As of now, the game stands in the following state:
Stable and fully playable.
Through Steam's branch feature, you can experience two entirely distinct versions.
The current version experiences some performance issues in the later stages of Mars terraforming. Unrestrained expansion of your base can lead to significant frame rate drops.
Most MODs from the Steam Workshop are functional, but be cautious as some may conflict, preventing game saves. In such instances, removing the buildings and units added by conflicting MODs and uninstalling those mods may salvage your saves.
Reshaping Mars' Development Journey
The development of Reshaping Mars spanned three and a half years, commencing in early 2020, and it was introduced to early access in August 2021. At that juncture, it was a Mars terraforming game characterized by a hexagonal grid and a macro perspective.
Towards the end of 2021, I released a free DLC for this version: "The Rise of Locke Industries," which introduced the playable faction "Locke Industries" and a new storyline, the "AI Crisis." At this point, Reshaping Mars played like a macro-strategy combined with real-time strategy (RTS).
Subsequently, a slew of new ideas sprouted within me. I envisioned players exploring a full-scale Mars, diverging from the hexagonal chessboard. This vision led to the complete restructuring of the gameplay. In essence, apart from minimal artistic assets and reused music, this became an entirely new game.
This endeavor consumed a year and a half of my time. In late 2022, I initiated testing for the new version, which was officially released in March 2023, marking the conclusion of the early access phase.
The new iteration of Reshaping Mars shifts away from the macro perspective. Players are now akin to commanders of a base, tasked with constructing a thriving Martian city and utilizing it to eco-engineer the planet.
My Current Situation
The number of reviews can provide insight into Reshaping Mars' sales performance. Frankly speaking, considering three years of development and accounting for various revenue shares, it hasn't yielded a particularly robust commercial return. Moreover, it fails to provide the necessary support for me to continue crafting new content for Reshaping Mars.
During restless nights, I often contemplate whether I should have adhered to the early access version's trajectory instead of revamping the entire gameplay. I ponder whether launching a separate game with the new gameplay framework might yield better commercial returns.
I also ponder the many players who hold fondness for the older version and question whether I've wholly disappointed their expectations.
Overthinking may not alter the reality. I console myself with the fact that I've laid bare my full imaginative vision of terraforming Mars to you all. Through the steam branch feature, you can experience these two vastly different versions, and that should suffice.
Thanks and Apologies
Some words are difficult to articulate, but certain circumstances necessitate candor: Reshaping Mars will temporarily transition into an inactive state. There won't be new content updates for the game in the near future. If you're curious about the game's playability and whether it's worth purchasing, please refer to the beginning of this article.
Thank you to all the players who have purchased the game or participated in testing; this is your greatest support to me.
I extend my heartfelt gratitude to the community friends who have accompanied me on this journey. Your encouragement and suggestions have held significant meaning for me.
To friends who have been eagerly awaiting updates, I offer my sincerest apologies for falling short of your expectations. I express my deepest regret here.
The script code for this game can be found under game\default_game\static_db\package, while the UI code resides in game\default_game\ui\script. These are Lua scripts that I hope will be of assistance to anyone interested in game development.
Future Plans
Reshaping Mars marked my inaugural independent game development endeavor. Creating this game was akin to embarking on an adventure, and I'm grateful to have had your companionship along the way.
As previously mentioned, Reshaping Mars represents my first independent game creation, but by no means is it the last. I'm already in the early stages of conceptualizing a new game project, poised to embark on this fresh journey shortly.
I intend for this project to have a shorter development timeline, certainly not spanning three years or even an additional year and a half. My aspiration is for this project to yield more substantial financial stability. With this, I can indulge in certain endeavors, much like I did when I embarked on creating the new version of Reshaping Mars.
The following words don't constitute promises, but I nevertheless hold hope for their realization: "Terraforming Mars is humanity's most likely monumental achievement in the near future. Both the community and I harbor countless lofty dreams for Reshaping Mars. When I possess the budget and resources necessary, I'll be more than willing to reinitiate this project and bring these exciting ideas to life."
[Minor Update]Added a scroll bar to the building list, and some bug fixing.
Hi there, the patch contains the following:
Fixed an issue where off-screen items could not be selected when the building list was too long.
Fixed an issue where One-time Probe Beacon would not be consumed in some cases.
Now, as long as the item has the Weapon and Bomb properties, it will be displayed in the list of transportable items in the core well.
Wish you have fun~
[Minor Update]Workshop supports external art assets now~
Greetings~
Today's patch includes the following contents:
Workshop
Workshop currently supports importing external art assets, examples are here: https://steamcommunity.com/sharedfiles/filedetails/?id=2959238604 In the description of this item, there is a detailed tutorial. MOD developers who are interested in this can give it a shot.
In addition, a new MOD configuration UI is added, which can be opened in the upper left corner of the main menu UI. However, you will need to restart the game for the changes to take effect.
Bug fixing
Fixed the problem that the maximum sun light was negative in the polar night area.
Wish you good luck and have fun~
[Minor Update] Workshop is coming !!! With Developer mode and log window.
Currently it is possible to create and modify buildings, units and skills, as well as localize translation files.
In the future, I will also open the features of importing models and FXs.
Also added:
Developer mode, which can be turned on in the settings UI.
Log window.
Game Tips UI now can be dragged.
Regarding how to make MOD for this game, I will organize some tutorials. You can also check out the sample MOD I uploaded first: Some JSON and LUA files, experienced friends should be familiar with it.
Thanks for the support,Wish you a good game and have fun ~
[Minor Update]When connecting pipes, nodes can be created automatically.
Hi there, today's update mainly focuses on one content:
New feature
When building pipes, hold down the SHIFT key, and the pipe nodes required by the buildings on the path will be automatically created, no need to click on the buildings one by one.
