Added a maximum distance to the camera pan, so player perspective stays within city area
Version 0.7.17.0 - Day / Night Cycle Update
Version 0.7.17.0 - Day / Night Cycle Update - Patch Notes:
added day / night cycle and controls to alter simulation speed
added real time lighting / shadow changes according to relative sun position, including daily shadow traversal, and yearly change in shadow pitch / length due to planet declination
rearranged UI elements to optimize visibility of the game world
fixed bounding sphere of structure models to prevent visibility glitches at certain zoom levels and view angles
improved load time of full city
Turret Defense Update
Turret Defense Update
It's been a minute, but there's lots of changes in store with this update, including core combat mechanics between the defending player and invading sentry forces, some UI overhaul, economic elements, and a few new models. Check it out and see if you can survive!
Version 0.7.15.0 - Patch notes:
new models for structures and invading sentries
new music tracks added for a bit of atmosphere
basic movement and firing mechanics for enemy forces, and firing mechanics for defending player
reorganized UI to keep most of the obstructing elements along the bottom of the screen, freeing up the top of the screen so the player can see further towards the horizon
Happy Hunting!
Real Time Strategy - First Experimental Build!
Greetings!
After much consideration, planning, and questioning the nature of the universe, the decision was made to rebuild Rheksetor as a Real Time Strategy game. I know...it's crazy!
There is a very long winded explanation for why this is happening, and maybe, in a future post, I'll figure out how to articulate my rationale in a way that doesn't just sound like I've lost my marbles and I'm herding a small army of frantic squirrels around to try to catch them, but they keep getting distracted by acorns and barking dogs...unlike that entire sentence...okay never mind.
FOR NOW...the first experimental build is live, and here are the notes. There's a boat load of content on the way (like...actual boats), and new features, and it's gonna be awesome!
Version 0.7.14.0 - Patch Notes:
total overhaul of control scheme to reflect expected behaviour of an RTS
total overhaul of camera controls...for the same reason
added a minimal selection of buildable structures, with resource production rates
added zone/city layout map (press M)
updated resource menu (press V)
updated structure preview menu (press B)
updated multiplayer functionality to allow zone selection and loading in cities from an initial lobby
players can build or delete structures at will
total rebuild of all current models and textures used
cleaned up the sound design a bit
added construction animation
Happy Constructing!
Apple Tree Day
Apple Tree Day
Celebrate Apple Tree Day with this general update which includes a few different optimizations and improvements, and enables gathering of food which will eventually be used to support hunger survival mechanics in the near future.
Version 0.7.13.0 - Patch notes:
added a second type of harvestable tree
added a couple different sound effects
adjusted volume level of some existing sounds
trees now potentially spawn with harvestable fruit, which is knocked loose when breaking the trees
improved visibility of green potential structure and removed existing red one due to visual clutter (may re-add later as an option)
Happy Harvesting!
Celebratory New Years Update!
Celebratory New Years Update!
Version 0.7.12.0 - Patch Notes:
To celebrate the new year, and all the exciting changes that are coming to the world of Rheksetor, I've added Fireworks! Spam the enter key to your heart's content and enjoy the show!
Huzzah!
Multiplayer Christmas Update
Multiplayer Christmas Update!
Tis the season for Christmas trees...because we need them to build houses! Jump on with your friends, cut down some trees, and build some houses!
Version 0.7.11.0 - Patch notes:
added steam integration to allow you to connect with your friends!
improved stability of multiplayer connectivity
added solo mode if you want a single player experience
trees drop lumber
rocks drop stone
mineral veins drop ore
coal veins drop coal...obviously
smoothed out animation timing of harvesting and building motion
remodeled new set of 30 possible building blocks
added customizing of building hotbar using the Building menu
added crouching (which helps with building at heights), and sprinting, for more dynamic movement around the world
Happy Holidays!
First multiplayer test!
The first multiplayer test is now live! It's experimental, and might be really screwed up! Fun!
Rheksetor Weekly Update - V7.9.9
V7.9.9 Patch Notes
This week's update features a brand new weapon for the player:
The CX-01 laser pistol is the first of several standard issue weapons that will be available in the near future. There will also be a large variety of randomly generated guns built from modular parts. These will drop randomly from loot boxes, enemies, etc.
Also included in this week's update is a proper ADS (aim down sight) animation, and some tweaks to environmental lighting and camera effects.
Enjoy!
2021 Survival Update 1
Basic survival challenge is now operational. See how many drones you can shoot down!