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Genre: Real Time Strategy (RTS), Strategy, Indie

Retro Commander

Retro Commander - Update 2.15.108 - Release Candidate for Nov. 25, 2023


  • Chapter 01-07: updated incl. graphics!
  • Tutorial: misc. fixes to prevent the tutorial from getting stuck.
  • Graphics: Boulders & Rocks with different look when placed in a cave.
  • Graphics: Derek Edwards without insignia (regular soldier).
  • Graphics: Speaker dialogue graphic added (unknown speaker).
  • Graphics: Mission failed character updated.
  • Graphics: Sand Tiles updated.
  • Graphics: Vehicle Relics updated.
  • Graphics: Warning Sign & Book updated.
  • Graphics: Cave Ground updated.
  • Graphics: Snowy Bushes updated.
  • Graphics: Concrete Blocks updated.
  • Graphics: Ancient Rocks updated.
  • Graphics: Train Wreck updated.
  • Graphics: Skyscraper Relics updated.
  • Graphics: Old Furniture updated (tables, chairs etc.).
  • Graphics: Head icons updated.
  • Graphics: Mowed wall updated.
  • Graphics: Roads updated (standalone).
  • Graphics: Fence added.
  • Menu UI: slightly improved title headers.
  • Language: latest translations added - Thanks :-D
  • Maintenance: libGDX library updated to 1.12.1 (maintenance release).
  • Maintenance: Google Play next generation "Player IDs" enabled.
  • Bugfix Crashes: creating game in separate thread at setup screen (to prevent ANRs).
  • Bugfix: can capture civilian structures if owned by other player but at 0-health.
  • Bugfix: movement calculation when capturing and building was wrong (going to invalid locations).
  • Bugfix: accumulators are properly counted when building (fixed the trigger).

Retro Commander - Update 2.14.107 - Balancing, Graphics & Bugfixes


  • Victory Condition: ignoring neutral structures & troops when calculating victory percentage (some games were difficult to get to end).
  • Campaign Maps: CH01-03 updated.
  • Campaign: Dialogue character for Penelope Johnson added.
  • Campaign: separate "Major Tom" character graphic integrated.
  • Modding: additional tutorial regarding campaign modding at https://youtu.be/btvaxlYjsRc
  • Graphics: gas extractor updated (new look).
  • Graphics: car wrecks updated (new look).
  • Graphics: some head icons updated (e.g. AI).
  • Graphics: back screen for popup updated (bluer animated computer).
  • Graphics: destroyed gunboats added.
  • Graphics: sunken ships added.
  • Graphics: animated cloth added.
  • Graphics: Thaurium weeds added.
  • Graphics: misc. updates for rocks, trees, etc.
  • Balancing: orbital satellite stations cheaper (~20% cheaper for orbital laser etc.)
  • Balancing: boulders & other elements weaker (less HP).
  • Language: latest translations added - Thanks :-D
  • Maintenance: update to run servers on ARM64.
  • Maintenance: update to run servers on Debian 12.
  • Maintenance: updated hardware info utility (OSHI 6.4.5).
  • Maintenance: gdx-pay library updated to 1.3.6.
  • Bugfix: maps not listed under "Scenario" when they were no scenarios available (i.e. just the campaign).
  • Bugfix: Torpedoes were not able to attack structures (wrong collision detection).
  • Bugfix Crashes: trying to send wall message when the user account is 'null'.

Retro Commander Full Release: Nov. 25, 2023

Just a short update: Retro Commander will come out of EARLY ACCESS on November 25, 2023. We are currently doing bugfixing, balancing and other tweaking until then. The official campaign and official skirmish maps are ready, but are also currently getting an overhaul.

That said, we will continue working on the game after the release. Depending on how it all goes, we are planning to add an Alien faction. It's currently in planning.

Please post here if you have any questions or concerns?

