We're thrilled to announce that the Spell Slinger gameplay reveal is happening this Monday at 16:00 (German time)!
Get ready to dive into the magical world of Spell Slinger and witness the epic first look at our unique blend of exploration and extraction gameplay. Don’t miss it!
Mark your calendars and join us for the reveal. Your adventure is about to begin!
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Polygon Art - Next Game Survey
Hello,
I would like you to invite to complete thisSurvey. I want to develop the next game very colse with the community and so I want to know, which game would you like to se developed?
This does not mean we are dropping any existing title support. There are still a lot of patches, bug fixes and content updates planned for various titles!
Witches and Wizards of Revenge: Rhobar's myth, it's time for a new adventure!
Revenge: Rhobar's Curse is a First-Person Wizard Adventure in a small, detailed open world. Use unique and mighty spells to manipulate the world. Explore hidden corridors in an mythical old castle, fight evil creatures and solved puzzles to save the world from Rhobar's curse.
Revenge: Rhobar's Curse is a remake / reinterpretation of Revenge: Rhobar's myth now using Unreal Engine 4 in an entirly remastered gameworld with new Story and Gameplay elements.
it's been a while since the last update and the official end of the support for Revenge: Rhobar's myth (almost 16 month).
Yet I decided after the successful launch of Beyond Enemy Lines to start working on Reveng: Rhobar's myth again.
Based on the feedback and and hopefully appreciation of that I will continue working on the game with low priority whenever there is some time available.
v30299 Changelog (14. July 2017)
- reworked player movement
- resized door interaction range
- tweeked lights
- fixed script bugs within the first mission
it's been a while since the last update and the official end of the support for Revenge: Rhobar's myth (almost 16 month).
Yet I decided after the successful launch of Beyond Enemy Lines to start working on Reveng: Rhobar's myth again.
Based on the feedback and and hopefully appreciation of that I will continue working on the game with low priority whenever there is some time available.
v30299 Changelog (14. July 2017)
- reworked player movement
- resized door interaction range
- tweeked lights
- fixed script bugs within the first mission
A new Update for Revenge: Rhobar's myth is now live and brings a lot of great new additions to the game. The most improvements are technical aspects of the game. The mayor part of this update is the new level loading and hotreload system for the story. That means, that there is no more need to reload the entire world to switch from a day to a night version of the map or loading another mission. It's now done on the fly without the need of waiting on a loading screen.
This also allowed me to remove a lot of now unused assets and maps to save ~1GB of filesize. This also reduced the required amount of RAM, I was able to run the game the most time with the use of <2GB RAM, even with ne new and improved environmental lights and shadows.
Furthermore I reworked the start of the Story, I removed the very long intro sequence and rescripted the start of chapter 1. So it doesn't take that much time until you get into real gameplay. It is now also possible to change the time of day in the freeroam mode just by going to sleep. This will just take a few secondes and doen't require to reload the entire map.
>>> Changelog v30259 [30.03.2016]
|--- new Features ---|
+ new story start (get faster to real gameplay)
+ new story loading system (doesn't require to reload the entire world anymore)
+ ability to instantly change time of day (day / night) in freeroam by going to sleep
Right now I'm working with full power on a new game, bit this won't mean Revenge is dead. There are still some planned updates and features that will be released later this year. There is also a working prototype of Revenge 2 in Unreal Engine 4, but maybe 2017 is the year for a new Revenge … ;-)
Post Mortem
How it startet: The Project started very simple, I dreamed about developing my own game – like almost every gamer tought about how great a own game would be. So I first started developing Mods for Half-Life 1 and then moved to learn Unreal Development Kit. The first steps was just modeling a small world to get used to the Editor – I recreated a very basic version of Hogwarts - Hogwarts 3D Unit then I had absolutly no idea how to programm or develop a real game, I realized that developing a Shooter would be to much – so I started developing a First-Person Platformer → Revenge of the Fallen After ~4-5 month of development I noticed the game isn't working greate, the game itself wasn't fun to play, the development wasn't that great. So I decided to rethink everything and came to the conclusion that First-Person Platformer combinded with magic spells could be great. At this point, I knew a boit about programming and how the development worked and so Revenge: Rhobar's myth was born … https://www.youtube.com/watch?v=LV4o3GeL8WQ
What went right?: I learned how to develop a game, to plan the work and learned to have a better view for importent things. It was a real great challenge to develop a open world game (even if the world is not that big) with absolutly no knowledge on how to start. Form the start of developing Revenge: Rhobar's myth I learned so much on how to use programs (Blender, Gimp, Unreal Editor, …), learned how to write working code and hardly learned what a missing design document and clear concept means…
What went wrong?: A lot :D The biggest problem was the missing design document and clear concept. I just didn't know what I was able to develop so the concept and design changed each weak that I learned more. At first it was just a linear jump 'n run with some magic spell elements that fast developed into and open world game with some small side quests and mini games. The feature list on the environment was growing and growing while the gameplay features haven't changed a lot over the time. I even added a full story with voiceover to cover the lack of gameplay – even if I knew I was terribly bad at writing.
