Your astrogator tactical awareness skill will now place different markers on ships recognized as hostile, equipped with damage estimation of the target.
Changed the physics of small very objects, like certain crystals and isolated pockets of carbon. They will now fit between the gaps in your cargo hold and will not clog your mineral processing units.
Streamlined the background resource loading. You will be able to jump into the game a few seconds quicker.
Improved performance of the Enceladus Prime station, which should be especially noticeable on slower computers.
Already captured rogue cargo containers won’t play “nearby mystery” music anymore.
The smart camera will not zoom out or in slowly when you are holding the right mouse button and an interesting object simultaneously moves into the field of view.
Attached mining companions could prevent you from astrogating.
0.530.6 - Vertigo Effect
When you opened your Onboard Maintenence System menu for the very first time each dive, you could not navigate using just a keyboard or gamepad. Subsequent visits to the OMS menu worked fine.
Fixed the jury-rigging not being initialized properly for your ship, causing weird behaviour of your Mechanic OMS tab.
Adjusted the background of the Dive Summary screen, so it’s less likely to cause discomfort.
0.530.3 - Enceladus Tour
New Services menu in the Enceladus Prime. You can opt to stay at hotels and resorts, or take your crew to a bar. This supersedes previously available time skip buttons and gives extra gameplay effects, depending on your choice.
Improved drone tuning visualizer. The previous visualizer caused some of the players to feel slight nausea due to the moving patterns, I worked with them to change it in a way that presents the same information but does not cause issues.
Improved performance of ship initialization. You should feel even fewer lag spikes when ships spawn around you.
Vastly improved performance of the Dealer menu at Enceladus Prime station.
The smart camera will not re-centre itself if you are holding down one of the mouse buttons.
The smart camera will not zoom in or out if you are holding the right mouse button to prevent accidental ship turns.
Increased the minimum size of the ship preview window in the Dealer to ensure that all ship information is always visible.
Improved the monitor placement detection code. Previous code could be confused with some exotic monitor layouts.
You can cure cancer during a crew quest now.
When flying KR37 with the MA337 autopilot installed, the lidar overlay ring would break and flicker inside caves, when surrounded by a rock structure.
The Big Bad Wolf will try to not shoot you accidentally anymore.
When using AT-K225 HUD with a damaged onboard computer and full or nearly full cargo container, the processed cargo readout could exceed the stated capacity of the container, causing flickering and sounding ship-wide alarms. You can still get inaccurate readings with a broken-down computer, but they will not trigger alarms anymore.
Activating the “unmarked” filter in the Geologist tab will now cause your systems to ignore the minimum price for the unmarked ore since by definition it can’t have any price estimation assigned.
0.524.3 - Safety Protocol
Relaxed safety protocols of NDPT-4205 point defence turrets. The firing solution computer was overzealous at times, limiting the fire cone far more than it should - in extreme cases completely preventing the fire on certain ships and mounts.
Adjusted position of spinally-mounted NDPT-4205 on all the ships with spinal mounts.
All the docking arms are now more rigid, preventing the cradled equipment wiggle in the fully locked position, which was especially noticeable in lower physics framerates.
Cargo Containers and similar equipment could spin out of alignment when the initial cutscene was terminating.
The game no-longer relies on your operating system to provide an order of multiple monitors, as some systems used to change their minds about which monitor was the primary one on subsequent boots, causing the game to switch to an undesired monitor. You might need to change the monitor you want to use in settings when you first start this version, but the choice should be persistent now - as long as you don’t re-position the monitors.
Fixed interlunar propellant usage for ships to use a correct value. If you tuned your Xenon drive usage, you might want to re-examine the tuning option before starting a dive.
Uranium Caves could disappear prematurely from your Astrogation list if you followed a specific order of actions.
Re-balanced dialogue frequencies of friendly encounters with miners. Some of the dialogue options were underutilized and quite rare. You should perceive that as a wider range of replies possible from miners if you are on friendly terms with them.
Miners will not hit you on how to obtain a hardware licence if it’s apparent that you already have that licence.
The dive entry selection screen will now take into account the amount of propellant and other consumables you will take aboard when displaying the propellant required for entry burn.
Improved performance of the ship setup, making ship spawns faster. This should prevent slight lags you could see when new ships entered the detailed simulation area.
When you fly to a Vilcy drop point, the ship awaiting you there will not fly away as soon as it finishes talking to you. Flying away caused the ship to re-spawn nearby and re-initialize the dialogue, as long as you remained in the area.
When you dock to a ship at a drop point for a prisoner transfer, you will be now able to continue the dialogue, making obtaining the bounty hunting licence smoother.