Update 2.13.101 - Spy Balloon, Sandworms & Fishes


  • Campaign: all attacks will cease once a mission is over (otherwise, characters could still be eliminated after a successful mission).
  • Spy Balloon: new unit added to ELC Tech including a new research item "Balloons".
  • Fishes: spawn areas for fishes added (only if ALL effects are turned on).
  • Sandworms: eye candy animation added for sandworms.
  • Balancing: Tactical Submarine with nukes takes more research points to research.
  • Balancing: tanks are now +70% stronger against bullets.
  • Balancing: dogs without about -20% health/HP (were too strong).
  • Graphics: old phone booth added (relics).
  • Graphics: Buoy added (deco for water).
  • Graphics: Old fountain added (relics).
  • Graphics: new statue added (game developer).
  • Graphics: some animations/graphics updated.
  • Graphics: research icons updated.
  • Graphics: leaf trees updated (previous version shading).
  • Sound FX Updated: e.g. new effect for sniper.
  • Sync. Issues: fixed a problem where the temp. squad speed could be wrong due to the changing nature of it's members.
  • Hot-Wired Robos: don't exit the Assault Robot randomly anymore to conduct personal melee attacks.
  • Annihilation (Objective): will now end earlier if enough enemy troops are eliminated!
  • Screenshot Button: long-touch (or long-press) also activates the camera button that takes screenshots even if a popup is above the button.
  • Language: latest translations added - Thanks :-D
  • Maintenance: improved logging of WARN or ERROR (reduced normal errors to INFO).
  • Maintenance: main wall for posting now has the spam filter enabled!
  • Maintenance: setting server max. memory now automatically based on device memory available.
  • Maintenance: disabled the option on the server to stop showing full stacktraces for null pointers if duplicates.
  • Maintenance: auto-restart of server services in case they get killed (e.g. low memory).
  • Development: editor button on menu "Home" screen (during development for easy access).
  • Bugfix: auto-posting news didn't work on server (SoftwareAsset class doesn't exist there).
  • Bugfix: auto-uploading of translations also includes related defaults (e.g. EN_AU, EN_GB etc.).
  • Bugfix: improved logging when saving an already deleted game (doing a check beforehand now).
  • Bugfix: preventing airships (+some other flying troops) to leave map boundaries.
  • Bugfix Crashes: rendering reload bar (was 'null' in older maps).
  • Bugfix Crashes: when joining a game and it wasn't ready yet ('null' pointer exception).
  • Bugfix Crashes: sorting the active games list could crash due to violating general contract for sort.
  • bugfix Crashes: when static object is added to a squad.

Update 2.12.100 - Cruiser Added, Graphics & misc.


  • New Unit: "Cruiser", a medium-weight attack ship specialized in anti-air.
  • Annihilation+: shows total number of enemies so one knows how many are left!
  • Graphics: new ancient head added (Lenin).
  • Graphics: Skyscraper relics updated!
  • Graphics: misc. relic rocks updated!
  • Graphics: blank if graphics are missing (rather than 'red' text with ID).
  • Team Games: more clan players allowed if a game is password protected.
  • CH01 & CH07: slides updated (minor).
  • Language: latest translations added - Thanks :-D
  • Maintenance: auto-submitting latest release notes to Reddit.
  • Maintenance: auto-uploading latest translation text after update.
  • Bugfix: Clipboard was broken and didn't work anymore (missing jmod for datatransfer added).
  • Bugfix: missing jmod modules added.
  • Bugfix Crashes: fallback for reload bar if running an older map (with the links missing).

Bugfix Crashes

Bugfix Crashes: while rendering timer bar on older maps.

