To celebrate the launch of RIPOUT, we're going live on Twitch and Youtube with Jared and some friends.
RIPOUT Full Release OUT NOW
Hello, fellow mutants, Ripout is leaving Early Access and here are all the things that are coming in 1.0!
While being in Early Access for 7 months and with 4 Major Updates we have added:
2 new Enemies
New Objectives and Missions
New Levels
New Sidearms and Melee weapons
New Garment sets
New onboarding and tutorial
Join in the live session option
and many more.
New Kill Zone Objective
New Objective - Kill Zone has been added to the game. Players must eliminate a specific number of enemies (scaling randomly with budget and player count) at a specific section of the level to complete the objective.
New Levels
Multiple new levels have been added.
Cloud Saves
The ability to have cloud save has been enabled.
Updates to the Characters and Save system
Players will be able to now create up to 5 characters.
When creating a character, players can select campaign difficulty and opt-in/out to play the tutorial.
Balance
Balancing enemy health and damage based on player count and sector progression.
Quality of life updates
Additional setting options have been added to the game
Sensitivity settings are available for both the keyboard and controller
ADS sensitivity settings are available for both the keyboard and controller
Enemy health bar can be enabled or disabled
ADS toggle option is added
More visual options are enabled for players to adjust like film grain and volumetric fog
A voiceover volume option is added
Added option to stop weapon swapping upon pet return
Additions
Added ability for players to break free from the ensnare effect with quick melee
Added new font
Added new UI for Mission Selection and Jump sector
Improved IK on Swarmer
Improved the standing-up behavior of Zombie and Spaceman enemies
Updated the destructible objectives to be auto-destroyed on melee attack or explosive damage
Added damage-hit indicators on all destructible objects
Reduced Turret damage dealt to a player
Updated the destructible door to be auto-destroyed on melee attack and radial damage
Robot will not give more components if it's disabled by interaction instead of destroying it with the pet or weapon
Hotfix Updates
Major Bug fixes
Fixed an issue with Pet disappearing during the mission
Reworked achievement stats
Fixed the behavior of Mimic door to not instakill players anymore
Minor Bug fixes
Fixed an issue where Swarmers can get stuck in big vents if they are getting shot at as soon as they exit
Fixed an issue with enhancements are not visible in the HUD while in the Boss fight
Fixed an issue with the swarmers forcefully getting thrown out of the nest when they are killed before they fully exit
Fixed an issue with enemies that are venting and not facing the player
Fixed an issue with enemies stopping and losing the player if the player is outside the nav
Fixed an issue with enemies losing visibility of the players in specific situations
Fixed an issue with pet scan being too sensitive when there are multiple enemies as a potential target
Fixed an issue with Soldier doing the back leg attack when the player is close but in front of him
Fixed an issue with the pet going through assets in the level when traveling toward the target
Fixed an issue with the tutorial cutscene issue
Fixed an issue where Swarmer can die with the shield module attached
Fixed an issue with Bulwark vaulting animation being canceled if the Bulwark is attacked with a pet
Fixed player character animation blend to work better from landing in place to walking
Fixed an issue where the player can run while in scan mode with the combination of inputs
Fixed an issue with the tutorial character seeing “???” as his name
Fixed an issue with modules teleporting towards the travel locators
Fixed an issue with Zombie and Spacemen standing up animation desync
Fixed an issue with the Evader sliding in some attacks
Fixed an issue with Bulwark sometimes doing the flashbang attack when already dead
Fixed an issue with Heavy getting stuck on the corrupted resurrection station
Fixed the issue with players getting stuck in the crafting station if placing it from some angles
Fixed keyboard and gamepad navigation in the character selection screen
Fixed an issue with the player seeing a prompt to use the resurrection token when not having it available on the Boss level
Fixed an issue with the Dotter field turning some enemies toward the source of the field
Big thank you to our community for the constant feedback and love they have shown the Ripout so far! We hope that you will continue to enjoy exploring new additions with this update and everything else that is yet to come.
With this hotfix patch we wanted to address some noted issues and additions that have been added to the game:
Clients can now see the Jump sector data of the Host
Added damage-hit indicators on all destructible
Fixed a game crash caused by killing Bulwark
Fixed an issue with some Quests not loading
Fixed the issue with Heavy getting stuck on a corrupted resurrection station
Fixed issues with some Enemy vaulting animations
Fixed an issue with Swarmer dying while still having the shield module attached
Hotfix Patch Notes 0.200.05
Hello, fellow mutants, We hope that you are enjoying playing and exploring all the new things that have come with the last Major Update.
With this hotfix patch we wanted to address some noted issues.
