[Minor Update] Sharper font and some operation improvements
Greetings!
I bring the updates for the past two days, mainly focusing on some small operation improvements:
Operation Improvements
Shift+click to move the production plan to the top or bottom.
Batch adjustment of unit priority: In the unit panel, you can use shift+click the work type to adjust the priority of all units in the area in batches.
UI Improvement
The font is adjusted to be sharper.
Bug fixing
Fixed the problem that in some cases, the solar flare event could not be clicked to continue.
Fixed the problem that the construction vehicle would not build other blueprints when it had the lowest priority blueprint.
Fixed the problem that in some cases, there will be salary expenditure in the super rich mode.
Fixed the problem that the hint text of the policy was displayed incorrectly in some cases.
Fixed the problem that the cross-region grid was sometimes incorrect.
Wish you good luck and have fun~
[Minor update] UI zoom, custom camera rotation, map seeds can be viewed, etc.
Greetings, the update summary of these two days:
UI Improvements
New feature: UI scaling. You can change the UI scale in the game settings panel.
Added some light visual elements to the bottom UI.
Dome Forest production list does not display when there is nothing to produce.
New features
When creating a new game, you can view and edit map seeds.
You can customize which mouse button to use when camera pan and rotation.
Wish you a good weekend and have fun~
[Minor Update]Statistical histogram, command click optimization, etc.
Hi there, let me make a summary of the updates in the past few days:
New Content
Added a statistical histogram for items and money. you can view trend, daily, and monthly item change information.
Added FXs for the related buildings when transferring data and exploring new region.
Make the loading UI less boring.
Improvement
Optimize the click experience for commands and builing buttons to reduce missed clicks.
BUG Fixing
Fixed an issue where sometimes items could be shipped incorrectly.
Fixed an issue where the countdown timer for cargo supply was incorrectly used in the UI of Calling the Restpod.
Wish you have fun~
[Minor update] Base building tax, cross-region power transmission, etc.
Greetings, I brought the update summary of these two days:
New content
New policies: Base building tax, Living allowance, Well-off society. It is convenient to manage the wealth flow of residents.
New building: Wide Area Distribution Tower. It can transmit electricity across regions.
New sound effects: the sound effects of diversion jet and explosion of the mars core.
Performance optimization
Improve frame rate: When there are a large number of warehouses storing materials, the performance consumption of some query operations is reduced.
Fix bugs
Fixed the problem that WASD did not follow the rotation angle in some cases
Fixed the problem that in some cases, the vegetation display was turned off but still visible.
Wish you good game and have fun~
[Minor update] Added advanced slope, camera rotating, photography mode, etc.
Hi there, I brought the update summary of these days:
New content
New building: Advanced Slope by unlocking the research Expressway.
New feature: Photography mode. you can enter photo-mode by clicking the button in right up of the screen. It will hide the interface and most HUDs.
New camera rotating operation: right-click and drag to adjust the viewing angle, home or double-click the middle button to restore the default.
Remove content
Removed event: Rogue Robots.
Improvement
Improve frame rate: Reduce some related performance consumption when there are a lot of materials on the terrain or a lot of blueprints to be built.
The grid height of the surface is now also displayed in the area view.
When sorting money in the population interface, the money of androids is defaulted to 0
Research interface operation improvement, use the scroll wheel to scroll left and right, and only zoom when holding down ctrl.
Fix the problem that materials on the terrain are sometimes not counted.
Wish you have fun~
[Minor Update] Warehouse can be filtered by category..etc
Hi, I brought the update summary of these two days:
Mechanism improvement
Pipe laying operation optimization: right-clicking will not cancel the blueprint of the current cursor, but will cancel the connection. The constructed pipe node will not disconnect the pipe on the cursor.
Warehouse filtering can now be set by category.
The task Emergency Landing now have a Refuse option.
Improved work task assignment logic, significantly improved manual prioritization.
In the upper right interface, add the button that can turning off vegetation display.
Wish you have fun~
[Game Hotfix] The Eco-Reform panel has merged to the Command Panel..etc
Greetings~ the updates for these two days mainly include the following:
Mechanism optimization
In the Pipe view, remove some highlighted model that should not be displayed.
With the building connected to the Logistics Tunnel, the Engineering Vehicles will not waste time to pick up items and transport them back to the warehouse.
Bug fixes
When executing Flatten operation, the digging indicator icon will be updated as the height changes.
Experience optimization
In the recipe information interface, the workload of the recipe is now displayed.
Strengthen the reminder effect of events such as research completion, so as not to miss it.
Add a close button to most event tips in the lower right corner.
Merge the Eco-Reform panel into the "Command" panel.
New space station purchase item: Wild Berry
Wish you a good game and have fun~
[Minor Update]Flatten Command will keep executing until the grid is..em..flat.
Greetings, the patches of these two days mainly brings the following content:
Mechanism optimization
The Flatten command will now keep extracting and filling until the surface reached the reference height.
Rapid Charging Station can now be quickly deployed using "Replace" operation when selecting normal Charging Station.
In the Information Transmission panel, after starting the transmission, the transmission will not stop unless you click the button again.
Wish you good game and have fun~
[Game Hotfix]Added some achievements, improved Logistics Tunnel, etc.
Greetings~ the updates for these two days are as follows:
Achievement
Added some achievement for this new version , in order to distinguish it from the old version, the new achievement uses a new gorgeous trophy with a blue background.
Recipe adjustment
It is now possible to specify specific ingredients for recipes that require a category (such as organic matter crushing, Luxurious Meal).
Removed recipes: Raw Food compost, Wood crushing. As mentioned in the previous item, you can configure the ingredients in the recipe of Food compost and Organic atter crushing.
Logistics Tunnel optimization
Logistic Tunnels can now supply connected Markets, Logistics Hubs, Cargo Launch Towers, and Space Centers.
Wish you good luck and have fun ~
New mechanism: Logistics Tunnel
Greetings~ I have upload a wave of patches recently, including the following contents:
New building
Logistics Tunnel. All kinds of items can be transported quickly. You can unlock it in the Research Panel,
Mechanism optimization
The number of space station cargo warehouses has been increased from 20 to 50; the replenishment time of cargo warehouses has been shortened by 75% in Super rich mode
In the residents panel, use the red warning for money debts
When manually saving, there will also be a successful save prompt.
Removed power requirements for communication towers
Some more tutorials for beginners
Bug fixes
Fixed the problem that the sewage in the Clone breeding station would be thrown on the ground.
Fix the bug that an error may be reported when switching views quickly.
Fix the problem that part of the text in the terraform panel will exceed the frame.
Fix the error problem that may be caused by saving and reloading