Update 2.11.98 - Battle Map 05 by the Artist & misc. Balancing incl. Fixes


  • Chapter 05: updated the map with additional 3 slides indicating how the Mayans knew about the prophecy (final 3 slides).
  • Battle Map 05: Tony, our artist, has created a battle map for also!
  • Balancing: napalm about -37% weaker than before (was too powerful).
  • Balancing: Assault Robot has no build capabilities.
  • Graphics: trees, rocks and misc. other improvements to map art.
  • Graphics: desert pine tree added.
  • Security Robo: rotates top body to target when shooting (not whole body). Ditto for '66'.
  • Guide: Clans playing team games should join the same team. Joining opposing teams on purpose will be appropriately handled by the moderators.
  • Language: latest translations added - Thanks :-D
  • UI: "Search Utility" popup now auto-focus the text cursor in the input field when the popup is opened.
  • UI: larger file selector.
  • Audio Output: it's now possible to select the desired audio output channel in the game's settings, i.e. which speakers etc. (desktop only)!
  • Home Indicator: home indicator hidden be default on iOS.
  • Immersive Mode: immersive mode by default on Android.
  • Performance Update: cleanup up random map when starting the game was slow (causing ANRs).
  • Grace Period: there is a ~7 second grace period for when someone joins a rated game when no rating points are assessed if the player is eliminated within that period.
  • Clan Games: clan members are placed into the same team if they play a game with random join option.
  • Clan Games: clan members need to join the same team as their clan mates when going into a team game.
  • Clan Games: max. number of clan members for teams games needs to be equal or smaller to the average team size (fairplay).
  • Clan Member (or not): now also shown in friend's list.
  • Clan Member (or not): also showing for teams (e.g. moderators).
  • Clan Member (or not): also showing in search.
  • Teaming Flag: will be ignored & hidden if a player joins a clan. The regular clan rules will apply and the teaming flag will have no effect.
  • Pending Translations (Moderators): original and translated messages can now be copied (via popup menu).
  • Moderation: password resets by moderators are now displayed in the moderator notifications (password is obviously not displayed).
  • Moderation: remark added to disabled accounts, i.e. the cannot login, but the login attempt will still show up in the logs.
  • Maintenance: compiling to Java 8 (on Desktop) using Java 17 (updated obfuscation).
  • Maintenance: i18n-parser updated to 3.0.0 (from 2.1-SNAPSHOT).
  • Maintenance: update for development and test mode functionality (code clarity & customization).
  • Maintenance: getdown deployment speed up by uplading a zipped file (instead of many single files).
  • Maintenance: GeoIP database updated (latest version).
  • Maintenance: improved logging when there is a library linkage problem (e.g. JARs missing or wrong).
  • Maintenance: libGDX backend updated to version 1.12.0 (from 1.11.0).
  • Maintenance: updated LWJGL library from 3.3.2 (from 3.3.1).
  • Maintenance: minimum iOS version now 11.0 (no support for older versions due to missing support by Apple).
  • Maintenance: iOS binaries now all 64bit (32bit support dropped by Apple).
  • Bugfix: hosted troops in yet another host cannot exit (would prevent host from moving).
  • Bugfix: fixing vulnerability for Google Play login. See https://www.cybersecurity-help.cz/vdb/SB2022061720
  • Bugfix: players already in a clan cannot create a new clan (they will need to leave their current clan first).
  • Bugfix: iOS Apps were not running on Mac OS X Silicon (M1, M2 etc.). Search path for libraries updated.
  • Bugfix: also keeping track if failed login attempts via provider, i.e. when no username/password but platform-based login was used (fail after 3 attempts).
  • Bugfix: earlier check making sure banned accounts don't enter matchmaker games (failed too late).
  • Bugfix: improved audio on desktop (should not stop anymore).
  • Bugfix: stereo audio on desktop can now be played on mono output devices.
  • Bugfix: Cron scheduler wasn't working properly during winter-summer time switches.
  • Bugfix: rendering was wrong for hosted units not in the host, i.e. they were rendered mostly black rather than grayscale!
  • Bugfix: making sure "drivers" don't exit a vehicle unless they could theoretically move back inside (blocked location)!
  • Bugfix Crashes: when exiting the application and disposing observers which haven't been registered yet.
  • Bugfix Crashes: when playing old maps which haven't been updated and are missing components ('null').
  • Bugfix Crashes: when looking at unloading info in squad pose of non-movable object.
  • Bugfix Crashes: when no logged-in account could be detected.
  • Bugfix Crashes: when allocating direct ByteBuffer and receiving an out of memory error (now replaced with error image and logging).

