Rings of Saturn cover
Rings of Saturn screenshot
Genre: Simulator, Indie

Rings of Saturn

0.511.4 - Quantity and Quality


  • The cargo manifest and processed cargo manifest are now more condensed.
  • The processed cargo manifest will now explicitly display how much cargo is stored in external cargo containers.
  • Moved the processed cargo manifest on the Eagle Prospector HUD to another spot to prevent obscuring the entrance of your cargo hold.
  • Holding the “hold position” button when flying EI1337 autopilot will now disable collision avoidance as long as the button is held.
  • Physical displays on the HAL HUD now apply their curvature to texts displayed on them.
  • The movement of the physical displays of the HAL HUD is now much subtler.
  • When sending the crew on an EVA mission through a dialogue option, you will now see them perform the EVA flight.
  • Added new smart camera option: smoothed movement without automatic excavator zoom.
  • New double-tap excavator control that keeps your excavator open. You can adjust sensitivity in the Settings menu.
  • You can play your own advertisements on the Enceladus station screen.
  • You can now tune the angular velocity limit of the autopilot up to 360 degrees per second, which was the stock setting of the Bald Eagle.
  • EVA mechanic crew visible on Enceladus now respect proper parallax when your camera moves during the launch sequence.
  • Fixed missing Chinese/Korean font on the Eagle Prospector HUD.
  • When you discover something more specific about a location, your astrogation listing will update by replacing the generic discovery with the specific one, instead of listing both.
  • The repair crew on Enceladus won’t flicker in and out of existence as they weld your ship back into shape.
  • Text on the dock billboard will now wrap to the next line if it exceeds the screen size.
  • NPC ships will not attempt to communicate with asteroids anymore.
  • The hacking sequence now uses correct Linux commands.
  • Reactor explosions are now visible on the visual feed.
  • When adjusting lighting settings at the Enceladus Prime station menu, you could activate lights on the docking arm that were supposed to be dormant.
  • The phage-class stations will not cause the game to play the “mystery is near” music once you discover them.
  • Known locations won’t play “mystery is near” music when you astrogate to them on subsequent missions - unless there is something more to discover.
  • When your cargo manifest and processed cargo manifest was nearly full, the window of K37 hud showing your cargo bay could resize, restarting the cargo bay microseismic scanner.
  • Added new achievement.
  • Updated translations.

0.505.7 - Unspeakable


  • Fixed missing ship description.

0.505.6 - Moving Pictures

Entertainment and Advertising


Short movies and advertisements now run at idle information boards in docking areas. Many have already criticized the information boards as a blatant move to create advertising space, and this seems to bear out their worries. However, some crews waiting for dive clearance approval expressed relief for anything to watch as they wait for approval to depart. Enceladus Corp has denied accusations that increases in wait times are an intentional move to boost their advertising metrics.


Third party remote manipulator software approved


After years of stagnant drivers and software hindering the effective use of Triskelion-Armstrong’s ARM-1500 platform outside of salvage and cargo operations, third-party software has been approved for use in Ring A. With more advanced software packages available, this move is expected to increase their effectiveness in mining operations.


Astrogation protocols updated


New requirements for record keeping now mandate closer tracking and more detailed records of any objects of interest ‌in the rings, to aid in tracking navigational hazards. Ring researchers hope to use the additional data to gain a better understanding of the complex gravitational interactions within the rings.


Maintenance logs



  • AR 1500 Salvage Manipulator can now be directed on your Geologist tab to pick up specific ores.
  • New Titan Heavy Industries Monocargo Container is now available in the hardware store near you.
  • Display boards all across Enceladus station now display mini-movies to entertain the crew of the docked ships.
  • Your astrogator will now be able to record more than one discovery with the same name.
  • Removed the blinking lights from the background of Enceladus Prime station.
  • Updated the Bald Eagle description to reflect 2 low-stress hardpoints that are available on the ship.
  • The amount of camera pan was dependent on the resolution you were playing in. This caused the game to move the viewport further away on 4K displays, and hardly move the camera on small displays, like Steam Deck. Camera panning is consistent now.
  • Window decoration settings are now updated only when needed. This fixes window decorations flickering on and off when adjusting unrelated display settings.
  • Fixed a memory leak that could crash the game when you fast-forwarded time on the station.
  • You won’t receive two notifications for the same discovery anymore.
  • Labels on the Mechanic tab are now vertically centred.
  • Turning off the background particles used more resources than it should.
  • Some of the UI buttons sounds in the Settings menu played multiple times, making them louder than others.
  • If you meet the racing crew after you already scheduled the race, they will acknowledge it.
  • Updated translations.

