Now you can play on the controller using the side buttons.
LB - Left arrow LT or RT - Up arrow RB - Right arrow
Fixed a bug where the game wouldn't allow you to use the keyboard if the controller is attached.
Rhythm Brawl 1.0 is Here!
At last, the final destination, Rhythm Brawl - 1.0
After 2 years and 4 months of development, the game is now, finished!
So, what's the final changes?
Added some indicators for the edoren system.
Fixed a few bugs.
Improved the achievements and added a "King Of Rhythm" achievement.
New song, After Work, although its kinda buggy atm.
QoL improvements.
Also, Rhythm Brawl is one of the 60 fighting games showcased on the indie fighting game fest! Thats a W.
Now, will I update the game beyond 1.0? To be honest, im not sure. Ive been working on Rhythm Brawl for a very long time and I think I should move on to other projects. That being said, if the game does pick up traction and people buy it more, I most probably will return!
But till then, i'll be working on my next commercial project, Munfiken, which is a fighting game i've been planning to make ever since April of 2022. https://twitter.com/mahad_dareshani/status/1645018132191535104
Thank you so much everyone for all your support for the game, Rhythm Brawl is now, officially, done and out of Early Access!
If you encounter any further issues, please let us know via a steam review, discussion board or via our discord server. If you're interested in my next upcoming project, feel free to follow me on Twitter where I post regular updates to the game's development. And as always, enjoy! :D
Rhythm Brawl - Beta Release is Live!
It's time people! Rhythm Brawl is now, officially, in Beta phase!
After nearly 2 years of development, the end seems closer than ever!
So, what's different?
The character animations are now complete!
I've added the Edoren System into the game, thus completely changing the game from just "the player who is the most accurate wins" to actually having strategy.
Edoren has 4 buttons, 2 of which do different things depending on which character you are using. For some it increases the note speed for a while, for others you can double the combo damage and so on.
Speaking of characters, I've finally finalized and completed the Tutorial Screen for the game! You can now learn the game systems from there. You can access it from the main menu.
I've also added some polish and cool effects to the game to make things look more finished, like the CRT overlay.
Updated the loading screen to show the different edoren powers the characters have.
Added a couple new song charts like "Codependant" by Spad3s, "By My Side" by Maui Sam. Also remixed the theme song "Fight to the Beat", alongside its new song chart.
Another big thing that was added was a revamped version of the "Legion DLC" chartmaker! Gone are the days of having to hardcode the song patterns, now you can do it with the help of a UI.
Other than that, there have been many other minor improvements as well.
Thank you so much everyone for all your support for the game, Rhythm Brawl is now only a few features and polishing away from completion and i estimate that it shall be completed sometime around April.
If you encounter any further issues, please let us know via a steam review, discussion board or via our discord server. And as always, enjoy! :D
Alpha 4.3 - Animations!
Alpha 4.3 is here with one of the most awaited change yet!
The animations for Myzters, Scaizor and Cole are finally in a state of completion!
The selection screen cover art has been completed for all characters!
Due to problems regarding the control schemes, the controller config has been removed from the options screen, the controls are as follows :-
Interact - DPad Select/Start - XBOX A Button Left Arrow - XBOX X Button Up Arrow - XBOX Y Button Right Arrow - XBOX B Button Pause - Start Button
I have also polished the character select screen.
Fixed a few bugs regarding the Anti Notes and AI.
lastly, did some Quality of Life changes and fixed some bugs.
The community's cooperation with the game is of utmost importance, especially in this early state of the game. If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server. And as always, enjoy! :D
Alpha 4.2 - More Achievements, New Song Chart and A SongChart Editor!
Alpha 4.2 is here with quite a few changes coming with it!
So, here's what's changed
I have added more achievements to the game!
Myzters have gotten a reanimation with others on the way!
I have been trying to descope the project so that I can manage to finish the development as soon as possible so stuff like the Edoren System, Online Multiplayer and the like have been removed from the list due to budget and burnout reasons.
I have also been busy drawing new cover artworks for the characters in selection screen. More are on the way
I've also added the setting to change the note fall speed
I've made a new song chart for one of the songs "Cookies" which is harder than the rest of the songs.
One big update would be the addition of a Level Editor that makes creating new song charts alot easier than it used to be! You can use it if you have access to the UGC DLC. Here's a video showcasing how it works, a more functional guide shall be coming soon, till then feel free to experiment! :D
:astly, did some Quality of Life changes and fixed some bugs.
