Reynard Versoion 1.0.3 – Optimization, Bug Fixes and the Future
This week I focused on optimization and bug fixes. I also have some important news about the future of Reynard and Hyper Fox Studios.
A lot of people asked me if Reynard will be released on Nintendo Switch platform and I can finally reply that… IT WILL!!! Nintendo approved my developer account for Switch. This gave me another huge motivation boost!
Generally It means that I’ll be:
Adding more new content (bosses, enemies, items…),
Further optimize the game,
Squish undiscovered and upcoming bugs!
It’s good news, but I’ll have more expenses by getting the right hardware (Switch) etc. Besides that, my PC freezes from time to time. I really hope that he only has a “phase”.
I'm super happy that so many of you support Reynard. But I'm not able to live off our little fox :D So in the next couple of weeks, I'll try to earn enough money for the upcoming costs. I'll pick up some client work in web development. In these upcoming couple of weeks don't be mad if I'll be releasing only minor updates for Reynard.
Enough with the news! Here are the changes!
[MAJOR] Movement and dash of Reynard and NPCs has been optimized. The game should run smooth now on 60 FPS.
[MINOR] Added the FPS option – 60 FPS.
[MINOR] Added the starting area blocades in Ferdinand’s level.
[MINOR] When crafting, everything except equipment now gets added to your inventory automatically.
[BUGFIX] Fixed the bug when you’d play on the easy mode and the perk would take away more stamina than allowed.
[BUGFIX] Daily run on easy mode now loads starting items correctly.
[BUGFIX] Mumu now deals damage over time.
[BUGFIX] Effect zones of spawned cursed weapons don’t get blown away by the wind anymore.
[BUGFIX] No more building stuff on player, enemy or ally ocuppied area in the invasion.
[BUGFIX] Fixed a room cell which had a “physical” golden key in it.
Until next time! I wish you an awesome weekend and happy dungeon crawling! 😀
Reynard Version 1.0.2 – Leagues, Hard Mode, Skeleton Mage, New Achievements and More
Hey there!
It’s the first week after the release and I’m happy to say that this is my second update already! I know it’s not Friday… I’m releasing this update one day earlier because I’ll probably start working on other things that might take more time (maybe a new boss and optimization? :D).
As most of the times I'd like to invite you to read the full blog post about the changes on: http://hyperfoxstudios.com/reynard-difficulty-modes-leagues/
For those in hurry:
[MAJOR] Added difficulty option Hard ;D
[MAJOR] Added daily run leagues. Green (easy), Orange (normal) and Indigo (hard)!
[MAJOR] Added 18 new achievements!
[ENEMY] Skeleton mage (summoner). It appears on hard mode only!
[OPTION] You can now lock the frame rate to 144 or leave it uncapped.
[MINOR] You can't build on occupied slot anymore. First you have to sell the building.
[MINOR] Damage taken by player is now colored red.
[BALANCING] Removed boss scaling from the easy mode.
[BALANCING] Changed the Stamina boost to 100+ for the easy mode.
[BALANCING] Rebalanced the Gold boost relics.
[BALANCING] Reduced Ifrit's staff knockback by 40%.
[BUGFIX] Fixed 1 buggy room cells.
Until next time I wish you happy dungeon crawling :D
Reynard Version 1.0.1 – Difficulty Modes and Other Options
Hey there!
I couldn't sit still since I knew that some of you are struggling with the difficulty of the game... so I had a productive Sunday :)
Difficulty Modes
As many of you guys requested, I've added the difficulty modes. Now if you'll play the updated version "1.0.1", you'll be asked what kind of an adventure you'd like to experience first time before you enter the dungeon.
Current options are "easy" and "normal". I'll later add "hard" and "foxlike" modes.
In easy mode you'll start with the "Crafted bow" which has a rune slot + homing missiles. You will also be granted an armor - "Island Protector" which is unbreakable, has 3 rune slots and reduces the "normal" damage by 30%. Besides these 2 items I've added a "Poor Max Stamina Boost" relic which increases your stamina by 10.
If you'll want to change the difficulty once you're comfortable, you can do this in the options menu.
I also have to warn you that the easy mode does not affect the daily runs! It just wouldn't be fair :)
Please let me know if this is good enough for easy mode or you want me to buff it more. I'd also like to hear if you have any special wishes for the upcoming hard and foxlike modes.
Other Options
Some of you don't want the camera shake effect. I've added an option which disables it.
I've been also thinking that some of you may find the damage numbers disturbing, so now you can disable them aswell.
Untill next update I wish you happy dungeon crawling :D
Reynard Full Release
I could be chasing version 1.0 for months or even years. But everything has to have a goal or at least a major milestone, and my main goal was to release a game that captures elements of my favorite genres in a good way. I think that my goal was achieved. Reynard has left the early access and I can’t wait for your feedback.
