We're excited to announce the latest update, freshly rolled out today! This update brings along a brand new feature - the ability to playback voice recordings in the log interface. Additionally, we've made some necessary fixes and improvements to enhance your gaming experience. For a detailed overview of the changes, please refer to the patch notes below.
As always, if you encounter any issues while playing, don't hesitate to reach out to us through our official Discord. Your feedback is invaluable and helps us swiftly address any concerns. Thank you for your continued support and patience.
04-03 patch note
[New Features]
Added the function to playback character voice lines in the log interface.
Added some game tips to certain loading screens.
In Chapter 4 "Nightmare," added new means to confront the "Shrike Consciousness."
[Adjustments & Optimizations]
Adjusted the "Range Finder" item so that it does not expose the player after useage.
Optimized the sprite performance of the weapon station entering and exiting stealth state.
Optimized some art assets.
[Bug Fixes]
Fixed the issue where the controller is unusable in the preparation interface under certain circumstances.
Fixed the problem where some controller buttons were displayed as keyboard keys in Chapter 3-1 "Abandoned Amusement Park" and Chapter 3-5 "Base Infiltration".
In Chapter 3-4 "Camouflage", adjusted the terrain of "Supply Crates" so that the "Svarog" heavy tank could not enter.
Fixed the issue where under certain circumstances in Chapter 3-4 "Camouflage", using the "Portable Rocket Launcher" to attack the inactive "Svarog" heavy tank resulted in abnormal damage calculation.
Fixed the problem where under certain circumstances in Chapter 3-7 "Trap", enemy reinforcement units overlapped with existing units on the map.
Fixed an issue in Chapter 4, "Blood Horror", where in some cases, the "Shrike Consciousness" in the third phase would fail to summon illusionary soldiers.
Fixed the issue where in the second and subsequent playthroughs of the game, players couldn't obtain 12 "Airstrike Missiles" at the specified location in Chapter 4 "Dead End."
Fixed the achievement "All Packed Up" which couldn't be achieved in replay mode.
Fixed the issue where under certain circumstances, viewing the story playback in the "Collection-Battle Records" would cause the game to freeze.
Fixed the issue where the epilogue plot playback for Chapter 4 "Nightmare" in the "Collection-Battle Records" unlocked incorrectly.
Fixed the problem where the epilogue plot playback for Chapter 5-3 "Die Another Day" in the "Collection-Battle Records" couldn't be unlocked correctly.
Fixed the issue where some image data in the "Collection-Battle Records" for the epilogue of Chapter 4 "Deviation" couldn't be unlocked correctly.
Fixed the problem where under certain circumstances, players couldn't enter "Bakery Girl 2092R" after completing Chapter 4.
Fixed the issue where under certain circumstances in "Bakery Girl 2092R," there was an error in the number of items during item preparation.
Fixed the problem where in "Bakery Girl 2092R," enemy "Noylu" would attack units of the same faction.
Fixed the problem where in "Bakery Girl 2092R," enemy "Noylu" would enter the "Stunned" state.
Fixed the issue in the second playthrough of Chapter 4 "Prey and Predator" in "Bakery Girl 2092R," where viewing Athena or Javen's weapons during the battle preparation phase would cause the game to freeze. *Note: Old saves with this issue will still encounter it after the fix, but new saves won't.
Fixed some interface display errors.
Fixed some text errors.
Fixed some animation errors.
Fixed an issue in Chapter 5-3, "Die Another Day," the game would freeze when Tassa squad members are under certain status effects.
Fixed the issue in Chapter 5-4 "Wish Fulfilled": after the first run no weapon can be equipped.
Fixed an issue when skipping cutscene could sometimes break the game in Chapter 3-6 "Snow Mountain Rendezvous
03-30 patch note
[Fixes] Fixed an issue where unused accessories and upgrade blueprints in backpack are removed after loading a save.
*These already removed cannot be restored, please load a former save file to get them back.(Resolved) Added a failsafe mechanism to check weapon upgrade materials. After the update, entering preparation phase should bring back any unused upgrade blueprint or accessory that is lost due to errors.
