Genre: Role-playing (RPG), Strategy, Adventure, Indie, Card & Board Game
Ring of Pain
Build notes 1.4.00 - Time Weaver
Features:
Mid-game saves! The most requested features since launch: Mid game save is now in the game! Using an exit will auto-save your current run so it can be continued from the title screen next time you play or return to the main menu.
Added Choosable Scrolls which give you a choice of 3 Scrolls.
Added Bestiary tab to the Collection.
Wishing Well now allows you to select any equipped item to throw in, and be used up to 3 times.
Photosensitive option section in Settings with a toggle to turn off flashing attack visuals
Bug Fixes:
Fixed setting toggles using the term "on" regardless of the selected option, after changing the language
Fixed Twitch item drawing issues
Fixed issues with Flail's projection
Fixed Necklace Smoke to intimidate Crooked Loombird's second attack
Fixed room progress bug when loading a saved game
Fixed saves loading incorrectly when playing in Hard Mode
Leaving a game mid run is not considered abandoning in the statistics page as it can be resumed
Fixed Particular Taste Daily Dungeon to affect mimics and shop
Fixed Demolitions Daily Dungeon to not include already explosive creatures
Fixed incorrect splash damage projection when the player is going to pat a dog
Jousting pants effect is removed on combat
Fixed issues with Swapper and interactions that disable attacks
Gambler's Reward adds health based on the amount of negative stats the player has, and not the sum of negative stats
Dog pat no longer shows splash damage projection on neighbours
Demolitions Daily Dungeon does not overwrite explosive creatures
Particular Taste Daily Dungeon affect mimics
Fixes for the mid-game saves on Mac
Freeze immune monsters properly project their attacks
Hit Owl with spoon achievement now works for all versions of the owl
Fixed softlock where player dies, and attempts to use a door with exit modals enabled
Fixed a bug where some items were considered freeze items
Unstable Tome reverts the equipped Spellbook's cooldown to it's default value when unequipped
Fix for Soul Hourglass leaving empty cards in the ring
Translations:
Fix Spanish item effect translation for Collateral Damage
Updated a number of Japanese translations (thank you, H_Footstep)
Improvements:
Added stunned animations for when a certain boss is exploded
Stat cards can be discarded
General performance improvements
Added "All" archetype for item cards
Spawn Friend can now be used in boss rooms
Added an icon to creature intention tooltips
You can now search by the description of items in the collection
Items with cooldown effects now all count down until ready to activate, instead of some counting up
Added a filter for locked/unlocked Achievements in the Collection
Balance:
Reduced number of Amalgams in Light ending levels
The Dominant Daily Dungeon modifier start with Soul Spill
Reduce Gnashers in Normal difficulty
Crossroads can now spawn Wishful exit
A Quick Approach won't appear as early
Strikers Veil item effect increased from +3% -> +5% per negative Defense
Feinting Token no longer prevents retaliation
Freezing a Hollower while it's about to cast the Soul Pulse will stop the attack
Added health bonus calculated from clarity will no longer be less than 0 This means successfully drinking cursed potions will always give at least the base heal amount.
Fire Dance changed from active with 4 or less items equipped, to 6 or less.
A massive thank you to everyone who's been playing the game, testing, giving feedback and supporting us to keep making updates.
Roadmap - Wrapping up 2021
Hi everyone, a brief update on what to expect as we wrap up 2021! October was big for us with our launch on Xbox, and the new content and features we've been testing in Beta this year will soon be released as well, with our next content drop...
The Time Weaver Update
Coming mid-late December!
This will include a handful of items, achievements and quality of life features, including the all time most requested feature:mid-game save!
More details will be available when it all goes live.
Thank you all for your feedback, testing, bug reports and support! Please take a moment to recommend Ring of Pain on Steam as it helps us continue to improve the game with features and content.
Not long now until our next content update ːFrogChampː
Beta update 1.3.13b
Bug Fixes
Fixed the black screen that would sometimes appear when loading a save file
Fix for Soul Hourglass leaving empty cards in the ring
To access the Beta:
Right click Ring of Pain in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.
Beta update 1.3.12b
Features
Stat cards can be discarded
Bug Fixes
Fix for the "Mute when unfocused" setting to work when the game is launched
Fixed a bug where some items were considered freeze items
Unstable Tome reverts the equipped spellbook's cooldown to it's default value when unequipped
Improvements
Items with cooldown effects count down instead of up This is to be consistent with other cooldowns that also count down, such as spellbooks
Balance
Wishing Well can now be used up to 3 times
Scrolls will sometimes appear as scroll chests The rarer the tier of scroll, the rarer it will spawn as a chest
To access the Beta:
Right click Ring of Pain in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.
Beta update 1.3.11b
Improvements
Wishing Well (Wishful room) now allows you to select any item to throw in
Balance
Freezing a Hollower while it's about to cast the Soul Pulse will stop the attack
Health bonus calculated from negative Clarity can no longer be less than 0 This means successfully drinking cursed potions will always give at least the base heal amount.
Bug Fixes
Fixed issues relating to Spellbooks and Scrolls being broken
Fixed a bug where Spellbooks would automatically be equipped
Potentially fixed a bug where the Ambush room would be skipped If this bug is still around, please send a bug report
Fixed a soft lock in the situation where chests that cost souls are in Ambush rooms
Updated Heart Power's behaviour to match it's latest description
Known issue: A few Spellbooks are missing their effect description in this build. We will fix this in the next update.
To access the Beta:
Right click Ring of Pain in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.
Beta update 1.3.10
Features
Scrolls found in the ring now give you a choice of 3 Scrolls to choose from
Added toggle to turn off flashing attack visuals This can be found in the photosensitive options in the settings
Bug Fixes
Time Weaver's sprite is animated on the game over screen
Improvements
You can now search by the description of items in the collection
Added more bosses to the Bestiary
The Dominant Daily Dungeon modifier start with Soul Spill
Added Steam input when the game is played in Steam's Big Picture
To access the Beta:
Right click Ring of Pain in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.
Dev livestream: Roadmap review and painting items
Ring of Pain has just had its first birthday and Simon Boxer, the Creative Director, will be live on stream taking a look at the Ring of Pain journey to this point, and our next (free!) content update.
After this, Simon will be painting some game items!
Build notes 1.3.06f2 - Twitch bugfix, and welcome new players!
Hi all,
Welcome to our new players! It's been a busy month so far and we hope you're enjoying our game so far.
Our community is always happy to help you get the most out of it, and to learn more about the mechanics, a good starting point is this Strategy Tips post in the discussion forum. Or feel free to join us on Discord!
Bugfix
This patch is a small fix to Twitch extension features with item drawings occasionally getting stuck.
Thanks to everyone who's streamed our game! Do check out the Twitch features via the in-game Twitch button if you haven't already. We wanted to make a creative way for your streaming audience to engage with you.
What's next?
We have new features and content being tested in the Beta branch, including mid-game save, a Bestiary and new items.
We're working to get this ready for release this year, hopefully next month. We're a small indie team and trying to make sure it's solid. Thanks everyone who's reported bugs and provided feedback so far. Stay tuned for more details!
Dev livestream: Painting new items!
Simon Boxer, the Creative Director, will be live on stream painting some game items for some upcoming content.