Research Story cover
Research Story screenshot
Genre: Simulator, Indie

Research Story

Hotfix v0.6.1

- [Fixed] Crash on file startup if player's last save was the night after a festival.

Thank you for your report and patience!
- Miki

v0.6 NPCs & Romance Update!

4 New Romanceables Added!


Get to know more about Eira, Luke, Ming, and Yan Yan!



  • You can unlock the following content for each new romanceable:

    • 4 Heart Events (Purple ๐Ÿ’œ, Blue ๐Ÿ’™, Green ๐Ÿ’š, and Yellow ๐Ÿ’›)
    • 3 Hangout Events (2 Friendly Hangouts and 1 Romantic Date)
    • Changes in daily dialogues based on relationship status.
    • Letters in your Mailbox.

  • 800+ dialogue lines added.
  • New character portraits (various emotions) added.
  • 13 new letters players can receive.


All 10 romanceable townsfolk in v0.6!

New Features


Most of these were added based on your feedback!

  • You can now track NPC relationship progress in the Friendship Tab.
  • You can now sell your items at the General Store while it's open! Get that bit of extra gold you need for your purchases without having to wait for the next day.

  • Both an item's Sell Price and Energy can now be seen across the Inventory, Shipping Bin, and Chests.

  • Improved Map! ๐Ÿ“

    • Hangout Events are now marked on the Map.
    • Added Legend for Hangout Events and Unexplored Locations.
    • Map tracking improved to record a more accurate player position when outdoors.
    • You can now track NPCs who have Green Hearts (or above) on the map!



  • Table Decor ๐ŸŒท: Some small decor items (e.g. flower arrangements and frog plushes) can now be placed on some furniture. These furniture can hold 1 small decor item:


    • Table
    • Bedside Table
    • Round Table
    • Dining Table
    • Comfortable Sofa



New Items



  • Mushroom Planter (Penny Bun)
  • Decor - Unique Flower Arrangement
  • Decor - Flower Arrangement (Pink, Orange, and Blue)
  • Keepsake

    • Knitted Bookmark

Other Changes



  • NPC relationships have been balanced.
  • Polished Dialogue Options UI.
  • Polished NPC Shop Icons.
  • Changed the term 'Date' to 'Hangout' for Hangout Events with NPCs who are just friends.
  • Added a tracker for unlocked/total tutorials under the Knowledge Tab.
  • Loading screen for loading save files have been updated.
  • [Controller] Improved controller navigation for Friendship Menu.

Fixes



  • NPC following the wrong routes/walking into walls after the player doesn't show up for a Hangout Event.
  • Fixed a bug causing players to get stuck in an animation after fainting from exhaustion while catching a new fish.
  • Energy Value of an edible item no longer shows decimal points when hovering over it from the hotbar.
  • Fixed the game camera zoom and camera placement for some cutscenes when playing in 1440x900 resolutions.
  • Other small fixes.

Optimisation



  • Harvesting from laaaarge farms with lots of crops causes lag. This has been improved greatly! (Happy to see the large farms, thanks for the reports!)
  • Reworked parts of dialogue logic.

Public beta branch



  • Public beta branch with Chinese (Simplified) Localisation for v0.6 will be available at a later date.

๐Ÿ“ What's next


I'll be rolling up my sleeves for the final update for this year (v0.7)! The v0.7 'Creatures & Caves' update should drop around the year-end holidays. It'll be a pretty special and big update, with exciting new stuff that brings us another step closer to 1.0.

I plan to work on:

  • Winter Festival โ„๏ธโ›„๏ธ - the last festival, such that there's 1 festival per season! One of the ideas I have and hope to implement is a snowball fight mini-game :D If you have other ideas, we're always happy to hear them!
  • Creature Variants ๐Ÿพโœจ - many players have suggested this, and it's also something I've been wanting to add for a long time! What's a creature collector without some โœจvariantsโœจ? Tell us what you wish to see!!! (excited)
  • New creatures, crops, and fish! ๐ŸŒฟ๐ŸŸ There's more research to be done!
  • More content for the Mines ๐Ÿ’Ž๐Ÿ”จ I want add more variety when exploring the Mines, with things like hidden rooms and special levels.

Highly likely to be added by end 2023:

  • Steam Achievements, finally! Since it's something I've never implemented before, I'm not sure how long it'll take but I hope to fit this in before the end of the year. I'll update you guys about whether it's possible when the time comes!

Thank you for reading, and hope you enjoy the update! <3
- Miki

๐Ÿ“– Mini-Devlog #12

[โœจUpdate v0.6 is in development. It'll be released in early November!]



