In build 20191115 (uploaded on Friday), I accidentally introduced a serious bug which stops scenes from loading properly. It's fixed in this build - apologies to everyone affected by this.
Hotfix build 20191115 is live
Bug fixes
If Chapter Select was chosen before playing the game for the first time, the menu disappeared and the game had to be killed to return to Windows/macOS.
The Chapter Select menu item is now never greyed out, as a message is displayed if you try to run the game before you've finished it.
Various minor bug fixes related to the Home screen UI (colours, highlighting, etc).
Fixed a minor bug where "Hart residence - exterior" was being displayed on the first loading screen (instead of "Hart Estate").
Other Stuff
Please feel free to report issues via Send Diagnostics (in the game's menu), or send me an email (support@basedontheplay.com) or a Steam chat request.
If you like the game, please consider writing a review - it really helps. :)
Watch out for a new code on social media soon (to unlock more stuff for Lux).
Hey Jess, I don't have a Win 7 machine or VM set up, so I can't easily test it. If you can send me an error report or a log showing the error though, I can try and work out why it's not working. The game is only officially supported on Win 10 though at the moment but I'll do my best to try to resolve it. And yes, that pic in the Hart house is the real Tahiti. :)
Have a nice weekend all!
Build 20191114 is live
Bug fixes
Gamepad buttons were not being displayed on the Home screen for some models of the Xbox controller. Fixed.
The Back button on the New Game panel was not working when using a controller. Fixed.
Fixed some minor formatting issues in the menu items on the Home screen UI.
The new option to hide the holster was not being saved across scenes. Fixed.
{Dogan Outpost] I accidentally removed most of the geometry from two buildings while optimising the last build. It's back now.
Improvements
Improved the quality of the coloured outline around Lux when she's in combat.
[Dogan Outpost] Added ambient sound to add realism to the scene.
Other Stuff
Someone reported pink squares being rendered instead of smoke after Lux destroys the SUV in Dogan Outpost. I can't reproduce this one - are you still getting this issue?
Build 20191111 is live
Bug fixes
Fixed a bug which was preventing some tasks from being unlocked in the New Shinjuku underground metro station (specifically, a statue, a toxic waste barrel and an exorcism). Thanks to everyone who reported this.
Fixed a bug which would sometimes cause enemies to stand while dying instead of playing the death animation.
Fixed a bug where Lux would do a forward roll if you pressed the Back/Close button on a controller while a document or postcard was being displayed.
[Mogwai] The hourglass with the key was not always being rendered. Fixed.
[Hart Residence] Fixed flickering when looking out the windows.
Performance tuning
Greatly enhanced performance of dialogue playback.
[Dandy Valley] Improved performance during combat in Dandy Valley, New Shinjuku and Mogwai.
Improvements
[New Shinjuku] Improved "got hit" animations for the infected.
Other Stuff
Hey Jessica, I saw your "Send Diagnostics" message about the holster, but I can't reproduce it. Can you please let me know when it happens? Also, unfortunately I can't hide the flashlight with the belt because it would also hide the flashlight's light, and that would make it too dark in some of the levels. :(
Performance build 20191106 is live
Bug fixes
The number of enemies being killed by grenades was not being incremented, so it was impossible to get the Someone likes 'splosions achievement. Fixed.
Performance tuning
Implemented lots of new options to help improve performance; e.g. texture resolution, shadows, ambient occlusion, anti-aliasing level, etc. Access them by selecting Options from the Home menu.
Implemented various general performance enhancements right throughout the game. I'm still working on this, so bear with me - there are more performance improvements coming soon! :)
Improvements
Added a new option to force Lux's holster (and its belt) to always be hidden.
Added support for displays with a 4:3 aspect ratio.
Other stuff
I've been getting a lot of feedback from a bunch of people via email, chat and the Send Diagnostics menu item - thanks so much to all of you! It's really helpful. I haven't managed to get all of your fixes and suggestions into this build, but they're on my list and they'll appear over the next couple of weeks.
A few of you have asked about expired codes from social media. Just so it's clear, each of these codes unlocks 12 items that are already in the game. If you've already unlocked (let's say) 2 of those 12 items, then you will only unlock 10 new items. In other words, you don't need to worry about missing out on unique outfits if a code has expired. You can still get all the items by just playing the game, but the code will save you some time and unlock some of those items for you. And watch out for a new code over the next few days - I'll be posting it to Twitter, Instagram and Facebook.
