Res Judicata: Vale of Myth Mega Patch 2.0.0
When restoring game files to address the nw.js driver crash, the game files that were restored were from an incorrect version. I believe this is because of a complication of the RPGMaker MV save process conflicting with code repository software. While playing the game, I discovered many previously fixed bugs had re-manifested. Since I was already working on it, I corrected any new bugs and added content to improve the game experience.
DLC Changes
Official Sound Track
- Converted OST DLC to Steam Soundtrack
Strategy Guide
- Updated to include all 2.0.0 new content and balance changes
- Added never before seen character and world sections!
Vale of Myth Changes (Demo and Full game)
Critical Fixes
- Fixed 5 crashes and 11 soft locks:
- DrawGauge override crash
- Disease damage calculation crash
- Kronos filename crash
- Rare Crash due to Bleed and Poison states attempting to apply undefined damage
- Empty Bestiary crash
- Cave of the Dead soft lock
- Potential soft lock: player takes gondola to isolated area in Venice and does not have enough Gold for return trip
- Temporal Rift teleport soft lock
- World Map soft lock: Moving between West and East Cave of the Dead nodes caused displacement resulting in soft lock
- Whispering Falls Priest soft lock
- Potential soft lock: Player positions themselves in a position that prevents Daron moving
- Soft lock: After meeting Daron, the player leaves the Old Monastery. They are then unable to enter, as the blank Daron event "consumes" the action button event
- Potential soft lock: Eiffel's Shadow Inn event, Francis, Eve, and Hibiki could be pushed into positions preventing their movement
- Soft lock: Save and load right after battling Death
- Soft lock: Returning to Dying Wastes from Secluded Cave did not reset puzzle
- Soft lock: Refusal to go past point of no return locked player out of end-game
- Reduced Santa Compana Victim sight range by one, player no longer visible from off-screen
- Fixed demo not having an ending event
- Corrected a few important characters all using the same sprites
New Content
- Added completely new World Map for Golgotha
- Player can freely enter and leave Golgotha in New Game+
- Ame Morte is a separate World Map node and visually changes after the events on the ship
- Added Temporal Rift World Map location
- Player visibly teleports in and out of rifts on World Map
- Exiting the Temporal Rift via the south teleport takes player to the World Map
- Added new terms: Eternal Curse, Eternal Death, King Edward I, Hammer of the Scots, Rift, Rift Storm, Rigor mortis, Rolf, Otto, and Welsh War
- Restored feature: Gaea becomes more friendly to the player over the course of the game
New Graphics
- New Silver element icon
- New weapon type Sling for Francis
- Flying enemies now visibly fly and have Flying status effect
- Five new battle backgrounds for Golgotha, replacing the previous one
- Doubled enemy encounter combinations and variety
- Increased human enemy variety and weapon variety
New Enemies!
- Wild Mutt (Toledo Prison)
- Nain Rogue (Toledo Mines)
- Red Cap (Clock Tower)
- Bloody Bones (Clock Tower)
- Beast of Gévaudan (Valle dei Setti Morti)
New Battlers!
- Garbhan (more muscular, corrected beard)
- Batavia (no eye pupils)
- Far Liath (palette swap of imp-default-2.png by HiddenOne)
- Mr. S.
- Strix
New Palette Swaps!
