Rift Loopers cover
Rift Loopers screenshot
Genre: Shooter, Role-playing (RPG), Indie

Rift Loopers

Summer Patch

Hello Loopers!

It's been awhile while we and shifted focus on other titles, but we wanted to push out a quality pass to Rift Loopers to give you an upgrade in sound fx, gameplay tweaks and bug fixes

Check out the full details below!

The Pyro is our first DLC character and is now available for purchase! Check it out here!


Patch Notes


  • Major SFX overhaul on most weapons and explosions
  • Game mode now shows when entering map
  • Fix to plasma dome rotation
  • Fix to explosions giving wrong effect
  • SMG clip increased
  • Rocket Launcher clip increased
  • Mobile turret CD reduced to 30 seconds
  • Cauterize now damages enemies and heals self
  • Other minor fixes


Looking for others to play with? Join our Discord!

Fall Patch

Hello Loopers!

Happy November - With this patch we are bringing some performance optimizations, fixes and more class abilities as we prepare to start working on transitioning Rift Loopers to Xbox next year!

Check out the full details below!

The Pyro is our first DLC character and is now available for purchase! Check it out here!


Patch Notes


  • Ability/Explosion Performance Improved
  • New Ability: Android - Orbital Vortex: Up to three orbs surround you and damage enemies while blocking incoming shots.
  • New Ability: Engineer - Flying Turret: An AI-controlled turret that flies with you as you explore.
  • New Ability: Sapper - Sticky Grenade: Grenades that stick to enemies and walls and explode on a timer.
  • New Ability: Brute - Rage: Become invulnerable for 10 seconds.
  • New Ability: Medic - Cauterize: New default ability for medic class, which heals friendlies in front of player
  • New Ability: Valkyrie - Echo Explosion: Set off an explosion that causes additional explosions on nearby enemies
  • New Ability: Scientist - Glue Bomb: Throw a grenade that spreads globs of foam that will slow down your enemies
  • New Ability: Scout - Super Speed: Temporarily increase your movement speed
  • Lots of other smaller bug fixes...



Looking for others to play with? Join our Discord!

Ability Booster Patch

Hello Loopers!

This patch we are pushing out a few tweaks to gameplay, abilities, and bugfixes - Don't miss out on the new Pyro Class DLC!

The Pyro is our first DLC character and is now available for purchase! Check it out here!


Coming up this fall - the team is working on a new game mode: Operations

Operations game mode will be more linear and objective based story missions, where players will have to work together to successfully complete the scenario. Here is a sneak peek at the first Operations Map coming up.






Patch Notes

  • Mining Laser weapon fix
  • Fix to level up fonts
  • Max Level bug fix
  • Force Arc now multiplies as it travels
  • New Sapper Weapon: Homing RPG
  • Fix to spider hit boxes
  • Lasers and Energy Beam now bounce off surfaces



Looking for others to play with? Join our Discord!

Ability Overhaul + Pyro DLC Class

Hello Loopers!

This patch we are bringing a total overhaul on how abilities work, the menu UI, and ability mechanics as we introduce our first DLC class - The Pyro!

The Pyro is our first DLC character and is now available for purchase! Check it out here!


Abilities
One of our goals is to release Rift Loopers on console, so we want the gameplay to feel natural on a gamepad, previously, having 4 active abilities made it awkward for current button layouts to easily aim and move while pressing abilities. So we are bringing down the number of active abilities you can learn to a max of 2 and increasing the max passive abilities to 6.

We have also reverted the change to have right thumbstick control weapon fire, but, we have added an option in gameplay settings to reenable this if you want this back on!

Items
Items are a new feature that gives players a starting support ability, these items can be selected and unlocked in the load out menu. These abilities are fire and forget and have longer cooldowns than most active.

Class Abilities
We have added the foundation for unlocking different class abilities in the loadout menu, expect to see more coming soon!


Patch Notes

  • Pyro Class now available
  • Cooldown Reduction Passive ability, Powerup, challenge, and enhancement added
  • Abilities Overhauled: Active Ability Max set to 2; Passive Ability Max set to 6; Item Abilities Added; Selectable Class Abilities added
  • Main Menu UI completely Overhauled
  • Gamepad Support overhauled - Virtual cursor is no longer in the game
  • Mines and Turret abilities can no longer be placed anywhere in vision and will only be placed near character
  • Option to use Right Thumbstick as weapon fire added in Settings
  • Airstrike is now autofiring and will target enemies in a radius
  • Helldog Animation Bug fixed
  • Psy Worm health bar bug fixed
  • Improved Drone Strike power up
  • Several enemies will now "drop" in on the player as part of spawning
  • Exploder enemy explosion now effects enemies
  • Exploder enemy explosion timer decreased by 50% and damage increased by 200%
  • Laser Abilities now returns in arc before ending




Looking for others to play with? Join our Discord!

Giga QOL Patch

Hello Loopers!

It has been an exciting couple weeks since our 1.0 release - we appreciate all the support and feedback you all have given and as such, we are pushing out some major changes and improvements to the game.

Biggest change is to improving support for gamepads - the right thumbstick will now shoot your weapons as well as face your character - this allows you to take advantage of both triggers and bumpers for abilities - which should greatly improve comfortability in using lined abilities. Let us know how this feels.

