Reshaping Mars cover
Reshaping Mars screenshot
Genre: Simulator, Strategy, Indie

Reshaping Mars

[Game Hotfix]Storage efficiency improved and buildings can be custom named,etc.

Greetings, the patches for these two days mainly include the following:

Mechanism optimization:



  • Storage efficiency improved. Storage work was originally hauling factory output items first, then floor items. Now it is improved to comprehensively calculate the distance between the items on the floor and the items output by the factory to decide which item to send to the warehouse.
  • Buildings and units can be custom named.
  • Cross-region logistics optimization. When selecting a target for cross-regional transportation, the logistics hubs in the target region will be displayed in a list for selection.
  • Optimize the work priority mechanism to reduce the situation of idle.
  • Increased the charging threshold of the bionics from 10 to 20, which will reduce the reminder that the bionics is exhausted.


UIoptimization:



  • The population column plus the money column can be sorted and viewed
  • Solve the problem that the R&D Hub and the Engineering Hub's tips are oversized in the mechanical empire mode.
  • When the research panel node is selected, the connection line before and after it will be highlighted


Bug fixes:



  • Fixed an issue where the shipping destination might be incorrect when transporting across regions.
  • Fix the bug that the priority order of the unit panel is not correct
  • Fixed an issue where the priority of units without this task would sometimes be displayed incorrectly in the unit panel
  • Fixed the problem that in some cases, cross-region work units did not work after re-entering the game.


Wish you good luck and have fun~

[Game Hotfix]Fix the problem that work-units are often idle, and UI improvements

Greetings, the main updates in these two days include:

UI improvement



  • The layout of the panel interface at the top of the game has been improved.
  • Added the sorting function of unit name and unit work status in the unit panel
  • The interface at the bottom of the game has been slightly improved
  • UI improvement of research panel


Bug fixing



  • Fix the problem that when some buildings are of high priority, engineering vehicles / aircraft are often idle and do not carry out transportation tasks


Wish you good luck and have fun~

[Game Hotfix]Logistics optimization and Adjustable priority of each buildings

Greeting my friend~ the changes in the past few days involve a lot of underlying mechanisms, so I haven't updated them for several days, and I finally made it today.
The contents are as follows:

Logistics optimization



  • Multiple units can transport supplies to the same target. This will greatly increase the usability of the Logistics Hub or Warehouse.
  • Adding one extra layer to the large and small warehouses, which is equivalent to doubling the capacity.



New mechanism



  • You can now adjust the logistics task priority of each building individually


Wish you good luck and have fun~

【Game Hotfix】The capacity of the Transport aircraft has been increased, etc.

Greetings~ the main contents of the patches in these two days:

Gameplay



  • Photovoltaic Array power generation increased from 800kW to 1200kW
  • Transporter capacity increased from 2000 to 6000.
  • A high-efficiency solar panel is added to the Transporter, which will restore power at a rate of up to 800kW per hour in sunlight.


Bug fixes



  • Fixed an issue where units across regions would not be repaired.
  • Fixed the problem that supply van across regions would not be loaded with any items.


UI improvement



  • In the new game selection UI, add pictures for each game mode and change to a more obvious layout.


Hardware compatible



  • When the planetary dust storm effect cannot be created normally, a lower level effect will be used instead.
  • When the graphics card does not support the atmospheric scattering effect, make a compatible effect instead of failing to start the game.


I am working on the optimization of transportation and logistics, looking forward to seeing you soon.
Wish you a happy game~

[Game Hotfix] Fix the issue that the market may not get food supplies, etc.

Greetings my friend, today's patch includes the following content:

Bug fixes



  • Fixed the issue that the market may not get food supplies.
  • Fixed the problem that the price adjustment box overflows.


Numeric adjustment



  • The working efficiency of the Seawater Processing Station has been increased from 1 to 5.


Improvements



  • New toturials for research and time manipulation has been added.


Wish you all a happy game~

[Game Hotfix] Education and hospital issues

Hi my friend, today's patch fixes the following issues:

Fix bug:




  • ​ Fix the problem that residents cannot seek medical treatment and cannot go to training institutions to obtain knowledge.

  • ​ Fix the the problem that the logistics hub did not display the new plan in time.



New mechanism:




  • ​ Clinics and hospitals have added market component, allowing medicines to be put on the shelves. Residents will buy medicines when visiting a doctor, and eating medicines can restore health.


Numerical adjustment:




  • ​ University training efficiency doubled.



