Angel – base health increased to 32,000 previously 20,000. Base damage increased to 200 previously 150. Rate of Fire increased to 100 previously 70
Rogue Shotgun and Rook Revolver now have “full auto” fire. Rook rate of fire reduced by 50%.
Bug Fixes
Fixed bugs related to aiming and swapping weapons
Fixed interaction between Invisibility and Assassin Edge
Bug causing players to be stuck in first person has been fixed
Patch Notes for Update 0.15.3
New Content
Dual Wield Ability
Balance Changes
Barrier ability – doubled the size of the barrier
increased scale of riot shield by 50%. Also riot shield will no longer have physics collision that can push other characters around
Frag Grenade now has Armor Piercing (25, 35, 45, 55, 65), that scales depending on how far away the enemy is from the center of the explosion
Damage Coils – flat damage lowered to (3, 6, 9, 12, 15) was (7, 12, 17, 22, 27)
Reworked Damage Coils Item – stacks of bonus damage can now only be gained every 0.4 second. Stacks now increase damage by +1% instead of a flat +1.
Medic Implant – Energy regen stat increased to (1, 1, 2, 2, 3)
Super minion – damage scaling (per wave level) lowered to 9% (was 10%). Weapon base damage lowered to 110 (was 120)
Bug Fixes
Fixed bug with Heat Ray – couldn’t be equipped
Fixed bug – Sentry Turret would not credit the caster with kills
Fixed bug – Incendiary Rounds couldn’t be used with Dual Wield
Update 0.15.2
New Content
New props/assets placed around the map in order to further develop the environment
Balance Changes
Rage – new 20% armor scaling on the armor it grants on activation
Rogue Shotgun – Reduced the range from 60m to 50m
Bug Fixes
Fixed bug “welcome to REVN, here’s how to disable hints” pop up was appearing when it shouldn’t.
Fixed bug – a tutorial prompt for crafting filters could get stuck on screen
Fixed bug – minions would not attack the Core in District map
Fixed bug with Hunter Orb in Training module – could be claimed before the Task was created to claim, breaking the tutorial flow
QoL
More tooltips to assist new players
Update 0.15.1
New Content
New Secondary weapon – Rogue Shotgun.
New VFX and SFX on Assassin Edge passive.
New VFX for Emergency Shields.
New VFX for Poison Bubble.
Balance Changes
Shield Recharge – No longer restores a percentage of missing shields, no longer scales with AP, now restores a flat amount of shields.
Biofuel Convertor – Drastically increased the healing ratio but added an internal 1 second cooldown to the effect proc. (hint – build with high energy cost abilities, prioritize energized life steal for Ray and Flamethrower builds.)
Wrist Rocket – Gained an additional 100% Weapon Damage scaling on top of the Energy Damage scaling it already had.
Reworked Structure Damage – Bonus Weapon Damage will now apply to structures
Fang SMG – Structure Damage reduced
Bug Fixes & QoL
Double clicking to equip abilities in the loadout editor now automatically applies them to the highlighted slot
“You have unspent ichor” hint no longer covers crafting UI
Crafting UI now has a “Recommended” item set
Added more hint tooltips for new players
Update 0.15.0
Balance Changes
Destroying an enemy tower now awards your whole team with 200 Ichor each
Super Minions move speed increased by 50, they now have an aura buff that gives nearby allied minions +20 HP regen as well as +10% damage
QoL for new players
Towers will now display a tooltip explaining that being near them grants increased Energy and HP regen
New tip for enemy towers
Jungle terminals now display a pop up explaining their purpose to new players