- Anachronox (Announcer)
- Barrow-wight (Jack O' Lantern)
- Beast of Gévaudan (Crazed Wolf)
- Bloody Bones (Jack O' Lantern)
- Desecrator (Lou Carcohl)
- Dip (Crazed Wolf)
- Drude (The Shackled)
- Enraged Boar (Ankou)
- Fear Doirche (Cuegle)
- Lost Soul (Tortured Soul)
- Nain Rogue (Far Laith)
- Phantasm (Announcer)
- Red Cap (Lutin)
- Sirena Chilota (Lamia)
- Watcher (Harvester)
- Wild Mutt (Crazed Wolf)
- Yuxa (Lamia)
Scene Changes
- When changing locations during a story event, player always goes to World Map
- Overhauled big story scene on the Ame Morte
- Improved story scene in Whispering Fall’s tavern where heroes are drugged
- Added new event where you can talk to Spanish carpenter from across the broken bridge
- Made it obvious that Bosque goes through the Cave of the Dead before the player
- Changed Cave of the Dead scenes to focus around hero motivation for going through cave
- Expanded Daron confrontation scene
- Eve and Hibiki now visibly fight each other in Notre Dame Cathedral
- Eve's scene in Eiffel's Shadow now differs based on whether player spoke to her before the scene
- Fixed sequence with Daron guarding Old Monastery: doors open and close properly, Daron fades out when entering Monastery and fades in when leaving Monastery
- Monks and Bandits now visibly "fight"
- Fixed timing issues during Monastery Attack scene
- Monastery doors remain ajar during the battle scene
- Expanded dialogue if player talks to Hibiki before the speaking to Francis in Eiffel’s Shadow Inn
- Added a scene if player talks to Eve before speaking to Francis in Eiffel’s Shadow Inn
- Improved scene when player tries to open palace doors to involve the guards
- Fatigue of characters in Cave of the Dead and Paris Messenger is now indicated
- Added events for player examining pianos
- Monk and guards respond differently after assassin runs out of Notre Dame Cathedral
- Clarified Father Pierre recognizing the bird as a sudden aside
- Player can speak to Crypt Guardians and they leave rubble behind after dying
- Garbhan jumping into the pit looks nicer (all pits look nicer)
- End credits are cleaner, headings are more clearly visible
New Items
- New Quicksilver and Holy Grenade items (Holy Water thrown at enemies to deal Holy damage)
- Greek Fire, Quick Lime, Quicksilver, and Holy Grenade added to most item shops
New Weapons!
- Arbalest (Crossbow)
- Bizen Osafune (Katana)
- Brandistock (Spear)
- Cerulean Dragon Spear (Spear)
- Cloich Tabaill (Sling)
- Gae Bulg (Spear)
- Hou Yi (Bow)
- Laminate Bow (Bow)
- Self Bow (Bow)
- Ranseur (Spear)
- Repeating Crossbow (Crossbow)
- Vampire Slayer (Crossbow)
- War Scythe (Spear)
- Zweihander (Two-handed sword)
Map Changes
- All interior and exterior maps cast shadows
- Towers, tables, and beds cast shadows
- Updated all Rest Area maps (some no longer visually matched their corresponding maps)
- Overhauled Clock Tower – it looks much better
- Fixed footstep sound inconsistencies in Venice
- Balconies are now consistently in shadow that covers players and objects present on balconies
- Venice Warehouse Back Alley is cast in dark shadows
- A new house is open near Toledo
New Secrets / Chests
Added new secrets and chests for players to find!
Quality of Life
- All locations with chests and secrets have a World Map for chest/secret tracking
- Split Golgotha chest and secret handling, counts and totals into separate ones per Golgotha region
- Corrected secret / chests tracking maximums
- Secret passage did not update secrets found counter
- Finding Smuggling Den counts as finding a secret
Secret / Chests Tracking
User Feedback
- Steam achievement descriptions and conditions are now more accurate and more fair
- Updated and tightened Steam stats
- Weapons, Armor, Shields, and Relics have new descriptions that include information such as block rate and handedness
- Keepsakes include icons in their description for who can equip them
- Food displays restorative effects in the same format as healing items
- Crushing, Piercing, Slashing, Ranged, and Silvered resistances are in Status Menu under Physical heading
- Physical element rate is now the average of Crushing, Piercing, Slashing, Ranged, and Silvered resistances
- In-battle Status menu changes:
- Cleaned up presentation of In-battle Status menu
- Stealth effects show the text HIDDEN in the blue bar when the player is hiding
- Added a dozen Gaea hints to mazes and puzzles that did not already have hints
- Player warned before leaving Ame Morte and again if they have not found all chests and secrets
- Building raft to cross Valle Dei Setti Morti reminds player if they have not gone through Catacombs
- Cleaned up Bestiary
- Slimes have their own watery damage noise
- Swamp Creatures regenerate
- New key item Iron Key, dropped by Mr. S.
