To celebrate Chinese new year we made some amazing skins for you! Don't lose any time, grab your friends and get into some bullet time action. Because the skins will be only active during the Lunar event which will end at February 6.
Additionally we added a leveling system where you earn points by playing. You can compare your level with other Retimed players around the world in our global Leaderboard.
In the future we will also add rewards for achieving certain levels.
Here is the complete list of changes:
New - 4 Lunar skins - Lunar themed start screen - Level system - Warning when player try to play together that have different versions of the game - Kill cap get adjusted for remaining players when a player leaves an online match - Tutorial screen now also includes how to Quick Chat
Fixes - Falling Icicle collider fixed - Single Icicle blocks an ammunition crate on both sides
May the bullet time be with you! Best, Team Maniax
New Quick Chat and more
Hi everyone, It was a crazy few weeks after the launch. Thanks to everyone for your feedback and support. If you also like to chat with the developers, give feedback or find friends to play with you are welcome in our discord.
In this update we added a quick chat, a timer for the tournament mode, a display for ping and frame rate, a lobby invite link and many more smaller improvements and bug fixes.
Here is the complete list of changes:
New
Added Quick chat. There are 4 options before the game has started, 4 during the game and 4 at the end. When playing on keyboard the options are visible by holding down the Q key and are selected with the mouse cursor. On a controller the options are visible and selected by pressing one of the dpad keys.
Added a timer for Tournament mode. A round in Tournament mode is now limited to 7 minutes. After that the player/team with the most points has won. If there is a draw the game enters into overtime and the next point will decide the round.
Added a lobby invite link. After pressing the Y key in the lobby to invite players an invite link is automatically copied into your clipboard. This link can be send to invite players to your lobby regardless if you are steam friends.
Added a timer of 30 seconds during character selection in quick play. Before the timer is finished the game can only be started when everyone is ready, to give time for selecting your character. After the timer has finished the door will open even if not everyone has finished selecting their character so you are not blocked by someone being afk or disconnected from the game.
Added ping and frame rate display options. If activated they will show the current frame rate and ping (if in an online game) in the upper left corner.
Fixes
Fixed a bug that caused the player to get into the bridge in "Rubber forest" under rare circumstances.
Fixed having the wrong waves show up in singleplayer mode in pro difficulty. For some levels the easy waves would get loaded instead of the pro ones.
Fixed level selection with mouse not being possible in quick play.
Fixed Christmas skins not being available in quick play.
Fixed Bullets getting destroyed after 10 seconds in quick play.
Fixed the mouse cursor showing up at the end of the round even when not playing with keyboard and mouse.
We wish you happy holidays and a good time with your friends and families.
May the bullet time be with you! Best, Team Maniax
Patchnotes version 1.14.2 and 1.14.3
In this Update we added Christmas skins for our Characters and fixed some bugs related to getting achievements.
Here is the complete list of changes:
New
Added Christmas skins for our Characters. Those will be present in every game mode except for quick play. Quick play will follow in a few days.
Added a ForceMouseCursorVisible launch option that, when set to true will always show the mouse cursor.
Fixes
Fixed a bug in the "One shot one kill" achievement that accidentally counted missed shots of the enemies as a fail
Fixed "Happytown expert" and "Happytown master" achievements not getting properly triggered. Those will get retroactively applied.
Fixed online tournament matches not getting counted towards the "Virtuoso" achievement.
Patchnotes version 1.14.1
In this Patch we fixed a bug that caused the "pick and ban" phase in the team tournament to not work properly. Additionally we made some small improvement and fixes.
Here is the complete list of changes:
New
Added a "Texture Quality" launch option to set the textures to a lower resolution in order to circumvent an issue on some graphics card that can't handle large textures. In order to activate this feature go into the properties of the game, click on the Set Launch Options... button and enter "TextureQuality=X" where X is a number that tells how many times the resolution of one texture is halved. So 0 = default, 1 = half, 2 = quarter etc.
Improvements
Replaced the operating system specific mouse cursor with a larger Retimed specific cursor
Fixes
Fixed pick and ban not working correctly for team tournament
Fixed a bug that sometimes caused the in game cross hair to be black.
Fixed player names with non Latin characters not being properly displayed in the game end screen
Fixed mouse cursor being displayed during game
Retimed is now available! With offline and online slow-mo action :D
After three years of work the day has finally arrived: Retimed is now available!!!
Grab your friends and get ready for some slow-mo action. With our new online multiplayer you don't even need to share a couch with them anymore. Or you can show random players around the world that you are the best.
If you need some time alone, dive into the brand new singleplayer mode and stand your ground against waves of enemies.
If you already have the game and/or want to support us, you can get the Supporter Pack, which includes the game, three old prototypes, a digital artbook and the soundtrack.
Also, if you watch our stream on our Steam page, you have the chance to win a key every 15 minutes from 18:00 to 21:00 UTC!
May the bullet time be with you!
RETIMED will be released on December 5th ❤
Dear Retimed fans,
The date has finally been set! We will release Retimed on December 5th on Steam.
What can you look forward to? The big thing that kept us busy the last year is the online multiplayer. Finally you don't need to be in the same room as your friend anymore ;) Also you can destroy other Retimed players around the globe.
Additionally there will be a Singleplayer mode where you can train your skill against waves of enemies. But don’t be scared that we forgot about our most exciting part of the game, the couch multiplayer. You can still show your friends that you are the champion on all eight maps :D
We already want to thank you for your support and hope you will be with us at the release, whether by watching our live stream on Steam, by sharing our stuff on social media, by discussing in our Discord or by just moving in slow motion at home or at work :D
May the bullet time be with you! Best, Team Maniax
Retimed NOW OUT on Nintendo Switch
Retimed is now available on the Nintendo eShop on Switch.
It features free for all, teamdeathmatches, and a new championship mode. So grab some friends and get ready for some slow-mo action :)
For the future we are planning on having a Steam version ready in 2019 that will have a small single player campaign and an online multiplayer mode.
May the bullettime be with you!
Best,
Team Maniax
Retimed will be released on Switch September 20th
Hi everyone,
We have finally chosen a release date for the Nintendo Switch.
Retimed will be available on September 20th!
We are super happy to have reached this first step and to start working on the Steam version, which will come out in 2019.
All the best
Team Maniax
Patchnotes version 0.7.7
New
Player profile added
New ambient sounds for Rubberforrest, Industrial district, Ice and both Bintain levels added
"Best of x" options added for tournament mode
Improvements
Ice level music improvements
Performance improvements
Dash visual improved (dashing will now look more consistent across devices)
GIF encoding quality improved
Various sound effect improved
Removed slowmotion bubble in character selection screen
UI navigation scrolling added
Round timer now starts after the countdown has finished
Small ingame UI improvements
Small endscreen UI improvements
Added small delay before the pause window resumes
More gameplay setting values added
Fixes
Fixed a bug that would allow a sliding player to dash upwards while on the ground
Fixed freeze on level start if four player starts in the same team