This is just a bit of a teaser update, and does not include all of the planned changes that will be included in the major update coming up in a week or so. This is just to give players a chance to mess around with the new building mechanics ahead of time.
V 0.7.9.8 Patch Notes (April 13):
construction system:
current:
fully rebuilt grid snapping, placement, and desctruction
snapping now uses a more familiar 1m block-based world grid
hotbar for quick access to commonly used structures
quick scrolling and number controls for hotbar slots
red hud boxes show info about existing block you can break (left click)
green hud boxes show info about potential block you can build (right click)
quick scrolling and number controls for hotbar slots
full screen build menu (B) to see more detail about block types, and assign them the hotbar
near future:
drag and drop to assign blocks to hotbar slots
eyedropper to select a structure type from an existing block in the world
world generation:
current:
new procedural height map based on 5m intervals
infinite terrain generation as player explores the map
near future:
world objects like trees and boulders will spawn infinitely as well
height map semi-randomization based on biome and overall height of market areas
maps:
current:
map rendering based on terrain, world objects and structure pieces
map mode (M) will open a full screen map with numpad controls for pan and zoom
mini map in bottom left
near future:
full screen map panning with mouse click + drag
full screen map zoom with mouse wheel scroll
player mechanics:
current:
slightly slower / normalized movement speed and jumping height
basic world object harvesting action
near future:
proper foley effects for character movement / actions / mode changes
celestial / world time system:
current:
day / night cycle is a bit slower
lighting from sun and ambient lighting change dynamically based on time of day
near future:
solar / lunar power will affect growth rates of various plants
general:
current:
lighting quality performance improved slightly
frame rates improved slightly
near future:
settings for lighting and shadow effects
settings for audio levels
Discord!
The official Discord server for Rheksetor is now live!
https://discord.gg/wRVSEnr
Head on over to the server and get the latest news about the game, talk about your favorite flavor of ice cream, or just hang out.
ːsteamhappyː
Rheksetor Survival Update 1
Harvest all the berries!
V 0.7.9.7 Patch Notes (Sept 15 Update):
Added a handful of basic survival mechanics (gauges in lower right corner):
Sprinting costs energy (pink bar)
Energy is refilled by consuming Sustenance (green bar)
Sustenance is refilled by consuming berries
Harvest berries from berry bushes
Maximum HP (red bar) is also limited by current sustenance level (max hp starts dropping down when sustenance is below 50%)
Functionality for temperate (orange bar) will be added in a future update
Rebuilt terrain generation system to include portions of land and water (this will factor in to how the segmented structure/zone building system is going to work)
Stay tuned for future updates!
Rheksetor Structure Update 1
Doortastic!
V 0.7.9.6 Patch Notes (Sept 5 Update):
Added a doorway to be able to close off your shelter (press E to open/close)
Added a window for aesthetic purposes
Enabled vision of potential structure placements for easier build planning
Cleaned / normalized textures on the entire current structure set
Stay tuned for future updates!
Rheksetor Vehicle Update 1
The first drive-able vehicle has arrived!
Now it's easier than ever to get to those valuable resources!
V 0.7.9.5 Patch Notes (August 28 Update):
Added a drive-able blue roadster (press V enter / exit)
Cleaned up rounding of resource counter numbers
Stay tuned for future updates!
Rheksetor V 0.7.9.4 Update
A few minor features have been added in this update. See patch notes below.
V 0.7.9.4 Patch Notes (August 21 Update):
Rebuilt resource harvesting mechanics to feel more reliable / impactful
World objects now drop multiple types of resources, broken down as follows:
Regular drill hits produce small amounts of a common resource (lumber, stone, ore)
Breaking down each quarter of the world objects HP will drop a larger portion of 4 additional resources (such as leaves, moss, gems, respectively)
Reducing the world object to the last quarter (HP down to zero) will also remove it from the world
Stay tuned for future updates!
Rheksetor V 0.7.9.3 Update
A few minor features have been added in this update. See patch notes below.
V 0.7.9.3 Patch Notes (August 20 Update):
A basic resource counter has been added
16 new resources have been added
Stay tuned for future updates!
Rheksetor 0.7 Unreal Overhaul
Rheksetor has now been rebuilt using the Unreal engine, with basic resource gathering and open world exploration.
V 0.7.9.2 Patch Notes (August 18 Update):
There is a now a full day/night cycle on the world of Rheksetor
Players can access the following in-game menus:
Help / Controls (F1)
Resources (O)
World Map (M)
Main Menu (ESC)
Players can now harvest natural resources using their mining drill
Players can now explore the open world of Rheksetor
Players can now build basic structures through Build Mode (B)
Stay tuned for future updates, there is a lot in the works, including:
Additional resources to collect
Additional structures to build
Larger and and more varied terrain and natural resources
Vehicles to help you explore the world of Rheksetor
Cheers!
World Seed and Building Economy Update!
Break terrain for resources.
Spend it on other structures! Yay!
MANY more structures coming soon...
Days and Nights and Salad Technology!
The basic economic engine is now re-integrated with the game, and there is a day / night cycle which uses the new lighting system.
The first available structure is a fully automated vegetable growing salad bar!
The future is now?
More structures are on the way very soon, as well as a bit more polish on the interaction sounds and visual feedback.