This is not the end! It’s a major milestone. I’ll continue to add improvements proposed by the community and my “imagination”.
I can bet that I’ll have to squash undiscovered bugs in the future and I’m pretty sure that I’ll have to start freelancing or find myself another job if I want to keep paying bills 😀
I’d like to thank Boštjan, Nika and all the supporters! We did it! Thank you so much for staying with me on this journey. It’s been a hell of a ride but I’d do it all over again.
I'd like to invite you to read the whole blog post about the release: http://hyperfoxstudios.com/reynard-full-release/
I didn't forget about the dudes in a hurry:
[MAJOR] Because scoring changed during the development, I've reset the leaderboards.
[MINOR] Grammar fixes.
[BALANCING] Further improved rune generation.
[BALANCING] Buffed Ifrit boot's fire trail damage.
[BALANCING] Buffed Barbarian's battle axe damage.
[BUGFIX] No more double item purchases from merchants.
[REMOVED] Golem's hand.
[REMOVED] Copper plank.
Until next time I wish you happy dungeon crawling :D
Reynard Version 0.9.9 – Bunny Skin, Turret Animations and More
Here's probably the last update before 1.0! Next week we're leaving early access :D
As always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images:
http://hyperfoxstudios.com/reynard-devlog-bunny-skin-turret-animations/
For those in hurry:
[FEATURE] Added animations for the turrets.
[SKIN] If you unlock "Flash" achievement you will unlock the "Bunny" skin!
[SKIN] If you unlock "They fall like bricks!" achievement you will unlock the "Racoon" skin!
[MINOR] Enemies in the boss scene won't drop loot and give you score anymore!
[MINOR] If you quit and resume the game your last perk will stay selected.
[BALANCING] Bubble, Triple and Xeno turret are not immune to fire anymore while Sun and Chill turrets are.
[BALANCING] Buffed necro staff. It's not breakable anymore and it has higher life steal and a rune slot!
[BALANCING] Goblins aren't immune to poison anymore.
[BALANCING] Undead creatures aren't fully immune to necrotic damage anymore.
[BALANCING] Score relic's values have been changed.
[BALANCING] Added a rune slot to Hakol's head.
[BALANCING] Stamina cost of Abdul's runes has been reduced from 10 to 5.
[BALANCING] Buffed Thin Blade's damage!
[BUGFIX] If you have a full inventory and you try to purchase an item from the merchant you won't loose gold
anymore (this one was nasty... sorry).
[BUGFIX] Small stamina potion is not sold under medium stamina potion prices anymore.
[BUGFIX] Fixed the boom joe's explosion animation.
[BUGFIX] Spikes for Doctor Plague now appear only in 3rd stage (If he's the last boss on your way to Wizco).
[BUGFIX] Fixed zombie companions in the invasion (they would stay idle around staircase).
[BUGFIX] Moon in main menu doesn't appear anymore when you go to the control settings.
[BUGFIX] Removed hints that weren't valid anymore.
[REMOVED] Death camera.
Until next Friday I wish you happy dungeon crawling :D
Reynard Version 0.9.8 – Ally Zombies, Ifrit’s Staff, and More
Sadly I was sick this week, but gladly I managed to prepare stuff for 0.9.8 version of Reynard! Only 2 more weeks from 1.0!
As always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images: http://hyperfoxstudios.com/reynard-devlog-ally-zombies-ifrits-staff/
For those in hurry:
[HUGE] Vampire perk's price increased from 10 to 20. Start with a vampiric rune, zombie companion and 50% less health and stamina!
[WEAPON] Added Ifrit's Staff.
[MINOR] New sprites for the slimes!
[MINOR] Buffed Doctor Plague's 3rd stage (If he's the last boss on your way to Wizco).
[MINOR] Added companion counter. Now you know how many companions you can have :D
[MINOR] Added confirmation prompt before quiting or restarting.
[BALANCING] Nerfed Fire Spear's damage over time.
[BUGFIX] Stamina again regenerates quicker in invasion and when the boss is defeated.
[BUGFIX] Enemies and bosses killed counters in "stats" should now be in sync with the achievements counter.
[BUGFIX] Skeleton companion now gets transfered between the scenes normally.
[BUGFIX] Damaged items like weapons and armors are now showing the correct value once you change the scene.
Until next Friday I wish you happy dungeon crawling :D
Reynard Version 0.9.7 – Numbers, Trophy and much More!
Hey there!
Another Friday another update! We're getting closer to 1.0! :D
As always I'd like to invite you to check out our blog post with flashy gifs and images on our website:
http://hyperfoxstudios.com/reynard-numbers-trophy/
For those in hurry:
[HUGE] No more numbers like 0.92 etc. Majority of the numbers are now rounded and scaled to the integers (1,
2, 3..).
