Rift Loopers cover
Rift Loopers screenshot
Genre: Shooter, Role-playing (RPG), Indie

Rift Loopers

Power Up Patch

Hello Loopers!

Introducing the Valkyrie!

Buff you allies and wreck havoc with dual melee weapons!



New Gameplay Mechanic: Power Ups

Power ups are temporary buffs that will empower your characters while you are in a loop - some last the whole loop, while others expire with time. Some example of these are Armor Power ups which will reduce all damage for the whole match and Double Damage Power Up which doubles all your damage for 30 seconds!

Power ups have a chance to be dropped from stashes!

Back at base, you can purchase some power ups that effect your character the whole match, such as armor or Mobile defib which will return your character to 50% HP when you get hit with a killing blow! These are purchasable while in the lobby, are non refundable, and only last the next match, so purchase them wisely!

Patch Notes

  • Power up mechanic added
  • Valkyrie Class added - Buff you allies and wreck havoc with the second melee class!
  • Lifetime objective counter added
  • New Boss added - watch out for his ranged tongue attack!
  • Blood Lust challenge requirements reduced to 750 kills
  • Blood Lust challenge now calculates both players at end of a match in coop
  • 3 seconds of invulnerability added after a revive
  • Players who die while trying to revive others will no longer trigger revive
  • Melee weapons now correctly add bonus damage
  • Melee weapons bug fixed where auto attack would stop on double click
  • Other minor fixes




Looking for others to play with? Join our Discord!

Suburban Warfare Patch

Hello Loopers!

This patch bringing you the first iteration of our new suburbs map and a number of new weapons for you to unlock - check out the full detail below.


Patch Notes

  • Soulless Suburbs Map added
  • Enemies will be highlighted in subtle red outline when near player to help with visibility
  • new weapon icons added
  • fix to laser weapons not destroying spore pillars
  • laser weapons added for Soldier, Medic, Engineer and Scout - beat hard difficulty with a class to unlock!
  • KB Movement keys are now able to be rebound
  • Engineer turret CD reduced by 5 seconds
  • Class bonus stats added for Scientist and Android
  • Scout Class gets 1 second of invulnerability when using Blink ability
  • Rain VFX improved on Urban Hell and Soulless Suburbs




Looking for others to play with? Join our Discord!




What's next?

Revival Patch

Hello Loopers!

Hope you all had a wonderful valentines day, we are pushing out a patch to introduce a few new mechanics, including Reviving your teammates who die during a match, a quick communication system, and updated objective pacing.

Revive - How it works: When a teammate dies, a rift portal will be spawned at a random location, your surviving teammates must locate and defend this position until the revive process in complete! Dead teammates will be brought back at the current level, missing out on any chests or level gains, but back in the fight!

Quick Communication - Pressing 1-4 on KBM or DPAD on controller will announce your intentions to your teammates - Moving to objective, Holding your ground, Falling Back, or requesting heals

Objectives - Random objectives will now start at 1:05 on the timer and will not have a time limit. Upon completion of the current objective, you will get a reward and another objective will be given shortly after. We will be adding more objectives in future updates, and increase rewards based on number of concurrent objectives completed!



Patch Notes

  • Revive mechanic added
  • Objective mechanic reworked
  • Friendly health bars of teammates added to right side of screen
  • Characters will now sometimes announce their reloads
  • Quick communication system added to help coordinate with your team mates
  • other minor fixes...





Looking for others to play with? Join our Discord!




What's next?

Welcome to the Desert Patch

Hello Loopers!

Happy February - pushing out a few fixes for the Worm boss and our new desert map for you all to enjoy!



Patch Notes

  • Rain will sometimes appear in urban hell map
  • Players are now invulnerable for 2 seconds after level up / chest pickup
  • Fix to Worm Boss animations on client side
  • New ability icons properly show when modifications are made
  • Stim Mod fixed
  • New Map: Desert Strike





Looking for others to play with? Join our Discord!




What's next?

Winter Content Patch

Hello Loopers!

For the new year we are pushing out the latest content patch!