0.501.5 - Market Hack


  • Patched an exploit that could allow you to break the market and corrupt your save.
  • You can now store up to 10,000 metric tonnes of a single mineral on the Enceladus station. The excess will be sold automatically.
  • Changed the way geologist predictions work. Now they are based on how sure your geologist is about the trend and can ebb and flow.

0.501.1 - Cryomarket Crash

Mineral Market Deregulation


In yesterdays meeting the board of Enceladus Corp voted to lift the price regulation rules of the Mineral Market. Effective today the station owners will no longer impose arbitrary prices based on external factors and the market will rely on supply and demand generated by its participants. While the majority of the market participants welcome this change, the Mining Guild raises concerns that deregulated ore prices might result in unprecedented inflation.


Extended pre-flight inspections


After another incident with a spaceship stranded on the rim of the A-Ring directly after orbital insertion due to inadequate propellant load, pre-flight inspections will now include checking the propellant level of all crafts that leave the station. Numerous independent contractors raise concerns that this step was taken not to improve crew safety, but rather to force all contractors to submit detailed flight plans, exposing their excavation zones to Enceladus Corp.


Auxiliary loophole closed


Starting this month, the auxiliary power systems will not be classified as ship accessories, but rather power system extensions. The previous classification as accessory allowed manufacturers to omit parts of the specification, such as the mass of the unit, from their marketing material. Reclassification closes this loophole, forcing both manufacturers and distributors to comply with all ship extension regulations.


Maintenance Logs



  • Your actions can now influence the Mineral Market prices on Enceladus. The effect of this change is retroactive and all past purchases and sales will now be reflected in the prices.
  • Market chart predictions for inexperienced geologists will now be more chaotic, making investments riskier.
  • Ammunition, propellant and nanodrone component prices are now tied to mineral market prices of iron, water and platinum respectively.
  • When you employ or dismiss a crewmember, the Mineral Market price prediction chart will now update immediately.
  • Auxiliary power systems now have mass.
  • The dive selection screen will now show the amount of propellant required to perform orbital insertion, warn you if you did not take enough to complete the manoeuvre and prevent you from launching until you take enough.
  • Dialogue during combat was prone to looping and repeating the same commands if little changed between messages.
  • Skipping ahead time in Enceladus while trading will now record subsequent trade days as separate events in your ship logs.
  • THI Cargo Container will again leave a 500 kg buffer of ore on your ship to handle trade and drone fabrication without requiring a manual switch of the container pumps.
  • Lifepods you recover in the rings won’t be recorded in your ship logs as salvaged ships.
  • Audio feedback from lifepod radio will now respect time slowdown.
  • When pressing analogue control on the gamepad and moving the mouse simultaneously the icons on the screen changed a few hundred times per second, which could flood the buffers and cause crashes.
  • HUD scale slider in settings also affected the zoom level of your ship's reconnaissance drone camera as long as the setting menu was opened.
  • The game could crash when loading a slightly corrupted save.
  • Improved performance of the Enceladus station menu.
  • When examining autopilots in the Hardware menu, the simulation will now show a shadow simulation of your currently equipped autopilot, showcasing the difference in behaviour.
  • When you asked bounty hunters what to do with prisoners, the coordinates of the drop point you got would expire as soon as you visited it. It will now persist for 30 days.
  • When someone leaves your crew and takes another ship during a quest event, they will now leave your crew immediately.
  • If you manage to externally fire up a thruster in a ship that is not operational by applying sufficient heat, the thruster valve will automatically close. This prevents accidental ignition of the thrust of cargo containers and mining companions using your own thrusters, which would fire constantly until released.
  • Switched the location of the Steam overlay notification popup to not obscure version string.
  • Fixed a number of typos.

