Vanguard Plating – cooldown on Healing passive decreased to 3 seconds (was 7 seconds)
Removed Tri-Shot Rocket Launcher
Rocket Rifle
Rocket Rifle – splash damage increased to 100 (was 90). Structure Splash damage multiplier reduced to 0 (was 1x).
Rocket Rifle – magazine size increased to 12 (was 10)
Vanguard Plating – cooldown on Healing passive decreased to 3 seconds (was 7 seconds)
Super Minion structure damage multiplier reduced to 2.1 (was 2.4)
Chilling Blast damage increased to 100/150/200/250/300 (was 100/110/120/130/140)
Bug Fixes
Fixed bug where Barrier would regenerate health
Update 0.15.9
New Content
Freeze Ray reworked! Now applies stacks that applies a small slow stack with each hit
Balance Changes
Chrono Step Item – Bonus Move Speed below health threshold decreased to +50 (was +100)
Barrier – duration lowered to 15 seconds (was 20)
Bug Fixes
Fixed bugs – Heat Ray / Freeze Ray / Flamethrower unequip themselves as soon as they are equipped
Update 0.15.8
New Content
Rocket Rifle – prototype
Large Launcher – prototype
New Skin Materials
Balance Changes
Armor Gear Specialization – scaling reduced to +7 per 5 Gear Power (was +10 Armor per 5 Gear Power)
Rogue Shotgun structure damage multiplier lowered to (30%) was (60%)
Poison Dart damage type switched to True Damage (was Energy Damage)
Assassin Edge – bonus damage from triggered passive lowered to (40% to 60%) was (50% to 90%)
Bug Fixes
Darkness Orb ability – outside of sphere now tinted based on enemy / ally allegiance
Casting an ability while swapping weapons will no longer freeze the weapon swap animation
Update 0.15.7
This patch introduces some WIP map changes to one of the side lanes. We welcome your feedback in the REVN Discord (https://discord.gg/HctYwJa).
New Content
Chrono Step passive – Gain 100 move speed while below 50% HP
New recoil animations
New dual wield firing animations
New art & assets
Balance Changes
Flamethrower AP synergy down from 85% to 55%
Removed old Chrono Step passive
Update 0.15.6
New Content
Explosive barrels in pipe lane
Stat Changes
Delta Strike “Silence Duration” increased to (2, 2.5, 3, 3.5, 4 seconds) was (1.5, 2, 2.5, 3, 3.5)
Nanoweave Health Regen increased to (2, 4, 6, 8, 10) was (1 at all tiers)
Bug Fixes
Fixed a bug with jungle enemies not switching aggro after killing an enemy
Fixed a bug causing surrendering to not show the defeat screen to the losing team
Update 0.15.5
New Content
Raven Helmet
Toxin Grenade VFX update
Balance Changes
Rogue Shotgun range decreased to 42m Spread increased
Super minion base damage lowered to 95 (from 105)
Hunter health increased to 60,000 (from 30,000)
Angel health increased to 96,000 (from 32,000)
Dual Wield damage reduced by 20%
Halberd Burst Rifle - Rate of Fire reduced by 180 to 120, Damage increased from 85 to 90, Headshot bonus damage increased from 15 to 18, Burst Delay reduced from .12s to .1s
Bug Fix
Fixed bugs with dodge rolling cancelling animations for Dual Wield