Wish you all a happy life and a smooth game~

[Game Hotfix] Sorting for units and residents

Greetings my friend, today's patch includes the following contents

Units sorting



  • Click the work type in the unit panel to sort the unit list.


Residents sorting



  • Click on each attribute label in the population panel to sort residents.


Delivering optimization



  • When delivering items for production, the working unit will deliver more items for each production plan. the minimum number of delivering has been changed from 5 to 20


Bug fixing



  • Average satisfaction and average inflation values exclude androids.
  • Under the Global view type, the mouse wheel input on the UI is blocked. Prevent zooming when scrolling the UI.


Wish you all a happy game and everything goes well~

[Game Hotfix] Communication Tower summon limit and some displayment fix.

Greetings~ Today's patch includes the following contents:


Value changes:

  1. The Logistics Hub quick setting value is changed to 200, 5000, 20000 and infinite, which is convenient and quick to set a larger value.

  2. Increased the single-time limit for restpods and cargo bins to the maximum, and added a button to select all the restpods.

  3. Since the residents will produce sewage every day, in order to control the water conservation, the water consumption of the crops is now increased.


Display improvement:


  1. ​ The display of power supply data is changed from current power supply to current power supply capacity, which is convenient for planning power generation facilities.

  2. ​ Items with maintenance information now have an ICON displayed.

  3. ​ For devices that do not support floating-point textures, turn off atmospheric effects instead of crashing the game.

  4. ​ For the excavated ocean, it will also be displayed on the planet view.



Wish you a happy game~

[Game Hotfix] Improvements for Supply Van and Asteroid Detector


Greetings my friends! Just a few fixes in this small patch. Patch notes below.



  • New: You can abandon detected asteroid now. By selecting one Asteroid Detector - Abandon button.

  • New: The supply van can set filtering and access flags like the warehouse, and the engineering vehicle will automatically transport items into the supply van.

  • The number of items in the upper left corner of the screen has been changed from total number to storage number.

  • Fixed: The number of minerals in geocentric diversions would be incorrectly counted as water.

Regular update note: The Region Control-limit is raised to 100!

Hi there, three weeks have passed since the release of the new version, and these days I have made a lot of improvements, especially a recent version that significantly increased the control limits for each region, as well as the recipe for Sewage. I'll do a summary below, so that you can quickly understand the update: the



Control limits:




  • Command Post cap changed to 8, power consumption changed from 400kW to 1000kW, note: control limit is not available when the Command Post is out of power.
  • Base control seats have been changed from 10 to 20, meaning that a total of 100 control seats can now be available in one single region.


Sewage and Dirt:




  • The models of sewer and water pipes are staggered by half a unit for easier clicking.
  • Residential buildings no longer produce dirt, which is produced by water purification.
  • Water purification changed from 1 sewer->1 water to 4 sewer->3 water+1 dirt, workload remains the same.


Engineering vehicle logic optimization:




  • When an engineering vehicle takes items from a building, it will scavenge a circle of other similar items nearby.
  • When placing multiple blueprints to build at the same time, it will give priority to supply materials to one blueprint.


Copy settings:




  • Copy Settings function now allows you to copy open job information and salary ratios.


Statistics panel:




  • Added money stats panel, click on the money tab to open it.
  • Added a new Item stats panel, click the tab of any Item in the upper left corner to open it, or click the "Item" button below.
  • Added a new Jobs stats panel, click the "Job" button below to open it.


Quick operation:




  • Added new command type: Flatten.


Miscellaneous:




  • Fix the issue that there will be some removal loss for production workload
  • Increase water tank capacity from 2000 to 5000
  • Improve the production efficiency of oil recipe: change from 2 peanuts-1 oil to 10 peanuts-4 oil, the required workload remains the same.
  • New interface option: enable bloom effect




For the past three weeks, I've been uploading several versions a day, mostly with bug fixes.

However, now with fewer bugs,I will gradually start making some improvements and new features.

In addition, I've seen a lot of valuable suggestions in the forums and in the reviews, so I'm very grateful for all the feedback.

In the review-section, I will reply when some explanation is needed while some reviews I don't reply to, but that doesn't mean I ignore the feedback, on the contrary, it means they are all right on the mark, or are consistent with what I plan to fix. So, I won't reply to all of them, but I would like to thank you all. Your suggestions and feedback will make Reshaping Mars better. Thank you!



Finally, I wish you all a good life and a happy game.