Update 2.20.133 - Menu UI Improved, FAST Tournaments & Initial Truce
Tournaments: there is now the option to create tournaments for FAST games. An indicator by the chat has been added to show if one has to be aware that the tournament can have multiple rounds. Please advice on other hints required (as needed)?
Initial Truce: an "Initial Truce" can be set during game setup to define how long no attacks can happen at the start of the game.
UI: multiplayer section directly lists joinable games with option to create new games. The announcements and existing games are now available above the chat.
UI: improved the multiplayer account settings to make them more compact (clarity).
UI: improved layout, fonts, etc. of misc. other UI components to make them more streamlined (clarity). Generally, things were moved, not removed.
Passwords: indicator if a password was set when logging in via e.g. Steam (to show if one needs to be set for cross-platform login). Only works for new accounts!
Fair-Play: Duels cannot be started early (a second player needs to join).
Graphics: Spy Balloon graphic updated.
Graphics: Napalm effect reduced for performance.
Victory UI: improved layout for team-games.
Victory UI: shows if a game was rated or not.
Victory UI: also provides info about map used (via link).
Victory UI: info "i" button added with a few more details (e.g. when/if entries are deleted).
Scenario UI: coloring of buttons updated (more harmonic).
Input: long-touch delay decreased from 1100ms to 500ms (e.g. for showing tooltips & popup menus).
Manual: info added that clans are currently limited to 64 members max.
Steam DLC: should now also be added to an account and work cross-platform (trial implementation).
Login Problems: updated the error popup with a suggestion to reboot and a link to the actual server status (for verification).
Moderation: admin terminal moved into admin controller.
Translations: option to not show the translation by the original English if the translation is e.g. not 95% complete. See "Language Requirement" option in settings.
Language: latest translations added - Thanks :-D
Language: misc. spelling bugfixes.
Language: make sure too long texts don't overlap (cut via "...").
Credits: listing eos4j & discord-game-sdk4j.
Maintenance: improved logging for the game updater service.
Maintenance: remotes.conf without port number (auto-determined).
Maintenance: improved handling of URLs, HTTP(s), WS(S), hosts and ports (clarity).
Maintenance: improved common code in play and map management (reduced duplications across games).
Bugfix: web socket on WEB backend stopped working (force-switched data exchange from binary to string).
Bugfix: transitioning between multiplayer games didn't properly restore the chat/etc.
Bugfix: Victory table only counts each AI category once (otherwise problems adding to DB due to constraint issues).
Bugfix Server: reducing broker service disk space from 20GB to 8GB.
Bugfix Crashes: when testing a game and the account was 'null' (invalid).
Bugfix Crashes: when going to an invalid previous slide in a comic.
Bugfix Crashes: when provided transformation model was 'null' for a trigger.
Engine v.05: fixes multiple bugs as listed below. Default for single player but will take effect later for multiplayer games.
Battle Map 05: some bottlenecks removed (minor).
Balancing: Jet Fighters & Helicopters about 25% cheaper.
Balancing: all landmines can be shot at when under construction!
Ratings: new DUEL rating added. Will get rated if you play a duel.
Victories: there is now a list of last victories available for regular games as well as official minor & major events (accessible via multiplayer screen).
UI: Optimized the dual-column layout (more for the main component).
UI: scenario listing update without a popup (directly listed when a map gets selected).
UI: scenario filter also filters the actual scenarios.
Menu UI: moved the game statistics into the [Modding] section.
Moderation: minor streamlining for Admin Terminal.
Language: latest translations added - Thanks :-D
Bugfix: landmines under constructions (especially nuclear landmines) cannot be triggered and exploded.
Bugfix: objects under construction (e.g. landmines), don't have full armor yet and can be destroyed (no integer overflow).
Bugfix: properly disabling DEBUG-logging when building the asset binary (for performance).
Bugfix: destroying the spy balloon shouldn't have spawn soldiers (also explosion effect reduced).
Bugfix: calculation of max. clan players for team games was wrong.
