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Retro Commander screenshot
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Genre: Real Time Strategy (RTS), Strategy, Indie

Retro Commander

Update 2.26.150 - Skirmish Missions & Building


  • Skirmish Missions: all the campaigns now also contain skirmish missions based off the campaign missions (with slight modification).
  • Building: structures can now also be placed even if there are temporarily no build units (e.g. robos) available.
  • Giving Build Robots: giving build robos is now possible to team mates (previously disabled).
  • Game Auto-Deletion: multiplayer games without activity are auto-deleted (as always). There is now a notification which will be given to the player that his/her game has been auto-deleted for clarity.
  • Map Zoom: pressing the SHIFT-button will allow an extra 2x Zoom-In/Out of the map via mouse wheel (or keyboard).
  • Parallax: improved fake-3D effect. To try enable "Parallax" in the game's settings. Please let us know what you think?
  • Graphics: smoother interpolated rotation for certain troops, such as the aircraft carrier, battleship, truck and others.
  • Editor: now contains a list of recently used items for convenience.
  • Renamed: "Rock" -> "Stones" and "Boulder" -> "Rock".
  • Game Manual: updated the refund policy (consumable products).
  • Language: latest translations added - Thanks :-D
  • Maintenance: created new Windows, Mac OS and Linux binaries with latest compatibility updates. Especially, the list of Mac OS Binaries improved.
  • Maintenance: Updated libGDX to 1.13.1. Misc. bugfixes across multiple platforms. E.g. Droid keyboard now works correctly.
  • Maintenance: Updated TeaVM to 0.11.0. Misc. fixes especially to code generation.
  • Maintenance: functionality to test the catalog purchasing system (for development).
  • Maintenance: updated Droid Sign-In functionality to the new CredentialManager (old way retired in 2025).
  • Maintenance: Jetty updated to 9.4.56.v20240826 (fixes thread starvation).
  • Maintenance: improved memory management for low-memory devices.
  • Internal: dev.-environment automatically puts the 1 internal game server as LIVE.
  • Bugfix: Assimilators/etc. could not be loaded onto Barge/Chinook anymore.
  • Bugfix: login would not work if a space ' ' was added to the username or password. Trimming the entry before logging in players.
  • Bugfix: troop and structure listing for players was showing non-related alien troops.
  • Bugfix: AI was trying to build non-buildable unit and internally crashed.
  • Bugfix: Droid notification now opens the app again when clicked (broken previously).
  • Bugfix: some models where wrongly tagged as directional.
  • Bugfix: SecurityManager doesn't work with JDK 21+.
  • Bugfix Crashes: when comparing two objects and one was null (note panel).

Bugfix: Loading into Barge/Chinook

Bugfix for Assimilators/etc. not Loading in Barge and Chinook. Please also updated the downloaded maps to the latest version.

Retro Commander: Alien Faction

The latest update to Retro Commander has just landed, and it's bringing a whole new level of excitement to the battlefield. Players can now take command of an alien faction, adding an exciting new dimension to the game's RTS mechanics. This new faction introduces a unique play style with powerful, otherworldly units, advanced technology, and strategies that will challenge even the most experienced commanders. Whether you’re facing off against other players or battling through the campaign, the alien faction adds fresh, tactical depth to every encounter, making every match feel uniquely intense.



Alongside this new faction, Retro Commander also introduces a brand-new chapter to its campaign, complete with stunning comic book-style cutscenes that advance the story. The narrative delves deeper into the conflict between humans and aliens, offering players a chance to unravel the mysteries of this intergalactic war. The new chapter promises exciting twists and high-stakes missions that will keep players on the edge of their seats. Whether you’re playing as the humans or the aliens, this new content expands the lore and takes the Retro Commander experience to a whole new level.

