Buff you allies and wreck havoc with dual melee weapons!
New Gameplay Mechanic: Power Ups
Power ups are temporary buffs that will empower your characters while you are in a loop - some last the whole loop, while others expire with time. Some example of these are Armor Power ups which will reduce all damage for the whole match and Double Damage Power Up which doubles all your damage for 30 seconds!
Power ups have a chance to be dropped from stashes!
Back at base, you can purchase some power ups that effect your character the whole match, such as armor or Mobile defib which will return your character to 50% HP when you get hit with a killing blow! These are purchasable while in the lobby, are non refundable, and only last the next match, so purchase them wisely!
Patch Notes
Power up mechanic added
Valkyrie Class added - Buff you allies and wreck havoc with the second melee class!
Lifetime objective counter added
New Boss added - watch out for his ranged tongue attack!
Blood Lust challenge requirements reduced to 750 kills
Blood Lust challenge now calculates both players at end of a match in coop
3 seconds of invulnerability added after a revive
Players who die while trying to revive others will no longer trigger revive
Melee weapons now correctly add bonus damage
Melee weapons bug fixed where auto attack would stop on double click
Other minor fixes
Looking for others to play with? Join our Discord!
Suburban Warfare Patch
Hello Loopers!
This patch bringing you the first iteration of our new suburbs map and a number of new weapons for you to unlock - check out the full detail below.
Patch Notes
Soulless Suburbs Map added
Enemies will be highlighted in subtle red outline when near player to help with visibility
new weapon icons added
fix to laser weapons not destroying spore pillars
laser weapons added for Soldier, Medic, Engineer and Scout - beat hard difficulty with a class to unlock!
KB Movement keys are now able to be rebound
Engineer turret CD reduced by 5 seconds
Class bonus stats added for Scientist and Android
Scout Class gets 1 second of invulnerability when using Blink ability
Rain VFX improved on Urban Hell and Soulless Suburbs
Looking for others to play with? Join our Discord!
What's next?
Revival Patch
Hello Loopers!
Hope you all had a wonderful valentines day, we are pushing out a patch to introduce a few new mechanics, including Reviving your teammates who die during a match, a quick communication system, and updated objective pacing.
Revive - How it works: When a teammate dies, a rift portal will be spawned at a random location, your surviving teammates must locate and defend this position until the revive process in complete! Dead teammates will be brought back at the current level, missing out on any chests or level gains, but back in the fight!
Quick Communication - Pressing 1-4 on KBM or DPAD on controller will announce your intentions to your teammates - Moving to objective, Holding your ground, Falling Back, or requesting heals
Objectives - Random objectives will now start at 1:05 on the timer and will not have a time limit. Upon completion of the current objective, you will get a reward and another objective will be given shortly after. We will be adding more objectives in future updates, and increase rewards based on number of concurrent objectives completed!
Patch Notes
Revive mechanic added
Objective mechanic reworked
Friendly health bars of teammates added to right side of screen
Characters will now sometimes announce their reloads
Quick communication system added to help coordinate with your team mates
other minor fixes...
Looking for others to play with? Join our Discord!
What's next?
Welcome to the Desert Patch
Hello Loopers!
Happy February - pushing out a few fixes for the Worm boss and our new desert map for you all to enjoy!
Patch Notes
Rain will sometimes appear in urban hell map
Players are now invulnerable for 2 seconds after level up / chest pickup
Fix to Worm Boss animations on client side
New ability icons properly show when modifications are made
Stim Mod fixed
New Map: Desert Strike
Looking for others to play with? Join our Discord!
What's next?
Winter Content Patch
Hello Loopers!
For the new year we are pushing out the latest content patch!
Our roadmap has also been updated to reflect where we are in development and give us extra time to hit 1.0 in first quarter of 2023
Patch Notes
Normal enemy HP reduced by 10%
Urban Hell map neon decorations added
Forest Black site trees will now occlude to trunks which greatly improves visibility
New Active Ability: Energy Burst - Unleash energy which will pierce and damage any enemy it hits, level it up to add up to 6 additional projectiles to fire.
