The Xaser team at Enceladus was found slacking off and not burning a correct entry path for you, even if you paid the full fee, on the initial dive into the rings, causing some accidents as some ships collided with iceroids that were supposed to be cleared. Disciplinary action was taken.
Mines laid out by your friends will not follow you when you are astrogating away.
Fixes Steam integration on OSX and Linux systems. Due to library version mismatch, some Steam functions were unavailable on these systems, like the game automatically pausing when Steam Overlay was turned on. This version publishes the same library version for all the platforms, including an updated Windows version.
Original Soundtrack expanded
The original soundtrack of ΔV: Rings of Saturn has been expanded with two brand new tracks! These tracks, previously featured in the Cinematic and Gameplay trailers, are now part of the our Original Soundtrack DLC. This incredible music has been composed by Evader.
This is a free update for everyone who owns the soundtrack, and comes with both .mp3 and .flac versions of the files.
After reviewing hundreds of hours of combined flight records, engineers from Titan Heavy Industries isolated multiple instances of ship captains performing maneuvers that put THI Cargo Containers and other unmanned craft sharing its chassis stress levels exceeding operational parameters, causing heavy damage to the reactor core itself and presenting a risk of premature catastrophic failure. A recall has been issued for all leased craft, and a more robust reactor design has been implemented. Reactors of the THI Cargo Containers and Mining Companions are now more resistant to g-forces and are less likely to get their rods jammed when you perform manouvers with a drone attached to your ship.
Enceladus Flight Control will now notify owners of all unmanned crafts if they spot a critical reactor failure on the long-range polar telescope array, or then such ship clears the ring area and enters the interlunar return trajectory. You will get notifications when your Cargo Container or Mining Companion explodes or is on its way to successfully return to the station.
After numerous complaints of ore not being delivered, the Mining Guild of Enceladus now offers mediation services for all Wingman contracts, ensuring that all ore mined under the contract is transferred to the employer. Hired wingmen will now always transfer the ore they dug up to you.
Nakamura Dynamics released a new patch for the NT Mining Companion piloting protocols. The companions will now perform astrogation jumps with the host ship, provided they have sufficient reaction mass.
New “fixed” camera mode.
Improved resolution of the geologist vein coverage map.
Improved performance on systems with older or integrated GPU cards.
Tuning autopilot rotational velocity limit will not affect your ship's fly-by-wire rotational speed.
NPC will now have to be aware of you in order to change their opinions about you based on your actions. Undetected sins will go unpunished.
Derelicts refused to boot up or even start the derelict salvage event if they saw you blow up another derelict. The ghost of the machine was angry. It was pacified.
Fixed mineral marker animation. It was flickering if your geologist was not very experienced.
You can't talk with Big Bad Wolf about acquiring Ganymedean flight logs repeatedly.
Removed the white flash when you start the dive.
Polished up military ship class descriptions for kinetic ammunition magazines to align with the military classification of ships.
Updated translations.
1.11.10 - Quantum Simulation
Simulation Theory Catalyzes Quantum Computing
A groundbreaking leap in simulation theory has triggered a revolution in the realm of quantum computing. Researchers from Runasimi Inc have harnessed the latest insights from simulation theory to engineer quantum computer systems with unprecedented capabilities. These advanced systems exhibit enhanced computational power and stability, pushing the boundaries of what was previously thought possible. As the scientific community races to comprehend the implications, the marriage of simulation theory and quantum computing promises to reshape the landscape of computational technology.
Miners Guild Stands Against Trainee Exploitation
In a bold move, the Miners Guild has launched a fervent protest against the alleged exploitation of trainees within the space industry. The guild is demanding equal opportunities for all crew members hired for space stations, insisting that each individual should have the chance to perform and gain experience in various roles. The call for fairness resonates with those advocating for improved working conditions and ethical employment practices throughout the system. As the debate unfolds, the Miners Guild aims to reshape the landscape of crew training and station operations.