The combination of enthusiasm, idealism and ignorance of mayor problems became a good but deadly friend. The scope of this project was just to big for a single person without experience and only 500$ of budget.
Conclusion: Revenge: Rhobar's myth was a great experience to learn how to develop a game. Now I know how to avoid chaos and how to organice the development. Now I know that less can sometimes be more. Revenge would have benefit from a more compressed content, shorter time to action and shorter idle times with just walking around. I still think Revenge is a great game and there are games that are a lot worse, even if some reviewers mentions the graphics of my game are very bad, I don't think so. I tink it's looking very great for 500$ budget and a singe person developing the game in 3D and not pixel look. But this is maybe like in real live. You love your child, no matter how ugly and annoying it is.
Revenge: Rhobar's myth is my baby and some words and reviews about scum really hurts for so much effort I put into this game...
I learned a lot out of my mistakes and I won't stop! None is born as a master in game development and I'm still learning :)
I moved to Unreal Engine 4 and we will see us soon again with a new, better and a lot different game … ;-)
v30123 - Update released!
>>> Changelog v30123 [19.12.2015]
|--- new Features ---|
+ new additional rooms opened
+ new content for Freeroam
|--- Bugfixes ---|
- fixed savegame problems in Freeroam
- fixed several scripting bugs in story maps
- fixed location of items in Freeroam
|--- additional changes ---|
- updated Launcher with new server links
This update is now also available for all customers on IndieGameStand, Desura is pending approval.
Revenge: Rhobar’s myth is finally released today!
The new version 30110 provides several great and amazing changes to the game. On the most important improvements is about the performance. I spent weeks on optimising the game even more and the result is fantastic. By cleaning the code, removing unused objects from the packages and the maps, I archived the following results:
This massive update also provides some new graphical settings within the Launcher. You are now able to set your Field of View (FoV) from 60 up to 120, set the View Distance or just use one of the 5 new Presets if you don’t want to waste time in the settings menu!
With this update, the early access phase ends end the price is now set to 9,99€/13,99$.
And now have with with my very first game on Steam! It was a great experience so far!
>>> Changelog v30110 [09.09.2015]
|--- new Features ---|
+ new content for Freeroam
+ new overview map (Toggled by Pressing F1)
+ new respawn logic
+ new help functions (target cams)
+ new Launcher funcions
+ adjust Field of View (60 - 120)
+ adjust View Distance
+ 5 new graphical presets
I just uploaded a new version v30100 to Steam. This is a public beta test of the final version. This step is important to test the ne functions and improvements before the early access phase ends.
You can access the public beta by right clicking on Revenge: Rhobar's myth Steam-Library, open the properties , open the Beta tab an select the publicbeta branch.
All Savegames are compatible and are working with both versions and all new features (overview map, Field of View, View Distance) are included.
it's time for a new update on the progress of Revenge: Rhobar's myth. You might have wondered why there wasn't any update/news the last weeks. The answer is very simple. I was working on a massive update that improves a lot parts of the game and will end the early access phase. The update comes with some new features, additions, fixes and improvements.
Launcher: - added Field of View (FOV) Slider in the range from 60 - 120
- added view distance selector (reducing the view distance can improve the performance up to 30%)
- added graphics preset selector
Features: - added new overview map (toggled by pressing F1)
- new respawn system (preventing to break story scripts)
Improvements: - reworked all story scripts to fix logic breaking bugs
- added new "target cams" in the story mode to easily find the mission target
- fixed various glitches and bugs- modified and added some trees
Content: - added several new quests and races
Current status: 75% done
Release date: When it's done
After this update the early access pahse ends and the price is set to 9,99€ / 13,99$.