Greetings Researchers!



I'm mostly done with the upcoming v0.6 update - lots of new NPC content (800+ new dialogue lines!!) and some QOL changes will be coming very soon! This update is slated for early November 2023, and I'm currently doing some final playtests.

Here are some of the new things to look forward to:

Selling to the General Store! ๐Ÿ›’


Now and then, we'll receive feedback about players wishing that they can sell items during the day, to get more gold for something that they've been waiting to purchase! Players can now sell items to the General Store, which opens from 9am-9pm daily.



Tracking Close Friends on the map! ๐Ÿ“Œ


You can now track good friends (townsfolk with Green Hearts ๐Ÿ’š and above) on the Map! That's because closer friends share their schedules with you :) You can also choose to whether to track them (or not) from the Friendship Tab.



Eira's friendship and romance content ๐Ÿ’›


I've been spending most of the time writing and crafting the cutscenes and Hangout Events for NPCs, including for Eira! As usual, no spoilers here, just a small peek:



โœจ... As well as *drumroll* ... 2 additional romanceables! ๐Ÿ’—โœจ


Content for Ming and Yan Yan has also been added! Some of you have been waiting and I'm so happy they made it for this update :D This also means that with the v0.6 update, we'll have a total of 10 romanceable townsfolk you can choose from! I think this is a good number of romanceables for the game right now. If your favourite NPC is not yet in the list, they might still get a chance in the future~




Thanks for reading as usual! I'll be taking a break for 1.5 weeks to spend time with my family, and may not be able to respond quickly during that time. I will be back soon! <3

๐ŸŽƒ๐ŸŽƒ Happy Halloween in advance! ๐ŸŽƒ๐ŸŽƒ

- Miki

Hotfix v0.5.2

- Fixed Incorrect/missing diet information and mechanic for some creatures.

Sorry about this! Creatures should have the most updated diet information after this hotfix.

Thanks for the report! :)
- Miki

๐Ÿ“– Mini-Devlog #11

[โœจUpdate v0.6 is in development. I'll give a release estimate when ready!]



Greetings, Researchers!



For the past couple of weeks, I've been working on more NPC content! Based on our Discord poll and general sentiments, Luke is definitely being added to the bachelor list in the next update ๐Ÿ’— Each romanceable candidate currently has the following content, as do the upcoming ones:

  • 4 Heart Event Cutscenes (๐Ÿ’œ๐Ÿ’™๐Ÿ’š๐Ÿ’›).
  • 3 Hangout Events (2 Hangouts and 1 Date) with interactable activities.
  • Special dialogue, mail, and character portraits.
Since I've mostly been working on characters' stories, I won't be able to share too much of them without spoiling~ Here's one of the Hangouts you can go on with Luke, though!

Hangout with Luke at the Violet Archive. Finally, Luke with a Blue Heart! ๐Ÿ’™

I've also been working on QOL and other improvements, such as:

  • Polishing visuals for dialogue options
  • Overall optimisation
  • A progress tracker for relationships
  • Balancing for NPC relationships
  • Minor fixes

Hearts Progress can now be seen in the Friendship Tab!

What's next ๐Ÿ“


The next bachelorette to be added is... Eira! ๐Ÿ’› The poll results was tied between Eira and Yan Yan. I decided to start with Eira, because I wanted to add Yan Yan together with her brother, Ming, so that I can keep their stories more consistent. Thank you for your patience!

Have a great weekend! <3
- Miki

Hotfix v0.5.1

Hey Researchers,

Here's an update with some fixes for critical bugs. Thank you all for your reports and patience!

- [Fixed] An NPC appearing in the Archive after the Midautumn Festival, that causes a bugged dialogue.
- [Fixed] Crash when entering the final room after attending the Midautumn Festival.
- [Fixed] Occasional crash when checking Research Rank at the Archive counter.
- [Fixed] Teagan goes back to his work routine after the closing cutscene.
- [Fixed] Freezing when skipping the cutscene while receiving an item, during one of the closing cutscenes.

Miki

Some words and updated roadmap - 6 months into Early Access!

Some words and thanks


It's been about half a year since launch, and I just want to say a HUGE thank you to our players and community - we truly wouldn't be here without you! โค๏ธโค๏ธ All your streams, playthroughs, feedback, suggestions, reports, and comments have been an important part of the development process, and have shaped Research Story one way or another.