- Devil's Cemetery only unlocks after completing the Catacombs (less confusing)
- Monastery Cloister entrances are more obvious
- Small cave entrances/exits are more clearly visible
- Updated help to include Console Log and Brightness options under Accessibility
- Scrolling text moves more slowly by default to be more accessible (hold OK to speed up)
- Books in the Monster Hunter's Guild make open and closed sounds
- Player can unlock Crew Quarters gates (from above) in Ame Morte to speed up search for treasure
- Improved skill icon variety to better reflect abilities and rages
- Corrected Debilitating Strike icons
The Temporal Rift
- Players can speak to the Spirit of Time in the Temporal Rift
- Selecting “Correct Timeline” updates World Map chest and secret counters, and auto-sets Gaea affection level
- Selecting “Change Titles” then “Correct Titles” unlocks any Titles and Achievements players meet the criteria for but did not receive due to earlier bugs
- Selecting “Change Titles” then “Reset Titles” allows players to reset all their Titles
- Warrior, Hero, and Exemplar Titles unlock at any number of battles greater than or equal to threshold value
Balance
Titles were almost single-handedly destroying game balance.
- Player is fully healed between Tarasque and Kornikaned boss battles
- Players can buy items during the monastery attack in the Chapter Room upstairs
- Player now receives 1 automatic level-up during the Cave of The Dead events
- Halved stealth mini game penalties
- Overhauled Title stat. bonus tracking, the old implementation was inflating stats (especially Accuracy, Critical Rate, and Evasion) to absurd degrees
- The intended stat. distribution is roughly one half of what it was previously due to these bugs
Magic is completely re-balanced to be the primary threat of combat.
- Since heroes do not yet have access to elemental attacks, grenades are important in battle
- Added more grenade variety to attack enemy elemental weaknesses
- New magic damage and grenade damage formulas
- All gazes, touches, and magic spells now cause damage
- Garbhan and Daron each have one more Silvered weapon
Hero Changes
- Garbhan’s M. Attack stat. is no longer useless
- Recalculated all hero stat. progressions
- All stat. progressions curve to make more interesting level up increments
- Hero physical attacks are now much more competitive
- All M. Attack stat. progression is more effective
- Francis joins the party at level 4 instead of level 3
- Heroes are weak to at least one of Crushing, Piercing, or Slashing and strong to the others
- All hero skills now make use of these different Physical sub-elements
- All heroes now receive better weapons at a more frequent pace
- Rebalanced Eve’s skills, her damage modifiers were too high
- Francis learns Rebirth Requiem and Lullaby earlier to mitigate Rage and recover from instant-kills
- All heroes now have primary and secondary resistances: Daron is immune to Paralysis, Eve is immune to Confusion, Eve has a 25% resistance to Infatuate
- Garbhan now uses his Backhand counterattack!
Elemental Changes
- Added Crushing, Slashing, Piercing, Ranged, and Silvered elements as secondary Physical elements
- Skills use Crushing, Piercing, Slashing, and Ranged instead of Physical
Enemy Changes
- Skills dealing potent Status Ailments now have cool downs to prevent AI spamming those skills
- All enemies (except bugs) have a chance of dropping something
- Kronos uses mid-tier Channeling magic to be more of a challenge
- Adjusted HP, P. Attack, P. Defense, M. Attack, and M. Defense stats. for all enemies
- Removed a few annoying enemy encounters
- Garguiem must be hit with Fire to remove its Blood of The Fallen regeneration
- All enemy hit rates slightly increased, evasion rates for enemies capped at +3%
- All flying enemies receive a +1% evasion boost
- All large enemies now have evasion penalties
- Bosses fleeing battle now give EXP and Gold rewards
- Re-balanced all enemy encounters
Status Ailment Changes
- Attack Up/Down and Defense Up/Down now affect both P. Attack and M. Attack and P. Defense and M. Defense, respectively. Before it was just P. Attack and P. Defense stats.