Update 2.25.148 - Alien Faction & Alien Campaign CH08


  • Alien Faction: there is now an alien faction featuring mobile construction vehicles (MCV), alien units including antimatter bombs. You need to have the latest version for the aliens to display.
  • Campaign CH08: campaign chapter 08 (CH08) now has the humans battle against an alien invasion.
  • Battle Map A1: an battle map pitting humans against aliens (there will be more scenarios later).
  • Default Map: the default map included with the game now has a "Two vs. the Aliens" scenario.
  • AI: improved targeting, i.e. preventing distraction by AI Base Center/Map Pings (which can't be attacked).
  • AI: making sure AI doesn't get stuck calculating the base center. Will now accept sub-optimal locations also (in regards to road-building).
  • Modding: please update your maps with the latest bundle.config which contains the latest balancing and aliens. Then re-upload the map - Thanks!
  • Language: latest translations added - Thanks :-D
  • Bugfix: fragment shader for coloring (CC-color) didn't properly do pre-multiplied alpha/etc.
  • Bugfix: deep water tiles were rendering wrong at blocked beach locations!
  • Bugfix: parachuting down sometimes destroyed a unit, even though there was enough space to land (use Engine v.07+).
  • Bugfix: capturing e.g. town centers didn't properly filter for units that were allowed to capture or not (use Engine v.07+).
  • Bugfix Crashes: for when we don't properly parse R2L characters.
  • Bugfix Crashes: when the display mode could not be loaded.
  • Bugfix Crashes: attempt to fix crashes due to Audio (iOS).
  • Bugfix Crashes: when a vital unit got removed (objectives hints).

Update 2.24.144 - Self-Destruct for Robots & New Skull Avatar


  • Robot Self-Destruct: all robots can now self-destruct and produce a nuclear explosion.
  • New Avatar "Skull": Skull avatar generator is now available for profile images.
  • Modding: allowing to place e.g. trees closer together (+44% increase).
  • Modding: $TAG replaced by @TAG@. Please replace the string if you do custom modding.
  • Modding: $DEFAULT.INC replaced by @INC@. Please replace the string if you do custom modding.
  • Language: latest translations added - Thanks :-D
  • Maintenance: latest libGDX 1.13.0 release.
  • Maintenance: latest Epic SDK DLLs.
  • Maintenance: limiting to TLSv1.2 (e.g. for Steam).
  • Maintenance: firewall updated to allow sending purchase confirmation and password recovery emails (Sept. 27, 2024).
  • Maintenance: improved log output describing which provider is registered (if any).
  • Maintenance: Droid permission for MEDIA removed (currently not supported anymore).
  • Bugfix: properly calculating resulting rankings in team games when some players resigned & others went AFK.
  • Bugfix: making sure ELO calculations don't end at '1' just after the 1. game (math updated).
  • Bugfix: preventing timeouts when making purchases (e.g. via Stripe).
  • Bugfix: log file parser on server was wrong.
  • Bugfix Crashes: if user is not properly logged in!
  • Bugfix Crashes: for invalid L2R/R2L texts.

Update 2.23.140 - End Game Statistics & AFK Calculations


  • End Game Statistics: also displaying number of troops and structures constructed.
  • End Game Statistics: animated icon indicating victory & loss.
  • Language: latest translations added - Thanks :-D
  • Maintenance: New Droid Billing Version 7.0.0.
  • Maintenance: DEV-mode shows all the scenarios incl. hidden ones (for development).
  • Maintenance: better detection of slavic languages (for translation verifications).
  • Bugfix Crashes: when relevant graphics are missing (renderer). Logged as ERROR.
  • Bugfix Crashes: when selected entity became 'null' (unit name rendering crashed).
  • Bugfix Crashes: when starting a random game and no open scenarios where available.
  • Bugfix: update for end-game calculation properly considering AFK players (they end at the bottom).
  • Bugfix: misc. improvement for AI to be able to handle multiple game-world objects (not limited to the one).

Patch for CH08 Development

Internal updates for CH08 development (not relevant for players).

Update 2.22.138: Bugfix Crashes

Bugfix for crashes (from last release).

