Due to critical issues reported from our last two patches, we are updating the game with a small hotfix. Here is what has been addressed:
Fixed a fatal error crash connected to enemies and a pet turret
Fixed an issue with Modulator enemies not dying and their models being left in the levels
Fixed an issue with some tasks not having the enemy task target spawn and blocking the players from proceeding
Fixed an issue with Tasks repeating multiple times in the single Mission
Hotfix Patch Notes 0.191.02
Hello, fellow mutants, We hope you are enjoying playing and exploring the content from the last Major Update. With this hotfix patch, we wanted to address some noted issues from the community.
Here is what you can expect in this patch:
Fixed an issue with new garments not being dropped from Mission rewards or as loot in the Mission
Fixed an issue with players getting stuck in the Mission summary screen if one of the players joined at the end of the session
Fixed an issue with players joining sessions on the Boss level and spawning at the start of the level fix
Fixed an issue with weapon name text size in the weapon selection screen
Fixed the difference in the order of crafting components in the crafting screen
Fixed an issue with navigation on the Dialog box
Fixed an issue with Heavy not registering an ensnare effect and continues to move
Fixed issue with enemies dodging when they are ensnared
Fixed issue with HUD visibility not matching values from H hotkey and game settings
Fixed an issue with Critters, Zombies, and Spaceman vaulting
Fixed an issue where enemies will continue targeting hacked enemies even after the hack ran out
Fixed an issue where a Heavy corpse was receiving damage
Fixed an issue where drop from enemies were dropped through walls
Fixed an issue where crosshair was occluding teammates and showing their outline
Fixed an issue with the Payload lifting animation snapping
Fixed an issue where the transition door after opening was intersecting and hiding the crosshair
Fixed an issue where Soldier with Blaster was not attacking the player with Blaster if the player was close to him
Reworked deaths on enemies to match on the client and server-side
Lower dotter field radius on Heavy
New laser and flamethrower fire animations
That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided to us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.
Early Access Roadmap Update - Gear Up
Major Update - Gear Up
Hello, fellow mutants,
The second Major Content Update for Ripout is here! In the latest update to our early-access roadmap, we are bringing you several new things that you can find, craft, and gear up with to explore Derelict ships.
Here are all the things that have been added:
New Melee Weapon
The Katana has been added as a new melee weapon. With this weapon, you will deal more damage at a higher rate when compared to other pieces of your melee arsenal, but at the cost of knockback.
New Garments
Two new suits are added to the game: Covert Ops and Moth. Each has a unique set of buffs for each part of the suit.
New Pet Support Mods
Three new Pet support mods have been added as well. These support mods are passive modifications that will trigger an AOE attack around you every time your Pet returns after completing an attack. You can pick EMP damage, Fire damage, Acid damage, or a combination of all three. With these support mods, you will have more impact while fighting multiple monsters at the same time.
New Hazards — Blaster Turret
A new type of Hazard turret has been added. This turret is the origin of everyone's favorite critter– the Blaster. With projectile-type power, it can deal significant damage if you are caught unaware. When destroyed, you can expect a Blaster Critter to spawn, so be sure to snatch it up before a nearby enemy does.
Join Ongoing Sessions
Our most requested feature, we have made it possible to join any ongoing public session. You will be able to join as a spectator and wait for any players already in the session to revive you on a checkpoint or any resurrection station making it easier to group up and make new friends!
Additions
New lateral movement of enemies is added with new animations to make enemies move easier in larger groups and have more unpredictable movement.