If you docked into an Obonto station after opening fire at them and apologizing, you could be able to confirm a trade deal that was not proposed, breaking the dialogue tree.
Crewmember that left your ship on a successful salvage operation will return aboard when you return to Enceladus automatically.
Significantly improved the performance of the Crew menu at Enceladus station and added better animations to showcase new crew being available and being hired. This also improves the performance of all the time skips.
Search and Rescue teams will not ask you if you have seen someone to rescue when there is a stranded ship just next to them.
Vilcy patrols will not ask if you have seen something suspicious or warn about rumoured piracy in the area if you are in the middle of combat with a pirate already.
When telling your crewmember to get out from your ship during a quest event, you will now see the proper EVA action happening.
Mod loader will now look for mods at the correct path on OSX system.
New achievement.
Updated translations.
Fixed a number of typos.
Bonus Content
Tales from the Rings - a collection of short stories - added to the namesake free DLC.
0.523.2 - Bullet Heaven
New Nakamura Dynamics NDPT-4205 Point Defence Turret can now be unlocked and purchased.
Additional interactions with Obonto Habitats and independent miners.
Hardware and Tuning menu simulations for point defence turrets will now present the simulated ship with a constant hail of targets.
Improved Dynamic Temporal Simulation Simplification performance on low-end hardware, making the game much smoother when the system adjusts the physics framerate to your hardware capabilities.
Some combat patrols could last for hours if you had really bad luck and did not encounter any targets. Your wingmen will now terminate the patrol in that case.
Choosing a borderless window mode on the Windows platform will now actually use the borderless window, and not silently fall into an exclusive full-screen mode. This will degrade performance a bit in that mode but help with most screen-capturing issues. You can switch to exclusive fullscreen in the Settings menu to restore the high-performance behaviour.
Some point defence turrets, including these mounted on habitats, now have safety protocols and will try to avoid hitting friendly targets. These systems are not foolproof.
Updated translations.
0.520.5 - Pre-emption Rights
Sick and injured mechanics will not fix your ships.
Miners passing you on the very rim of the rings will now be less likely to mine around you and will try to find their own mining spot.
Miners will now recognize deployed claim beacons and should not challenge you when there is a claim in plain sight.
Incoming communication displayed on the Eagle Prospector HUD installed on AT-K225 will now be displayed correctly.
Flying with fly-by-wire capable autopilot, but with the onboard computer turned off or the FBW capability disabled, will now count towards the “Driving Stick” achievement.
Attached steering wheels and similar devices will not scroll the game menus when you pick keyboard+mouse as a control scheme.
You could enter the OMS menu while the astrogation cutscene was in progress, which resulted in a slowly-fading black screen covering your menus.
When you started a habitat trade while a notification was displayed on the screen, you would get multiple trade notifications in a row.
Grinder of the Eagle Prospector will now sound right when you have it open in the OMS menu and during adrenaline surges.
Adjusted physical shape of the AT-K225 collider, making its docking bays larger and less likely to be damaged by containers moving inside them during rapid manoeuvres.
Bonus Content
Tales From The Rings free DLC expanded with:
AT-K225 3d model.
AT-K225 skin template.
0.520.2 - Total Recall
A new drone control visualizer in the Tuning menu will show you exactly how the drones will direct the ore, as well as visually represent the minimum and maximum range settings.
New haul drone system tuning option - deceleration zone.
Improved algorithm for MLF Haul Drones for ore directly behind your ship.
While Elon Interstellar Excavator would not jerk open unexpectedly, it could still be stuck open if you pushed its jaw outside of the actuator range.
Improved performance of the Hardware menu simulations and hardware listings.
When you re-visited previously discovered Uranium Caves or a Space Bar, you could get again the Moonlet discovery, only to be superseded with a more detailed one when you entered the interior.
Mystery music would play around a Space Bar you already discovered and visited again.
Fixed SPC Gungnir projectile velocity listed in the Hardware menu.
The Geologist panel would shift a bit when you adjusted the minimum price for your drone systems.
Separate printing audio for the Voyager RSLS.
Events you discover will now immediately be placed on your Astrogation map.
Thruster flares on the visual feed could disappear if your mission took many in-game days.
Eagle prospector HUD would flicker when you power it on if you installed it on a ship with a lot of equipment installed, like AT-K225.
Voyager will now print drones 400% faster.
Updated translations.
0.518.17 - Element of Surprise
Antonoff-Titan AT-K225 hits the market
Made in collaboration with Titan Heavy Industries and Antonoff, AT-K225 general cargo carrier features a modular design capable of adopting a wide range of cargo requirements. The processed cargo storage relies on dedicated THI docking bays to host up to 6 compatible autonomous containers to increase ships' cargo capacity. A stock variant comes with a standard THI Cargo Containers pre-installed.