Our roadmap has also been updated to reflect where we are in development and give us extra time to hit 1.0 in first quarter of 2023




Patch Notes

  • Normal enemy HP reduced by 10%
  • Urban Hell map neon decorations added
  • Forest Black site trees will now occlude to trunks which greatly improves visibility
  • New Active Ability: Energy Burst - Unleash energy which will pierce and damage any enemy it hits, level it up to add up to 6 additional projectiles to fire.
  • New Active Ability: Stim Pack - Recover a portion of your health over 10 seconds
  • New Active Ability: Damage Amp - Create a zone which will amplify the damage taken by any enemy that it touches - the damage amplification is permanent and will mark them with a visual cue.
  • New Passive Ability: Enhanced Reflexes - Gives a chance to dodge and mitigate all damage from an attack
  • New Passive Ability: Blood Lust - Gives temporary buff to weapon and ability damage when an enemy is killed, duration refreshed on each enemy killed
  • New Passive Ability: Lucky - Gives chance to get an additional choice when leveling up
  • New Ability Mods
  • New Challenges added
  • New Steam Achievements added
  • Other minor fixes





Looking for others to play with? Join our Discord!

Plasma Dome rework + extras

Patch tweaking Androids class ability and adding a few things


Patch Notes


  • Android Class ability updated: Dome will now attach to android when cast and in addition to reducing damage to friendlies, the plasma dome will now damage enemies within the dome for 5% (upgradable) of your max health every second.
  • Buff Timers now show above your Health
  • Laser projectile size increased
  • Bullet and laser projectile sound fx added when hitting an enemy
  • Turret visual for remaining time added
  • Audio cue added when ability comes off cooldown

November Content Patch

Hello Loopers!

Novembers new content is here!



Patch Notes

  • New Class: Android - Utilizing Laser weapons which will pierce enemies and continue on, their class ability will create a Plasma Dome which reduces all enemy damage for all anyone within the sphere.
  • Mini Boss Event added - Battle with a powerful enemy, which has a chance to trigger every 5th minute
  • Increased visibility of damage flash
  • Additional Forest Modules added to pool
  • New Steam Page Art added
  • Possible fix to Pause bug when player joins just as level up triggers
  • Other minor fixes...





Looking for others to play with? Join our Discord!

October Content Patch

Hello Loopers!

Time to experiment with some new content!



Patch Notes


  • New Class: The Scientist - Take this civilian out for some on the field training with their arsenal of experimental weaponry and powerful black hole ability!
  • New Map: Forest Black Site - Explore the forests of Lithuania. A complex of military bases that fell less than a week after the invasion began, now hold secrets and horrors that must be seen to be believed...
  • New Ability: Gun Run - Call in strafing gunfire and missiles to annihilate your enemies!
  • Round timer will now show for spectators
  • New icons for weapons while in lobby
  • New challenges
  • Stun VFX added
  • Fix to Ultra graphics settings
  • New blood VFX
  • New rifle fire VFX
  • Class Icons added in lobby
  • Option to turn on local health bar for players added to options
  • Option to auto enable outlines added to options
  • Performance Optimizations






Looking for others to play with? Join our Discord!

Bug Bash Patch

Hello Loopers!

Patch Notes


  • You can now view and join games in progress as a spectator
  • Added button for Host to force game resume when waiting for other players
  • Notification added when player joins or leaves
  • Lobby camera now correctly zooms back in when player leaves
  • Silos will no longer block projectiles
  • Trees will no longer block projectiles
  • Biomass at edge of maps no longer occludes
  • Several fixes to nav mesh not generating correctly
  • Trees will now turn opaque when blocking camera
  • Closed off thin alleys
  • Fix to double health pack spawning on clients
  • Fix to container VFX playing double on clients
  • Fix to chat focus resetting whenever message is sent
  • Fix to mines double spawning on client
  • Melee weapons will no longer show char outline
  • Chest reset logic improved for multiplayer
  • Updated icons for mission notifications
  • 2 new achievements added for new difficulties





Looking for others to play with? Join our Discord!

Optimization Patch

Hello Loopers!

Patch Notes


  • Optimizations to enemy models & multiplayer latency
  • Boss damage ramp up reduced, and late bosses will no longer one hit
  • Ready status added above player name while in lobby
  • Increased player timeout when starting match
  • Added loading descriptions at start of map
  • Added input help text for outlines at match start
  • End of match results now show correct difficulty on multiplayer clients
  • Stash now correctly upgrades Sapper class ability
  • Fix to enemies disappearing when spectating
  • Fix to late game enemies ignoring max enemy count
  • Fix to spitter death animations sometimes not playing
  • Late game spitters chest removed
  • Fixes to abilities not firing in multiplayer when player has high latency
  • Fix to waiting for players sometimes not removing from hud when player has high latency
  • other minor fixes...



Looking for others to play with? Join our Discord!