- Flying status effect now weak to Wind and Ranged, resists Earth
- Stun increases weakness to Crushing, Piercing, Slashing, and Ranged elements
- Berserk decreases M. Attack by 20%
- Bleed damage is 4x higher than it was previously, with minimum 12 damage
- Bleed damage increases each turn; it was incorrectly decreasing each turn previously. It caps out at 1/3 of original damage dealt (or 12, whichever is greater)
- Bleed now lasts 3 turns instead of 4
- Poison is now applied even on attacks doing no damage, and Poison damage doesn’t vary
- Aflame now does more damage per turn
- When in the Back Row all elemental damage is reduced by 25%
- Two-handed Swords, Axes, and Hammers are Crushing element
- Spears are Piercing element
- Katanas and Swords (slashing) are Slashing element
Item Changes
- Naan restores 15% HP and MP instead of 40% HP, and costs less
- Shish kabobs restore 40% HP instead of 65% HP
Equipment Changes
- Weapons give both P. Attack and M. Attack
- Armor gives higher M. Defense
- Magic Evasion is now a thing and is modified by all things modifying Physical Evasion
- Heavy Armor now offers slightly higher M. Defense than lighter armors
- Armor gives a small boost to Crushing, Piercing, Slashing, and Ranged resistances
- Some armor gives a small boost to Spirit, Evil, and Holy resistances
- Capes, cloaks, and furs give a small boost to Wind and Water resistances
- Some armor gives small boost to Max HP
- Evil accessories give a penalty to Spirit and Evil resistances
- Re-balanced Katana, Sword, and Spear damage
- Daggers and Swords replaced with Bows and Spears respectively
- Halved Accuracy penalties for Hammers and Axes
- Spears now give an Accuracy bonus of +3% instead of +5%
- Tower Shields now slightly reduce evasion
- Luck is modified by more accessories
- Garbhan's Claymore gives +2% Accuracy (constant use of weapon)
- Kodachi (a self-defense weapon) gives +10% Counter Rate
- Atlatl has +2% Accuracy
- Hand Crossbow Accuracy penalty reduced to -5%
- Dutch Custom Accuracy penalty reduced to -15%
- Hurricane Accuracy penalty reduced to -12%
- Targe now increases Counter Rate by +5%
- Daron's starting shield is now a Crest Shield, not a Kite Shield
- Sheltering merchant gives a Kite Shield
- Fixed weapon pricing (Bows, Spears)
Re-balanced elemental strengths and weaknesses for all monsters
- Enemies are weak to one of Crushing, Piercing, Slashing, or Ranged and strong to the others
- Revised Holy, Silvered, and Evil resistances for all enemies
- Enemies and heroes all take 100% damage from Spirit (instead of 80%)
- Enemies have a max. of 3 Physical/elemental weaknesses
- Enemy maximum elemental weakness capped at 120%
- Enemy maximum elemental resistance capped at 40%
- Skeleton monsters no longer susceptible to Bleeding status ailment
- Apparitions (ghosts) take 80% damage from Sound due to lack of ears
- Insects take only 40% damage from Sound due to their lack of ears
- All undead enemies take half damage from Leech attacks (HP Drain)
- Fire element effective on half as many creatures
- Evil enemies weak to Holy, Leech and Spirit enemies weak to Silvered
Rage Changes
- Status Ailments inflict more Rage damage (reduce Rage)
- Death reduces Rage by 50%
- Needle Barrage skill is now a Rage skill
- Bar Brawl skill is now a Rage skill learnt at level 15
- Challenge skill is now a Rage skill learnt at level 20
Trained skills changes
- Max HP boost is reduced to a maximum of 150
- Max MP boost is slightly less
- Learning related skills (i.e. Savage Blows I, Savage Blows II) gives a better bonus for each level learnt (previously all bonuses were equal)
Nerfs
- Reduced Passive Skill bonuses (they were too high)
- Most elemental resistances are half their earlier values
- All skills with a chance of causing instant death are reduced by more than 50%
- All bard songs cost more MP
- Iainuki skill is now a Technique skill
- Iainuki skill is slightly less powerful
- Daron learns a weaker version of Challenge called Javelin that he can use at any time
- Daron’s One-Two Rage was dealing 1.5 x3 damage, balanced to 0.8 x3 damage
- In exchange for hitting all enemies, Wailing Shriek can no longer crit. and has a 35% variance
- Shut Up skill requires 8 RG
- Firebrand MP Cost increased by 2 MP
- Barrow-wight and Drude enemies given new weaknesses
- Now You See Me skill requires 5 RG, does slightly more damage
- I'm Angry Now skill requires 5 RG, and does not give RG
- Backstab cannot cause instant death (attack is too frequent)
