Revn cover
Revn screenshot
Genre: Shooter, Strategy, Indie, MOBA

Revn

Hotfix 0.15.12.3408

Stat Changes



  • Exploding barrel - health lowered to 100 (was 200). Respawn time increased to 30 seconds (was 10)
  • Adjusted reoil and bloom for Scythe and Fang weapons
  • Healing Burst - energy cost increased to (30, 33, 36, 39, 42), was (20 all tiers)

Bug Fixes



  • Possibly fixed bug with tutorial popups causing input to be blocked

Update 0.15.12

New Content



  • Added Move Speed Gear Specialization (7)

Balance Changes



  • Exploding Barrels health lowered to 200 (was 250)
  • Lowered horizontal recoil of burst rifle “Halberd”
  • Ichor Bounty per kill streak increased to 300 (previously 200)
  • Casting Shockwave now cancels invisibility
  • Angel Boss – Armor lowered to 10 (was 15). Base Health lowered to 60,000 (was 96,000)

Bug Fixes & QoL



  • Fixed bug – Shooting weapon (animation montage) cancels the Smash ability
  • New icons for Hunter and Angel

Hotfix 0.15.11.3312

Hotfix to address some potential bugs with party matchmaking

Update 0.15.11

New Content



  1. Improved pistol recall animation
  2. New icons for all weapons
  3. Reworked Thermal Vision ability with new added effect: scanned enemies take increased damage for 8 seconds (+4% to +12% damage)

Stat Changes



  1. Hunter Boss – base health lowered to 50,000 (was 60,000). Base damage lowered to 75 (was 80)
  2. Emergency Shields – Duration increased to (5, 5.5, 6, 6.5, 7) seconds, was (flat 5 seconds all tiers)
  3. Smash Ability – Energy Cost increased to 50 (was 30). Cooldown increased to 10 seconds (was 8)

Bug Fixes



  1. Fixing bug – exploding barrels wouldn’t spawn.
  2. Fixed visual bugs with Rex armor skin
  3. Fixed bug – Smash ability would deal damage on clientside that then reverted once the server caught up

Update 0.15.10

New Content



  • Ability – Smash the ground in front of you dealing and slowing enemies for 2-3.2 seconds

    • Cost – 200/300/400/500/600 Ichor
    • Damage – 500/600/700/800/900 (+110% Armor scaling)
    • Slow Duration – 2/2.3/2.6/2.9/3.2
    • Energy Cost – 30 flat
    • Cooldown – 8 sec


Balance Changes



  • Vanguard Plating – cooldown on Healing passive decreased to 3 seconds (was 7 seconds)
  • Removed Tri-Shot Rocket Launcher
  • Rocket Rifle
  • Rocket Rifle – splash damage increased to 100 (was 90). Structure Splash damage multiplier reduced to 0 (was 1x).
  • Rocket Rifle – magazine size increased to 12 (was 10)
  • Vanguard Plating – cooldown on Healing passive decreased to 3 seconds (was 7 seconds)
  • Super Minion structure damage multiplier reduced to 2.1 (was 2.4)
  • Chilling Blast damage increased to 100/150/200/250/300 (was 100/110/120/130/140)

Bug Fixes



  • Fixed bug where Barrier would regenerate health

Update 0.15.9

New Content



  • Freeze Ray reworked! Now applies stacks that applies a small slow stack with each hit

Balance Changes



  • Chrono Step Item – Bonus Move Speed below health threshold decreased to +50 (was +100)
  • Barrier – duration lowered to 15 seconds (was 20)

Bug Fixes



  • Fixed bugs – Heat Ray / Freeze Ray / Flamethrower unequip themselves as soon as they are equipped

Update 0.15.8

New Content



  • Rocket Rifle – prototype
  • Large Launcher – prototype
  • New Skin Materials

Balance Changes



  • Armor Gear Specialization – scaling reduced to +7 per 5 Gear Power (was +10 Armor per 5 Gear Power)
  • Rogue Shotgun structure damage multiplier lowered to (30%) was (60%)
  • Poison Dart damage type switched to True Damage (was Energy Damage)
  • Assassin Edge – bonus damage from triggered passive lowered to (40% to 60%) was (50% to 90%)

Bug Fixes



  • Darkness Orb ability – outside of sphere now tinted based on enemy / ally allegiance
  • Casting an ability while swapping weapons will no longer freeze the weapon swap animation

Update 0.15.7

This patch introduces some WIP map changes to one of the side lanes. We welcome your feedback in the REVN Discord (https://discord.gg/HctYwJa).

New Content



  • Chrono Step passive – Gain 100 move speed while below 50% HP
  • New recoil animations
  • New dual wield firing animations
  • New art & assets

Balance Changes



  • Flamethrower AP synergy down from 85% to 55%
  • Removed old Chrono Step passive

Update 0.15.6

New Content



  • Explosive barrels in pipe lane

Stat Changes



  • Delta Strike “Silence Duration” increased to (2, 2.5, 3, 3.5, 4 seconds) was (1.5, 2, 2.5, 3, 3.5)
  • Nanoweave Health Regen increased to (2, 4, 6, 8, 10) was (1 at all tiers)

Bug Fixes



  • Fixed a bug with jungle enemies not switching aggro after killing an enemy
  • Fixed a bug causing surrendering to not show the defeat screen to the losing team

Update 0.15.5

New Content



  • Raven Helmet
  • Toxin Grenade VFX update

Balance Changes



  • Rogue Shotgun range decreased to 42m Spread increased
  • Super minion base damage lowered to 95 (from 105)
  • Hunter health increased to 60,000 (from 30,000)
  • Angel health increased to 96,000 (from 32,000)
  • Dual Wield damage reduced by 20%
  • Halberd Burst Rifle - Rate of Fire reduced by 180 to 120, Damage increased from 85 to 90, Headshot bonus damage increased from 15 to 18, Burst Delay reduced from .12s to .1s

Bug Fix



  • Fixed bugs with dodge rolling cancelling animations for Dual Wield