The community's cooperation with the game is of utmost importance, especially in this early state of the game. If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server. And as always, enjoy! :D
Alpha 4.1 - Steamworks API and New Note Types!
Alpha 4.1 is here with quite a few changes coming with it!
So, here's what's changed
I have added 2 new types of notes, the slide note and the anti note! The slide notes can be hit by just holding the button, while hitting anti notes will lower your score. But, these notes are not implemented in the songs yet as i'm still working on a song editor which can be used to increase the charting speed (and allows me to not write the charts in code which was a terrible experience). There are remnants of the charting in the song, "Fight to the Beat" but its still very very WIP.
Steamworks API After a whole year of development, i have finally implemented Steamworks API into the game! Well, what does this mean for you guys? Well, now i can setup different kinds of features that i was't able to do before like, Achievements, Steam Workshop and, most importantly, Online Multiplayer! These are now on my to-do list. So far, i have implemented the baseline of steam achievements, but more are on their way soon! :D
Earlier there was a problem with the game where you scored higher than the opponent yet the opponent still won, well that bug is now fixed and now having a higher score means you win. No more win bars, health bars and all that unnecessary complexity. Just simple scoring.
Also, i want to clarify, the flow system and all that has been removed for the time being as i'm trying to make the edoren system and all. So right now its just simple rhythm gameplay.
I have also been working on the animations but they're not nearly done, so stay tuned for that!
As a consequence of Steamworks API (the reason it took so long), there are chances that the linux version of the game may not work, if you are experiencing difficulties with it, i suggest using the Windows version of the game via Proton. It's what I use on my PC too.
Though not nearly close to completion, I have created a system that picks different colored audience backgrounds when you start a match, this creates some degree of variety but its still just a start, so it may not seem like much.
I would also like to point out the "testers" beta branch for those who want to stay up to date on the very recent updates done to the game. They might not be stable and have a few bugs here and there and would not be announced, the version would simply update, but it's there for those who want to use it. Branch name : testers Branch password : rbtesting6969
Also did some Quality of Life changes and fixed some bugs.
Lastly, for those who are having trouble with the note offset system, i'd like to point out that it offsets the notes by a pixel-based margin rather than a seconds-based margin. And the higher the number, the earlier the notes will arrive
The community's cooperation with the game is of utmost importance, especially in this early state of the game. If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server. And as always, enjoy! :D
Alpha 4.0 - Return, BIG UI Changes, Myzters Animation Complete
Hey! It's been long hasn't it? But we're back!
So here's what has happened since the last update was released.
The game's scope and feature set is now locked! This was the main reason why it took so long because, tbh, i had no idea how to take the game forward from here. There were just so many things to do and I was completely burnt out for 2 months. Moreover I had exams in whole of May and the first week of June which kept me from working on the game.
Alright enough story, let's get to what's changed!
The Animation of Myzters was reworked into its final stage! No more sketch frames for him! His design and cover art was also reworked.
The action system was removed as it caused alot of clutter and complexity issues. It was replaced by what the game originally had back in its early days, simple rhythm gameplay. BUT, that's not all since the Edoren System is what i'll be reworking next, so stay tuned!
The game HUD was polished up and finalized as you can see in the image above. The notes now glow a bit when they can be hit.
A setting has been added which allows you to silence specific player hit sounds for a less clutter-y experience.
There have been some minor bug fixes too.
There have been some improvements to the song charts. You can also use the Note Offset setting in Options to make the notes hit right when playing.
The community's cooperation with the game is of utmost importance, especially in this early state of the game. If you encounter any furthur issues, please let us know via a steam review, discussion board or via our discord server. Thank you for your patience and as always, enjoy! :D
An Update towards the progress being made
Just showing an update to the game's current state. Not fully playable but there has been changes. It is gonna take a bit more time so please be patient!
Here's a screenshot of the progress :-
Some wip animation :-
[IMPORTANT NEWS] Rhythm Brawl is switching to a Paid Model
Due to financial reasons, we would now have to switch the game from a free to play to a pay to play model.
What does this mean for you guys?
Those who already have the game in their library will keep it.
The game would soon be leaving Alpha with a big update that is scheduled for sometime around March or April. Featuring a completely new gameplay loop revolving more around fighting game play.
The base game, which would be paid by then, would feature song modding support built-in.
The UGC DLC will be converted into a Character and Song DLC.
The starting price would be $2.49, rising up to around $9.99 by the time the full game is out.
There will be a playable free demo for those who want to test the game out before buying.
The next update of the game is gonna take a while
The game will be going through a big gameplay overhaul, which is why the next update would take quite a while to arrive.