[Dandy Valley] Added fog and vegetation to all outdoors scenes in Dandy Valley.
[Saint Sophia] Improved the chupacabra AI (they're now slightly faster, and they can see further).
[Saint Sophia] Improved performance of the cutscene where Lux first sees the trolls.
[Saint Sophia and Dandy Valley] Improved the rendering of vegetation on macOS (it’s now the same as the Windows version).
[Rosa Park] Improved scene lighting.
[Rosa Park] Improved rendering of the dinosaurs to make their skin more realistic.
[Rosa Park] Improved vegetation, but colliders need to be added to the trees as Lux can currently run through them. This will be fixed in a future build.
Fire now burns Lux if she walks into it (e.g. the campfires in Saint Sophia)
Reinstated "got hit" animations on Lux.
Increased the probability of Lux crying out in pain when hit.
Bug fixes
Fixed a critical bug where Lux couldn't move if the player was using a gamepad and pressing run before the scene finished loading.
[Saint Sophia] Fixed a potentially game-breaking bug in story progression if you walked through the chupacabra camp to meet Teshi (instead of walking past the centaurs).
[Dandy Valley] Fixed a bug with the haunted doll in Dandy Valley - it wouldn't spawn after Lux meets Agent Brannan.
Other Stuff
Select Unlock Goodies from the in-game menu and enter FOGGYDAY to unlock up to 12 more items for Lux. :)
Please let me know if you experience any new performance issues after loading this build, especially in Dandy Valley, Rosa Park or Saint Sophia.
Build 20210624 is live
Bug fixes
There was a very nasty bug where pausing the game with a controller would cause the objective icons to disappear, so there would be no indication as to how to progress further. Fixed.
The "Collectible nearby" message was being displayed at the start of some scenes, even after Lux had collected them. Fixed.
Fixed some minor formatting errors in the Weapons window.
If you paused the game and selected "Exit to Start Screen" right after Lux died, and then re-entered the game using Chapter Select, the camera's field of view would be broken. Fixed.
[Saint Sophia] Vegetation was not being rendered when using the sniper scope. Fixed.
[Rosa Park] Lux could run through the rocks and trees in this scene. Fixed.
Build 20210621 is live
New Features
Added 27 new clothing items for customising Lux. You can just unlock these the usual way: through smashing crates, collecting loot dropped by dead enemies, etc.
Bug fixes
The item number is now displayed for Tattoos, similar to all the other customisation items. This will help show which tattoos are missing to collect the full set.
Fixed a game-wide performance issue accidentally introduced in the last build.
If an audio file was playing and the player closed the Audio Files window, the audio would continue to play until the end of the file. This has been fixed; the audio now stops when the window is closed.
If the left and right arrows were pressed while the Send Diagnostics window was open, Lux would switch weapons and the gun would not fire. Fixed - she will no longer switch weapons if Send Diagnostics is open.
If the Send Diagnostics window was open and the player selected Continue, the game would resume with the window still open. Fixed.
[Rosa Park] Fixed a bug introduced recently that was stopping game progression after killing the dinosaurs.
Other Stuff
Updated the Unity engine to release 2020.3.12f1.
Once again, here's a code! Select Unlock Goodies from the in-game menu and enter THAILAND to unlock up to 12 more items for Lux. :)
Build 20210615 is live: Hello, Photo Mode!
New Features
Added Photo Mode. This allows you to take screenshots of Lux anywhere in the game, with the ability to rotate and zoom the camera, or have it automatically orbit around her. You can also apply four nice effects in any combination: Depth of Field, Bloom, Cel Shading and Anamorphic Flares.
Access this new feature by pressing P or R3 in-game. There are on-screen instructions, but they won't appear on the screenshots. On Windows, the photos are saved to [your username]/AppData/LocalLow/BasedOnThePlay/Resequenced/Photos. On macOS, you'll find them in ~/Library/Application Support/BasedOnThePlay/Resequenced/Photos.
Lux's appearance browser nows displays an item number for every item, and a total for each category of clothing items. For example, "27 / 104" in the "Upper" category means that this is item number 27 out of a total of 104 Upper items.
This feature will help you find out how many more items you need to complete each set.
Bug fixes
Updated the Unity engine to release 2020.3.11f1.
Fixed a minor shader issue with Lux's eyes.
Other Stuff
Here's a new code: select Unlock Goodies from the menu and enter FOTOMODE to unlock up to 12 more items for Lux. :)
Build 20210505 is live
New Features
Added a new sweatshirt with 5 colour variations.
Added a new pair of shorts with 5 colour variations.
Added new slip-on shoes with 5 colour variations.
Bug fixes
There was a nasty long-standing bug where both DNA mods and guns could be selected at the same time, resulting in both icons appearing in the HUD, but Lux not being able to fire either of them. Fixed.
Updated the Unity engine to release 2020.3.6f1.
[Hart Residence] The in-game help text incorrectly said "press [T] to access RHETT" instead of "Esc". Fixed.
[Elysian Rendition Facility] When Lux enters the windmill, Mills says he's been waiting there for hours. However, if you look into the windmill just before entering it, Mills can't be seen. Fixed - he's standing near the fireplace now.
[Rosa Park] When Lux arrived in Rosa Park, there was no objective in the RHETT menu. Fixed.
[Oridian Cave System] Dobrovski's hair was not being rendered when she first teleported into the caves, so she appeared bald. Fixed.