[HUGE] Reworked rune generation. It's way better!
[FEATURE] You can now see your stats like level, enemies killed, invasions played by interacting with a
trophy in the house.
[FEATURE] Check out the best score of all times and daily run leaderboards by interacting with a trophy in
the house.
[MINOR] Mobs now collide with each other. They can surround you more easily.
[MINOR] Added information icons for weapon usage in the HUD!
[MINOR] Fixed couple of pixels in the "Pot Hater" skin.
[MINOR] Added more structure and starting rooms to the invasion. The layout of invasions are now more
interesting.
[MINOR] Damage numbers don't appear anymore when you break pots etc.
[MINOR] Added option "Nothing" to Zoe.
[MINOR] Added the "Best played with a controller" screen.
[MINOR] Secret library is resized to a normal size.
[BALANCING] Jolt, Jolt Volt, Jolt Volt Bolt now have reduced cooldowns.
[BALANCING] Buffed the vampire rune.
[BALANCING] Buffed bubble turret's attack rate by 20%.
[BALANCING] Buffed triple turret's attack rate by 25%.
[BALANCING] Information about the item now appears in 0.5 seconds instead of 1.
[BUGFIX] Fixed double healing numbers on life steal attacks.
[BUGFIX] Sizzles and Cobras are now only immune to poison.
[BUGFIX] Fixed the bug where you could interact with zoe even if she already gave you a reward.
[BUGFIX] Fixed pressure plates spawning outside of the dungeon.
[BUGFIX] Everything on fire now has 80% chance of spreading the fire between nearby enemies, companions etc.
[BUGFIX] Changed the rune in "Dundee" perk.
[BUGFIX] Fixed the bug that wouldn't play secret room's open door animation.
[BUGFIX] Crates in invasion which are used as buildings don't give you score anymore.
I’m starting to think about the release date. March 1st seems tempting. What do you think? Until then I'll polish the game and add some "minor " stuff to it :D
Until next Friday I wish you happy dungeon crawling.
Reynard Version 0.9.6 – Damage Numbers, Zoe, Resolution Improvement and More!
Hey there!
I'm updating Reynard a day earlier since I won't be home on Friday! This update brings "damage numbers", "Zoe" and
more! But as always! I'd recommend you to check out the full blog post with shiny gifs and images on our website:
http://hyperfoxstudios.com/reynard-damage-numbers-zoe-resolution-improvements/
For those in hurry:
[HUGE] Camera rendering changed. The dungeons should now be normally visible on "unordinary" resolutions.
[FEATURE] Added damage and healing numbers!
[FEATURE] Added Zoe (an owl).
[FEATURE] Reynard's house has been redecorated!
[SKIN] Those who will unlock the "pot hater" achievement will also unlock the "pot hater" skin! (Inpsired by the one and only - Link).
[MINOR] UI is now being rendered clearer.
[MINOR] Damage of "damage over time" effect now gets applied after a second and not instantly!
[MINOR] Invasion now also spawns water.
[MINOR] Added more invasion layouts.
[BALANCING] Buffed the waves and subwaves of the invasion.
[BALANCING] Nerfed the xeno turret's attack rate.
[BALANCING] Nerfed Sizzle's damage and increased his attack rate.
[BALANCING] Buffed Cobra's attack rate.
[BALANCING] Buffed fire spear's fire duration.
[BALANCING] Tweaked the generation of runes which deal damage over time.
[BUGFIX] Fixed a lot of animator missing values.
[BUGFIX] Removed wooden club's damage over time.
[BUGFIX] When moving up and left on keyboard Reynard was facing up. When moving up and right he was facing
right. Now in both cases he faces up.
[BUGFIX] Fixed the Judy's arrow's starting position.
[BUGFIX] Fixed the Skeleton archer's arrow's starting position.
[BUGFIX] Changed Thunder Sword's sprite.
Till next week happy dungeon crawling 😀
Reynard Version 0.9.5 – Scaled Bosses, Skeleton Archer and Much More
Hey dudes! We’re already at the 0.9.5 and I’m starting to wrap things up. I think that Reynard will get out of early access in the end of February. So approximately 5 more weeks (5 updates)!
As usually I've prepared a blog post with shiny gifs and pictures! You can check it out here: http://hyperfoxstudios.com/reynard-devlog-24-scaled-bosses-skeleton-archer/
For those in hurry:
[ENEMY] Added a skeleton archer.
[FEATURE] Loading screen changed. Added the area info at the beginning of the scene and a roadmap. Transitions between scenes are now more "polished".
[FEATURE] Bosses now have different difficulties. For example if you face Dexter as a second boss he'll have bumper traps around his area. If you meet him as third there will be bumper traps + flames.