Update 2.10.85 - Campaign Chapter 07 & Battle Map 04


  • Campaign Chapter 07: for now the final chapter of Agent Johnson's story!
  • Battle Map 04: added as downloadable map featuring a "Battle Royale" scenario.
  • Battle Map 02: Random Continental Scenario 2 vs. the AI.
  • Added Security Robo: security robo added that can shoot bullets.
  • Added In-Game '66': 66 now with in-game graphic as part "Security Robo" (with his builder head).
  • Added to Tech Tree: "Weaponized Robots" technology added which allows building of security robos.
  • Missile Defense: now listed under "Defense" (not "Infrastructure").
  • Missile Defense: increased firing detection (so they don't miss incoming nukes).
  • Attack: attack against hosted units removed (for performance).
  • Commando Robot (+Assault Robot): now rotating to attack target.
  • Commando Robot: reduced strength of Photon weapons by 50% (balancing).
  • Barge & Troop Transport Balancing: slightly stronger against torpedoes, so they cannot be destroyed that quickly.
  • Agent Johnson: has a gun and can shoot now.
  • Robo Dog: updated graphics and "energy" animation during melee attacks.
  • Old Table /w Computer: graphics updated.
  • Mayan Cave: floor graphics for Mayan cave added (in addition to regular cave).
  • Photon Weapons: animation is more subtle now.
  • Danger Zone Indicator: there is now an indicator on the map showing when an imminent nuke or orbital attack is expected!
  • Satellite Attacks: delayed by 4 seconds showing a danger zone indicator on the map.
  • Research Center: building a research center is now disabled when research is not available in a scenario/mission.
  • AI: updated to allow "Battle Royale" planning (needs fine-tuning).
  • AI: Research Center now being built with lower priority.
  • AI: limiting structures to be built even if they were researched (more focused).
  • AI: updated to also do larger-scale attacks with more troops (limited to higher level AI).
  • AI: sniper-type attack added.
  • Tutorial: the advanced mission tutorial now also explains how to conduct research.
  • Reload Bar: each unit that shoots nukes now shows a reload bar until we can shoot again.
  • UI: if we open loot crates and obtain income, it is now written in larger text, to make it clear as to what actually happened.
  • UI: mini map now showing objects that are being deconstructed.
  • Sound FX: addition sound FX for Agent Johnson!
  • Sync. Bugfix: joining a multiplayer game that would then autostart because it became full, would result in the AI being out of sync (the AI did not properly move).
  • Sound FX: effect added for non-dual turret bullet guns.
  • Modding: animator for animated images/etc. now directly available in modding editor via "Tool"-menu.
  • Modding: option to set a trigger condition for a certain research to have been reached.
  • Modding: editor now allows removing hosted units when editing/viewing a unit (via [Remove] button).
  • Modding: updated the modding manual in-game to describe the various component parameters that are used when defining a map object.
  • Formatting: support for monospaced texts integrated (ASCII only). Code tags "{MONO}" which is new, and "{CODE}" which is now working.
  • Formatting: support for color multiplication inside a text when using {TINT:...|M}.
  • Disabling AI: rated games require the AI to be enabled in multiplayer games for balancing reasons. If the AI option is disabled, a game needs to be set to non-rated.
  • Release History: now shown within the game via settings screen under "History".
  • Release/Latest: the latest release information is now shown if you are running a new version and there is versioning information available.
  • Announcement Board: moved the announcement link data to a different table, so announcement will appear blank/different until everyone has the latest version.
  • Announcement for New Releases: the announcements for the latest update are now auto-generated for both the player and moderator walls.
  • Clan Owners: owners cannot expel or change privileges of other owners.
  • Clan Owners: owners can now leave the clans if there's another owner on the clan.
  • Clan Owners: owners cannot leave the clan if there are other players and there is no other owner. They need to designate another owner before leaving.
  • Clan Owners: owners leaving the clan and being the last members means the clan will get deleted after a confirmation.
  • Tutorial: popup added to the intro mission, which offers to go directly to the advanced tutorial mission.
  • Fullscreen Mode: auto-fullscreen mode at startup when run via Steam (unless it's not the first time you run the game).
