Rings of Saturn cover
Rings of Saturn screenshot
Genre: Simulator, Indie

Rings of Saturn

1.2.1 - Hostile Takeover


  • Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
  • Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
  • The autonomic EIAA-1337 autopilot will now work correctly on heavy ships. Its collision avoidance energy estimations used to overestimate impact energy if your ship was really heavy.
  • You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
  • Entities dealt massive damage with plasmathrowers and particle accelerators will now get angry at you much quicker.
  • Ships that see you attacking their allies will get angry at you much quicker. Previously, they could get apathetic enough not to do anything, even if they have seen their ally destroyed, and acted only on a second incident.
  • Pirates didn't care much if you fired on their allies.
  • Firing on some pirates could cause the miner guild to like you, even if there was no witness of the deed.
  • Firing at the Vilcy bounty hunter ships could cause the miner guild to fear you even if there were no witnesses of the deed.
  • When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
  • Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
  • Fixed a loop in an Obonto Habitat dialogue, so you can't ask over and over for the same things anymore.
  • Updated translations.

1.0.50 - Nuclear Breeder


  • If you qualified for two stat-based achievements at once, like the "Squadron 303" and "And His Name Will Be Forty and Four" - you would only get the first one initially and the second one only if the relevant counter increased after you got it. This made some of the achievements difficult to obtain. This release not only fixes the initial unlock sequence but also features a compatibility tool to unlock achievements you previously qualified for.
  • Torbernite crystals will despawn correctly now. Previously, they would linger in the simulation space even if you left their area without either grabbing them nor destroying them, causing degraded performance and possibly duplicating them if you came back to the same site again.
  • Raised the minimum distance you need to be from a target to initiate astrogation from 3km to 15km. Astrogating from a closer distance didn't actually make in-universe sense and it caused all kinds of problems if the thing you were astrogating towards was already simulated in the physics engine (spawned), including but not limited to: astrogating into an object, ships you astrogated to exploding, a possibility that you actually passed through the point you wanted to astrogate to in an extended astrogation run-up, and other physics related glitches. The raised limit prevents all that.
  • Updated translations.

A Momentous Milestone

Today marks a monumental moment for our cosmic adventure as we proudly release version 1.0 of ΔV: Rings of Saturn. It has been an extraordinary journey, with the game flourishing during its Early Access phase and growing beyond our wildest expectations. The amount of content contained has expanded by over 300% of what I initially planned, a testament to the dedication of our team and the invaluable feedback from our passionate players.

During the Early Access phase alone, we squashed 1728 bugs, polished 1131 aspects of the game, and introduced 942 new features. With 3227 experimental releases and 353 stable releases, we've strived to ensure constant progress and improvements. On average, we've launched a new stable version every four days.



From Early Access to an Expansive Universe


During the Early Access phase, our community's involvement has been instrumental in shaping the game's trajectory. Listening to your voices, we embraced new ideas that were not part of the original plan. The result? A full-fledged RPG-like experience where a captivating dialogue system unravels personal quests for your crew. Our fleet expanded from three ships to seven distinct hulls, each with its own unique characteristics, dedicated dashboards, HUDs, and lore. The addition of the dialogue system breathed life into your crew, turning them from mere stat upgrades into living individuals with their aspirations and roles in the game's overarching story.



A Grateful Journey with an Expanding Community


The journey from Early Access to the full release of ΔV: Rings of Saturn has been an evolution defined by player involvement and community spirit. At its core, ΔV: Rings of Saturn was initially a solo project - a labor of love driven by passion and dedication. However, as the game garnered traction and player engagement during the Early Access phase, it became apparent that the journey of ΔV was destined to be a collaborative endeavor.

From every corner of the globe, talented individuals joined our ranks, forming a close-knit team that was united by a shared passion for the game. Today, our stellar crew includes a gifted music composer, a masterful writer crafting captivating narratives, a marketing virtuoso who skillfully fosters influencer relations, and a graphical artist who brings the universe to life with stunning visual artistry. This blossoming team has been at the heart of shaping ΔV: Rings of Saturn into the game it has become.

But our gratitude extends beyond the core team; it also encompasses our ever-supportive community, whose contributions have been invaluable throughout this transformative journey. Whether crafting translations that bridge the language gap, participating in rigorous beta testing to ensure a polished experience, or simply sharing their passion for ΔV with the world, our players have been integral to the game's growth and success.



