Revn cover
Revn screenshot
Genre: Shooter, Strategy, Indie, MOBA

Revn

Update 0.15.4

New Content



  1. Burst Rifle “Halberd”
  2. “Crow” Helmet

Balance Changes



  • Heat Ray – AP scaling reduced from 50% to 40%
  • Angel – base health increased to 32,000 previously 20,000. Base damage increased to 200 previously 150. Rate of Fire increased to 100 previously 70
  • Rogue Shotgun and Rook Revolver now have “full auto” fire. Rook rate of fire reduced by 50%.

Bug Fixes



  • Fixed bugs related to aiming and swapping weapons
  • Fixed interaction between Invisibility and Assassin Edge
  • Bug causing players to be stuck in first person has been fixed

Patch Notes for Update 0.15.3

New Content



  • Dual Wield Ability

Balance Changes



  • Barrier ability – doubled the size of the barrier
  • increased scale of riot shield by 50%. Also riot shield will no longer have physics collision that can push other characters around
  • Frag Grenade now has Armor Piercing (25, 35, 45, 55, 65), that scales depending on how far away the enemy is from the center of the explosion
  • Damage Coils – flat damage lowered to (3, 6, 9, 12, 15) was (7, 12, 17, 22, 27)
  • Reworked Damage Coils Item – stacks of bonus damage can now only be gained every 0.4 second. Stacks now increase damage by +1% instead of a flat +1.
  • Medic Implant – Energy regen stat increased to (1, 1, 2, 2, 3)
  • Super minion – damage scaling (per wave level) lowered to 9% (was 10%). Weapon base damage lowered to 110 (was 120)

Bug Fixes



  • Fixed bug with Heat Ray – couldn’t be equipped
  • Fixed bug – Sentry Turret would not credit the caster with kills
  • Fixed bug – Incendiary Rounds couldn’t be used with Dual Wield

Update 0.15.2

New Content



  • New props/assets placed around the map in order to further develop the environment
  • Balance Changes
  • Rage – new 20% armor scaling on the armor it grants on activation
  • Rogue Shotgun – Reduced the range from 60m to 50m

Bug Fixes



  • Fixed bug “welcome to REVN, here’s how to disable hints” pop up was appearing when it shouldn’t.
  • Fixed bug – a tutorial prompt for crafting filters could get stuck on screen
  • Fixed bug – minions would not attack the Core in District map
  • Fixed bug with Hunter Orb in Training module – could be claimed before the Task was created to claim, breaking the tutorial flow

QoL



  • More tooltips to assist new players

Update 0.15.1

New Content



  • New Secondary weapon – Rogue Shotgun.
  • New VFX and SFX on Assassin Edge passive.
  • New VFX for Emergency Shields.
  • New VFX for Poison Bubble.

Balance Changes



  • Shield Recharge – No longer restores a percentage of missing shields, no longer scales with AP, now restores a flat amount of shields.
  • Biofuel Convertor – Drastically increased the healing ratio but added an internal 1 second cooldown to the effect proc. (hint – build with high energy cost abilities, prioritize energized life steal for Ray and Flamethrower builds.)
  • Wrist Rocket – Gained an additional 100% Weapon Damage scaling on top of the Energy Damage scaling it already had.
  • Reworked Structure Damage – Bonus Weapon Damage will now apply to structures
  • Fang SMG – Structure Damage reduced

Bug Fixes & QoL



  • Double clicking to equip abilities in the loadout editor now automatically applies them to the highlighted slot
  • “You have unspent ichor” hint no longer covers crafting UI
  • Crafting UI now has a “Recommended” item set
  • Added more hint tooltips for new players

Update 0.15.0

Balance Changes



  • Destroying an enemy tower now awards your whole team with 200 Ichor each
  • Super Minions move speed increased by 50, they now have an aura buff that gives nearby allied minions +20 HP regen as well as +10% damage

QoL for new players



  • Towers will now display a tooltip explaining that being near them grants increased Energy and HP regen
  • New tip for enemy towers
  • Jungle terminals now display a pop up explaining their purpose to new players