  • Sound FX: max. simultaneous sound FX increased to 64 (from 32) to make sure all relevant ones can be played.
  • Cutscene Music: the music volume for cutscenes can now be adjusted manually.
  • Settings: option to enable or disabled handicaps by default in newly created games (rather than manually adjusting them every time).
  • Chat Bans: moderator accounts cannot be banned from the chat by regular players (e.g. that created a game).
  • Moderator Email: now available via the "Moderators" group profile!
  • Manual: In-Game FAQ updated to let everyone know that randomly banning players in the chat goes against the fair-play policy amongst other.
  • Language: font updated with additional glyphs for rendering.
  • Language: re-formatted instructions for translations, API access, modding and such.
  • Language: latest translations added - Thanks :-D
  • Performance: minor performance improvements.
  • Maintenance: news DB & I/O removed as it isn't used anymore.
  • Maintenance: improved compression for main font file (about 35% smaller).
  • Maintenance: WebGL's gdx-teavm updated to 1.0.0-b5 (teavm 0.9.0-dev-4).
  • Maintenance: WebSockets updated to Draft 6455.
  • Maintenance: Jetty updated to 9.4.51.
  • Maintenance: Steam SDK updated to 1.57.
  • Maintenance: steamworks4j library update to 1.10.0-SNAPSHOT (latest 2023-06-04).
  • Maintenance: using getAuthTicketForWebApi() for login on Steam.
  • Maintenance: Droid login functionality upgraded from 20.4.0 to 20.5.0.
  • Maintenance: Droid AppCompat version updated to 1.6.1 (from 1.2.0).
  • Maintenance: Google Play Billing library upgraded to 6.0.0 (from 5.0.0).
  • Maintenance: disabling registration on server during automated lab-tests (e.g. Firebase).
  • Maintenance: partly updated logging and development mode.
  • Bugfix: matter amount show if greater than '0' even if map building is disabled (fixed bug in Chapter 02/Mission 01).
  • Bugfix: the tutorial is now also marked as completed even if not all steps have been completed, as long as the final task was successful.
  • Bugfix: skipping ahead in advanced tutorial when the aircrafts are loaded into the carrier (to prevent a stuck tutorial mission).
  • Bugfix: improved handling when a music file is not found (we check for file beforehand).
  • Bugfix: Popup with who vs. who info at start of game would not always been shown in multiplayer matches (if we were synced too far ahead).
  • Bugfix: setting a rally point to e.g. a ship, that is/would move out of reach would result in the unit get suck in a factory.
  • Bugfix: selecting monospaced font keeps the text monospaced (e.g. admin terminal).
  • Bugfix: platforms without monospaced font would show monospaced text blank (instead of the default font).
  • Bugfix: Battle Royale objective didn't remove objects in doomed area.
  • Bugfix: Battle Royale objective declared the wrong player to be the winner.
  • Bugfix: cutting long country names in statistics (so they don't overflow to next line).
  • Bugfix: WebSocket connection didn't properly work (wrong wrapper chosen on LIVE-server).
  • Bugfix: Quick Join games weren't working (due to nested transaction error).
  • Bugfix: Permissions fix for latest Android SDK version 33 (should now be able to select images).
  • Bugfix Crashes: when viewing hittable object information and the object was changed.
  • Bugfix Crashes: trying to move a non-movable object via squad movement.
  • Bugfix Crashes: re-try starting the application with OpenGL ES 2.0 ANGLE ON or OFF (if the other method fails and the application crashes).
  • Bugfix Crashes: making sure the game doesn't crash if the game had an old icon-array but new code (array out of index exception).
  • Bugfix Crashes: game would crash on Droid when the achievements client couldn't be initialized at startup.
  • Bugfix Crashes: when loading a newer map with an oder version of the game.
  • Bugfix Crashes: when exiting a multiplayer match and the UI polls the networking the disposed networking interface yet again.
  • Bugfix Crashes: making sure we don't open the user popup if there is no logged-in user.
  • Bugfix Crashes: when tournament advancement status could not be determined, i.e. 'null'.
  • Bugfix Crashes: when the monospaced font could not be loaded (continuing without).
  • Bugfix Crashes: removed "installscript_osx.vdf" from the Steam binary because it has become obsolete and some stuff was causing problems on Mac OS M1/M2 (symlink)!
  • Bugfix Crashes: Universal Binaries for Mac OS should now work on both AMD64 and ARM64 (M1, M2) architectures.

