Targeted Lifesteal – Crit damage reduced to (10/13/16/19/22%) from (10/15/20/25/30%)
Targeted Rounds – Crit chance reduced to (4/8/12/16/20%) from (5/10/15/20/25%)
Targeted Rounds – Crit damage reduced to (8/11/14/17/20%) from (10/15/20/25/30%)
Surefire Rounds – Crit chance reduced to (9/18/27/36/45) from (10/20/30/40/50)
Surefire Rounds – Crit damage reduced to (15/19/23/27/31%) from (20/25/30/25/40%)
Assassin Edge – Innate WP reduced to (4/8/12/16/20) from (8/14/20/26/32)
Assassin Edge – Passive proc WP reduced to (25/35/45/55/65) from (55/60/65/70/75)
Smart Gun – Cooldown increased to (27/26/23/22/21) from (22/21/20/19/18)
Player HP growth per gear level increased to +50HP from +25HP
Bug Fixes
Weapon Icons will now refresh when you craft a favorited weapon
Fixed ‘permanent incendiary’ effect
Fixed bugs with Flamethrower, Freeze Ray, and Heat Ray causing them to never un-equip
Rage now prevents abilities from being cast during the charging animation
Patch Notes for Update 0.15.24
New Content
New “Ranked” Icons
Balance Change
Exo Plating – New Passive grants (5/6/7/8/9) temporary armor per enemy player hitting the user
Energized Lifesteal – Energy Damage Lifesteal increased from (5%/10%/15%/20%/25%) to (7%/14%/21%/28%/35%)
Reaper Clip – Lifesteal decreased from (6%/8%/10%/12%/14%) to (6%/7%/8%/9%/10%)
Tower Armor – doubled to 20 before 10 minutes and 10 before 15 minutes
Genesis – Weapon Power scaling reverted to 100%
Scythe – Weapon Power scaling reverted to 85%
Sentry Turret – Base Damage increased from (100/110/120/130/140) to (105/115/125/135/145)
Flamethrower – Range decreased to 20 meters from 40 meters (range now matches the particle effect)
Bug Fix
Resolution downscaling should now properly work
Copying friend referral codes now works
Minions can no longer spawn in each other
Update 0.15.23
New Content
New Recall animation
Terminal Capture VFX
New Tower shot SFX
New Tower aggro SFX
New Weapon swap VFX
Balance Changes
Targeted Rounds – Weapon Power increased to (6/12/18/24/30) from (3/6/9/12/15)
Assassin Edge – Base Weapon Power increased to (8/16/24/32/40) from (5/10/15/20/25)
Assassin Edge – Passive Effect WP increased to (60/70/80/90/100) from (40/45/50/55/60)
Heavy Shields – Removed
Shield Recycler – Removed
Weapon Power (WP) Changes
Assault Rifle “Genesis” – WP scaling reduced to (90%) from (100%)
Carbine “Scythe” – WP scaling reduced to (75%) from (85%)
Shotgun “Renegade” – Base damage reduced to (290) from (315)
Shotgun “Renegade” – WP scaling increased to (115%) from (100%)
Rocket Rifle “Lance” – Direct Hit damage reduced to (60) from (70)
Rocket Rifle “Lance” – WP scaling increased to (115%) from (100%)
Revolver “Rook” – Damage increased to (210) from (190)
Revolver “Rook” – Headshot Damage increased to (40) from (20)
Revolver “Rook” – WP scaling increased to (125%) from (100%)
SMG “Fang” – WP scaling reduced to (75%) from (100%)
Shotgun “Rogue” – Damage reduced to (290) from (315)
Shotgun “Rogue” – WP scaling increased to (115%) from (100%)
Recoil Reduction for Sniper Rifle
Recoil Reduction for Assault Rifle
Bug Fixes
All abilities now cancel invisibility cloak
Tower damage ramping now applies properly
Players can no longer cast other abilities during the smash animation
Minions no longer trigger SFX from neutral terminals
Removed “kill” from the censored words language filter
Update 0.15.22
New Content
Spawn particles for sentry turret
Turret Aggro VFX
Balance Changes
Weapon Damage changed to Weapon Power
Incendiary Rounds – Weapon Power scaling reduced to (80%) was (100%)
Emergency Shields – Cooldown increased to (50s) from (30s)
Teleport – Cast time increased from (3s) to (4s)
Chronostep – Movespeed reduced to (4/8/12/16/20) from (10/15/20/25/30)
Lance (Rocket Rifle) – Direct hit damage increased to (70) from (20) Structure Damage decreased to (1.5x) from (5x)
Towers – Ramping Damage increased to (60%) per shot from (30%) per shot
Nano-Weave – Max HP reduced to (300/400/500/600/700) from (500/700/900/1100/1300)
Minions – Move speed increased to (400) from (350)
Scythe (Carbine) – Weapon Power scaling reduced to (85%)
Spire (Sniper Rifle) – Weapon Power scaling increased to (200%)
Halberd (Burst Rifle) – Weapon Power scaling increased to (115%)
Bug Fixes
Angel Hitbox Fix
Reaper Clip now heals players for the proper amount on minion kills
Unlocking an ability no longer removes equipped abilities
Smash VFX are now properly blocked by barriers
Hotfix 0.15.21.4326
Fixed bug with Angel hitbox.
Fixed missing ramps from Angel Arena.