2023 Steam China Showcase Demo is NOW OPEN!
https://discord.gg/reversecollapse
Demo Patch Update 9.1
【Demo Patch Note -Sep 1】
1. Fixed the issue of auto-save failure and round restart function error in Chapter1-4 and Chapter2-3 2. Fixed the quick load error in Chapter 1-3,1-4,1-6,Chapter 2-3. 3. Fixed the issue where in Chapter 2-1,The interlude of character reaching the top-right corner when skipping the charactor will hidden,no-skipping the character wil exposed. 4. Fixed an issue where characters would switch weapons when performing certain actions with controller. 5. Fixed a problem with garbled text appearing on the grenade interface in Chapter 1-1. 6. Fixed an issue where UI buttons on the title screen were misplaced after interrupting operations. 7. Fixed an issue where upgraded weapon levels were rolled back in replay mode for Chapter 1. 8. Fixed an issue where an enemy unit was not defeated in the right-side in interlude of Chapter 2-2.
'Reverse Collapse: Code Name Bakery' will relaunching free demo
Hi, agents! As planned in previous developer's log, we've been invited to participate in the Steam Strategy Fest and will be relaunching our demo at 4 AM on August 28th for a week-long trial!
The content of this festival's trial version remains the same as before: all 7 acts from Chapter 1 plus the first 4 acts from Chapter 2. Based on agents feedback from Steam Next Fest, we've made numerous optimizations to the early gameplay and replay challenge rules among other details. We hope to get more suggestions from our agents about these changes.
In addition, we've added a background introduction to the story at the beginning of the game and included a new mysterious plot in the prologue so that new agents can better immerse themselves into our 'Reverse Collapse' narrative.
Welcome all agents to add game to your wishlist and join our official discord server for more game updates in advance. Of course, if you encounter any issues during gameplay, feel free to contact any admin in discord group. We offer dedicated one-on-one service.
Discord server:https://discord.gg/reversecollapse
Dev Blog 1 - Steam Next Fest Recap & Optimizations
Dear agents,
Time has elapsed since our participation in the Steam Next Fest, from the closed beta back in March to the recent public demo, we’ve had a bunch of you dived into the Bakery Operation and tossed us many valuable feedback.
In this interval, we received an official recap of the June event, unveiling that Reverse Collapse secured 15th spot in the most played demo list. This accomplishment has taken us aback, and we extend our heartfelt gratitude for your unwavering participation and support across all phase ; achieving this milestone wouldn't have been possible without your involvement.
While we’re eager to learn about your experience with our Steam Next Fest Demo, we believe it's more important to fully understand every players’ thoughts and develop corresponding optimization plans before initiating further engagement.
Analzying thousands of questionnaires could have posed a challenge, but seeing all your enthusiasic feedback have been our driving force! Our team had identified key areas for optimization based on your concerns. Seizing this opportunity, we also aim to provide insights into our recent development endeavors and future plans for the game.
【Enhancing Early Game Instruction System】
Reflecting on our March closed-beta, we recognized opportunities for refining our instruction and UI systems For the Steam Next Fest demo, we’ve adopted a comprehensive approach to bolster the existing instruction system.
Considering the diverse demands of players in the public demo, we've taken steps to address this complexity. For instance, many experienced strategy gamers found the step-by-step instructins uncomfortable, and the need to re-watch instructions upon restarting a campaign hindered the overall experience. In response, we have introduced two new features to tackle this issue: the option to "Disable New Player Turtorial" (which can be reactivated through settings) and the option to "Skip Tutorial”.
Of course, we’re dedicated to aiding newcomers to the strategy game genre. We’re refining the “Help” and “Tips” functions to facilitate a swift grasp of the game for everyone.
【Adjustments to Repetitive Missions in Campaign】
Following the Steam Next Fest Demo feedback, one theme stood out - the repetition of missions in a campaign.
Whether it’s experimenting with strategies or aiming for the S-rank, we noticed that replayling campaigns was a frequent practice among many of you.
To address this insight, we're refining our save system. In "Casual" and "Standard" modes, we're implementing an automatic turn-start save function, while transforming the "Restart Stage" feature into the more intuitive "Restart Turn" command. For those who prefer manual saves, a simple one-click option is in the works as well.
Additionally, in response to concerns about “unintended movements”, we're honing the experience. This involves refining default path selection methods, enhancing movement previews, and more.
