now show in large orange text to stand out from normal hits
Added some extra FX for special items to stand out from normal items on level up screen
If your damage is fully blocked by an enemy shield or other effect the damage number popup will show 0 and a shield
While reloading your cursor changes to a reload animation
When fighting multiple bosses at once, bosses chosen are randomly picked from the areas boss list
Quadrigneous now moves a little more aggressively
The exit arrow indicator will now take priority over other arrows when the exit is open
Bug Fixes
Fixed a crash related to an incorrect item spawning from a large chest
Fixed a bug that sometimes caused the grace item to not give a damage shield
Fixed a bug that could cause shop items to show up as blank
Fixed a bug that could cause a crash when purchasing a key in the shop
Fixed a bug where Quadrigneous could lose control of a leg
Fixed a bug that allowed prisma to freely move after dashing and using brrrap
Fixed a bug that caused laser weapons to sometimes not display if hitting a breakable object
Fixed a bug that would cause the brrrap ability to be cut short if you leveled up while using it
Fixed a bug relating to excavurm sound distortion
Fixed a bug that could cause an elites slowing aura to be disabled when offscreen for too long
Fixed a bug that allowed deflected projectiles to pierce more than they should
Engine update
Hey guys, ive had to update the engine Repetendium is using to fix a few critical bugs that were in the engine itself and not my code. Everything should be the same other than possibly some performance gain and the bugfixes, but since it was quite a large engine update there may be some unexpected bugs introduced that I myself cannot account for.
If you do run into any bugs or crashes let me know in the community hub or on the discord and ill get them fixed asap :)
Update 0.122 - Leaderboard update
Reworked the leaderboard to allow viewing previous daily/weekly scores, a quirk to doing this means previous daily scores are no longer valid (weekly is fine), but going forward the all scores should be viewable and work correctly.
Changes
Leaderboard can now display previous daily/weekly scores
4 new achievements related to placing first on daily and weekly leaderboards
Improved the way the gameworld is loaded which should prevent you getting stuck in unloaded walls when travelling at very high speed
Gem Activated
Bug Fixes
Fixed a bug that caused incorrect tooltip values while under the effect of the triple damage orb
Readded missing stats to death screen
Update 0.121 - The Shopkeeper has arrived!
The Shopkeeper has arrived + a bunch of other smaller yet needed changes. The next update will be mainly focused on getting new biomes/environments into the game.
Changes
The Shopkeeper will now spawn somewhere on the first depth and then every 3rd depth (3, 6, 9 etc). The Shop stocks keys, 1 special item and 1 unique character item only found in the shop (unique weapon and ability items will eventually be sold in the shop instead of the special item)
New Items - 3 new unique items per character have been added that are only avaliable in the shop
New Power Orbs - 5 new powers, electric overload, acceleration, hyperactive, iron skin and unlimited dashes
Your melee attack will now always deflect enemy projectiles and the Deflection item has been reworked
Larger chests now have a chance to spawn that contain 3 items and require 3 keys to open
Tweaked the pixel art scaling method which should result in better image quality at non native resolutions
The pause menu stat and item display has changed to use item art instead of text and now also shows your active item
Perks are now called items
Any items with a cooldown will display on the left ui when the cooldown is active
Unique items now come every 5 levels (reverted the previous change)
Piercing no longer shows up if using the Betty grenade launcher
Piercing's tooltip now better indicates how it effects the Roscoe laser
Bug Fixes
Fixed a bug that prevented you from being able to die when taking a certain evo upgrade and perk combination
Fixed a bug that could cause the menu buttons to remain behind the game level for a few seconds after closing the menu
Fixed a small issue that could cause text to overlap on the gamemode screen
Fixed a bug that caused leaderboard text to be incorrectly placed
Fixed a bug with the Portuguese translation that used incorrect text for boss names
Update 0.120 - Major enemy spawning and balance change
Another small patch to test out some alternate enemy spawning to help newer players. Leaderboards will be reset to help judge balance.
Changes
Enemy spawning has changed to have more enemies pre-placed in the level and less random spawning (especially at low depths) to even out the difficulty
Enemy and boss ranged attack damage has been lowered about 50% at the start of the game and each depth it slowely increases back to 100% of damage
Ranged enemies spawn less often in general.
Excavurm speed and turn speed lowered around 25%
You can now choose a special perk every 3 levels instead of every 5 (this may get reverted)
Level modifiers are less negative in the early game (ie. they rise again, will only respawn one copy rather than two)
Expert miner perk changed from 10% chance to 5%
Bug Fixes
Fixed a bug that caused the triple damage powerup orb to be permanent
Update 0.119 - Quick pre-update + some balance changes
Changes
All perks now have unique art
The player can now no longer be instantly one shot by an enemy, attacks can only drain your hp when you are under 25% of your max shields
Reduced all weapon reload times by around 33%
The Vitreous Observer boss now only reflects their orb 2-3 times before taking damage
The Drop Heal perk now also increases your hp by 10% when going down a depth
Lowered the amount of kills to spawn the depth boss by 20%
Bug Fixes
Corrected the taskbar logo
Update 16 - New Boss, New Items and Brazilian Portuguese Localization !