New Regulations Tighten Ship Inspections
A set of comprehensive regulations has been introduced by the Enceladus Corp, heralding a significant shift in ship inspection procedures across the station. Going beyond traditional safety measures, the new rules stipulate that all ships undergoing periodic and pre-flight inspections must now be photographed extensively. This measure aims to curb the rise of used ships being circulated with fraudulent flight records, ensuring transparency and accuracy in ship histories. Shipowners and industry experts are cautiously optimistic, believing that the new regulations will bolster trust and reliability within the space travel ecosystem.
Maintenance Logs
Engine update to Godot 3.5.2. This fixes some area overlap issues, which were a root cause for a number of very rare, but impactful problems, including but not limited to: ore getting embedded into ship hull preventing astrogation and sometimes causeing heavy damage, point defence system ignoring some targets, AI not detecting some obstacles and attempting to fly straight through them. The engine upgrade also comes with a phleora of other fixes and performance improvements.
New visuals for the Fleet and Dive ship display.
Hiring multiple geologists or astrogators will improve identification speed in their respective fields.
Hiring multiple mechanics will shorten the time required to perform maintenance. Not having any mechanics in your company will extend that time.
Re-balanced astrogator and geologist identification times to make bringing multiple crew of the same role more impactful. Astrogators will now take much more time to spot a ship on the very edge of their range.
"Not passing inspection" marker on used ships in the dealer and fleet menus will now be consistent with actual inspection results. They used to show only on badly damaged ships.
Unusually high traffic at the edge of the rings will now die out slowly over the course of the game time.
Improved drone zone visualization in the Tuning menu and its performance. You will now be able to see the entire area covered by your drones.
Improved resolution of the ship preview simulation in the Tuning menu.
Improved game performance when there is a lot of identified ore floating around your ship.
Lifepods will now have tactical markers.
Improved music mixing.
Fixed line-of-sight shader settings. The previous shader settings caused some graphical glitches inside caverns and around moonlets that have caverns. New settings don't have these problems and use fewer resources, improving game performance.
When you accessed the ship logs for the second time, they would not scroll all the way to the end.
Ship logs sometimes did not get focus on the last line of the logs.
Fixed a vertical line visible on K44 if you examined the ship in your fleet.
Added support for physical scancodes for hardpoint toggles to fix issues on unusual keyboard layouts, which require two keypresses for a number.
The "pick your dive target" screen will now present a zoom level consistent with the zoom slider position when you first enter it.
You can't sell ships that are undergoing maintenance.
Ships that undergo maintenance are now marked as such in your Fleet menu.
Ships appeared upside-down in some areas of the Fleet and Dealer menus.
Mars Power Industries were caught red-handed, lying in the specification of muzzle velocity of their railgun. An errata has been issued.
The dive summary screen will not pop up if the only things you brought in your cargo bay were something you already owned, like your own mining companion. This also prevents a glitch that allows you to use the station menus when you had a completely empty summary screen displayed in the foreground.
The price assessment markers on the Dive Summary screen will now word-wrap the ship name to fit into the assessment square.
The intro animation will now play correctly on displays with different than 16:9 aspect ratios, adding black bars on the sides if required.
The emergency autopilot and automatic return when exiting the rings will not be disabled now if your astrogation velocity match is active.
Having a lot of raw ore in your cargo hold will not distract your geologists anymore. Geologists will not be distracted by ore they have already identified either.
Playing with a very low framerate will not cause your geologist to identify ores slower anymore.
If you had your Pilot tab selected and entered the OMS menu, the transponder and ship name labels would display much more slowly than they should.
Ship simulation preview in the Tuning menu will not be cropped on vertical displays.
Fixed Enceladus background aspect ratio on vertical displays.
You won't be able to trigger the Enceladus menu buttons when your dive summary screen is active. Spamming the action key while the menu is appearing will not cause that either.
Fixed baked-in radiator glow on AT-K225 not reaching the entire ship's hull.
Mass drivers will not break the conservation of energy anymore. This change only affects tuned mass drivers.
Fixed a bug that could cause you not to find a POI if you dived directly to it from Enceladus. This only affected a subset of astrogation targets.
Fixed nanodrone propulsion laser audio.
Fixed a bug that caused the game to slow down and flood the game logs with messages when you undocked and re-docked to a space station that had nothing more to say to you.
