Revn cover
Revn screenshot
Genre: Shooter, Strategy, Indie, MOBA

Revn

Update 0.15.18

New Content



  1. New props and textures added around the map
  2. New VFX for tower aggro
  3. New SFX play when a player approaches an already captured terminal
  4. New VFX on minion kills – they now spray ichor out the wazoo when you kill them
  5. New Main Menu Music

Balance Changes



  1. Heal Burst – now has a micro cast time in order to prevent animation cancelling with it
  2. Boring Rounds – Armor Pen reduced to (6/13/20/27/34) from (13/21/29/37/45). Cost increased to (300/400/500/600/700) from (200/300/400/500/600)
  3. Wrist Rocket – Splash Damage increased to (220/240/260/280/300) from (200/220/230/240/250). Direct hit damage increased to (130/160/190/220/250) from (100/110/120/130/140)
  4. Rally – Lots and lots of changes:
    + Decreased Passive Heal to (12/14/16/18/20) from (20/30/40/50/60)
    + Increased Energy Cost to (60) from (50)
    + Increased Cooldown to (30/29/28/27/26) from (30/28/26/24/22)
    + Increased Ichor Cost to (400/550/700/850/1000) from (400/500/600/700/800)
    + The Energy Regen Buff on Rally no longer applies to the caster

Bug Fixes



  1. Fixed the roll glitch
  2. Fixed Hitboxes on most skins (further live testing needed to confirm if rex and tyrant are fixed)
  3. Various abilities will now cancel reloads when cast

Hotfix 0.15.17.3808

New Content



  1. Sentry Turret ability has a casting animation now
  2. SFX when terminals are captured
  3. New environment art assets around the map
  4. Tower shield VFX

Balance changes



  1. Exploding barrels in map no longer deal friendly fire. Added warning circle for 0.25 second before they explode

Bug Fixes



  1. Casting Smash ability will now cancel reloading
  2. Casting Healing Burst cancels reloading and now has a short cast time
  3. Casting Rage ability cancels reloading
  4. Fixed reload animations not playing
  5. Potential bug fix for certain player skins not having the correct hitbox in multiplayer
  6. Fixed default reticule flashing bug when switching back from Dual Wield

Update 0.15.17

New Content



  1. New SFX for taking Terminals
  2. New art and assets in pipe lane

Balance Changes



  1. Minions (wave and jungle) will now give Ichor reward to whoever the last player was to damage them
  2. Minion farming (wave minions) reworked – last player to deal damage within 5 seconds of minion death now receives the Ichor reward, even if they didn’t land the killing shot
  3. Fixed Medic Implant giving the wrong amount of CDR it now scales 3, 6, 9, 12, 15
  4. Most guns were updated to the new recoil system

Hotfix 0.15.16.3685

Pushing a hotfix to include some of the changes in the regular Update 0.15.16 patch notes that we forgot to include in the actual update.

Also updated Sentry Turret to have a new agro targeting system - it will now prioritize the enemy that the caster has most recently shot at.

Update 0.15.16

New Content



  • New Textures in the Pipe lane
  • New VFX for Grenade type abilities
  • New Sentry Turret VFX
  • New gunshot SFX for Spire Sniper Rifle

Balance Changes



  • Accelerator – Decreased CDR to (6, 12, 18, 24, 30) from (10, 20, 30, 40, 50)
  • Charged Accelerator – Decreased CDR to (2, 4, 6, 8, 10) from (5, 10, 15, 20, 25)
  • Energy Accelerator – Decreased CDR to (2, 4, 6, 8, 10) from (5, 10, 15, 20, 25) Changed cost to (250, 350, 450, 550) from (250,350,450, 650, 750)
  • Chrono Step – Decreased CDR to (3, 6, 9, 12, 15) from (5,10,15,20,25), Changed cost to (400, 450, 500, 550) from (250, 300, 350, 400, 450)
  • Medic Implant – Decreased CDR to (3, 6, 9, 12, 15)
  • CDR Gear Spec – Decreased CDR to (3 per level) from (4 per level)
  • Healing Ability Changes
  • Healing Dart – energy cost increased to (35, 38, 41, 44, 47) was (25 all tiers)
  • Healing Beacon – energy cost increased to 32 (was 25). Cooldown now starts AFTER duration ends. Duration flattened to 10 seconds (was 8 to 12 seconds). Healing amount per second lowered to (25, 40, 55, 70, 85)
  • Healing Burst – cooldown increased to 12 seconds (was 10)
  • The core now deals 10% Max HP instead of flat 100 damage per attack.
  • Blinded status is now affected by Control Resistance
  • Halberd Burst Rifle – Reduced burst delay to .08s from .1s reduced Rate of Fire by 10 rpm (less time between rounds during burst but more time between bursts)
  • Nanoweave – New passive: Up to 25% extra health.
  • Nanowevae - Cost increased to (400, 500, 600, 700, 800) from (300, 400, 500, 600, 700)
  • Reflective Armor – Max health passive removed.
  • Reflective Armor - Cost decreased to (700, 800, 900, 1000, 1000) from (800, 900, 1000, 1100, 1200)