New sensor data protocol
Improvements in compression and predictive error-correction algorithms lead to development of an improved sensor data protocol, boasting over an 80% increase in bandwidth accompanied by vastly improved error resistance. On-board computers featuring new protocols are expected to hit the commercial market this year.
Elon Intersteallar Recall
Elon Interstellar issued a limited recall on its Model E excavation ship. The newly discovered flaw in the signature excavator/cargo bay combo caused actuators to misfire under high stress and rapidly open the cargo bay, leading to both dangerous shifts in the ship's centre of mass and direct damage to the craft. Both the actuators and any damaged cargo bay doors will be replaced free of charge.
Maintenance Logs
Antonoff-Titan AT-K225 is now available for purchase.
The new AT-K225 Head-Up Display can now be retrofitted to ships.
Obonto habitats will now dock ships further away, making docking easier and allowing them to dock bigger ships.
Adjusted performance settings for asteroids spawning, which could stop all ice generation if enough ships and drones were on screen.
New proximity buffer tuning setting for MLF Haul drones control how close to your ship drones can keep ore.
Music changes were subject to performance throttling, making music changes inconsistent across machines.
Improved performance of graphical displays on all Head-Up Displays.
Improved performance of physics/collision computations.
Improved performance of charts in Tuning and Hardware menus and on Head-Up Displays that use them.
Greatly improved performance of thruster physics simulations, which is most noticeable when multiple ships or a drone swarm approaches your position.
Fixed a physics model bug that caused the Elon Interstellar Model E excavator to jerk open on some occasions, which could damage your ship.
Added missing mipmaps on EIME excavator sprites, which makes them look better at distance.
Having multiple mining companions mounted on your ship will not cause the camera at Enceladus Prime to zoom out further out.
Excavator opened with a double-tap action will now stay open when you enter the OMS menu.
Changed how AI and your pilots perceive the shape of the Phage Class stations, which used to freak out pilots and AI when they got near them.
Haul drones will now release any target that entered a cargo hold immediately.
Pirates that really hate you, but ask for a truce themselves due to circumstances won’t open fire on you once you close the comms window.
You could fix some of your hardware in-flight when you adjusted jury-rig settings and caused damage again.
Hitting something massive with an Elon Interstellar Model E excavator will not bounce you aside so much anymore.
Shader animations running on GPU (like the ringstorm discharge or HUD elements on Eagle Prospector) will now respect pause mode and time dilation.
Racing autopilot course predictions on big ships like Cothon-212 or AT-K225 were not accurate.
Cradled equipment like mining companions and cargo containers could collide with your ship hull when spawning, which misaligned them when you examined the ship or started a dive.
When you pick a new astrogation destination while the trajectory countdown is in progress, the counter will reset now.
Crew after performing EVA could get stuck visually to the ship they flew from.
When you discover astrogation points through the dialogues while being near the edge of the map, the discovery could end up 10 times further away from you than it should be.
Ships your crew goes to during their personal quests will not be hostile towards you if you shot them before they boarded.
When astrogating from one moonlet to another you could end up in an empty region of space instead.
Vilcy Drop Point time limit won’t extend every time you ask patrols where to deposit prisoners.
0.514.3 - Shifting Gears
A number of performance improvements for mid-range machines that don’t have a lot of L3 CPU cache. This should significantly improve performance with advanced autopilots, busy HUDs, near NPC-controlled ships and in the Mineral Market.
New modding infrastructure, which allows mods that are less intrusive and more likely to work across game updates. Note that mods are still not officially supported, can cause all kinds of problems, corrupt saves, cause crashes, etc. This is not a feature for the faint of heart at this stage of development. Should you want to try, despite the warnings, find details on #mod-library on our discord
The salvage manipulator will now ignore new targets during the astrogation cutscene. This prevents accidental snatching of large asteroids that could cause serious damage when you arrived.
The mineral market will now always show the minimum and maximum values of the ores on charts.
Excavator would open if you quickly alt-tabbed out of the game multiple times while the Streaming mode was activated.
Astrogation points you have a track of are now unlikely to unexpectedly change locations in the rings.
Obonto habitats won’t cluster in tight formations anymore.
Habitats will now be able to tell you that they are relocating to a new spot.
Ships you agreed to meet in a specific spot won’t approach you at random anymore.
Thrusters and torches will not cause thermal damage during a final return cutscene when your ship flies above or below the rings. This prevents accidental destruction of ships if you decide to return to the base near them.
The rogue THI Cargo Containers that you can sometimes encounter in the rings will now have a correct course and faction.
If you manage to catch a racing drone and release it again before the race starts, it will power up again.
Random events you discover during dialogues will now be more spread out.