Focus was lost when you sent the very last message in a conversation using either a gamepad or a keyboard. Focus will now be re-acquired by the station selected in your OMS menu.
Updated translations.
1.6.11 - Containment Protocol
Your crew will comment on finding dead bodies in space sooner.
When carrying an autonomous system in a cradle, other ships will now consider it an integral part of the ship. This prevents pirates from trying to shoot down unpowered claim beacons - even when you have a good standing with them. They will still attempt to disable them if you choose to deploy them near a site they frequent, as they don't enjoy the extra attention from Enceladian authorities.
Comms window will show the most recent dialogue option even if there is no reply for you to pick.
The IFF control on your Pilot tab was always yellow on the "auto" setting, even if your onboard automatic IFF classified ships as hostile and friendly. It will now follow the automatic classification color scheme.
Ganymedean Anarchy station docking arms will no longer attempt to grab OCP-209 from below.
Voyager RSLS now has a standby mode and will not draw extra power when not printing anything.
Fixed audio issues on Voyager RSLS Fabrication Plant audible when printing nanodrones on Eagle Prospectors.
Manually paying outstanding salary through the Crew menu would cause the menu to close in 3 seconds unless you interacted with another button.
The Onboard Maintenance System screen will now remember the last station you accessed and show it again when you enter it.
Additional in-universe advertisement on the Enceladus Billboard.
When hailing an entity that has nothing to say, the hail button will now instantly change to "no response" without the need to call twice.
The racing team will not interrupt your conversation awkwardly when they suddenly realize that they hate you.
Not being hostile to the racing team and discussing the race with them will put them a bit at ease now.
Fixed the gravimetric augmented reality overlay, which was clipped on 32:9 aspect ratio displays on EIME and Bald Eagle Racing HUD.
Updated translations.
Updated credits.
1.5.4 - Bad Feeling
Separate "Accessibility" tab in the Settings menu.
Ability to turn the hearing-impaired music visual cues off. They are turned off by default now.
Additional colorblind helper for the Accessibility menu to help highlight which colours you should be able to differentiate.
When participating in a race, if the drone runs out of propellant, the race will be declared a draw - unless you were just about to catch it.
Fixed flickering of ship astrogation markers on your main display.
Claim Beacon cradle arms can now catch tampered claim beacons. For some of them, this is still not a very good idea.
B8 Claim Beacons will call you automatically even if there are interesting or hostile ships around them unless they are less than 500m away.
Improved B8 Claim Beacon docking protocol. The beacon will now move slowly towards you if you order it to.
If you don't establish a claim after deploying a B8 Claim Beacon, it will automatically initiate a docking protocol with you.
If you had an astrogator on board who marked a ship with a tactical marker and your LIDAR detected but then lost the line of sight to that ship for more than 60 seconds, the identify friend-or-foe settings for that ship would reset to the default "auto" setting without changing the slider position on the Pilot tab. Now the settings will be preserved for as long as the ship is tracked. If you don't have an astrogator and your LIDAR loses track of a ship for over 60 seconds, IFF settings will reset and change the appropriate slider accordingly.
Improved performance of IFF detection. This will lower CPU usage somewhat when many ships are surrounding you.
Updated translations.
1.4.8 - Gamma Burst
Nuclear explosions and laser flares will now be visible on the visual feed from the Enceladian polar telescope array.
If you are in a quest-related dialogue, the game will prevent you from astrogating away to Enceladus and breaking that quest. The astrogation countdown will resume automatically once the dialogue clears.
Setting your IFF system to "hostile" or "friendly" will now completely override any judgment your onboard IFF computer makes. Previously it was possible that, if a ship attacked you, the automatic IFF could override its classification from manually set “friendly” all the way to neutral.
Fixed a bug that caused some of the temporary astrogation destinations to disappear if you lingered for a long time near them without actually visiting them.
Fixed engine, explosion, and laser flares on the edge of the visual feed.
The resupply data on the "launch dive" screen now has a fixed size, preventing the slider from jittering if you adjust the resupply amount with your mouse.