Bugfix Crashes: logging of problem about object before it is garbage collected.
Bugfix Crashes: when trying to start a game which wasn't fully setup yet.
Bugfix Crashes: increased max. memory to 1536MB (from 768MB).
Scenario Icons: increased the size to better show how the scenario looks like (scenario selection).
Campaign Listing: the campaigns are now listed directly (without having to click the map first).
Build Robots (Fix): the build robots could get stuck, i.e. not moving if a build location just had gates as neighbor. Engine needs to be set to "v.04" during game setup (default for single player).
Plane Crashes (Fix): the limited fuel planes should not move to e.g. airfields that are out of range and thus crash. Engine needs to be set to "v.04" during game setup (default for single player).
Balancing: Nuclear Landmine now takes 4 minutes to build by a single builder. Prevents spamming nuclear landmines.
Balancing: Turrets have slightly more HP (ca. +20%).
Balancing: Fighter Jet slightly stronger against missiles (ca. +15%).
Balancing: Helicopter quite a bit stronger against missiles (ca. +25%).
Modding: please update your maps to have the larger scenario icon format and latest balancing etc.
Engine Version: for multiplayer matches, when viewing a game, it now also shows the engine version a game uses. E.g. "Engine v.04".
Account Management: additional final warning popup added when one wants to erase an account. Accounts cannot be restored!!!
Moderation: deletion of active/ongoing games are now shown as notification in the moderator area.
Language: word censor updated with a few more words.
Language: latest translations added - Thanks :-D
Bugfix: update for render pool updater, i.e. making sure only actively run once (not multiple times).
Bugfix: making sure the tutorial completion is successfully recorded!
Bugfix: dithering for scenario icons produced artifacts.
Bugfix: information if scenario is randomly generated or not was not saved and always shown as non-random.
Bugfix Crashes: preventing crashes due to map version mismatches in editor when running the simulator.
Retro Commander - Update 2.17.121 - Game Setup UI & Unlimited Building
Game Setup: team name is shown next to faction name (if there is a team). Improves clarity on who plays together.
Game Setup: option to enable "Unlimited Building" during game setup, i.e. more than one ore refinery can be placed per sector. Engine needs to be set to "v.03" during game setup (default for single player).
UI: Condensed the AI setup options to be more compact (UI clarity). Just expand to get the full options (they have not been removed!).
Statistics: showing how many newly registered accounts per the past 24h hours also (in addition of daily unique users).
Battle Map 04: 3 vs. AI scenario added (minor).
Moderation: the "Admin Guide" now contains a section about featuring maps with points of consideration.
Moderation: "TOP" games are not considered as unfair games given they are mandatory for top players (relationship table).
Language: latest translations added - Thanks :-D
OpenBSD/etc.: general support for OpenBSD, FreeBSD and NetBSD (needs the generic version from the website to run). Also needs proper natives supplied by the player in addition (currently not out of the box).
Maintenance: for multiplayer, removed the option to set the weekdays and hours per day where a game can be played. Removes the potential of early game removal (inactive timer).
Bugfix: Scenario icons were created wrongly, especially for wide maps. Please re-save your map & re-upload with corrected icons if you think they look wrong!
Bugfix: System tray notifications disabled on Steam as they can cause problems during updates or uninstalls.
Bugfix Crashes: the game could crash when joining a LAN game using an older version of a map due to resources missing. The game informs now to update the map.
Bugfix: LAN Games
LAN games could crash if the player joing a LAN game had an older version of the map with required resources (images, render information) missing.
The game now outputs an error message with instruction to upgrade to the latest map version rather than crashing. Simply update the map and then re-join the LAN game and it will work. Sorry for the previous crashes.
Game Setup: option to disable super weapons during game setup, i.e. orbital base stations. Engine needs to be set to "v.02" during game setup (default for single player).
Team Games: for private games, there is no restriction for clan members as to which team they play in.
Statistics: user statistics, i.e. how many players are ONLINE over a day/weak/year are now available (recording just started, so older statistics are currently not available).