- Wrench 2 slightly nerfed to +3% Bleeding chance
- Nerfed Weapon Mastery states to each give +1% Critical Rate
- Exorcist II state nerfed to +5% Evil resistance
- Nerfed Pharmacology Rate to maximum of +15%
Blocking
- All magic attacks except for Earthquake can be blocked
- Throat Slit, Assassinate, and other back-stab abilities can be blocked
- Mug can be blocked (but not Steal)
- Leech attacks (i.e. Life Drain) cannot be blocked
Bug Fixes
- Removed stealth mini game from Ame Morte due to lack of stability
- Ranged weapons can target the front and back row again
- Certain skills like Slander can select any target regardless of weapon equipped
- Riddle in Royal Crypt did not show because of an off-by-one bug
- Riddle solution in Royal Crypt was not checking for the correct answer
- Fixed player immediately warping away from Temporal Rift secret area
- Turn Order Gauge is back on the right side of battle, so it does not cover the Battle Log
- Giving Back side-quest had wrong icon for category
- Moved badger animal so as not to block player in Cliff Crossing map
- Blootered banter no longer happens when player approaches Old Monastery, as it tends to run alongside the meeting Daron scene
- Game now auto-saves when player boards Ame Morte
- Game now auto-saves when Eve joins the party
- Fixed bug where requirements for Good Samaritan and Legend titles were reversed
- Axes, Crossbows, and Maces are all visible in combat animation again
- Grenades are now visibly thrown at enemies again
- Enemies no longer thrust their weapons when throwing a Grenade
- Rabbit Punch animation no longer shows enemies using their weapons
- Jete de Rose now has the Infatuate icon instead of the healing icon
- Siegfried joins party at full HP and MP
Continuity Fixes
- Some time change calls did not set day period flag, which resulted in incorrect screen tints for time of day
- Fixed annoying bug where Treasury and Elixir banters would play every time instead of once
- Ghost achievement check moved to earlier in the caves, where it would make more sense to achieve
- Bosque and Hibiki flee in first encounter instead of collapsing
- Gaea puzzle hints did not reset when leaving a puzzle area, leading to incorrect hints
- Gaea hints were set to check for the wrong variable and so did not progress as intended
- Eve starts with Kotetsu and Iron Wristlet, not Kotetsu and Goksted (Kotetsu is two-handed)
- Player's speed no longer set to unbearably slow after completing Chase Mini game
- Sounds of battle persist when bandit attack starts and get louder the closer to battle the player gets
- Caravan map transitioned player to Cave of The Dead instead of Cave of the Dead (Trade Route)
- Sailor cleaning cannon in Ame Morte Left Battery did not turn towards player when spotting them
- Map transition from inside cloister that took player from monastery (aftermath) to monastery (raid)
- Adjusted Will O' Wisps to more clearly mark the way through the Valle dei Setti Morti swamp
- Changed some Will O' Wisps to red instead of blue based on whether they help or hinder the player
- Minor sequence break in Cave of the Dead where player could skip intro scene
- An area of the Ascension Caves was inaccessible from the Path of Ascension
- Knocked out guard in Paris stayed "knocked out" indefinitely
- Merchants in the Old Monastery refer to Father Pierre's passing
- Francis no longer incorrectly refers to his parents as a "painter and a musician." They are, as they later introduce themselves, "a harpist and a singer.”
- Fixed sequence break where player could skip meeting Francis at the Eiffel’s Shadow Inn
- If player talks to Francis' family while Francis is at the Inn, they now respond appropriately
- Hibiki now speaks to the Tavern keeper
- Elixir banter checks to see if Francis is present before speaking his lines
- Lots of Chests banter checks if Daron is in the party before saying his lines
- Eve comments during the Treasury, Lots of Chests, Lots of Secrets banters if in the party
- Francis comments during Scars banter
- Daron reveals he was an orphan in the Daron's Parents banter
- Expanded Worried about Eve banter
- Dialogue changed after heroes escape the Santa Compana to show they are out of breath
- Eve meetings changed to avoid repeating introductions
- Fixed a tiny sequence break where recommended level for player would not update in the mines
- Swamp Creatures always attack player from behind as intended
- Removed sequence-break where you could complete the Smuggling Ring quest without fighting Mr. S.