Update 2.9.78 - Campaign Chapter 06 & Research Tree


  • Campaign: Chapter 06 added. The latest on Agent Johnson and his mission to find his family!
  • Tech Tree: the tech tree is now fully accessible in-game and allows to research all other tech. It can optionally be disabled and optionally be set to start with no advanced tech at all.
  • Added "Research Center": produces research points to advance the tech tree.
  • Added "Tech Snatcher": can steal tech from enemy units.
  • Commando Robot: new Commando Robot that shoots "Photon Bolts". The other robot is still buildable by ELC and shoots Rockets.
  • Control Allied & Enemy Units: fun mode "Map Control" added where you are able to control all the troops on the map, including enemy units!
  • King of the Hill (Goal): improved rendering of enemy timer when the structure is under enemy control.
  • Ancient: they can now also build shielded harvesters and shielded uranium miners.
  • AI: now able to perform research also including construction of research centers.
  • Balancing: Dogs have slightly weaker melee attack.
  • Balancing: Helicopters with slightly stronger defense against missile attacks.
  • Balancing: Fluffy, the dog, can now detect cloaked units when in vicinity.
  • Balancing: Ancients can now also access orbital nukes.
  • Balancing: Tech tree adjusted so it makes more sense in regards to research available.
  • UI: improved by removing buttons with 'x' so it looks less cluttered.
  • UI: joining a game now allows selecting the faction color also!
  • UI: generic faction names updated (without color in the name, as the color is now selectable).
  • UI: hiding time of day, solar flare and wind information on narrow screens (to remove clutter).
  • UI: minor update for rankings table coloring.
  • UI: map filter allowing to search locally installed map scenarios by number of players, teams and if balanced or not.
  • Editor: dropdown for rotation & clicking the right-mouse button to change orientation are now synced (for clarity).
  • Editor: option to edit multiple objects at once (modding).
  • Graphics: Outline shader for when troops are hidden behind trees/structures. Must enable full level of details to view it!
  • Graphics: Civilian Jeep graphics updated.
  • Graphics: Civilian Speedboat graphics updated.
  • Graphics: Agent Johnson graphics updated.
  • Graphics: Wife, Logan and Penelope graphics updated.
  • Graphics: Fluffy graphics updated.
  • Graphics: Laborer graphics updated.
  • Graphics: Nurse graphics updated.
  • Graphics: Militia graphics updated.
  • Graphics: icon for "No Driver" updated (minor).
  • Graphics: '66' correctly rendered in dialogue when flipped.
  • Graphics: cleaned up artifacts for willow tree.
  • Graphics: CH01 comic slide 1.19 cave exit graphic updated.
  • Modding: IMPORTANT -- please update your existing maps, so the new generic faction icons still work (not showing with new version anymore).
  • Modding: Research needs to be enabled for each scenario separately for existing maps (given they need to be updated first!).
  • Modding: "setup.hjson" renamed to "style.hjson" (also, the element is called "style" (not "setup") anymore!
  • Modding: renamed element "tone" to "hear" (less ambiguous).
  • Modding: option to compare (or not compare) altitude for proximity trigger.
  • Font: missing glyphs added to bitmap font for misc. languages.
  • Achievements: added to Android & iOS.
  • Game Listing: the spectators/watch panel has now a [List All...] button that lists all the games in the system across all the servers.
  • Steam Browser: now disabled and the game uses a regular browser to open link (some stuff just doesn't work right with the Steam browser).
  • Language: latest translations added - Thanks :-D
  • Language: minor spelling fixes.
  • Maintenance: login functionality on Droid updated to latest auth-method (potentially reduces problems when logging in?).
  • Maintenance: betting setup option also removed from events setup (moderator function).
  • Maintenance: Droid updated the use app bundles (*.aab).
  • Maintenance: build system updated to gradle 7.6 (from 6.9.2).
  • Bugfix: Matter & Uranium Fabricators hat wrong 3D-ordering for lit doors.
  • Bugfix: Status Bar icon didn't work due to missing library include.
  • Bugfix: killing Logan doesn't trigger "Player Eliminated" anymore in CH05/M03.
  • Bugfix: editing an object (e.g. wood stack) doesn't reset its current orientation.
  • Bugfix: properly updating the faction dropdown on the multiplayer join-screen (when the current selection was taken).
  • Bugfix: preventing players to join another player's faction during LAN games.
  • Bugfix: flexible resizing for fixed UI elements via "GUISizeFixFlex" didn't always work properly (wrong initialization).
  • Bugfix: approving (or rejecting) a large number of transactions could result in a network timeout because it took too long.
  • Bugfix: bugfix for certain HTTP calls having GET/POST and Content-Type wrongly defined.
  • Bugfix: path-finder was initialized to late potentially causing sync-issues between client and server.
  • Bugfix: improper screen context size when application exited fullscreen mode via outside call (not from within game).
  • Bugfix Crashes: displaying movement info for static object.
  • Bugfix Crashes: displaying strength/HP of an object.
  • Bugfix Crashes: missing graphics e.g. in modding could produce crashes due to font methods being called outside the render thread.
  • Bugfix Crashes: when viewing (but not joining) a game when not logged in.
  • Bugfix Crashes: 'Rot' class wasn't properly initialized (on iOS and potentially other platforms).
  • Bugfix Crashes: when viewing LIVE standings with ELO.