Balancing: "Robo Repairer" renamed to "Robo S-Repairer" to better indicate it repairs structures (not robos).
Graphics: snowy transitions updated.
Graphics: palm tree shadows updated.
Graphics: computer terminal with red lights (previously white).
Graphics: snowy plateau roofs updated.
Graphics: Christmas tree updated (more presents).
Graphics: Snowman added.
Language: latest translations added - Thanks :-D
Maintenance: TeaVM backend for webapp updated to 1.0.0-b8 (from b6).
Maintenance: simplified server startup config (DB, DB-DAEMON, HTTP on/off)
Bugfix: "Reset Tech" option now also works for random games (re-added tech when random was chosen).
Bugfix: making sure to properly end the first tutorial before advancing to the next tutorial to prevent the ADVANCED tutorial from working.
Bugfix: text files can now also be opened on Mac OS X.
Bugfix: screen layout now considers notches/screen insets when rendering in-game UI components.
Bugfix: pinch-drag fixed so it works now (wrong angles taken).
Bugfix: sound FX & music converted to mono (from stereo) as needed.
Bugfix: default option to turn troops trading on/off was wrongly mapped.
Bugfix: selecting a nuke did not set the mode to targetting on touch-mode (manual button-selection was required).
Bugfix Crashes: when checking a non-movable if it's in the same sector during map selection.
Bugfix Crashes: when viewing owner information for an object that was just destroyed!
Bugfix Crashes: when placing units next to the beach in the editor (and not suitable beach location was found).
Bugfix Crashes: when a research icon was missing ('null' pointer).
Bugfix: Sound FX changed from STEREO to MONO
Some sound FX/music was in stereo, rather than mono and have been updated.
Bugfix: First -> ADV. Tutorial
Going from the first to the ADVANCED tutorial directly was broken. No hints were shown.
Bugfix: Graphics (minor)
Bugfix for palm/jungle shadows and snowy transition (minor).
RELEASED NOV. 25: Retro Commander -- Post-Apocalyptic RTS Game
Noble Master Games announces Retro Commander, a post-apocalyptic, futuristic real-time strategy game (RTS), after 6+ years of development. The game takes place in a world where a cataclysmic timeline has transpired on Mother Earth. It’s a mix between Command & Conquer and Supreme Commander, featuring base building, research and resource management.
Retro Commander tries to emulate the classic RTS look and feel, albeit with modern day controls and elements. The game focuses on both single and multiplayer matches. A comic-backed story campaign follows the footsteps of Agent Johnson, who wakes up in a futuristic wasteland. In over 25+ missions, you need to make new friends and fight against their enemies. The single player AI comes with several difficulty levels. In multiplayer games you fight co-op style with the AI and other players for ultimate victory. Players are given an ELO-like rating. The game supports cross-platform multiplayer matches.
Features:
Real-Time Strategy (RTS) played in a post-apocalyptic timeline.
Campaign: comic-based story of humanity after a cataclysmic event.
Single Player & Multiplayer including Co-Op Games.
Play Modes: Skirmish, Survival, Capture the Flag & Battle Royale.
Modding with editor, supporting player-created maps.
The dev. team, is a global affair, with contributors from Switzerland, United Kingdom and United States. The artist on the project, Tony Hager, a 2D/3D artist has worked alongside Nick Lee and Dan Malone from the Bitmap Brothers. He is a veteran of the 2D-era and previous titles include Sims 2, The Incredible Hulk, Pirates of the Caribbean, Rogue Aces, Heist and Transformers mobile.
Retro Commander is available in the English language (other languages in the works). The base game is free and includes the beginning of the comic-based story campaign, several skirmish scenarios as well as unlimited multiplayer. There is a 1x unlock payment of USD 19.99 to unlock the full campaign and all the scenarios either in-app or via DLC. Retro Commander is not pay-2-win. For additional information on the game such as press kit and promo codes contact Christoph Aschwanden.
Noble Master is an indie game company with focus on real-time and turn-based strategy games.