We planned to originally pick up where we left off on the first stream, however, we've decided it would be better to show some late stage demo gameplay in a hosted multiplayer game instead. Expect a lot of action.
Here's what we plan to cover.
- Caves and Relic Rooms - Exploring the Map - Building Structures - Crafting Spells - Completing more quests and events
RFVR Demo Live Stream #1
Thanks for checking out RFVR. We'll be playing the demo from level 1 and walking through all the different parts of the demo. Here's what we plan to cover in this stream:
Basic tutorial and orientation
Character Selection, The Great Hall, Movement and Controls
RFVR Demo Now Available - User Feedback Update Is Out
The Demo Is Live
Greetings!
You may have noticed the RFVR Demo became available last week. We have already compiled a great list of feedback and suggestions and pushed the first update to the demo. Join the discord or leave a comment in the steam community to provide suggestions and feedback any time. We've received a lot of responses about the player movement being too fast. If you are on the Index or Oculus controllers, remember, run/walk is toggled by clicking in the left thumb stick. Walking speed is much easier to control indoors and the new acceleration updates also improve the mobility
Note: Your saved game should persist through the updates and into the early access release.
Here's a quick breakdown of the main improvements in the first update.
Reduced player acceleration to make the movement feel more natural and less instantaneous.
Another movement option added in the settings menu for headset oriented movement.
Smooth-turn option added in the settings menu.
All items 'Grip' to grab, for consistency all items will be grip to pick up.
The body storage area size is increased. More room for all your goodies and easier storage.
Improved tutorials in game. We recognize that some mechanics are a bit confusing at first so we've added tutorials in game to help close the gaps.
Player and Graphics settings now persist after exit, just remember to save your game!
We plan to hold off on early access release until we've received all the feedback and integrated the fixes/suggestions to the demo. Expect to see the updates to the demo pushed as needed until release.
For now, enjoy the demo, keep an eye out for new updates, and know that we will be here to respond to feedback and answer questions.