We understand that it’s part of the “game” and pursuit for some agents to attain the S-Rank status, so we will be adapting the "Replay Mode," previously accessible only upon completion of all campaigns, to become available after concluding each major chapter (temporarily closed upon entering the next chapter). This approach allows you to freely choose between revisiting past battles or embracing new challenges without compromising your exposure to the narrative of stage chapters.
As for the design of bonus objectives within the campaign, we'll be continuously assessing and fine-tuning them in the times ahead.
【Gameplay approach and Character Focus】
"Reverse Collapse" isn't a grand-scale tactical game with multiple units battling it out. Instead, our focus lies on a few key characters, letting you experience the entire Bakery Operation through their perspectives and each mission features special combat designs intertwined with narrative moments.
In the first chapter's plot, Mendo becomes isolated and under attack, needing to stealthily navigate to avoid unfavorable odds. However, the slow-paced crawling experience didn't quite capture the thrill we aimed for. Therefore, we’ve made the 【tranquilizer darts】 item available earlier in the first chapter. While this might increase the learning curve initially, mastering stealth gameplay will become more engaging, potentially allowing you to turn the tide in dire situations by utilizing this crucial item.
【Thoughts on Narrative Pacing】
As previously mentioned, the post-reset storyline has expanded to over 300,000 words, resulting in a relatively extended gameplay duration. The first climax of the story was designed to unfold after the "first" mission failure. However, this occurs relatively late in the Steam Next Fest demo version, preventing some players from fully experiencing the game's charm early on.
We'll be exploring the option to add key plot elements earlier in the game, offering more interested players a glimpse into core plot thread. this approach aims to captivate the interest of both dedicated fans of Reverse Collapse and newcomers alike, inviting them to delve into the alluring mysteries that lie beneath the futuristic veneer of the game's science fiction narrative.
Beyond the aspects mention aboved, we’ll continue to polish music, sound effects, keyboard/mouse and controller gameplay experiences, copywriting, UI, and more. . Once again, a sincere thank you to all who have been with us on this journey.
Lastly, we're excited to share that we'll be participating in the upcoming Steam Strategy Fest at the end of August, showcasing an optimized demo. If you missed out on the Steam Next Fest, fret not—stay tuned for detailed updates through upcoming announcements via our Discord and Twitter.
Join our Discord community and connect with fellow agents: https://discord.gg/reversecollapse
Follow us on Twitter to stay in the loop: https://twitter.com/Re_Collapse_EN
Dear Agents, Steam Next Fest trial is in full swing. We welcome all agents to join our Special Operation and we wish you all a beautiful day!
Regarding issues including recent bugs, a new patch will be released later today. You will find the Patch Note at the end of this post.
Trial Questionnaire
In order to collect your experience feedback and precious suggestions on the trial and better understand your thoughts to help us better the game, we have prepared a Trial Questionnaire. Every comment and suggestion will be taken seriously.
The questionnaire will remain live for a while, so there is no need to rush if you have not yet finished the trial. Thank you very much for your active participation and support. https://forms.gle/Sa3TFAgLXWg3SV596
Event | Special Operation Record - To Outstanding Agents
Thank you all for participating in the Steam Next Fest Trial Special Operation. The Command Center has arranged an event to record this very special operation.
Event: June 20th - 27th.
Operation Record: Fan Art Contest Create Fan Art based on Reverse Collapse: Code Name Bakery! Get creative and win a $10 Steam Card - we have 5 up for grabs!
Tweet your art with #ReverseCollapse & comment below this post: https://twitter.com/Re_Collapse_EN/status/1671143520126771200.
Operation Record: Operation Archive Capture and share your favorite in-game moments or witty dialogues with #ReverseCollapse on Twitter, and we'll retweet the best ones.
We also invite you to join our official Discord channel (https://discord.gg/reversecollapse) to get the latest news on Reverse Collapse.
Demo Update Patch Note 6.20
1. Fixed the issue that some players cannot select difficulty. 2. Fixed the display error of Karl's character info page in Battlefield Detail during Preperation of Prologue. 3. Fixed the area display of Snowmobile and Oil drums. 4. Fixed the issue that some players cannot load undamaged saves when some saves are damaged. 5. Fixed the issue that certain save slots are not functional for some players.
Finally, Agents, wish you good luck in the Special Operation.