Research Story has come quite a long way. I started working on the game in October 2020, which is close to 3 years ago. What started as a little indie dream has evolved into something that I see myself doing for a long time. I remember my elation seeing my first 100 followers on Twitter - people were interested in my game! Today, we have close to 4,000 players, 8,000 followers on Twitter and 37,000 wishlists - something that I could have only hoped to achieve. The support and interest for the game is something that I'm always grateful for, and certainly part of what keeps me going! So again, thank you all from the bottom of my heart.

โœจUpdated Roadmapโœจ


I think it's a good time to look back at the past 6 months and update our roadmap. I plan to focus on NPC stories in Sep-Oct as part of the v0.6 NPC & Romance update. From Nov-Dec, we'll work on a major update, the v0.7 Creatures & Caves update, which would include new and improved content for creatures, a more differentiated mining experience, the Winter Festival, and more. Here's the updated roadmap:

Updated Roadmap, with plans for Q4 2023 and beyond.

Looking back at our initial plans, we're still on track to complete our roadmap (and more!) for this Early Access release. Since release, we've added full controller support, multiple QOL and bugfix updates, automation, several festivals, 7 new OSTs, as well as additional dialogue and decor content to the game.

One of the things we've added that wasn't part of the initial roadmap is the CN localisation, which sets the foundation for adding other languages in the future. We decided to add it earlier in the game's development to minimise the time needed to rework the game during the localisation process.

We are also adding a new update category (v0.7 Creatures and Caves Update) after hearing from players - players wanted a deeper and broader system relating to creature research! We'll work through the details in a couple of months' time, but I already have some ideas about making it a fun and cute update. Stay tuned!

Final words


We hope you've been enjoying the Early Access journey with us so far! Time is passing so quickly and I can see the game getting closer to 1.0 every day. There's still a bit to go, including a bunch of content relating to NPCs and research. I plan to have the Legendary Research and Marriage Updates in 2024, closer to the 1.0 release, as part of the end-game content.

As usual, we're always super happy to hear from you! Any comments from players are always appreciated, and I try to respond to most of them. If you have any questions, suggestions, ideas about the game, the community-led Wiki, or anything else - come share them with our Discord community! We're almost at 700 members and will be happy to have you ๐Ÿฅฐ Or share them on Steam as I check it quite often too! ๐Ÿ‘ Also, tell us who should we add as a romance candidate next!! ๐Ÿ’—



Talk to you soon,
Miki

v0.5: Mid-Autumn Festival Added! Beta build with Chinese Localisation!


๐Ÿฎ Mid-Autumn Festival



  • Added Mid-Autumn Festival (16 Autumn).
  • Added new original soundtrack: Midautumn.
  • Festival Minigames:

    • Mid-Autumn Riddles: Solve some riddles to earn Lantern Tokens!

    • Lantern-making: Customise your own lanterns!

    • Sky Lanterns: Make a wish upon the Moons with Sky Lanterns!

  • Added festival-related dialogue.
  • Added Food Item: 5 types of Mooncakes as part of the event. Players may receive Mooncakes as a gift from certain NPCs.
  • New Decor:

    • Night Sky Rug
    • Moon Chair
    • Pumpkin Frog Plush
    • Lanterns: 32 different combinations of lanterns, including 2 shapes (round/rectangular), 4 colours (red, yellow, blue and orange), and 4 prints (Sproutkitten, Grassbun, Fox, Wotter).
    • Water Lanterns: Regular and Orange.

Other fixes



  • Fixed crash when players press Shift+LMB while using a Crafting Bench (Feed Crafter/Bait Press).
  • Fixed getting stuck if players skipped the Cherry Blossom Festival Cutscene while a dialogue is showing.
  • Fixed unable to enter Garden on a festival day from 12AM-3AM.
  • Fixed Start Menu Logo animation when returning to Start Menu from a game save.
  • Optimisation (loading fonts, returning to main menu).
  • Fixed other minor visual bugs.

Sharing our Beta build with Simplified Chinese Added!


We've been working hard on our CN localisation implementation, and it's in a playable state but there are still more polishing and adjustments we need to do! We'd love for interested players to start experiencing the game and be part of our Early Access journey. As such, we're opening a public Beta build for anyone who would like to try it out!

โœจFor our Chinese community, we'll be happy to have you on QQ็พคๅท-909186314 if you have any feedback and suggestions! แƒฆ( ยด๏ฝฅแด—๏ฝฅ` )

To join the beta, go to your Steam Library, and follow the steps below:


In the future, we may also update the beta build with new features for playtesting before making it a 'live' build! Betas can be less stable as they are less tested and are updated during the midst of development. In return, you get to play the latest content and features before anyone else! We recommend making a backup of your saves before opting into the beta branch. You can always switch back to the public branch by selecting 'None' for your beta participation.