Did you know there's a hidden command in the game to display the current frame rate, GPU rendering time and RAM usage? Press the backslash key to display it, and press it again to hide it.
Build 20191031 is live
BUG FIXES
* Fixed a DNA mod effect which was rendering incorrectly as pink squares. * [Rosa Park] Fixed a game-breaking bug which could stop the game from progressing to the next scene after defeating Waters.
PERFORMANCE TUNING
* Optimised the scene loading code - it's faster now. * Switched many of Lux's clothes to more performant shaders. * [Hart Residence] Simplified the terrain outside the Hart's house to improve rendering performance. * [Hart Residence] Optimised performance inside the Hart residence by switching to a more performant shader where possible. * [Dogan Outpost] Optimised this level further by batching more objects when rendering. * [Saint Sophia] Optimised this level further by batching more objects when rendering.
IMPROVEMENTS
* [The Hart Estate] Changed ambient lighting to make Lux less bright; it looks more natural now.
OTHER STUFF
I'm working on fixing the slow motion issues that some people are seeing, especially in Dogan Outpost and Saint Sophia. Hopefully it's a little better after this patch, but don't worry, the fix is still in progress! I'm also going to be introducing some new features requested by a few people, including more graphic options. Stay tuned. ːsteamhappyː
Build 20191026 is live
Bug fixes
Some of Lux's hair styles were being rendered so that it looked like she was wearing a headband. Fixed.
Fixed a rendering issue where (in certain lighting) you could see a faint line around Lux's neck. This is a UV seam in the mesh, and it was visible because mipmaps processing was enabled on those textures. This is now fixed so it's no longer visible.
[Oridian] Changed the way the battle in the cave system works. The level showing Tess wounded will now always be loaded, regardless of the outcome of the battle with the agents.
[New Shinjuku] Fixed a bug where Lux would fall through the map if she ran behind the ghost near the metro entrance.
[New Shinjuku] Fixed a bug where Lux would fall through the map if she ran near the wall next to the metro entrance.
[New Shinjuku] Fixed a bug which would load the metro level when Lux exorcised the ghost near the metro entrance.
[New Shinjuku] Fixed a bug which would make Lux leave Kajimi Private Hospice when she picked up the postcard near the front door.
Improvements
Added more memory management code to protect against out-of-memory crashes on lower-spec machines.
[Elysian Rendition] Made it a little easier to kill Dobrovski - that battle just went on for too long.
Build 20191022 is now live [contains a spoiler]
Bug fixes
[Oridian] Fixed a bug which would cause the game to hang after the enemy agents were killed if the dialogue was skipped mid-way.
[Oridian] Fixed a bug which was making it difficult for Lux to proceed further in some parts of the Oridian Cave System.
Performance tuning
[Elysian Rendition] Removed Dobrovski's bullet shield from the final battle. It was using about 10 fps just to animate that effect (yikes!), and it just wasn't worth it.
Improvements
[Elysian Rendition] Made it a little easier to kill Mills - that battle went on for too long.
Build 20191011 is live
Bug fixes
Fixed a bug which could stop the FASHION VICTIM achievement from unlocking.
Fixed a bug which was preventing the THREESOME achievement from unlocking.
Fixed a bug which made it impossible to unlock the I AM BECOME DEATH achievement.
Disabled zWrite on the water shader used throughout the game, as it was causing pixellation in the macOS beta build, and wasn't actually required for Windows.
Build 20191007 is live
Bug fixes
Fixed a bug which was making it difficult to switch Upper+Lower outfits in the Lux menu (you'd have to click the arrow several times).
Fixed a bug which could screw up combat in certain situations when grenades were used.
[Saint Sophia] One of the medkits was scaled incorrectly - it was way too big. Fixed.
[Saint Sophia] Fixed a bug where some of the HUD text was being scaled too large after meeting Sollix.
[Saint Sophia] Fixed a bug where the HUD text was not being updated after defeating the chupacabras at their camp.
Improvements
Increased the probability of Lux picking up grenades when looting dead enemies.
[Dandy Valley] Reduced the number of enemies in the final battle in Dandy Valley. It just went on too long.
Performance tuning
[Saint Sophia] Optimised frame rate by rebuilding lighting to reduce reflection probes and shadow rendering.
[Mogwai] Reduced the number of enemies on-screen in the final battle in Mogwai to improve performance.
[Dandy Valley] Changed the shader used by the enemies to a more performant variant.