Added damage reduction so players can not be one-shot on the first hit by any enemy after rescue
Changed the rotation of the shuttle at the end of the mission to face the exiting hangar door
Player Grunts — new sounds & improvements
Hotfixes
Fixed an issue with [derelict_name] and [random_last_name] showing instead of the name of the derelict or last name in the descriptions of tasks and journal entries
Fixed an issue with player melee weapon charging heavy attack animation not showing for clients
Fixed an issue where if a player gets downed the pet will always go into cooldown
Fixed an issue with a low stamina sound that was looping and was triggered too soon
Lowered the volume of a low-health sound
Fixed an issue with some Terminals being intractable without being the task target
Fixed an issue with a bigger pack of Goranium components not giving the correct amount but only giving 1 Goranium
Fixed an issue where the last escape task didn’t count all the targeted enemies as needed enemies to eliminate for the shuttle to open
Fixed an issue with weapon equipment sound being played after the animation
Fixed an issue where a task target indicator on the Boss level was not shown
Fixed an issue where the Client was redirected to the main menu after the Boss fight
Fixed an issue where the outline stayed on the boss after death
Fixed an issue where it was shown “Retrieve” instead of “Attack” when Pet was thrown at the Boss
Fixed an issue with the initial tutorial causing the main questline not to start in the first sector
We hope that you will enjoy exploring all the new content in this Major Update. Thank you for continuing to play Ripout and for all the feedback you have provided us! And if you haven't already, you can pick up RIPOUT here.
We hope you all spent your holidays well. We are back and wanted to address some issues with this small hotfix patch. In this hotfix, we have:
Fixed an issue with Assault Rifle MK2 and MK3 not being dropped
Fixed an issue where Turret hazard didn’t do any damage to the players
Fixed issues with Achievements: “Our Boss”, “You are not the boss of me”, “Tough but Fair”, “End of the road”, “Learn The Ropes”, and “Firestarter”
Fixed an issue with Critters staying in the air after the enemy is killed on the Client's side
Fixed an issue with a loadout of the MK1 weapon staying in the player's hands even tho the MK2 or MK3 version is crafted
Fixed issue with sound from interactable objectives continuing to play after the interaction is over
Fixed an issue with crafting components being rewarded to the dead players who didn’t finish the mission.
Added new fire animation for the Long Gun
That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided to us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.
That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided to us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.
Hotfix Patch Notes 0.186.03
Hotfix Patch Notes 0.186.03
Hello, fellow mutants, We wanted to address some critical issues with this patch, so in this hotfix, you can find the following:
Fixed the crash when the host is left dead, and clients complete the mission without them
Fixes an issue with progress not being saved properly after multiple missions in a single session
Optimized VFX for Weapons, Hazards, and Critters.
Fixed an issue with FPS settings not being displayed correctly when you lock the FPS
Fixed an issue where new armor would not show in the Armor extraction missions
That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.
Hotfix Patch Notes 0.186.01
Hotfix Patch Notes 0.186.01
Hello, fellow mutants,
Since the last major update, we have been working on fixing some detected issues. Here is what you can find in the last Hotfix update of this year:
Additions
The mission summary screen now has the Mission name and type of ship information
Ensnaring critters now has an ensnared effect
Localization for new content is added for all languages
Added crafting components needed for the crafting of Machine Pistol
Major Bug Fixes
Fixed a bug that caused clients with longer loading times to sometimes fall out of the shuttle and die at the start of the mission
Fixed an issue with missing sidearm on client loadout change
Fixed an issue with the Enhancement station for clients, where quickly turning electricity on and off was leaving the screen always on
Fixed an issue of Soldiers hitting players through the security point door
Fixed an issue where the Geist retrieved critter was active even after the player was downed and rescued
Fixed an issue with the melee-charged attack causing the melee weapon to disappear on the pet scan
Fixed an issue on the client where ammo capacity was getting spent on reloading the weapon
Fixed an issue with mission Going Viral 3 not having a task target on the first task in the mission
Minor Bug Fixes
Fixed an issue of guns being visible in the third person perspective when players had Geist critter activated
Fixed an issue with Turret hazards not being syncing on client and host
Fixed an issue with the Swarmer monitor not liting up on the client after exiting from the nest
Fixed an issue with task target locations on station terminals being too high
Fixed an issue with decoy vents not having collision
Fixed an issue with the wrong ammo amount being given on small ammo pickups
Fixed an issue with critters staying in front of the windows
Fixed an issue with Axe receiving decals
Fixed an issue with Axe casting shadow
Fixed an issue of the Mission marker always being shown in the top left corner.
Fixed an issue with the Difficulty selection default focus always being on “Easy”. Now the default focused button is “Normal”
That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.
Happy Holidays!
3D Realms Live! Special Edition - RIPOUT PAYLOAD Update Livestream
Hey Mutants,
to celebrate the launch of our new Payload Update, we're going live over at Twitch. Jared Bair, NAME and NAME are gonna be checking out the new content.
