Fixed some lighting glitches on Enceladus station, with some of the spotlights being pointed in a wrong direction.
Added population to the docking ring.
When your ship is damaged, you’ll now see the repair crew fixing it on the Enceladus station.
Mystery music will fade away to normal background sound once you discover the mystery in question. This changes the music - and the blue visual cue - around frequently-visited discoveries, such as habitats and moonlets.
Mystery music will now trigger in more weird encounters, making them easier to spot.
Visual glitches from overheated computers are now less pronounced when your computer is barely damaged.
Superconducting Magnetic Energy Storage devices will now switch from charging to discharge much quicker and will be able to power a highly-demanding hardware even if you don’t have a large ultracapacitor array to back up the peak usage.
When perceived flow of time changes the sound effect will have lowered pitch now.
Improved gamepad and keyboard controls in Enceladus station. You won’t be able to accidentally close your menu by pressing left direction on your keyboard or d-pad.
When you exited the Crew menu using gamepad or keyboard, focus was lost on the main Enceladus menu.
Improved performance of LIDAR rendering.
Some of the pirates you could encounter, defeat and salvage had ships with turbines and ultracapacitors that were not available in the hardware menu, making it impossible to sell them.
Improved fullscreen, window and borderless window handling on Linux systems. The window should now respect all window manager configurations and toolbars.
Improved performance of window scaling when in windowed mode.
Fixed an aspect ratio scaling bug that caused the game to overflow the screen on thin vertical monitors. Game now supports a full range of monitors from 4:1 to 1:4 aspect ratios.
When you lose a crewmember during ringdive, the appropriate OMS screen reflection will be updated accordingly.
0.484.18 - Folding Space
When you open your OMS screen after receiving a new message, the comms window won’t scroll from the very beginning.
Income and expenses during ringdive now have separate positions in the ship logs.
Improved B8 Claim Beacon’s autopilots so they make better use of their thrusters and reaction wheels.
Adjusted Eagle Prospector’s cargo baffle spring stiffness to make it easier to ingest low-density ore.
In rare circumstances, objects that were not supposed to could follow you through an astrogation jump.
Gamepad controls of the autopilot did not work if you explicitly selected the gamepad as an input, but they worked fine with auto-selection.
Some of the buttons were skipped when you navigated the settings menu with a gamepad or keyboard.
When switching the control scheme from keyboard + mouse to gamepad while your control settings are open, the focus will adjust to a correct widget.
0.484.13 - Entangled Telecomunication
The comms window will now always scroll all the way down when you receive a message, so you won’t miss any reply options.
You can now scroll your comms window with analogue gamepad controls.
When you collect an ore chunk you were targetting with your autopilot, your ship will continue on the same trajectory it was following before interception, conserving propellant.
Gamepad controls for EI1337 autonomic autopilot now work the same way as for other autopilots.
When you complete a crew quest that involves finding a family member and your crewmember survives the encounter, he won’t be asking ships if they have seen them anymore.
Fixed a race condition that could sometimes cause the game to hang up when switching from Enceladus to Rings and back, preventing you from either leaving the station or returning to it.
Dismissing your crewmember could cause your game to crash.
Added “bonus content” button when bonus content is available.
Fixed a number of typos.
Upcoming sale!
Thinking about buying ΔV? Hold your horses!
Don't you just hate when you buy a game and it goes on sale the next day? I know I do, so we are giving you heads-up: If you wanted to get ΔV now, a bit of patience will get you some bucks saved!
Can't wait? I can't blame you.
If you buy the game at full price, it will be greatly appreciated, and all the extra funding goes towards developing it even more.
Set up reminder!
So if you are hunting for the sale, just hold your horses for a while longer, press this reminder button and get a note as soon as we go live.
Remember to share!
Know someone who is thinking about getting ΔV? Be sure to tell him or her to try the demo just for a while longer. You can grab a link to this announcement just below.
In meanwhile, enjoy our free demo. It has the complete content of the game and full save game compatibility, so you can transfer your progress.
0.484.8 - Continuous Variety
Improved gamepad controls. You now have better autopilot aiming, a brand new gamepad controls screen in settings, autopilot aiming assist and both relative and absolute control schemes.
Equipment won’t be targeted by your gamepad targeting beam anymore.
You can now pan the screen with your right analogue stick on your gamepad.
Sliders in the tuning menu can now be controlled with analogue sticks on your gamepad.
Updated the tutorial with new gamepad controls.
Habitats are less likely to turn their point-defence weapons on you for minor infractions.
Ships that use microwave emitters are quicker to disengage now.
Processed cargo on the dive summary screen is now attributed to your ship.
“Space Western” mood and soundtrack are now more common.
Power and reactive mass consumption, as well as thermal damage of thrusters and torches with a significant wind-up time, will scale during the ignition appropriately.
Fixed a bug that could result in some of the achievements to unlock prematurely.
Anomalies and events won’t appear on the very rim of the rings, in regions where your autopilot could take over and take you back to the station.
