Reshaping Mars cover
Reshaping Mars screenshot
Genre: Simulator, Strategy, Indie

Reshaping Mars

[Minor Update] Sharper font and some operation improvements

Greetings!

I bring the updates for the past two days, mainly focusing on some small operation improvements:

Operation Improvements



  • Shift+click to move the production plan to the top or bottom.
  • Batch adjustment of unit priority: In the unit panel, you can use shift+click the work type to adjust the priority of all units in the area in batches.

UI Improvement



  • The font is adjusted to be sharper.

Bug fixing



  • Fixed the problem that in some cases, the solar flare event could not be clicked to continue.
  • Fixed the problem that the construction vehicle would not build other blueprints when it had the lowest priority blueprint.
  • Fixed the problem that in some cases, there will be salary expenditure in the super rich mode.
  • Fixed the problem that the hint text of the policy was displayed incorrectly in some cases.
  • Fixed the problem that the cross-region grid was sometimes incorrect.


Wish you good luck and have fun~

[Minor update] UI zoom, custom camera rotation, map seeds can be viewed, etc.

Greetings, the update summary of these two days:

UI Improvements



  • New feature: UI scaling. You can change the UI scale in the game settings panel.
  • Added some light visual elements to the bottom UI.
  • Dome Forest production list does not display when there is nothing to produce.


New features



  • When creating a new game, you can view and edit map seeds.
  • You can customize which mouse button to use when camera pan and rotation.


Wish you a good weekend and have fun~

[Minor Update]Statistical histogram, command click optimization, etc.

Hi there, let me make a summary of the updates in the past few days:

New Content



  • Added a statistical histogram for items and money. you can view trend, daily, and monthly item change information.
  • Added FXs for the related buildings when transferring data and exploring new region.
  • Make the loading UI less boring.


Improvement



  • Optimize the click experience for commands and builing buttons to reduce missed clicks.


BUG Fixing



  • Fixed an issue where sometimes items could be shipped incorrectly.
  • Fixed an issue where the countdown timer for cargo supply was incorrectly used in the UI of Calling the Restpod.


Wish you have fun~

[Minor update] Base building tax, cross-region power transmission, etc.

Greetings, I brought the update summary of these two days:

New content



  • New policies: Base building tax, Living allowance, Well-off society. It is convenient to manage the wealth flow of residents.
  • New building: Wide Area Distribution Tower. It can transmit electricity across regions.
  • New sound effects: the sound effects of diversion jet and explosion of the mars core.


Performance optimization



  • Improve frame rate: When there are a large number of warehouses storing materials, the performance consumption of some query operations is reduced.


Fix bugs



  • Fixed the problem that WASD did not follow the rotation angle in some cases
  • Fixed the problem that in some cases, the vegetation display was turned off but still visible.


Wish you good game and have fun~

[Minor update] Added advanced slope, camera rotating, photography mode, etc.

Hi there, I brought the update summary of these days:

New content



  • New building: Advanced Slope by unlocking the research Expressway.
  • New feature: Photography mode. you can enter photo-mode by clicking the button in right up of the screen. It will hide the interface and most HUDs.
  • New camera rotating operation: right-click and drag to adjust the viewing angle, home or double-click the middle button to restore the default.


Remove content



  • Removed event: Rogue Robots.


Improvement



  • Improve frame rate: Reduce some related performance consumption when there are a lot of materials on the terrain or a lot of blueprints to be built.
  • The grid height of the surface is now also displayed in the area view.
  • When sorting money in the population interface, the money of androids is defaulted to 0
  • Research interface operation improvement, use the scroll wheel to scroll left and right, and only zoom when holding down ctrl.
  • Fix the problem that materials on the terrain are sometimes not counted.



Wish you have fun~

[Minor Update] Warehouse can be filtered by category..etc

Hi, I brought the update summary of these two days:

Mechanism improvement



  • Pipe laying operation optimization: right-clicking will not cancel the blueprint of the current cursor, but will cancel the connection. The constructed pipe node will not disconnect the pipe on the cursor.
  • Warehouse filtering can now be set by category.
  • The task Emergency Landing now have a Refuse option.
  • Improved work task assignment logic, significantly improved manual prioritization.
  • In the upper right interface, add the button that can turning off vegetation display.


Wish you have fun~

[Game Hotfix] The Eco-Reform panel has merged to the Command Panel..etc

Greetings~ the updates for these two days mainly include the following:

Mechanism optimization



  • ​ In the Pipe view, remove some highlighted model that should not be displayed.
  • ​ With the building connected to the Logistics Tunnel, the Engineering Vehicles will not waste time to pick up items and transport them back to the warehouse.


Bug fixes



  • ​ When executing Flatten operation, the digging indicator icon will be updated as the height changes.


Experience optimization



  • ​ In the recipe information interface, the workload of the recipe is now displayed.
  • ​ Strengthen the reminder effect of events such as research completion, so as not to miss it.
  • ​ Add a close button to most event tips in the lower right corner.
  • Merge the Eco-Reform panel into the "Command" panel.
  • ​ New space station purchase item: Wild Berry


Wish you a good game and have fun~

[Minor Update]Flatten Command will keep executing until the grid is..em..flat.

Greetings, the patches of these two days mainly brings the following content:


Mechanism optimization



  • The Flatten command will now keep extracting and filling until the surface reached the reference height.
  • Rapid Charging Station can now be quickly deployed using "Replace" operation when selecting normal Charging Station.
  • In the Information Transmission panel, after starting the transmission, the transmission will not stop unless you click the button again.


Wish you good game and have fun~

[Game Hotfix]Added some achievements, improved Logistics Tunnel, etc.

Greetings~ the updates for these two days are as follows:

Achievement



  • Added some achievement for this new version , in order to distinguish it from the old version, the new achievement uses a new gorgeous trophy with a blue background.


Recipe adjustment



  • It is now possible to specify specific ingredients for recipes that require a category (such as organic matter crushing, Luxurious Meal).
  • Removed recipes: Raw Food compost, Wood crushing. As mentioned in the previous item, you can configure the ingredients in the recipe of Food compost and Organic atter crushing.


Logistics Tunnel optimization



  • Logistic Tunnels can now supply connected Markets, Logistics Hubs, Cargo Launch Towers, and Space Centers.


Wish you good luck and have fun ~

New mechanism: Logistics Tunnel

Greetings~ I have upload a wave of patches recently, including the following contents:

New building



  • Logistics Tunnel. All kinds of items can be transported quickly. You can unlock it in the Research Panel,


Mechanism optimization



  • The number of space station cargo warehouses has been increased from 20 to 50; the replenishment time of cargo warehouses has been shortened by 75% in Super rich mode
  • In the residents panel, use the red warning for money debts
  • When manually saving, there will also be a successful save prompt.
  • Removed power requirements for communication towers
  • Some more tutorials for beginners



Bug fixes



  • Fixed the problem that the sewage in the Clone breeding station would be thrown on the ground.
  • Fix the bug that an error may be reported when switching views quickly.
  • Fix the problem that part of the text in the terraform panel will exceed the frame.
  • Fix the error problem that may be caused by saving and reloading


Wish you good luck and have fun.