- Fixed a tiny sequence break where Garbhan mentions Father Pierre without meeting him if player walks to the Cave of The Dead entrance at night and tries to search it
- Whispering Falls’ blacksmith did not recognize when Kornikaned died
- Footstep sounds were not consistent in Venice
- Game did not recognize player had found the Hermit Blacksmith before accepting Hermit in the Big City
- If the player first enters a Holy Circle as Siegfried, Siegfried explains the Holy Circles. Otherwise, they are explained by Garbhan
- Barkeep is no longer in Toledo Prison before the jail sequence
- Player can interact with locked cell doors in Toledo Prison before jail sequence
Context Fixes
- Player could bypass guard/priest blocking Connard’s room before completing Exorcist Needed side-quest
- Player could push guard protecting Toledo cathedral away from the doors
- Player could push Clock Tower guard to access the door behind him
- Player could push switch in Dying Wastes
- Watchers start battle on contact
- Opening Paris treasury door increments Paris Secrets Found counter
- All chests in Whispering Falls increment Whispering Falls Chests Found counter
- Solving Clock Tower puzzle increments Clock Tower Secrets Found counter
- Corrected discrepancy between two Raft Check events in Tranquil Shore (Valle dei Setti Morti)
- Player can interact with Venetian tavern keeper again
- Player can report killing the Desecrator to the Parisian guard after reporting killing the Grave Robbers
- Eve, Hibiki, and the Innkeeper in Eiffel’s Shadow Inn increment towards talking to all NPCs
- Widow in Whispering Falls had no dialogue (after Hacinas Festival) due to two reversed parameters
- Kid in Whispering Falls (after Hacinas Festival) had no dialogue due to two reversed parameters
- Riding Gondola back from Warehouse Back Alley and Smuggler's Den would cause the Gondolier to allow player to pay to travel to their current location
- If player refuses to help the Shade in the Dying Temple, they can still help it later
- If player helps the Shade in the Dying Temple, it no longer turns to bone after finding the Seer's Eye
- If player approaches Father Pierre from the side, he would not adjust to face player
- Player could not talk to injured guard outside monastery gates
- Ame Morte guards no longer make monster scream when spotting player
- Made hiding spot near rotating Santa Compana Victim more obvious
- Talking to Innkeeper directly resulted in an incomplete tavern choice
- Fixed bug where Father Jean-Phillippe would appear after the exorcism but not say anything
- Added sound to book events that were incorrectly missing them
- Corrected hundreds of events using incorrect context icons
- Interior doors display the "hand" context icon instead of the "container" icon
- Context icons for all chests and bodies differ based on if they are empty or not
- Entities in Temporal Rift are now context sensitive
- Fixed context prompt overlaying two dialogues when examining paintings in Francis' home
- Caravan corpses displayed wrong context info
- Doors in Toledo (West Outskirts) displayed wrong context info
- Clock Tower guard did not show context information
- A bookcase in Eiffel’s Shadow Inn did not have context icon display for it
- Fixed bug where player could not speak to monk over counter
- Fixed minor bug where context prompts did not hide during the entire conversation with Old Monk A
- A Cook in the Ame Morte Crew Quarters had a typo in his context info
Bestiary Bug Fixes
- Kill requirements reduced from 9 to 5 for normal enemies, 9 to 3 for elite enemies, and 1 for bosses
- Fixed Bestiary entries exceeding Bestiary description window
- Killing Bosque unlocks both his Bestiary entries
- Killing Assassin unlocks both his Bestiary entries
- Swamp Creature entry fully unlocks after beating them
- Swamp Creature max kill count corrected from 5 to 4
- Removed 2 empty entries preventing players from completing the Bestiary
Quest Tracking Bug Fixes
- Cursed Ring and Strike Breaker quests no longer count towards helping Toledo
- Fixed bug where side-quest location count could potentially overwrite
