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*Grimlock Island map, you can now spawn nearly everything into the game, (over 200 items) from weapon pickups to a villa, even a working clock which attaches to walls like the torches, same as pictures too.
*Improved Uber LMG by making reload x2 Quicker!
*Fixed Minigun barrels sound, it now slows down in slo-mo mode
*Added new wood building prefabs, I still got to do walls and doors. (let me know what you think, also you can see theres others to add like a large wooden gates!)
*Preview of a new AI, this dude can ether be a companion or a enemy. You Decide! you can find him on Grimlock Island.
*Improved wind strength on grass (made it less)
(Over the next few days I will implement saving and a new UI for spawning prefabs. Kinda like a creative mode/level editor. I will also be adding a flat ground map and either making Grimlock Island bigger or adding a couple new island.)
EDIT! - Also will be adding a few more maps for building/crafting mode, it will be creative mode to begin with until I add a inventory system. :D
Steam Build 62 - 20/01
*New Weapon Uber Magnum (*Compared to Magnum - Holds 18 bullets, Fires 25% quicker, Reloads 2x quicker, more Range, more Damage, more Force, No Bullet Spread, No Recoil, Gold Paint)
*More Weapon balance/fixes/changes;
-Adjusted all guns bullet spread, now they seem much better and more accurate, but still there is spread if you dont ads, and if you hold the trigger for too long.
-PDW scope adjusted when aiming
-Sniper now zooms in as intended
-Fixed dof effect showing on Sniper
-Adjusted Baseball bat when running
-Changed Flamethrower flames effect
*Added more weapon pickups to Rendlesham Forest
*Improvements to Rendlesham Forest map
*Some optimization to Flooded Grounds map
*Added Uber Magnum pickups to Flooded Grounds map
*Added low wall and some new meshes to Grimlock Island
*Lowered the sound of the sea on Weapon Range
*Few More easter eggs
Steam Build 61 - 19/01
*Added Enemy Spawner to Weapon Range, it will spawn random amount of enemies by pressing the button or tab. (Pressing Button will spawn 1 random enemy, while pressing tab will spawn many.)
*Altered grass on Flooded Grounds
*Posible fix for mie slider reseting for New Survivors
*Fix for button overlapping on pause menu UI, was more noticeable if your using 16x10
*Weapon Balance;
-Baseball Bat - increased Damage
-Deagle - Increased Damage
-SMG - Increased Range
-Silenced SMG - Increased Range
-PDW - Increased Range
-LMG - Increased Range
-Uber LMG - Increased Range
-Uber Combat Knife - Increased Damage
*Made is less likely to get on top of the little aliens (aaarrrghh)
*Added barbed-wire to Weapon Range
*Tweaked Weapon materials
*Tweaked Player materials
*Now smoke or fire wont rise thru the floor on Grimlock Island, it will if there is gaps (wood floor has gaps between the wood planks)
Steam Build 60b
*Fixed sniper scope not displaying correctly
*Slightly optimized Rendlesham Forest
*Adjusted UI text for Grimlock Island
Steam Build 60
*Fix for rare bug, where after deleting your highscore and rejoining a game, it could make your highscore really high numbers
*Changed to old Sniper Scope as the current one is just too laggy
*Grimlock Island is no longer has a wave based gamemode, it is very early alpha wip Building & Crafting mode. (Please Note! It does NOT save your buildings yet! :D)
Steam Build 59 - 17/01
*Added New Map 'Rendlesham Forest' (Small wave based map) (mine where u go :P)
*Fixed bubbles underwater effect
*Added Cinematic Bars option
*Adjusted flying ufos sound
*Removed buildings from Grimlock Island
Steam Build 58
*Re-mapped Xbox controls, Pickup use key is now B while, Crouch is R3. Prone was sacrificed... rip
*Added player splash effects for water, also bubbles for underwater
*Fixed issue where you could become stuck on top of ai
*Slightly lowered the radius for explosive objects
*Fixed weapons not starting in correct place (hopefully)
*Added few more places to get food, water, hp, ammo for grimlock island map, The map is wip! so these are just temp untill spawns have been placed.
*Changed alien blood to green
Steam Build 58b
*Fix for blood 1 and 2 materials
Steam Build 57
Steam Build 57
*Fixed a Rare bug! Where render distance would set to 50, if you changed any settings on main menu
The way forward
Things I have planned or are coming soon for Resilience: Wave Survival
*Grenades (coming soon)
*Better AI (coming soon)
*Command-able AI, ie.. you can make them follow you / tell them to go to a place / tell them to hold / make them attack (coming soon)
*Complete weapons overhaul
*Proper projectiles for rockets and arrows (coming soon)
*Free Fly Camera - For cinematic's or just general flying practice. (coming soon)
*Per texture footstep sounds (coming soon)
*Grimlock Island - Wont be a wave based map, it will be a building and crafting survival with forms of ai in and around the island. Will have inventory and gathering. Im hoping also to add plant growing.
*Rocky deserted map - This will be a wave based map. I'm thinking maybe a alien planet now. Its still in very early development.
*Alien UFO Mothership - This will have a single highly intelligent ai, with whole new ai system. Highly detailed model. The ship itself has a ventilation system similar to the game 'Alien'.
*Random Generate World - Randomly generate the world and populate to your liking. (Still Newly Thinking about this, either can do wave based or building crafting survival. This will prob be the last thing that gets added, once all the others are in place.)