New Active Ability: Stim Pack - Recover a portion of your health over 10 seconds
New Active Ability: Damage Amp - Create a zone which will amplify the damage taken by any enemy that it touches - the damage amplification is permanent and will mark them with a visual cue.
New Passive Ability: Enhanced Reflexes - Gives a chance to dodge and mitigate all damage from an attack
New Passive Ability: Blood Lust - Gives temporary buff to weapon and ability damage when an enemy is killed, duration refreshed on each enemy killed
New Passive Ability: Lucky - Gives chance to get an additional choice when leveling up
New Ability Mods
New Challenges added
New Steam Achievements added
Other minor fixes
Looking for others to play with? Join our Discord!
Plasma Dome rework + extras
Patch tweaking Androids class ability and adding a few things
Patch Notes
Android Class ability updated: Dome will now attach to android when cast and in addition to reducing damage to friendlies, the plasma dome will now damage enemies within the dome for 5% (upgradable) of your max health every second.
Buff Timers now show above your Health
Laser projectile size increased
Bullet and laser projectile sound fx added when hitting an enemy
Turret visual for remaining time added
Audio cue added when ability comes off cooldown
November Content Patch
Hello Loopers!
Novembers new content is here!
Patch Notes
New Class: Android - Utilizing Laser weapons which will pierce enemies and continue on, their class ability will create a Plasma Dome which reduces all enemy damage for all anyone within the sphere.
Mini Boss Event added - Battle with a powerful enemy, which has a chance to trigger every 5th minute
Increased visibility of damage flash
Additional Forest Modules added to pool
New Steam Page Art added
Possible fix to Pause bug when player joins just as level up triggers
Other minor fixes...
Looking for others to play with? Join our Discord!
October Content Patch
Hello Loopers!
Time to experiment with some new content!
Patch Notes
New Class: The Scientist - Take this civilian out for some on the field training with their arsenal of experimental weaponry and powerful black hole ability!
New Map: Forest Black Site - Explore the forests of Lithuania. A complex of military bases that fell less than a week after the invasion began, now hold secrets and horrors that must be seen to be believed...
New Ability: Gun Run - Call in strafing gunfire and missiles to annihilate your enemies!
Round timer will now show for spectators
New icons for weapons while in lobby
New challenges
Stun VFX added
Fix to Ultra graphics settings
New blood VFX
New rifle fire VFX
Class Icons added in lobby
Option to turn on local health bar for players added to options
Option to auto enable outlines added to options
Performance Optimizations
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Bug Bash Patch
Hello Loopers!
Patch Notes
You can now view and join games in progress as a spectator
Added button for Host to force game resume when waiting for other players
Notification added when player joins or leaves
Lobby camera now correctly zooms back in when player leaves
Silos will no longer block projectiles
Trees will no longer block projectiles
Biomass at edge of maps no longer occludes
Several fixes to nav mesh not generating correctly
Trees will now turn opaque when blocking camera
Closed off thin alleys
Fix to double health pack spawning on clients
Fix to container VFX playing double on clients
Fix to chat focus resetting whenever message is sent
Fix to mines double spawning on client
Melee weapons will no longer show char outline
Chest reset logic improved for multiplayer
Updated icons for mission notifications
2 new achievements added for new difficulties
Looking for others to play with? Join our Discord!
Optimization Patch
Hello Loopers!
Patch Notes
Optimizations to enemy models & multiplayer latency
Boss damage ramp up reduced, and late bosses will no longer one hit
Ready status added above player name while in lobby
Increased player timeout when starting match
Added loading descriptions at start of map
Added input help text for outlines at match start
End of match results now show correct difficulty on multiplayer clients
Stash now correctly upgrades Sapper class ability
Fix to enemies disappearing when spectating
Fix to late game enemies ignoring max enemy count
Fix to spitter death animations sometimes not playing
Late game spitters chest removed
Fixes to abilities not firing in multiplayer when player has high latency
Fix to waiting for players sometimes not removing from hud when player has high latency
other minor fixes...
Looking for others to play with? Join our Discord!