Performance Improvements
[Twytham Green] Tweaked lighting to improve performance.
Other Stuff
Here's a new code: select Unlock Goodies from the menu and enter LUCKYLUX to unlock up to 12 more items for Lux. :)
Build 20210417 is live
New Features
Added 2 new hairstyles with 19 colour variations
Added 5 new tank tops
Unlock these in the usual way (smashing crates, collecting loot from dead enemies, etc). Lots of new items for Lux being added soon - always free of course!
Bug fixes
Fixed a bug where the music volume kept being reset to 50% if the player switched it off.
Fixed a serious bug where the game would sometimes delete the save file even though it was correctly formatted and not corrupted.
Statistic showing the percentage of the story completed could be over 100%. Fixed.
The grenade animations are now properly synced with each other and the audio.
[Rosa Park] Fixed an intermittent bug where the TRC agents wouldn't spawn sometimes after killing the dinosaurs.
Graphics Improvements
[Rosa Park] Doubled texture resolution across entire scene.
[Rosa Park] Increased draw distance for trees, details and shadows to reduce pop-in artifacts.
[Rosa Park] Improved shadow quality.
Unlock Code
THEROCKS is the unlock code for this build. Select Unlock Goodies from the menu to grab these items if you don't already have them:
Bangles
Farshadow MR shoulder guard
Kitty shoes
Singapore Girl 3 dress
Jester hat
SH thigh socks 4
HW shorts 5
MT Collar 4
Gurl top
Spring 5 hair
Emote 17
Dance Move 17
Other Stuff
I'm working on gradually improving the graphics across the entire game. In this build I've made some graphics changes in Rosa Park that may impact performance (although they shouldn't on most machines). Please let me know if you notice any new performance issues in that scene.
[Saint Sophia] I've enabled colliders on all the trees in Saint Sophia, so Lux can no longer just run through them - they'll now block her, just like real life. I'd previously disabled them deliberately because I felt it made the game more fun if she wasn't continually running into trees, but a few people pointed out that it breaks the immersion. I've added them and I quite like it. Just let me know if they cause a problem and I'll revisit it.
Updated the Unity engine to release 2020.3.3f1.
Build 20210325 is live
I'm back! Thanks all for your patience while I relocated my life from Singapore to Sydney. I have lots of cool stuff planned for the game this year (all free of course!). I'm really looking forward to getting these updates out to you ASAP.
This build includes a major update of the Unity engine, from 2019.4 to 2020.3.1f0. Also, the scripting backend is now using IL2CPP, which brings performance improvements. For players on the Mac, the game now supports Apple silicon and the new M1 chip.
This build also fixes a bug in Unlock Goodies when using a gamepad. The next build will include the Rosa Park fix I mentioned recently.
And speaking of Unlock Goodies...here's a new code! Enter STRAYA21 to unlock up to 12 items for Lux. :)
Build 20210108 is live
Performance Improvements
[Mogwai] Improved the performance and graphics of the water in Mogwai.
Bug fixes
Some text in the intro credits outside the Hart residence was formatted incorrectly. Fixed.
Updated the Unity engine to release 2019.4.17f1.
Other Stuff
Here's a new code: select Unlock Goodies from the menu and enter GDAY2021 to unlock up to 12 more items for Lux. :)
Due to the virus, I'll be relocating to Australia next week. All my stuff - including my dev computer - is going to take about 8 weeks to arrive, so there won't be any updates for a while (probably not until April). That said, I expect to do a LOT of free updates later in 2021, including lots of new clothes (more than 100 new items), some new collectibles, bug fixes, and (hopefully) one or two new levels, plus improvements to the combat system. Please stay tuned, the next 2-3 months will just be a temporary pause will I move everything and get resettled!
One more thing: in a recent post, I said I'd completely rewrite the mission tracking code in Rosa Park to increase its stability. I've decided to delay this now that I won't have access to my dev computer for at least two months, in case the new code introduces new game-breaking issues. As soon as I've relocated and set up my studio again, I'll publish this fix. Happy New Year everyone! :)
Build 20201220 is live
Bug fixes
Added a coroutine during initialisation to prevent scenes starting with a black screen on some older machines.
[Dogan Outpost] The wall of the building next to the first Fast Travel Station disappeared if the camera was rotated while Lux was facing it. Fixed.
Other Stuff
Unlocked all six of Lux's Christmas dresses and her Christmas hat! They'll be locked again in early January, so fire up the game before then to permanently add them to her inventory.
Here's a new code: select Unlock Goodies from the menu and enter FCKU2020 to unlock up to 12 more items for Lux.
Happy Christmas and New Year to all! Here's to 2021 being a better year for everyone.
Build 20201209 is live
New Features
Added 6 new clothing items for Lux (bikini bottoms to match the existing bikini tops). One of the items is unlocked; the rest are unlockable the usual way (by opening crates, looting dead enemies, etc).
Bug fixes
Fixed a bug which could cause the game window to rendered at the wrong aspect ratio (and appear squashed) when changing the resolution to 2560 x 1440.
Fixed a cosmetic issue in the Options UI where the text "hard and soft shadows" would wrap over two lines.
[New Shinjuku] Lux could get stuck in the broken elevator inside Kajimi Hospice. Fixed.
Other Stuff
Updated the core Unity engine to 2019.4.16f1
There's no new unlock code today, but hang in there...there will be a few goodies dropping over the next couple of weeks. :)