Rheksetor: Waves of Fury cover
Rheksetor: Waves of Fury screenshot
Genre: Simulator, Strategy, Adventure, Indie

Rheksetor: Waves of Fury

2021 Rebuild - Teaser Update

Greetings!

A new update is now live!

This is just a bit of a teaser update, and does not include all of the planned changes that will be included in the major update coming up in a week or so. This is just to give players a chance to mess around with the new building mechanics ahead of time.

V 0.7.9.8 Patch Notes (April 13):

construction system:


current:

  • fully rebuilt grid snapping, placement, and desctruction
  • snapping now uses a more familiar 1m block-based world grid
  • hotbar for quick access to commonly used structures
  • quick scrolling and number controls for hotbar slots
  • red hud boxes show info about existing block you can break (left click)
  • green hud boxes show info about potential block you can build (right click)
  • quick scrolling and number controls for hotbar slots
  • full screen build menu (B) to see more detail about block types, and assign them the hotbar

near future:

  • drag and drop to assign blocks to hotbar slots
  • eyedropper to select a structure type from an existing block in the world

world generation:


current:

  • new procedural height map based on 5m intervals
  • infinite terrain generation as player explores the map

near future:

  • world objects like trees and boulders will spawn infinitely as well
  • height map semi-randomization based on biome and overall height of market areas

maps:


current:

  • map rendering based on terrain, world objects and structure pieces
  • map mode (M) will open a full screen map with numpad controls for pan and zoom
  • mini map in bottom left

near future:

  • full screen map panning with mouse click + drag
  • full screen map zoom with mouse wheel scroll

player mechanics:


current:

  • slightly slower / normalized movement speed and jumping height
  • basic world object harvesting action

near future:

  • proper foley effects for character movement / actions / mode changes

celestial / world time system:


current:

  • day / night cycle is a bit slower
  • lighting from sun and ambient lighting change dynamically based on time of day

near future:

  • solar / lunar power will affect growth rates of various plants

general:


current:

  • lighting quality performance improved slightly
  • frame rates improved slightly

near future:

  • settings for lighting and shadow effects
  • settings for audio levels

Discord!

The official Discord server for Rheksetor is now live!

https://discord.gg/wRVSEnr

Head on over to the server and get the latest news about the game, talk about your favorite flavor of ice cream, or just hang out.

ːsteamhappyː

Rheksetor Survival Update 1

Harvest all the berries!



V 0.7.9.7 Patch Notes (Sept 15 Update):

  • Added a handful of basic survival mechanics (gauges in lower right corner):

    • Sprinting costs energy (pink bar)
    • Energy is refilled by consuming Sustenance (green bar)
    • Sustenance is refilled by consuming berries
    • Harvest berries from berry bushes
    • Maximum HP (red bar) is also limited by current sustenance level (max hp starts dropping down when sustenance is below 50%)
    • Functionality for temperate (orange bar) will be added in a future update

  • Rebuilt terrain generation system to include portions of land and water (this will factor in to how the segmented structure/zone building system is going to work)


Stay tuned for future updates!

Rheksetor Structure Update 1

Doortastic!





V 0.7.9.6 Patch Notes (Sept 5 Update):

  • Added a doorway to be able to close off your shelter (press E to open/close)
  • Added a window for aesthetic purposes
  • Enabled vision of potential structure placements for easier build planning
  • Cleaned / normalized textures on the entire current structure set


Stay tuned for future updates!

Rheksetor Vehicle Update 1

The first drive-able vehicle has arrived!



Now it's easier than ever to get to those valuable resources!

V 0.7.9.5 Patch Notes (August 28 Update):

  • Added a drive-able blue roadster (press V enter / exit)
  • Cleaned up rounding of resource counter numbers


Stay tuned for future updates!

Rheksetor V 0.7.9.4 Update

A few minor features have been added in this update. See patch notes below.

V 0.7.9.4 Patch Notes (August 21 Update):

  • Rebuilt resource harvesting mechanics to feel more reliable / impactful
  • World objects now drop multiple types of resources, broken down as follows:

    • Regular drill hits produce small amounts of a common resource (lumber, stone, ore)
    • Breaking down each quarter of the world objects HP will drop a larger portion of 4 additional resources (such as leaves, moss, gems, respectively)
    • Reducing the world object to the last quarter (HP down to zero) will also remove it from the world



Stay tuned for future updates!

Rheksetor V 0.7.9.3 Update

A few minor features have been added in this update. See patch notes below.

V 0.7.9.3 Patch Notes (August 20 Update):

  • A basic resource counter has been added
  • 16 new resources have been added


Stay tuned for future updates!

Rheksetor 0.7 Unreal Overhaul



Rheksetor has now been rebuilt using the Unreal engine, with basic resource gathering and open world exploration.

V 0.7.9.2 Patch Notes (August 18 Update):

  • There is a now a full day/night cycle on the world of Rheksetor
  • Players can access the following in-game menus:

    • Help / Controls (F1)
    • Resources (O)
    • World Map (M)
    • Main Menu (ESC)

  • Players can now harvest natural resources using their mining drill
  • Players can now explore the open world of Rheksetor
  • Players can now build basic structures through Build Mode (B)


Stay tuned for future updates, there is a lot in the works, including:


  • Additional resources to collect
  • Additional structures to build
  • Larger and and more varied terrain and natural resources
  • Vehicles to help you explore the world of Rheksetor


Cheers!

World Seed and Building Economy Update!

Break terrain for resources.

Spend it on other structures! Yay!

MANY more structures coming soon...

Days and Nights and Salad Technology!



The basic economic engine is now re-integrated with the game, and there is a day / night cycle which uses the new lighting system.

The first available structure is a fully automated vegetable growing salad bar!

The future is now?

More structures are on the way very soon, as well as a bit more polish on the interaction sounds and visual feedback.

Enjoy!