0.498.6 - Little Helpers

MLF Haul Drone recall


Following a number of lawsuits from independent mining contractors, Minding LF issued a mandatory recall on their popular Haul Drone systems, replacing a faulty neural processing chip. Company stated that while the old chip performed within required operational parameters and MLF can’t be reasonably held accountable for ship damages caused by mishandling, they are releasing updated safety imprints as a gesture of goodwill.



THI Cargo Containers facelift


Titan Heavy Industries released a facelifted version of their signature Cargo Containers this week. Improvements include direct interface with geology station using both SANBUS interface as well as dedicated Titan Heavy Bus, which gives much finer control over the semi-autonomous storage and transport system to its operators.



Special deorbiting fee


After the M374-A moonlet incident, in which an intoxicated crew of a “Retrograde Burn” pushed that moonlet out of the plane of the rings, causing a persisting gravitational ripples across the A-ring and an estimated 13 billion damages in lost potential mining profits, Enceladus Corp introduced special deorbiting fees to be incurred on attempts to destabilize the moonlets. The fee is set at flat rate of 1 milion E$ per incident and the enforcement will begin next week.



Maintenance Logs



  • New MLF Haul Drone behavior takes into account movement of your ship in relation to ore in front of you, position of your excavator and if it’s open.
  • New control options over THI Cargo Containers on your Geologist tab. You can now choose which container should take which minerals, get ability to manually pump them out to your ship cargo hold for trade and see a detailed breakdown of processed mineral storage.
  • Mineral pumping speed in and out of THI Cargo Containers raised from 100kg/s to 500kg/s, resulting in faster habitat mineral trade.
  • THI Cargo Containers will not leave 500kg trading mineral buffer on your ship anymore. You can opt to pump minerals back to your ship on-board storage on the Geologist tab of your OMS.
  • Updated simulations for drone systems in the Hardware menu to showcase new MLF Haul Drone behaviour better.
  • The default minimum range of the drone systems is reduced to 0m, as the new heuristics are able to handle ore next to your ship gracefully.
  • When taking some of the dialogue options you could end up with a Vilcy Drop Point that would vanish every time you visit it, instead of waiting for 30 days for you.
  • AI would ignore any object that could not be held in a cargo hold, like moonlets and other big items, when computing collision avoidance, resulting in both NPC ships and EI1337 autopilot ramming them.
  • In some cased long-lasting audio would slow down during adrenaline events and not speed up again until you released the button.
  • Unpausing the game using the “resume game” button, rather than ESC keypress, would leave the muffled filter on music activated.
  • Adjusted the position of the EMIE HUD Augmented Reality cargo hold display when installed on the Vulture Prospector to not obscure the grinding area.

0.494.11 - Terminal Resolution


  • Further improved Elon Interstellar Model E HUD performance.
  • High-resolution LIDAR display on Runasimi KR37 could corrupt the display of EIME HUD near huge objects.
  • Ship transponders on high-resolution LIDARs could fade away between sweeps.

0.494.8 - Heads Up


  • Eagle Prospector HUD system list will not overflow even when there are a lot of systems installed.
  • EIME HUD now has a longer range of LIDAR.
  • Improved performance of EIME HUD.
  • HUD boot-up sounds now respect time-related pitch changes when you use an adrenaline booster.
  • Improved performance of the Dealer menu when you own a lot of ships.
  • Fixed a bug that caused incorrect prices of an owned ship to be displayed depending on which button you used to display your ship.
  • Fixed hotkeys that toggle front low-stress hardpoints on K44 prototype.
  • Fixed cargo hold area of K44 prototype, which didn’t consider ore held in the very tip of it’s beak to be part of your cargo.
  • Removed redundant log entries that could cause slowdowns due to disk access.
  • Notifications that pop up during the dive won’t capture mouse clicks, allowing you to interact with screens below them even when they are displayed.
  • Some ships used unlisted reactor core configuration. Owned ships with unlisted configuration will now default to closest legal configuration.
  • Hardware simulation window now has minimum size to ensure that the entire description is visible even on small monitors.