Additions and Updates
Added feature to use Pet Hack on Turrets
Updated all collectibles in Hub ship to also be visible to clients before they are placed
Added option to convert all more common crafting components into Refine Alloy with one button
Bug fixes
Fixed an issue with the Pet gun getting stuck on the player and not being able to be used in some situations
Fixed an issue with the Player losing input to fire in the Tutorial sometimes
Fixed an issue where when you are in the garment screen and the shuttle is started you can focus on the timer and lose input
Fixed an issue with Pet release where if you don't have anything to throw the Pet at, the scan will be disabled
Fixed an issue with Pet going through the environment sometimes when being thrown toward the target
Fixed an issue with the Blockade door outline not showing correctly when the door is pinged
Fixed an issue with the destructible terminal effect still being visible after the terminal is destroyed
Fixed an issue with Rangers getting aggroed too late
Fixed an issue where Enemies have some delay when exiting the vent and getting aggroed
Fixed an issue with Soldiers who couldn’t navigate through the destroyed door blockade
Fixed an issue with death animations being triggered 2 times for some enemies
Fixed an issue when you throw a Pet and get down instantly after it, you will get rescued without any gun in your hands
Fixed an issue where Critters stopped using travel locators
Fixed an issue where Rangers that fell in the electricity from the vent would get stuck in the air for a few seconds
Fixed an issue with Leapers sometimes not doing ripout animation
Fixed an issue with the Sessions screen not updating if the player doesn't close it
Fixed an issue with Clients not seeing the Armed Bandit machine even when it was placed in the Host hub ship
Fixed an issue with Soldier ripout animation being played for too long
RIPOUT New Beginning Update Livestream | Free Weekend April 5-8
Hey mutants,
Just a heads up that RIPOUT will be having a free weekend starting April 5th and ending on April 8th at 10am PST, so make sure you check out the game for free during that time period.
We will also be having a sale on RIPOUT beginning today. For the next two weeks you and your friends can pick up RIPOUT at 40% off.
To celebrate all of this, we have the man with the beard Jared Bair playing the new content update on stream over on Twitch. But since you're here, you can just watch it from the steam page as well.
Hope you enjoy and we look forward to seeing you in-game.
RIPOUT: New Beginning Update OUT NOW + Free Weekend
Hello, fellow mutants, Ripout’s fourth Major Content Update is here!
With this update, we are bringing you a revised tutorial and introducing a new AI companion, a new enemy, and many more improvements to quality of life and content. And if you’re still on the fence, RIPOUT will have a free weekend from 10am PST on April 5th to 10am PST on April 8th, so make sure you check out the game if you haven’t already!
Tutorial
Learn the basics in the new fully updated and expanded tutorial. The story of the tutorial is expanded to help you understand the start of your journey towards the Sanctuary as well as new tips and mechanics that you will learn to be prepared for any situation that will come your way.
Cynthia - AI Companion
Say hello to your new state-of-the-art Synthetic mind pal, Cynthia. She will guide you through your journey to finding Sanctuary.
New Enemy - Leaper
Introducing Leaper - a smaller, fireball-blasting enemy that can swarm you with its unpredictable movement.
New Sidearm - Missile Pistol
Added to the pool of sidearms we are introducing a new sidearm, Missile Pistol. This sidearm will send rapid-fire explosive projectiles toward targets.
New Destructible - Blockade Doors
New destructible doors are added to the game. They will occasionally block your path toward progression or the vault rooms.
Additional
We have reconfigured enemies with the ability to jump! Now all enemies can jump to and from any platform and level
Vaulting is improved and new animations have been added for each enemy
Pet pathfinding is been reworked so pets will find the most optimal path to the target
Price Balance of all schematics
The Flamethrower is reworked and new balancing is done for the weapon
A new platforming task and level have been added
Sessions update - now players can change their session type from within the session options while in the active session
Robots can now be attacked with Pet
All players will receive quick notifications when crafting components are picked up during the mission
Hotfixes
Major Bug Fixes
Fixed an issue of enemies not being in the same place while in nests for Client and Server
Fixed an issue for modules disappearing when the pet is recoiled right before the module is retrieved
Fixed an issue with the turret switching targets
Fixed an issue where some turrets were invisible to Clients
Fixed an issue with Enemies' behaviour getting paused making the enemies not move
Fixed an issue with Pet getting stuck on Player after throwing it towards the target
Fixed an issue with the Pet scan switching between targets in the scan too fast making the targeting unreliable
Minor Bug Fixes
Fixed an issue with camera pitch limits after the player is resurrected
Fixed an issue with the quick spinning of the Armed Bandit machine not providing items
Fixed an issue where Clients will see the Enemy drop just by looking at the enemy before killing it
Fixed an issue with weapon sound attenuation
Fixed an issue with the Pet turret not firing when thrown for the first time
Fixed an issue with the Pet turret fire effect not being shown when Pet is firing from specific angels
Fixed an issue with Swarmer not seeing the player when both are next to the edge of vaulting windows
That's all until next time. Remember that the free weekend starts at 10am PST on April 5th and ends at 10am PST on April 8th. And thank you all for your continued support of RIPOUT.