๐Ÿ“ What's next


I'll be working on NPC stories next! As this post is getting quite long, I'll be sharing another post shortly about the state of the game and an updated roadmap for Research Story.

<3, Miki

v0.4 Update - Spring and Summer Festivals! ๐ŸŒธโ˜€๏ธ


๐ŸŽ‰The first two Seasonal Festivals are here! ๐ŸŽ‰



  • Added Cherry Blossom Festival (11 Spring).
  • Added Ice Cream Fair (19 Spring).
  • Added new original soundtrack: A Welcomed Surprise.
  • Festival Minigames:

    • Spring Poems: Write a poem related to Spring, and vote for your favourite poem written by townsfolk!
      Spring Poems Board

    • Summer Dessert-Making: Go through the steps of creating a cold dessert! Make Ice Cream, Sorbet, and Popsicles in 10 different flavours. Gift them to townsfolk - will they enjoy what you made?
      If you give them Suspicious desserts, they'll have a unique reaction.

  • Added other Activities and Dialogue (~190+ new lines) as part of the Festivals.
  • Added Festival Shop.
  • New Items:

    • Ice Cream, Sorbet, and Popsicles in 10 different flavours, including Milk, Mint, Floral, Corn, Cactus, Maple, Watermelon, Blueberry, Berry, and Suspicious.
  • New Decor:

    • Spring Poems Memento (Pink, Light Pink, and Dark Pink)
    • Spring Poems Trophy
    • Cherry Blossom Rug
    • Cherry Blossom Chair
    • Cherry Blossom Frog Plush
    • Sunflower Rug
    • Sunflower Chair
    • Sunflower Frog Plush

For older save files (before v0.4)
๐Ÿ’› Newly-added festivals will only be triggered if the player had slept the day before the festival, and not if the player had saved/loaded on the festival day itself.
๐Ÿ’› Previously scheduled Hangout Events are automatically cancelled (with no penalty) if it falls on the date of a newly-added Festival. Players may initiate the same Hangout Event with the townsfolk.


Other changes and fixes


Some of the changes, such as showing location names, were suggested by players!

  • The name of key locations shows up when entering the area for the first time each day (e.g. Shimmerbrook, Garden, Woods). The names also show after starting a new play session.
  • Certain UI, such as the Research Shelves, Origin Tracker, and Auto-Feeders now show if an item can be used.
  • Rewrote code for getting the Fishing Rod from Sesame with slight adjustments.
  • Added a Rainy (Work) Day Routine for Sesame.
  • Updated Caravan Shop design.
  • Fixed a conflicting dialogue bug for Suo'e if you completed the objective of the quest 'A Cave and a Relic' and have the 'A Favour for Teagan' as an active quest.
  • Fixed Calendar showing 'no events today', unless hovering over the day cell.
  • Other smaller fixes and changes, such as minor edits to dialogue and artwork.

๐Ÿ“ What's next


I'll be working on the 3rd Festival (for Autumn) in the coming weeks, which we're hoping to roll out with the localisation update. After that update, I'm thinking about working on more NPC stories/romanceables - more details to be confirmed!

Happy Gaming! ๐ŸŒธโ˜€๏ธ
- Miki

Research Story Soundtrack is now available for purchase!

Greetings researchers!

โœจResearch Story OST is now available for purchase!โœจ



https://store.steampowered.com/app/2483750/Research_Story_Soundtrack/


  • There are currently 31 tracks in this album (.mp3).
  • Various artists - bosu, Shevone Seow, Tyd, Tomรกs Palazzi, Mickey Hernรกndez and I have all contributed to the lovely soundtrack. You'll be able to see the credits for each track in the .mp3 file (under 'Contributing Artists')!
  • As the game develops and we add new OSTs, we'll update this soundtrack as well.

๐ŸŽผA little bit more about the composers



  • ๐ŸŽต Tomรกs Palazzi is the first composer for our game, composing tracks such as the Announcement Trailer OST, Into The Caves, and recently, Stream.
  • ๐ŸŽถ bosu, Shevone Seow, Tyd are part of a team who have come on board later on and made most of the beautiful tracks you hear in Research Story, including Evergreen Tale, Violet Archive Theme, and Tales of White Snow.
  • ๐Ÿฅ Mickey Hernรกndez added percussion to the Announcement Trailer OST.
  • ๐ŸŽน I've made a few tracks for the game, too - such as A Day in Shimmerbrook and Frozen Depths.

We hope you enjoy the album! ๐Ÿ’•โœจ

- Miki