Bug Fixes



  • Fixed bug – Rally ability could affect non-player characters

Update 0.15.15

New Content



  • New SFX for eating sandwiches

Balance Changes



  • Thermal Vision energy cost increased to (35, 38, 41, 44, 47) was (35 all tiers)
  • Chilling Blast – Energy Cost lowered to (25, 28, 31, 34, 37) was (25, 30, 35, 40, 45)
  • Healing Beacon no longer heals minions
  • Teleport Ability – now locks caster in place for 1 second after they arrive.
  • Move Speed gear specialization lowered to +4 (was +7)

Art Changes



  • Updated texture shiny-ness across the game
  • Updated toxin grenade VFX

Bug Fixes



  • Fixed some bugs with being able to shoot while the teleport was in progress

Update 0.15.14



New Content



  1. New SFX for burst rifle gunshot

Balance Changes



  1. Wave minion (regular and heavy) damage scaling per wave decreased to 1.2% (was 2.4%)
  2. Regular wave minion weapon’s Structure Damage Multiplier increased to 1.5 (was x1)
  3. Wave Minions now have scaling Ichor Rewards (+1% per wave spawn)
  4. Energy Regen Gear Specs can now have decimals. Energy Regen gear spec is now +0.5 (was +1)
  5. Healing beacon – beacon health reduced to 1000 at all tiers (was 2000 to 6000)
  6. Energy Generator – Energy Regen changed to (1, 2.5, 4, 5.5, 6) was (1, 2, 4, 6, 9
  7. Energized Plating and Medic Implant – Energy Regen changed to (1.1, 1.2, 1.3, 1.4, 1.5) was (1 at all tiers)
  8. Energy Scavenger – Energy Regen reduced to 0 (was 1). Max Energy increased to (40, 70, 100, 130, 160) was (30, 60, 90, 120, 150)
  9. Energy Recycler – Energy Regen increased to (1.2, 1.4, 1.6, 1.8, 2.0) was (1 at all tiers)
  10. BioFuel Converter – Energy regen now (1.1 to 1.5) was (flat 1)
  11. Energy Accelerator – energy regen changed to (1.2 to 2) was (1 to 6)

Bug Fixes



  1. Bug fix – tutorial hint pop ups causing player to lose input control
  2. Wave Minions now have scaling Ichor Rewards (+1% per wave spawn)
  3. Fixed bug – client side players can continue moving their mouse while Smash Ability animation is playing, thereby changing where the ability lands

Hotfix 0.15.13.3498

Small hotfix to address some confusion with the new account sign up UI.

Hotfix 0.15.13.3495

We're pushing out a small hotfix this morning, mostly to fix some bugs in the tutorials.

Bug Fixes



  • Tutorial hint pop ups causing player to lose input control
  • Players would see the "Welcome to REVN Early Access" screen multiple times within one play session

Update 0.15.13

Balance Changes



  • The Energy Regen stat will now use decimal numbers (previously would only grant energy in integers)
  • Items effected in this change:
  • Energy Generator – Energy Regen changed to (1, 2.5, 4, 5.5, 6) was (1, 2, 4, 6, 9)
  • Energized Plating and Medic Implant – Energy Regen changed to (1.1, 1.2, 1.3, 1.4, 1.5) was (1 at all tiers)
  • Energy Scavenger – Energy Regen reduced to 0 (was 1). Max Energy increased to (40, 70, 100, 130, 160) was (30, 60, 90, 120, 150)
  • Energy Recycler – Energy Regen increased to (1.2, 1.4, 1.6, 1.8, 2.0) was (flat 1)
  • BioFuel Converter – Energy regen now (1.1 to 1.5) was (flat 1)
  • Exploding barrel – health lowered to 100 (was 200). Respawn time increased to 30 seconds (was 10)
  • Toxin Cloud ability – ichor cost decreased to (350/500/650/800/950) was (350, 550, 750, 950, 1150)
  • Darkness orb – slow amount reduced to -40% (was -60%)

Bug Fixes



  • Adjusted Rex and Tyrant skin hitboxes
  • Fixed a bug causing movement speed gear specialization to not work
  • Fixed bug with Scout Protocol healing players when it shouldn’t