Continuum of Exploration


As we celebrate the launch of 1.0, we want to extend a heartfelt thank you to each and every one of you. Your unwavering support, whether through game purchases or sharing the wonders of ΔV: Rings of Saturn with others, has been the driving force behind our success. Your belief in our vision and dedication to this interlunar odyssey has enriched our lives as developers.

While version 1.0 signifies the completion of one significant story arc, it marks only the beginning of our ongoing journey with ΔV: Rings of Saturn. I want to emphasize that 1.0 is a complete and polished product, delivering a rich and immersive experience. However, we are fully committed to expanding the universe and enhancing your ring-diving adventure in the future. Your influence will continue to shape the development direction through your votes on our Discord.



One crucial piece of information that we want to emphasize to our esteemed players is that your saved games will remain entirely valid as we transition to the full release of ΔV: Rings of Saturn. Throughout the development journey, we have maintained a seamless integration of new content without ever requiring you to restart your progress. This commitment to backward compatibility has been at the core of our philosophy, and we assure you that we will continue to uphold this principle moving forward.

Together, we shall traverse the vast expanse of ΔV: Rings of Saturn, exploring uncharted territories, forging unforgettable narratives, and weaving a cosmic tapestry that extends beyond our wildest imaginations.

Thank you for being part of this remarkable journey, and may the rings guide us to new horizons and endless adventures.



The Mining & Wiring bundle is here!

1.0.47 - Absolute Zero


  • Holding opposing manual rotation control keys on a ship equipped with a Fly-By-Wire autopilot will now cause it to zero out its rotation completely. Previously, it rotated left when you did that.
  • Updated translations

1.0.45 - Unholy Union


  • Mining Companions, both rogue and well-behaved, sometimes entered an unholy union, with each of them entering simultaneously entering the cargo bay of the other. Attempting to astrogate with such an agglomerate in your cargo bay caused the reality to wrap up on itself and collapse your ship to singularity, crashing the game in the process.
  • Transponder codes of your mining companions, cargo containers, and beacons will not repeat themselves anymore.
  • Fixed the coolant leak animation on some reactors, which still glitched if you moved the camera near them rapidly.
  • Updated translations.

1.0.41 - Positron Contamination


  • Nuclear reactor leak animation will stop when you can't see it, improving performance and preventing weird reactor leak glitches if you zoom the camera near a leaking reactor.
  • Updated translations.

1.0.37 - Temporal Rift


  • Singularity Cores will no longer break causality and despawn when required, allowing the mystery music to fade if you fly away from them. Their unusual physical effect stays the same.
  • Improved readability of the Dive Summary screen. Previously, text displayed on the ore summary screen individual chunk composition and price estimations was challenging to read in some resolution/HUD scale combinations.
  • Updated translations.

1.0.35 - Attitude Control


  • Deorbiting moonlets will despawn correctly now. Previously, an encounter of that magnitude would persist until you left the rings and locked the music on the mystery track.
  • NPC ships will now consider The Space Bar a space station when finding trajectories around and inside it.
  • Updated translations.

1.0.33 - Matter of Time


  • Altering the time flow rate will not change the energy of impacts anymore. Previously, slowing down time with adrenal response would make some damages lower and others higher, making them inconsistent with a normal time-flow rate.
  • Re-balanced jerk-based damage and made it independent of time flow. Jerk is the change in acceleration, which you will experience if you hit a big rock or with similar lithobraking maneuvers. Previously, the jerk damage was affected by the rate at which time moved, making the damage much worse when the adrenaline kicked in. This release removes that time dependency and slightly adjusts the damage to compensate for the change.
  • Adjusted ship acceleration computation to be more accurate.
  • Centrifugal force will not depend on the rate of time flow anymore.
  • Corrected centrifugal force on KTA24 TNTRL.
  • Fixed Doppler Lidar velocity readouts being affected by the rate of time flow. This made the majority of the Doppler Lidar turn white when your adrenaline kicked in and also made the Lidar screens available in the OMS menu show mostly white dots. Now they both will show the correct colours for items getting closer and moving away.
  • New minerals being detected or lost in the cargo bay could cause the big cargo bay scanner available in the OMS Geologist tab to reset.
  • Adjusted Eagle Prospector default reactor settings to 3000K to match the operational parameters of its stock Yama SSR reactor core. You can still tune it up or down to any desired temperature.
  • Big Bad Wolf will talk to you even if you engage in conversation with other members of Vilcy nearby before approaching it.
  • You can't tell a miner asking for advice that he is in a shallow region if you are not actually in a shallow ring region anymore.
  • Fixed typos in some in-universe commercials.
  • Updated translations.