Update 16 - New Boss, New Items and Brazilian Portuguese Localization !
Smaller update here than i was aiming for but my apartment move is taking longer than expected so thought id push this update out as is and move the rest of the content (more items, item art, early biomes) to the next update
Changes
Brazilian Portuguese Localization !
The game now has trading cards, emotes etc for anyone that cares about that kinda thing !
New Boss - Vitreous Observer
New Active Item - Endless Elixer, heal instantly for 25% hp and 25% hp over 5 seconds, 30 sec cd
New Active Item - Underworld Band, wards off excavurms and similar creatures
The Grace perk now provides a damage immunity shield for 3 seconds when activating
Perks can now be scrapped to permanently remove them from the current run, you start with 3 scraps and gain 1 per 10 player levels upto a max of 10
When skipping a levelup you now gain crystals, and if playing in evolution mode also gain underworld essence
Elite enemies now spawn less often especially early in a run
The Elite Beam ball and Blink effects now require the enemy to have line of sight of the player
Betty grenades no longer deal self damage to the player
The Starfall active item now provides a 1 second damage immunity shield when landing
You can no longer activate the Medkit active item if at full health/shields
You can now reset all Evolution mode upgrades at once on the upgrade screen
Enemy damage and hp has been reduced for the 1st and 2nd depths
Bug Fixes
Fixed a bug that could cause the default key/button for active item to become corrupted
Elite enemies can no longer cast abilities inside a challenge stone aura
Elite enemies can no longer walk into a challenge stone aura
Mirror with the brawl mod now correctly works with Prisma
Fixed a bug that could cause a gamepad to continue to vibrate after ending a run
Fixed a bug that caused betty grenades to have incorrect velocities when using gamepad
You can no longer move at twice the speed by using keyboard/mouse and gamepad at the same time, lol ?
Fixed a bug that potentially reset your evolution upgrade cap from above 10 to 10
Fixed a bug that could cause the brrrap ability to be permanently firing
Delays on the next update
Hey ! I just wanted to give everyone an update on whats happening and why this next update has taken much longer than expected. The original plan was to release the update before i went on holidays (late december) but i wasnt happy with the progress so decided to push it until after the holidays. But now my move to a new apartment is happening sooner than expected and this will likely cause atleast another 2 weeks of delay.
I apologise for falling behind the timeframe i originally projected but I think the update will eventually be worth the wait :)
Update 15 - New Events, active items and Japanese Localization!
Update 15 - New Events, active items and Japanese Localization!
This update is primarily about updating some backend code aswell as adding a few new events and active items for players to use ! Japanese localization is also now in the game :) There is currently only 5 active items in the game but that will be expanded upon in the next update !
Changes
Japanese Localization !
New Event - Challenge stone, prove your worth to gain a reward
New Event - Altars, provide a variety of effects or items
Chests now show up randomly around the map and require a key to open
Chests contain passive or active items (perks will eventually be renamed items and have unique art)
Active items are essentially a second special ability that can be swapped in and out during a run
New Active Item - Detpack, high damage explosive placed on ground - 20 sec cd
New Active Item - Medkit, fully heals hp and shields - single use
New Active Item - Medallion, automatically protects you from death once - single use
New Active Item - Starfall, become a star and slam into the ground dealing high damage - 15 sec cd
New Active Item - Salvo, fire a salvo of uncontrolled rockets - 25 sec cd
In Evolution mode you can now increase the max number of upgrades you can use at once
Enemy kills now give ~50% increased summoning bar progress
Completed events no longer add to summoning bar progress
Completed events no longer drop golden orbs and instead reward crystals and a key
Reduced excavurm turn speed by 20% and movement speed by 15%
Reduced the amount of projectiles Lucent Lord fires aswell as slightly reduced their spread
The automated miner event can no longer expire before you reach it
Bug Fixes
Fixed a bug where the marker of Quadrigneous could show in the wrong location
Fixed a bug that could sometimes cause menu text to be the incorrect size (thanks ultrac)
Fixed a bug that allowed players to gain permanent lifesteal
Fixed a bug where grenade damage would not lifesteal
Fixed a bug where an event could possibly cover the level exit
Fixed a bug that could occasionally prevent a boss from spawning
Fixed a bug where the game could become unpaused on the level up screen if leveling and grabbing a golden orb on the same frame
Fixed a bug that stopped you swapping one ultimate upgrade to another
Update 14 - 16th November
Update 14 - 16th November
This patch is primarily about changing the basic game loop a little to make the game direction a little more clear for the player and hopefully to ease them into the difficulty of the game.
Changes
The current level goal is displayed in the top right corner.
Bosses no longer randomly as events. They now only spawn once the summon bar has been filled and are required to be killed to unlock the level exit.
Once you have run out of special perks event orbs will now instead grant 1 levels worth of experience to prevent getting the same perk choices over and over (will be changed once more perks exist)
Lowered the health of enemies respawned by the 'they rise again' level mod by 50%
Reduced explosion delay of Betty grenades by 25%
Bug Fixes
Fixed bug where the levelup screen could look like its shaking
Fixed a bug where the end score screen could sometimes not show up