Update 2.22.137 - Save Games & Restart of LAN Games


  • Engine v.06: Additional functionality for upcoming alien race. Also, fixes multiple bugs as listed below.
  • Save-Games: in addition to the already existing auto-save functionality, it's now possible to save custom restore points when a game is paused (single player).
  • LAN-Games: now automatically saved and can be played again at a later date (via save-file).
  • AI Updated: implemented unfolding of barracks/factories and such for upcoming alien race.
  • Balancing: jeeps take 5x less damage when hitting trees.
  • Modding: some things have changed -> please update your maps & upload them again, thanks!
  • Modding: option to only show certain units for specific factions in editor but have them unlimited while playing.
  • Modding: option to disable tech reset for certain factions (custom config, e.g. upcoming Aliens).
  • Modding: hosted units can be permanently attached to host, with auto-regeneration always enabled.
  • Modding: underwater units with limited distance can auto-attack also.
  • Modding: option to disable scouting when auto-movement is enabled.
  • Graphics: render performance update via improved shader switching (less).
  • In-Game Manual: large texts including the in-game manual now come with a jump-list to quickly go to specific topics (usability).
  • Language: latest translations added - Thanks :-D
  • Maintenance: logging system improved.
  • Maintenance: Alipay disabled (backend library was deprecated - pending impl. of new system).
  • Bugfix: troops only attack what they can damage (e.g. helicopters don't attack landmines anymore).
  • Bugfix: improved logging for crashes when starting a game.
  • Bugfix: refueling was calculated wrong for large numbers (32bit integer overflow).
  • Bugfix: no melee attacks if hosted in building or movable.
  • Bugfix: air units would not (auto-)attack troops and structures if they were to close (improper target height given).
  • Bugfix: transformation effect timing wasn't always right (too much delayed).
  • Bugfix: transforming units moving into proper position when transforming to a structure.
  • Bugfix: auto-regeneration on e.g. aircraft carrier wasn't always being triggered (additional checks added).
  • Bugfix: stealth bombers should return to host quicker, without circling over target too much.
  • Bugfix: last update time for save-game was not properly updated (minor).
  • Bugfix: sound FX were not always played if they were shared with other units.
  • Bugfix: fixed the game's REST API, so the game listing did return actual games (rather than an exception).

    Update 2.21.135 - New Avatar Generators & Menu UI


    • Avatar Generator: updated with additional components such as Viking Helmet, Pirate Hat, Rabbit Ears, Cat Ears, Maid Hat and such.
    • Avatar Gen. "Pig", "Dog" and "Frog": new avatar generators added representing a pig, dog and frog heads with corresponding customizations.
    • Avatar Gen. "Chimp", "Bunny", "Rhino", "Cat", "Elephant", "Crocodile" and "Bear": new avatar generators.
    • Balancing: Major Tom can also be healed in the barracks.
    • Menu UI: Announcement button icon updated (clip) for clarity it doesn't represent the chat.
    • Level of Detail: minimum level of detail is now "few" (not "none" for all platforms).
    • Language: latest translations added - Thanks :-D
    • Language: misc. fixes for texts (e.g. male and female switched in translation guide).
    • Maintenance: update for permission system (server).
    • Maintenance: "PrivacyInfo.xcprivacy" privacy info file added (iOS).
    • Bugfix: improved link-handling, i.e. when already handled, we don't pass it on further (e.g. user://).
    • Bugfix: tournaments were not properly working when AI players were participating.
    • Bugfix: some animated images were not properly garbage collected and could still stay retained (causing out of memory errors).
    • Bugfix: proper safe area insets for mobile (Droid & iOS).
    • Bugfix: proper alignment of laser beam (wrongly calculated for rendering).
    • Bugfix: calculating cropped image (for mirrored frames).
    • Bugfix: multiplayer setup option "Last Joinable" & "Game Start" (e.g. auto) were not available.
    • Bugfix Crashes: badly formatted strings could produce a stack overflow.
    • Bugfix Crashes: when tyring to find attack-target for a unit that doesn't have armaments.