Campaign Chapter 05, Balancing & Misc. Including Bugfixes


  • Campaign Chapter 05: the latest story campaign chapter with the cartoon. Follow Agent Johnson on his missions.
  • Battle Map 03: now available for download and play. Has a few regular scenarios and also a randomly generated map.
  • Tactical Napalm: ballistic missile carrying napalm added.
  • Sniper Graphics: updated to better suited graphics.
  • Dialogue Character: Logon Johnson added as character.
  • End Screen for Campaign: slightly different end screen for a campaign when a mission succeeded or failed (less intrusive).
  • Audio: Sound FX for robo deaths updated (non-human now).
  • Balancing: slightly increased the cost of shielded tanks (Ancient Tech).
  • Balancing: regular ballistic missile (non-nuke, "Tactical Missile") inflicts + 50% more damage.
  • Build Queues: reset to default values when the owner changes (e.g. for towns that were taken over).
  • Cancelling Upgrades: pressing the [Stop] button now cancels upgrades (e.g. for T-Collectors). The full amount of assets is always returned.
  • Website: Rankings now available on the website at http://www.retrocommander.com/ranking.html
  • Website: Release history now available on the website at http://www.retrocommander.com/history.html
  • Website: Server status now available on the website http://www.retrocommander.com/status.html
  • API Addition: .../arr/[,] can be used to query a list with given IDs (e.g. for querying users). See API documentation for details.
  • API Addition: option to query standings table and ratings of users. See API documentation for details.
  • API Addition: profile query now also returns links (if available).
  • API: profile pictures are now served cached for 30 minutes.
  • Markup: the markdown code for strikethrough has been changed from '--' to '~~'.
  • Markup: italic text can now be marked using "*|italic|*".
  • UI: Info popup panels now span the whole window height.
  • Modding Guide: updated with additional links to the modding tutorial videos.
  • Modding Guide: slightly updated with further information regarding image formats and other technical stuff.
  • SSL: All websites now switched to secure http, i.e. "https://...".
  • SSL: Redirect to secure site at https://... automatically (.htaccess).
  • SSL: Error reporter, if chosen to be used, now also uses SSL when sending a report (mail.php).
  • Audio: asynchronous audio library now on Droid to improve performance.
  • Sync. Errors: wrote a simulation program that tries to find synchronization errors by running & verifying the game update loop and AI.
  • Language: latest translations added - Thanks :-D
  • Language: some of the supported localizations now also listed for the app store (iOS).
  • Language: to prevent abuse, the translation system is now only available to accounts that are 3 days or older (not new accounts).
  • Maintenance: main server moved to Hetzner.
  • Maintenance: migrated the map download server to a new provider due to cost & misc. (Hetzner).
  • Maintenance: Jetty server updated to 9.4.49.
  • Maintenance: Multiplayer socket-server logging updated/fixed.
  • Bugfix: games would not properly synchronize anymore, if e.g. a transformer tank was transformed on a transport ship (recon grid went out of sync.).
  • Bugfix: The [Stop] button would be selectable for T-Collectors, whereas stopping was not possible (auto-job).
  • Bugfix: removal of models from maps didn't properly work (errors fixed).
  • Bugfix: Server doesn't store initial username as "Contact Name" anymore (wasn't really intended).
  • Bugfix: generating explosions/etc. via trigger will not start them in the air (but ground).
  • Bugfix Crashes: for old maps with missing assets!
  • Bugfix Crashes: for 32bit/64bit mismatch for DLLs (e.g. Discord).
  • Bugfix Crashes: when showing movement info panel for troops when the object has been destroyed.
  • Bugfix Crashes: when checking if an temporary object belongs to the same team.
  • Bugfix Crashes: when joining a LAN game, the application would crash if the required map was not installed, i.e. the required assets could not be loaded.
  • Bugfix Crashes: while saving unknown file extensions.