This is our first major update in several months, so there are a LOT of changes (thousands, in fact!). We've overhauled the map, added a soundtrack, and reworked the jungle system.
There will be a Beta Playtest Weekend this upcoming weekend, on February 3rd - February 5th. Join our Discord where we'd love to hear your feedback!
REVN Discord: https://discord.gg/HctYwJa
REVN Beta Weekend | February 3, 2023
Hello Revenants,
First and foremost, thank you to everyone who has supported REVN and Ambitious Games through the years - we are grateful for the amazing community that encouraged us to create REVN.
We've worked incredibly hard for the last 5 years. And we’re thankful to all of the talented developers who made REVN what it is today. We can’t wait to show you how hard the Ambitious Games team has been working to develop REVN - with a new trailer dropping tonight (https://youtu.be/WoXGwRJAdAk).
There will be a Beta Playtest this weekend (Friday, February 3rd through Sunday, February 5th) for you to play the latest version of REVN. We believe it is a truly remarkable game made with passion. Of course, it's still in Early Access, so please report bugs in the Discord to help us continue improving the game!
We’re so happy to be able to share REVN with you and see what the future holds.
The REVN Team
Update 0.15.32
New Content
New explosion VFX on Wrist Rocket
Added a “Play Again” button to the end of match screen
Balance Changes
Boring Rounds innate armor penetration reduced from (6/12/18/24/30) to (5/10/15/20/25)
Wrist Rocket weapon power (WP) scaling increased from (100%) to (200%)
Micro Rockets weapon power (WP) scaling increased from (35%) to (85%)
Poison Dart base damage reduced from (200/300/400/500/600) to (200/250/300/350/400)
Poison Dart ability power (AP) scaling increased from (40%) to (80%)
Poison Dart weapon power (WP) scaling increased from (80%) to (200%)
Bug Fixes
Flamethrower visual bug introduced last patch fixed
Fixes to text wrapping with new font
Fixes to Angel and Hunter HP bars so they should no longer disappear
Update 0.15.31
New Stuff
HUD styling update
New Font (Technically made it in last patch, more adjustments to prevent text wrapping coming soon)
Added input buffering to weapons (Should help clean up scenarios causing weapons to miss fire when tap firing)
Balance Changes
All guns now scale their physical damage with 10% of the players AP
Cast time added to thermal vision
Launch Pads should now launch players deeper into the lane
R.I.P.uncturing rounds – Puncturing Rounds item removed from game
Flamethrower – Energy cost reduced from (7) to (3/4/5/6/7)
Heat Ray – Energy cost reduced from (5/6/7/8/9) to (3/4/5/6/7)
Freeze Ray – Energy cost reduced from (5/6/7/8/9) to (3/4/5/6/7)
Damage Coils – Armor pen reduced from (2/4/6/8/10) to (3/4/5/6/7)
Lightweight Ammo – Armor pen reduced from (2/4/6/8/10) to (3/4/5/6/7)
Boring Rounds – Innate armor pen reduced from (6/13/20/27/34) to (6/12/18/24/30)
Medic Implant – Max HP increased from (100/200/300/400/500) to (200/300/400/500/600)
Overcharged Cells – Ichor cost increased from (400/500/600/700/800) to (500/600/700/800/900)
Bug Fix
Fixed minions not attacking towers (still may remain present to some degree in 0.15.31 expect more QoL updates around minion pathing in 0.15.32)
fixed minions not targeting other minions properly “minions should be perfect and glorious in all their minion ways” – Robert aka “Astranyx” aka “Da Glorious Minion Overlord”
Update 0.15.30 - A Small Patch
Hey Revenants, This week, we’re making some changes behind the scenes to decrease the number of bugs that get introduced in updates. As a result, this patch will be very small. Next week’s patch will be a regular sized update. The main changes in this patch are in the HUD – we’re about 40% finished with implementing the new HUD design, so let us know what you think!
Look forward to next weeks patch being a bit larger as it will be combined with many of the changes made this week.