Original Soundtrack expanded

The Original Soundtrack of ΔV: Rings of Saturn was just updated with two extra tracks. If you got it already - either from the stand-alone purchase, or through the Tungsten Edition, your music should update automatically.

New tracks



  • A Horse Named Fission
  • Big Damn Heroes

If you don’t have the sound track yet and you are looking fine music - and to support development of ΔV - you can find it on sale here just now:

https://store.steampowered.com/app/1127590/V_Rings_of_Saturn__Original_Soundtrack/

0.494.3 - Digital Facelift

Modified ships approved


Multiple ship modifications, including both factory modifcations and aftermarket kits, were approved this week for operation and sale on the Enceladian station. Among the approved models were the Conlido Cothon-211 and 213 variants, the Mistudaya-Starbus Vulture Prospector and post-facelift versions of the Rusatom-Antonoff K37.



Another Digital Mimas performance


After the success of their previous classical music performance, The Digital Mimas Orchestra will hold another concert in Enceladus netspace. Tickets for the previous performance sold out in 2.4 minutes, so for this event performance bandwidth allocation will be raised to 15000 attendees. Ticket sales will start at midnight.



Information boards at docks


Due to a recently net-famous mixup at the docks, in which a mixup led the captain of the Stupendous Identity to board the Stupendous Idiot(and his subsequent mauling by the captain’s pet ocelot), Enceladus has mounted displays at each ship berth. These render the ship’s name and flight status clearly visible, regardless of the poor lighting available at the docking ring. Enceladus has not responded for comment on the claims that they were primarily mounted in preparation for delivering targeted advertising to ship captains.



Maintenance Logs



  • Added ship hull variants. The ship hulls you can purchase at your local Enceladian Dealership have now multiple variants. You can find pre-facelift models, dedicated modifications made by companies or long thrusterbase versions of your favourite crafts. A total of 7 ship variants were added in this release for a grand total of 12 playable ships.
  • Reworked Dealer interface to present new data about the ships in a more organized way and work better on smaller displays. The ship description now occupies a prominent space, and ship statistics were moved to the Examine Ship tab. Ship name, model and price are now displayed above the tabs.
  • New ship comfort gameplay mechanics. Some ships are just comfortable, and flying them is a real joy, while others are a pain to operate and affect crew morale negatively. A happy crew will perform better and are less likely to ask for raises.
  • Added an additional soundtrack.
  • Reworked lighting at Enceladus station. There are fewer flashing lights now, and these that remain turn on and off gradually for a less jarring experience.
  • Information billboard on the Enceladus station, showing primary data about your ship.
  • The model of the ship you are purchasing is now prominently displayed on the Dealer screen.
  • When you begin a crew quest related to a particular habitat and already have their coordinates, the crew will acknowledge that.
  • Crew quests events are now more frequent.
  • The ERS2205 torch used 12MW of electrical power instead of 120MW, as the description claimed.
  • Friendly ships now keep 50% longer distance from you and will approach you 50% faster.
  • If your ship runs out of propellant, but you manage to eject a cargo container before rescue is dispatched, you will retain the cargo that returns autonomically.
  • Added stiff rotation limiter to Eagle Prospectors grinders to prevent them from being pushed into the cargo hold with energetic impacts.
  • When you bring multiple lifepods to collect bounty to Vilcy HQ, you will get separate bounties for each of them.
  • Added additional defences to Vilcy HQ.
  • Re-visiting a known location will display a notification when your astrogation coordinates update.
  • Fixed a memory leak that caused a permanent performance degradation when you owned a lot of ships.
  • When defusing hostilities with the Ganymedean station in the middle of combat, the station could offer you a truce and still immediately open fire again.
  • Some ships had unlisted ammo compartment seals, corrupting the purchases of other ammo compartments in the Hardware menu.
  • When playing with a gamepad or keyboard alone, the smart camera could position itself to make parts of your ship go off-screen.
  • Both Repair menu and Crew menu stats will now account for mechanics that are not currently active crew but still help repair your ship.
  • Improved performance of Enceladus station background.
  • Updated translations.