Adjusted user manual for the Seal for Projectile Ammunition to say that nothing is installed with this option.
A damaged onboard computer will now apply distortion effects to ore, ship, and autopilot markers.
Disabling the "use autopilot" option during an astrogation jump sequence will now not change any autopilot settings at all, giving you an opportunity to perform the jump manually.
Ringracers will not agree to race in the very rim of the rings, where there is a risk of losing the racing drone.
Improved performance when you have a lot of raw ore on your ship.
You can't dismiss your crewmember on sick leave only to hire them healthy again.
Updated translations. Italian language is now fully supported.
1.3.8 - Quantum Overdrive
Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime station. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.
1.3.5 - Carbon Dainty
Mining Companions will no longer devour human bodies on their way to Enceladus.
When arriving at a temporary astrogation target (the one that disappears from the list once you get there), any adjustment to astrogation velocity would display the destination, bearing, and travel time to the next astrogation target on that list. If the place you astrogated to were the last on the list, this would cause the game to crash.
Arriving near a destroyed space habitat could trigger a race condition that could sometimes cause the game to crash.
Enceladus station will be selected by default when entering the Astrogator tab on your OMS screen to aid inexperienced pilots.
Data from previously selected astrogation targets will not linger on the Astrogator tab on your OMS screen when you enter the menu after performing a jump.
Fixed a bug that caused your crew to talk to you less than they were supposed to.
Fixed the shading on the Rings beyond the Encke gap, which were lit from a different direction previously.
When your crew talks to you, their job will display next to their name, making it easier to make employment decisions.
The noise of a fusion reactor and its start-up sound will now adjust accordingly to time dilation effects.
Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
Flares on the visual feed on the very edge of the ring looked off, fading away at a different speed just beyond the edge of the Rings.
Captains of allied ships will not fall in love with you when you are performing war crimes. There is a limit now on how much they can adore you when you unload a metric shitton of ammunition on a ship that was once threatening them.
At the heart of our development philosophy lies the strong belief that the best games are created in collaboration with the community that plays them. As such, we are incredibly grateful for the dedicated and passionate community that has formed around ΔV. To ensure that the changes and updates to the game align with your expectations, we have been conducting player votes on our Discord server. Your votes have been invaluable in shaping the future of our asteroid mining simulator, and we are excited to present the top priorities that came up as a result of the first post-1.0 vote:
High Priority
Here is the list of areas that caught most of your attention. These will be prioritized with updates:
Gameplay and Mechanics (223 votes): Refining the core mechanics and introducing exciting new features to ensure your asteroid-mining adventures are more engaging than ever.
New Ships (177 votes): Both completely new ship hulls and some new variants of already existing ships are coming to supplement your fleet.
More Hardware (156 votes): Expanded catalog of mining hardware choices, ranging from advanced point defense mining lasers to resource scanners, new heads-up displays, and brand-new equipment categories, empowering you to extract resources like never before.
Medium Priority
Issues on this list were still popular but didn’t make it to the top three of the most wanted. We will work on these as time allows:
Mod Support (149 votes): Support for modding and Steam Workshop, giving you the freedom to craft your unique mining experiences and share them with the community.
More Events (132 votes): New story events you can encounter while you explore and excavate the Rings. Thrilling challenges, rare phenomena, and unexpected discoveries that will keep your mining ventures full of surprises.
Low Priority
These things caught the least votes and are probably better suited as expansions for another time, later down the line:
Quality of Life (97 votes): Enhancements that streamline your operations and make your mining endeavors more rewarding.
Immersion Features (96 votes): Expanding the game lore, additional interaction options, and dialogue choices that make the game world a living and breathing place.
Story Arc 2.0 (83 votes): Following the next big narrative after the anarchist conflict.
NPC AI (72 votes): Enhancing the behavior of NPC ships you encounter and wingmen, both when mining and when fighting.
Performance (48 votes): Improving performance is an endless task, each steep moving the range of playable systems additional few months back, allowing the game to be played on older hardware.
Stay tuned for more updates and sneak peeks as we fly towards ΔV: Rings of Saturn 2.0! Happy mining!