Obonto habitats always greeted you with trading dialogue when you docked, even if you did not agree to trade.
Relative crew skill levels on the “Hire Crew” tab will update when you put people on and off active duty.
Updated the translations.
ΔV: Anthropogenesis - DLC Announcement
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The age of Men is Over.
In another universe, just beyond the event horizon, the Future wears Fur.
Anthropogenesis
A complete character overhaul replaces all 256 human portraits with their anthropomorphic versions. This DLC does not affect gameplay in any other way - you still play the same ΔV: Rings of Saturn you love, but this time - wearing fur and wiggling tails.
Compatibility
All saves are fully forward and backwards compatible. You can install and uninstall this DLC at any time and continue your game in the universe of your choice.
Q: Why does it cost money? A: It took some effort to make.
Q: I don’t want this! A: Good. If it was something everyone liked, it should not be a DLC, but rather a content patch. DLCs are supposed to be optional.
SimFest: Life of a space miner
Let me tell all y’all, this asteroid mining gig is no rose garden. You got your giant ice rocks wanting to crush you, pirates that want your ore and an old rust bucket that someone called a nuclear thermal rocket, held together with wishes and scotch tape. But what I’m supposed to do? These ores ain’t gonna mine themselves.
0.480.5 - Devil in Details
Distance markers on LIDAR were not up-to scale.
Made distance markers on LIDAR easier to read.
Added interface with Mining Companions to the User Manual of the Guiding Drone upgrade.
One of the branches in conversation you could have with the Phage station didn’t grant you the achievement you were supposed to get for it.
0.480.4 - Legal Combat
Runasimi loses on a technicality
The leading producer of LIDAR hardware, Runasimi Inc, lost a case in First Enceladian Court over not exposing rangefinding capabilities in their software package. The case presented by an independent contractor hinged over a technicality of having “Ranging” present in the name of “Light Detection and Ranging” equipment. While Runasimi accepted the ruling and rolled out an OTA update to their software, the company soon retaliated by suing the contractor for unlicensed use of military-grade targeting hardware.
Obonto shackles companions
Obonto Microengineering in cooperation with Nakamura Dynamics rolled out an unexpected upgrade to its popular reconnaissance drone. By cleverly subverting the standard SANBUS protocol of modern ships the upgraded drone is able to remotely inject operational imperatives to the class-2 artificial intelligence of Nakamura-Titan Mining Companions, enabling captains to direct the notoriously quirky drones with commands that they cannot disobey. AI researchers raised concerns over the possible unexpected side effects of connecting AI systems with a remote network.
Salvage audits across the station
With an increasing number of independent contractors entering the salvage operations industry, Enceladus Corp is conducting a station-wide audit of the salvage logs. Station authorities will search for both illegitimate salvages and any unusual salvage patterns that might suggest foul play.
Maintenance Logs
LIDAR display now shows scale.
Autopilot overlay for all autopilots will now show relative velocity and distance to your current target.
Nakamura-Titan Mining Companions now communicate with each other using your onboard Ship Area Network BUS, coordinating efforts to capture multiple ore nuggets at the same time.
NT mining companions can now be controlled with Obonto Microengineering Guiding Drone.
The dive summary screen will now list who brought in which nugget, making it easier to estimate the performance of hired miner wingmen and mining companions.
Ore carried by Mining Companions could be lost when they returned to Enceladus on their own.
Non-player controlled ships equipped with salvage arms won’t transfer ships they capture to the player.
Ships salvaged in the rings will now show up in your ship logs.
Eagle Prospector autopilot would trigger an alarm siren if you flew over 50m/s with an FBW-enabled autopilot and used WASD controls while pressing the right mouse button to orient your ship.
When launching a Cothon-212 with an empty beacon cradle in front low-stress mount and another cradled equipment fitted in the back, the latter was inadvertently released during the launch sequence.
In some regions of the rings, a map seam caused a number of glitches, including thruster flares not being visible on visual feed, ships orienting in a wrong direction during astrogation and astrogating backwards.
Pirate traps near moonlets won’t be present on peaceful difficulty anymore.
DLC are now properly recognized and loaded on OSX systems.
0.477.13 - Quantum Tunneling
When your crew levels up at the very start of a dive, the notification will not be obscured by the initial cutscene.
When you schedule a race with the racing crew, they will come on the same ship you agreed to race with.
A rounding error in radian to degree conversion prevented you from tuning autopilot rotation velocities to certain values.
Distance between astrogation targets discovered on the very seam of the ring map will now be calculated correctly.
In some circumstances your THI Cargo Container could move its processed cargo to Enceladus before leaving the map, making it possible to teleport ores if you caught it again.
Some achievements with progress could unlock prematurely.
A space right behind the torch of Eagle Prospector and the Bald Eagle counted as contents of its cargo hold, causing the ore nuggets to lose geology markers and autopilot locks.
When you dismissed a crewmember, the crew menu would automatically close after a few seconds.
One of the Obonto habitat arms docked you in a wrong orientation.