Another change is REMOVING the passive requirements to unlock the Ability Modifications special upgrade - after thinking about it, I was just linking them to random passives and it didn't really make sense to force players to have to take those passives - so ability unlocks will now be available when you max out the ability level (level 6). Granting ability mods may change in the future, but for now they are available immediately.

There are lots of other balancing changes and improvements too - check em all out below


Patch Notes

  • Boss health bar now updates correctly
  • Projectiles will no longer disappear if clients are too far away from host
  • Endless Mode: Elites spawn at beginning of wave
  • Endless Mode: HP scaling reduced
  • Endless Mode: spawn interval set by difficulty
  • Huge optimization pass
  • Ranged enemies will swap to melee and stay in melee less often
  • Difficulty now increases spawn interval
  • Only Elite enemies will scale with based on level
  • HP scaling based on difficulty decreased
  • Improved pawn detection for enemies
  • Stash health kit drop chance increased by 20% (crystal chance decreased by 20%)
  • Dodge Cooldown reduced by 50%
  • Abilities firing on button assignment fixed
  • Gamepad Right Thumbstick now controls weapon fire
  • Gamepad Default ability keys changed
  • Level up flow no longer requires virtual cursor for gamepad
  • fixes to focus issues on gamepad
  • New random objective: Push the ball to the objective, if you can!


Looking for others to play with? Join our Discord!

Rift Loopers 1.0 is now available!

The team and I are very excited to announce that Rift Loopers is out of early access today! I'm very proud of the team and what we have achieved in just one year, and I look forward to continuing to see where Rift Loopers goes in the future with the continued help and dedication from our amazing supporters. We could not have done it without your help!

As I mentioned in the previous post, our immediate focus over the next few weeks will be on any high priority bugs but we already have plans for more content coming this summer, including more enemies, bosses, powerups and a new character!

Keep sharing your ideas on the forums and discord on what you want to see for the future of Rift Loopers!

Thanks again for supporting us!

-Monster Tooth
-Garrowshaw
-Link Reincarnate


Looking for others to play with? Join our Discord!

Release Prep

Hello Loopers!

We are ready to launch 1.0 tomorrow and pushing out a few final tweaks and QOL improvements. Remember its the last chance to pick up the Founder's Pack DLC for FREE!

The Founder's Pack DLC will remain free until 1.0 so get it now and get bug hunting!

What to expect after 1.0
We will be working the next few weeks on any high priority bugs but we already have plans for more content coming this summer, including more enemies, bosses, powerups and a new character!

Keep sharing your ideas on the forums and discord on what you want to see for the future of Rift Loopers!


Patch Notes

  • Level up screen will now show current abilities and their levels
  • Crosshair will now become invisible when gamepad is detected
  • Player Health is now shown above characters by default - this can be hidden in options
  • Stashes in the map now have outlines when additional outlines are turned on
  • Friendly HUD now shows friendly icons
  • Ability Mod UI updated
  • Lobby VFX added when loading characters
  • UI markers are no longer removed on death
  • Medic base heal reduced by 50%


Looking for others to play with? Join our Discord!

Release Annoucement Patch

Hello Loopers!

Rift Loopers will be hitting 1.0 on April 26th - as a thank you for those who supported us in Early Access - pick up the Founder's Pack DLC for FREE for some exclusive skins and a boost of crystals!

The Founder's Pack DLC will remain free until 1.0 so get it now and get bug hunting!


Patch Notes

  • DLC Prep
  • Suburbs Trees no longer block projectiles
  • Fix to Suburbs Syncing
  • Blood Lust Client Fix
  • Lightning Gun sounds reduced by 15%
  • Exploder enemy tweaks
  • Wave Mode: Enemy hitstun reduced slightly on each wave
  • other minor fixes



Looking for others to play with? Join our Discord!

Endless Wave mode Patch

Hello Loopers!

In preparation of 1.0 release (date still TBD) we are pushing out bug fixes, optimizations and a new game mode for you all to enjoy!

Patch Notes

  • New game mode: Endless Waves - survive as long as you can in the endless wave mode, with each wave getting progressively more difficult and unleashing new enemies. Earn bonus crystals for every wave you survive!
  • Texture optimizations
  • Fix to dodge key rebinding
  • Suburbs bug fixes and optimizations
  • In game pause menu improved
  • Single Player flow improved
  • other minor fixes...



Looking for others to play with? Join our Discord!

Pre-Release Patch

Hello Loopers!

We are preparing for the 1.0 release of Rift Loopers in the next month or so, an exact date is still to be set but will be announced in the coming weeks!

With 1.0 release, we have accomplished everything we set out to achieve in our EA roadmap - but this is not the end! Development will continue on Rift Loopers to bring you more content throughout the year - New Maps, Enemies, Power Ups, Abilities and more will be coming as FREE updates, but new characters will be made available only through DLC packs.

As such, the price at 1.0 will remain at 4.99 USD!

Have ideas for what you want to see next in Rift Loopers?
Share them here or in our discord!

Patch Notes

  • Updated weapon icons
  • New power ups available - Health Boost and Drone Strike
  • Map selection button added to Lobby Hud
  • Added Player indicator beneath character - can be disabled in Gameplay options
  • Map Loading Images added
  • New Enemy: Exploder - avoid getting caught in their blast on death!
  • Players now bleed when hit
  • Enemies blood is now green and leaves pools when damaged
  • Urban Hell / Soulless Suburbs lighting tweaked
  • other minor fixes




Looking for others to play with? Join our Discord!