Update 0.15.29
New Content
Friend referral program video tutorial
New Rage VFX
Small visual fidelity updates – more foliage in garden area and some oil spills in pipe lane
Balance Changes
Surefire Rounds – Ichor cost reduced from (700/800/900/1000/1100) to (600/700/800/900/1000)
Surefire Rounds – Crit damage reduced from (15%/19%/23%/27%/31%) to (4%/8%/12%/16%/20%)
Targeted Life Steal – Ichor cost increased from (600/700/800/900/1000) tp (700/800/900/1000/1100)
Targeted Life Steal – Crit damage reduced from (10%/13%/16%/19%/21%) to (4%/8%/12%/16%/20%)
Targeted Rounds – Ichor cost increased from (600/700/800/900/1000) to (700/800/900/1000/1100)
Targeted Rounds – Crit damage reduced early from (8%/11%/14%/17%/20%) to (4%/8%/12%/16%/20%)
Poison Dart – Base damage increased from (100/110/120/130/140) to (200/300/400/500/600)
Healing Dart – Cooldown reduced from flat (12s) to (12s/10s/8s/6s/4s)
Healing Dart – Healing increased early and decreased late from (400/600/800/1000/1200) to (600/700/800/900/1000)
Heat Ray – AP scaling reduced from (40%) to (30%)
Freeze Ray – AP scaling reduced from (40%) to (30%)
Flamethrower – AP scaling reduced from (55%) to (40%)
Darkness Orb – Ichor cost reduced from (350/500/650/800/950) to (300/400/500/600/700)
Turrets – Damage ramp per shot reduced from (60%) to (45%)
Bug Fixes
Fixed invisibility cloak and teleport causing players to appear invisible
Fixed the the incorrect link in the “detailed news” tab
Fixed weapon status effects being applied from out of range
Fixed minions not having head hitboxes
Update 0.15.28
New Content
New small prop models around the map – includes new trash, and new vines and foliage in garden area
Delta Strike VFX (this time for real)
Updated Shockwave VFX
Heal Burst VFX
Teleport channeling animation
Energy Transfer VFX
Balance Changes
Incendiary Shot – Energy cost increased from (15) to (17)
Assassin Edge – Passive WP reduced from (25/35/45/55/65) to (25/33/41/49/57)
Core HP lowered from (15,000) to (12,000)
Ongoing jetpack adjustments
Bug Fixes
Damage Coils item passive now works as intended
Fixed a bug causing loadouts to not auto equip
Several Bug fixes pertaining to the stats offered on life steal items
Sentry Turret will now target training dummies in practice mode
Status effects should properly disappear after their duration
Assassin Edge intrinsic WP tier 5 value fixed
Update 0.15.27
New Content
New (and improved) lobby music
SFX for terminals captured by enemies
Some new HUD elements including improved reload display and improved kill feed for readability
Delta Strike impact VFX
Balance Changes
Weapon Power Gear Spec reduced from (1) to (.5)
Increased player sprint speed from (1.93x) to (2x)
Dash no longer allows vertical movements (not quite a bug fix more so patching an unintended interaction)
Sniper Range reduced from (400m) to (300m)
Minion waves – spawn 33% faster, HP scaling per wave reduced by 25%, Damage scaling per wave reduced 31%
Lifesteal Augment – Cost increased from (450/550/650/750/850) to (550/650/750/850/950)
Targeted Lifesteal – Lifesteal reduced from (3/6/9/12/15%) to (4/6/8/10/12%)
Lightweight Ammo – Ichor cost reduced from (400/700/1000/1300/1600) to (400/500/600/700/800)
QoL & Bug Fixes
Improved toxin grenade VFX fading
Jetpack SFX and VFX no longer remain for players who died while using it
Players can no longer fly vertically with jetpack while recalling
Orbital strike now cancels reloading
Loadouts no longer get stuck in a saving loop
Players can now use chat while dead
Fixed weapons’ being unequipped on spawn
Rally VFX will no longer linger on dead players
Terminal light colors now properly return to neutral when it becomes uncapped
Main menu FPS limit
Update 0.15.26
New Content
Bunches and bunches of flavor text – view in the details of abilities in the Shop in Main Menu!
Balance Changes
Minion move speed increased from 400 to 425
Flamethrower energy cost reduced from 10 to 7
Flamethrower base damage increased from (50/55/60/65/70) to (55/60/65/70/75)
Control Resist gear spec reduced from 2 per gear lvl to 1 per gear lvl – was (2%-80%) now (1%-40%)
Jetpack no longer takes time to refuel and now instantly refills the fuel when the cooldown finishes
Bug Fixes
No more floating guns in the lobby
Less wonky physics on skins when previewing them
Fixed the typo in red camps buff
Weapons should no longer just float around in the map