- Team Player Title now checks every time a Banter plays (previously it only checked at camp)
- Bandit quest now counts towards Toledo quest count when completed in Old Monastery (Upgraded)
- Woman greeting player outside Francis' home only greets the player when they exit the main door (previously they could also trigger the scene by exiting onto the balcony)
- Francis’ Inspire Me quest now triggers properly
- Player cannot bypass Crypt Guardian fight
- Whispering Fall’s Carpenter no longer gives her quest reward (a Flamberge) multiple times
- Irma no longer gives her quest reward multiple times
- Captain Guerino no longer offers to get a drink with Garbhan if the player is in the middle of the Smuggling Ring quest
- Captain Guerino no longer gives her quest reward multiple times
- Devilbane did not add to player inventory after beating Jack O' Lantern
- Player can no longer collect golden chest in Wretched Mines without fighting Man Eaters
- Bloodhound, Cat-Saviour, Charmer, Exorcist, Haggler, Sleuth, and Resourceful Titles did not unlock due to incorrect casing of one letter
- Requirements for Legend achievement reduced by 1 (it was counting the Cursed Ring quest, which is incomplete)
- Warlord Title is now checked every time a party member joins
- Fixed bugs with quest completion tracking for 21 quests
- Less quests are needed for Toledo, Paris, and Whispering Falls Titles
Small Visual and Clipping Glitch Fixes
<*> Fixed many clipping issues in the Clock Tower
<*> Fixed minor clipping issues in Hill of Despair
<*> Fixed clipping issues in Cave of the Dead
<*> A patrolling Victim could get stuck so the player could not complete the section unseen
<*> Fixed minor clipping issues in Toledo Graveyard
<*> Player and enemy troops now horizontally align
<*> Monastery doors did not stay open when reloading a save outside the monastery during the bandit attack
<*> Monastery doors would try to close and fully reopen while partially open
<*> Unnamed Bandit C did not turn back towards Daron after Bosque bursts through the monastery doors
<*> Christina no longer shows an angry emote towards her date after leaving the Water’s Edge Pub
<*> Legion appeared from the pit using an old sprite
<*> Caravan guards no longer move randomly to avoid a glitch where guards become invisible
<*> Bridge glitches in Cave of the Dead maps
<*> Visual glitches in Hidden Cove, Monastery, Whispering Falls, and Kornikaned Lair due to clipping settings
<*> Visual glitch with Mine Cart in Toledo Mines
<*> Hidden Cove lever was originally set to the wrong setting, so it did not appear to change when first pulled
<*> Elevator visual glitch in mines
<*> Shadow glitches in Paris
<*> One-pixel animation glitch for Tortured Soul
<*> Body in Kornikaned Caves changed appearance when interacted with
<*> Adjusted Golgotha Campsite to correct minor alignment bug
<*> Camille has her stepping animation on like the Mayor and Maid in the Mayor's Manor
<*> Big mine entrances on second floor of Toledo Mines
<*> Shadow glitches in Old Trade Route map
<*> Placed black backing behind cliff tiles so they do not show little white bits when repeatedly layered
<*> One armor icon was incorrect
Name Changes
<*> Wind Blast renamed Tempest
<*> Culebre's Head key item renamed Cuélebre’s Head
<*> Ship Ticket key item renamed Ame Morte Ticket
<*> Jail Key key item renamed Toledo Jail Key
<*> Holy Avenger renamed Devilbane
<*> Hammer weapon type renamed Flail
<*> Metal Wristlet renamed Iron Wristlet
<*> Attack renamed P. Attack
<*> Defense renamed P. Defense
<*> Castle of London corrected to Westminster Castle (historically correct)
<*> Broad Sword corrected to Long Sword (broad sword is an ambiguous term)
<*> Chi Heal renamed Chakra
<*> Horrible Precision renamed Stygian Senbon
<*> Needle Barrage renamed Senbon Salvo
<*> Inner Strength renamed Resolve
<*> Spirit Purge renamed Meditate
<*> References to Chi renamed Ki
<*> Fixed all references to "Tramboline," how tired was I when I wrote that!
<*> Jacopo no longer refers to his reward as “his old hunting bow” (it is now a Sling)
Many, many spelling and grammar Fixes