[FEATURE] Using a health potion now heals your weakest companion / ally for 50% of potions healing power.
[MINOR] Turrets are now automatically sold when you finish the invasion.
[MINOR] Reynard is now looking up when he spawns in the boss room or invasion.
[MINOR] Blueprint machine now only appears in the last level of invasion.
[MINOR] Papa John now appears only in the first level of invasion.
[MINOR] Papa John is now hidden until you clear the "stairs" room.
[MINOR] Loading progress on the loading screen now displays progress up to 99%. Some players found it confusing if it stayed on 100% for couple of seconds XD
[MINOR] Fairy stops healing Reynard if he has full HP and continues when he gets hurt.
[MINOR] Named the dungeons: Terra, Infernia and Glacia.
[MINOR] Added outline to HUD's numbers. It increases the invisibility in the Glacia.
[MINOR] Destroy particles now spawn in front of the item being destroyed.
[MINOR] Changed some pebbles in Terra to grass.
[MINOR] Added description to the daily run.
[BALANCING] Buster Sword's starting damage nerfed by 50%.
[BALANCING] Buffed the Ifrit's boot's fire damage.
[BALANCING] Dexter's charge damage nerfed from 5 to 3.
[BALANCING] Reduced starting stamina from 20 to 10.
[BALANCING] Dash stamina cost reduced from 1 to 0.5.
[BALANCING] Lowered prices of Max Stamina and Max Health cost options in shrines and libraries.
[BALANCING] Lowered gold price at the silver key shrine.
[BALANCING] Nerfed Xeno Turret's damage. It has to hit golems twice to kill them.
[BALANCING] Buffed Triple Turret's damage.
[BUGFIX] Selling turrets doesn't give you bonus gold.
[BUGFIX] Fixed 8 buggy room cells.
[BUGFIX] Fixed the bug when sometimes icons disappeared from the minimap.
Till next week happy dungeon crawling :D
Reynard Version 0.9.4 – Balancing, New Weapons and More
Hey there!
It's Friday and it's update time!
As said in our “Why early access?” section on steam... we want to involve our early access supporters in development of the game.
Because it’s not the first time that we’ve received a proposal for stamina to regenerate itself instantly once you clear the room, we've added this feature.
Some of our players also pointed out that they don’t see much sense in waiting for their health to regenerate if they have a health regeneration relic. They see it as an exploit. After thinking about it for some time, I’ve decided that they're right and that the relic should be removed. So it’s gone… for now :D
The whole point of the daily run is to achieve the highest score. Until now if you didn’t die… you could clear every room and in the end your score would be very similar to your rival’s score.
That’s why from now on speed and remaining gold is being rewarded. If you complete a run under 40, 30 or 25 minutes you’ll get 10000 bonus score for each mark. Also at the end of the run remaining gold now gets transformed into score.
There are a lot of changes... Like 2 new special weapons and more. I recommend that you check all the changes with shiny gifs on our blog post:
http://hyperfoxstudios.com/reynard-devlog-23-rebalancing-new-weapons/
For those in hurry:
[WEAPON] Titan's Belt. Can spawn up to 4 circling discs around Reynard that stun and hurt attackers.
[WEAPON] Luna's Cloak. Become invisible for 5 seconds. Invisibility stops if you attack.
[HUGE] Stamina refills when transitioning through doors. Regeneration rate is increased when you clear the
room, you're waiting for the next wave or you defeat the boss.
[MINOR] Wind can't spawn in forge rooms anymore.
[MINOR] Added confetti to the win screen.
[MINOR] Repositioned the HP bar of Xeno turret.
[MINOR] Removed HP regeneration relics.
[MINOR] Minor modification to Foen's island shape.
[MINOR] Added a tiny easter egg.
[MINOR] Added more supporters to the book of credits.
[MINOR] Speed is now being rewarded! If you complete a run under 40, 30 or 25 minutes you'll get 10000 bonus
score for each mark.
[MINOR] At the end of the run remaining gold gets transformed into score.
[BALANCING] Buffed the Ifrit's boot's fire damage and spread duration.
[BALANCING] Reduced starting max stamina to 20.
[BALANCING] Enemy loot drops in invasion are halved.
[BUGFIX] Goblins don't steal from player when hitting his allies.
[BUGFIX] Fixed lifestealing from corpses.
[BUGFIX] Fixed jittering of a special weapon image on a HUD.
[BUGFIX] Falling Boulders now deal normal damage instead of fire.
[BUGFIX] Fixed 10 room cells that displayed water in a weird way.
PS: I'd really like to know how you like the game so far. If you have any recommendation I'd love to read it! You're welcome to join us on discord: https://discord.gg/vR3uHgJ where we chat about all sorts of stuff :)