Wish you a good game and have fun~
[Minor Update] Skip the opening toggle, reset camera angle toggle, etc.
Greetings! I just made a small update to the game, the main contents are:
Some Toggles
In the game settings UI, you can choose to disable the "double-click to reset the camera angle" function.
In the new game UI, you can choose whether to skip the opening and play the game quickly.
Bug fixing
Fixed an issue where the number of task in Production Campaign was incorrect.
Fix the problem that the shortcut key of the Mobile Energy Station cannot be used.
Fixed the problem that in some cases, even when the market price was 0, debt residents could not get food.
Wish you a good game and have fun~
[Minor Update]Increase fiber production, increased item production info, etc.
Hi there, the small updates in these two days mainly include:
Numeric adjustment
Increase the fiber production of primary crops from 20-40 to 30-60, equivalent to a 50% increase
Mechanism Improment
Added production building information when mouse hovering items.
In the regional view, the camera can be zoomed out further.
The Landing skill of Martian Pioneer has been modified to be more robust. In the absence of tutorial guidance, you can also land by groping.
Bug fixes
Fixed the icon confusion problem that may be caused when selecting formula tag products.
Fixed the problem that the upper limit of the control scale was not refreshed in time in the area that was explored for the first time.
Wish you a good game and have fun ~
[Minor Update] Easier road construction and Flatten operation.
Greetings!
The main contents of the update include:
New Operation
Roads can be built automatically from head to tail, no need to click one by one.
The Flatten operation can be set to "fill only" or "extract only" by clicking the "..." button above.
Game Improvement
The work unit no longer overrides its own charging task when there is dual highest priority.
Fixed an issue that may cause the game to freeze in some cases.
Thanks for your support, Wish you good game and have fun~
RESHAPING MARS Full Release Out Now!
Greetings !
RESHAPING MARS is officially out of early access today!
After more than three years of development and a year and a half of Early-access stage, the official version of RESHAPING MARS can finally meet with you! Excited heart, trembling hands, friends who saw this announcement, let me introduce you:
Game Content
You will build, mine, and explore on real-sized Mars. On the vast land of Mars, construct, mine, research, and explore; and finally transform it into a livable planet for humans.
In addition, you can also unlock more game modes, and do it again with different backstories.
For more details, click here : https://store.steampowered.com/news/app/1395760/view/6033168248063355676
Legacy Version
RESHAPING MARS also has a legacy version, which is a Mars transformation game with a completely different gameplay.
The legacy version is a game with a story and a more macro perspective. Transforming Mars on a hexagonal grid map. In the last few screenshots of the store page, you can see what this legacy version looked like.
In the player reviews page, the reviews before January 15, 2023 are from the legacy version. In the achievement system, the fatter trophy belongs to the legacy version of the achievement.
You can also experience this legacy version at any time, use the branch feature provided by Steam, and switch to the branch named [Legacy].
In other words, buy one RESHAPING MARS, you will have two Mars transformation games with very different gameplay.
Near Future
I have received countless ideas and inspirations from the community. Under the current gameplay framework, there are still many interesting elements that can continue to be added.
I also know that it is difficult to incorporate all the good suggestions in the community with the power of my own development.
Therefore, I will give priority to the work of opening the Steam workshop in the near future, hoping that this will allow RESHAPING MARS to carry more content.
Special Thanks
I wanted to take a moment to express my heartfelt gratitude for all of your support during the development and early-access stages of RESHAPING MARS. As a non-native English speaker, I understand that my language skills may not be perfect, and I hope that you can understand and bear with any mistakes in the translations.
If you have any concerns or disagreements with the translation or any other aspect of the game, please don't hesitate to share your thoughts with me. I am always eager to listen to your feedback, and I promise to do my best to address any issues that may arise.
Your support, suggestions, feedback, and reviews have been invaluable to me in improving the game and reaching this point of official release. I am deeply grateful for the opportunity to share this journey with you, and I look forward to continuing to build this game with you all in the future.
At the same time, for the friends who see here, I am also looking forward to creating interesting memories of Mars with you in the future.
If you encounter any problems or suggestions during the game, please feel free to post in the community forum or join discord, I will listen to your feedback attentively.
Wish you have fun~🚀
[Minor Update] New aircraft: Explosive miner, New skill: Reactor Explosion, etc.
Greetings~ There are some new contents in these two days, mainly including the following:
New Content
New unit: Explosive Miner. Mining in a more violent way.
New ability: Nuclear Crusher's Reactor Explosion.
Numeric Adjustment: Greatly reduced Crusher and Nuclear Crusher material requirements.
New Satellites: One-time Probe Beacon Bundle. Launch once, explore many times.
New displayment: NxN size value will be displayed when selecting an area with any command.
Improvements
Improved operating experience when the swipe command is on the edge of the map.
When there is no pipe connected, the prompt of insufficient pipeline supplies will not be displayed.
Added a progress bar to the production interface and highlighted the production items. It is convenient to check the current production status.
When the Logistics Hub is full, the transporter will wait for the empty space in the Logistics Hub instead of continuing to go back to the start position with a full load.
After the blueprint material is full, the unit will start building immediately instead of waiting for the next unit to execute.
Optimize the charging logic of work units and bionics to reduce charging queues.
Planting settings for farm buildings can also be copied and pasted.
The Logistics Hub can also take water directly from the water tank.
When right-clicking and dragging, the cancel operation will not be performed.
Reduce the frequency of notifications in the upper right corner, so as not to be disturbed by frequent notification sounds.
Bug fixing
Fixed an issue where commands would sometimes be incorrectly placed on the map.