Update 0.15.21
Hello everyone, this weeks patch notes are a little different since we pushed a patch on Friday. We also released several hotfixes for the playtesting that took place over the weekend. As a result the 0.15.21 Patch Notes will include both the patch from Friday which we played on this weekend and the hot fixes from this weekends testing along with tonight’s hot fix.
New Content
The bodies of players now ragdoll if they are killed in mid-air
Chilling Blast VFX
Turret Spawn VFX
Orbital Strike VFX
Balance Changes
Allied jump pads will no longer be able to launch enemy players (Jump Pads are not currently in the live version of the game, but re-introduction is planned after further testing)
Anti Energy Vitality – was (45/65/85/105/125) now (14/28/42/56/70) energy resist
Energy Resistor – was (65/85/105/125/145) now (20/40/60/80/100) energy resist
Ionic Coating – was (40/50/60/70/80) now (8/16/24/32/40) energy resist
Static Field – was (45/65/85/105/125) now (14/28/42/56/70) energy resist
Dead players can no longer capture terminals with their corpse
Dead players can no longer cast abilities while in a ragdoll state
Fixed bug – Mouse cursor getting hidden during Movement Training Module if the module was completed quickly (under 30 seconds)
Fixed a bug allowing you to Jetpack after death letting your body fall under the map resetting death timer.
Fixed a bug with Mercury Plate V displaying as Mercury Plate VI in UI
Hotfix 0.15.21.4278
Bug Fixes
Fixed minions having an extra helmet floating on the ground behind them
Fixed bug with Healing Burst locking weapons / being able to cast it multiple times in succession
Fixed match history not saving
Gameplay Changes
Adjusted sniper recoil
Update 0.15.20
New Content
Footstep SFX
Angel Hover Animation
Balance Changes
Move Speed Gear – spec lowered to (.5) from (.8)
Energy Resist Gear spec – lowered to (1.4) from (2)
Incendiary Rounds – Weapon Damage scaling increased to (100%) from (50%)
Super Minion – HP increased to (10,000) from (8,000)
Super Minion – Armor increased to (90) from (60)
Core – AoE attack damage reduced to (7% Max HP) from (10% Max HP)
Hunter Boss – Ichor reward increased to (1,500) from (1,000) per player
Respawn Timers – Respawn Timers will now max out at (60s) previously they would max out at (40s)
Respawn Timers – will now increase at a rate of (2s per 1 minute) previously (1s per 1 minute)
Player Move Speed – Player MS while aiming and crouching will be capped at (200)
Player Move Speed – Player MS while walking or hip firing will be capped at (340)
Player Move Speed – Sprint Speeds will remain uncapped
Recoil Adjustments – Revolver and Assault Rifle recoil reduced
Upcoming Events
Server Stress Test – Patch 0.15.20 will be the patch that we play on for the upcoming Server Stress Test running from June 10th till June 12th during and after this period REVN account creation will remain open, during the stress test weekend players will be able to use code WKND10 to get a free 1,000 credits of in game currency to spend on ability unlocks. Our regular playtesting will also continue on Tuesdays at 12PM EST and Wednesday at 7PM EST.
Update 0.15.19
New Content
Tower Shot VFX
Burst Rifle SFX
Smash SFX
Terminal Capture SFX
Sandwich vendor now has his own model
Launch Pads (gameplay prototype)
Match Found SFX
Flavor text added: Chilling Blast, Shock Grenade, Barrier, Vanguard Plating, Toxin Dart, Orbital Strike, Shield Recharge
Balance Changes
Sentry Turret now dies 5 seconds after the caster dies
Smart Gun now only targets players
Riot Shield – Ichor cost reduced to (300/400/500/600/700) from (400/600/800/1000/1200) Armor scaling reduced to (20%/30%/40%/50%/60%) from (100% – flat)
Item refunds now refund 50% of your TOTAL ichor investment (previously refunded 50% of the most recent upgrade)
Emergency Shields – cooldown increased to (30s) from (20s)
Gear Specs are now applied every single power level (Previously Gear Specs would be gained incrementally every 5 power levels – The difference between a power Lvl 14 and a power Lvl 15 is much smaller on the new system)
Reflective Armor – Ichor cost reduced to (300/400/500/600/700) from (700/800/900/1000/1100) Armor reduced to (6/12/18/24/30) and HP reduced to (200/300/400/500/600) Gained an anti-heal passive which applies (10%/20%/30%/40%/50%) anti-heal for (3s) to players who receive damage from reflective armors damage reflection
Reaper Clip – Heal on Player kill passive increased to (200/300/400/500/600) from (100/110/120/130/140) Lifesteal increased to (6%/8%/10%/12%/14%) from (3%/4%/5%/6%/7%)
Scout Protocol – Cooldown for healing to kick in reduced from (5s) to (3s)
Sentry Turret – added (50% Weapon Damage Scaling)
Players can no longer equip two of the same gear spec – It was so overpowered we had to say no
Shotguns (Rogue & Renegade) – now fire 15 “larger” pellets damage reduced from 400 total across 20 pellets to 315 across 15 pellets
Bug Fixes
Can no longer reload while heal bursting
Fixed missing damage indicators
Weapons should no longer drag your reticle down when you finish firing while compensating for recoil
Stress Test Weekend June 10th
REVN Account Creation will open up for all players on June 10th. During the weekend of June 10th-12th, there will be a stress test event in the REVN Discord server (https://discord.gg/HctYwJa).
During the stress test, players will earn extra rewards. Developers will be actively playtesting, and will be available to hear your feedback in the Discord server.