Thank you all once again for supporting RIPOUT!
Remember, if you have feedback or just want to make some new friends to help you burn away the mutant infestation, hop into the RIPOUT Discord.
Happy Holidays, and have fun with our new Payload Update. See you next time.
The first Major Content Update for RIPOUT is finally here! Explore new levels, embark on new missions, and gear up with new suits and a new sidearm weapon. This update is bringing you all that and more.
We want to thank everyone who has been playing RIPOUT since its release. We appreciate all of your feedback and we are looking forward to hearing your thoughts about this update.
Here is what has been added with this update:
Payload Missions and new Levels
Payload missions are here - board the ship and deliver the payload to its checkpoint to extract valuable loot, new suit parts, or mission progression objectives. But to get the best loot you need to bring the Payload fast to its docking station. It won’t be easy as enemies will hunt you and try to stop your payload from moving forward.
New Suits
Two new suits are added to the game - Dynastinea and Albino Dynastinea, each includes a unique set of buffs for each part of the suit.
New Sidearm
We have added a new Sidearm - the Machine Pistol. This sidearm has a fast fire rate and more ammo than a Standard Pistol and Revolver, meaning that it will be best for players who don’t want to be super precise with their shots and like to spray bullets at enemies.
New Critter
Geist is here! A new critter that will make you or any enemy invisible for 15 seconds. While equipped, you will be able to sneak past enemies. But be mindful of the invisibility duration or you will end up in some sticky situations. Enemies with Geist will take a lot of work to see, so be aware of your surroundings!
System improvements and additional features
Tutorial update - we have updated the tutorial steps with a new room purposed for practicing critter retrieval and using the pet on enemies
We have added an animated outline around the hints text box
Enemy dodge behavior - we have updated enemy behavior with the dodge feature. Now enemies will move more unpredictably and not go in a straight direction toward the player
New music themes are added for different types of ship
SFX orientation is improved for enemies and environment sounds. Now, the direction of those sounds should be clearer
We have enabled the functionality to skip the Credits screen
We have improved the weapon recoil system and weapon spread
Added camera shakes on character landing
Added camera shakes for Sidearms and Axe
Added new blood hit effect on all enemies
Hotfix
Major Bug Fixes
Fixed an issue where the Pet doesn't do damage on a weak spot if that weak spot is destroyed before the Pet attack is done
Fixed an issue that locked a Player if escape was pressed in the mission complete screen
Fixed an issue with Pet stuck on the enemy with a tentacle attached
Fixed an issue where players can get locked in a black screen on Boss's entrance
Fixed an issue where a self-rescue token was not given to the players on the Boss level
Fixed an issue with players getting Boss level in earlier sectors if they completed all quests
Minor Bug Fixes
Fixed an issue of the wrong name tag shown for the player locally
Fixed an issue of Enhancement station always being available for clients
Fixed an issue with FOV
Fixed an issue with sidearm third person equip animation
Fixed issue on Boss level - door was missing making the players fall outside of the map
Fixed an issue with critters trying to go for windows and jump on them
Fixed an issue with Pet turret animation stopping after the first fire was shot from the Pet turret
Fixed an issue of one Critter taking two spots on the enemies
Fixed a visual issue where we were showing requirements on the 5th sector - Boss level
Fixed an issue of Enemies getting stuck in a corrupted resurrection station
Fixed an issue of Enemies starting to spawn even if you destroy the corrupted resurrection station
Fixed an issue of Hazard turret being available as a Pet target after destruction
Fixed an issue where all enemies were jumping while ensnared
Fixed an issue where boom bugs didn’t have any VFX on the explosion
Fixed an issue with the escape menu that didn’t work on the input
Fixed an issue where pressing escape in the mission complete screen locks the player
Fixed an issue where a dead dotter critter fires projectile after death
Fixed an issue where Soldiers could hit players through the security point door
Fixed material and mesh discrepancies between Mimic and normal door
Fixed an issue of Dotter hazard, Mimic chair, and Turret not showing damage indication numbers
We hope that you will enjoy exploring all the new content in this Major Update. Thank you for continuing to play RIPOUT and for all the feedback you have provided us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.
Since the last Hotfix update, we have been working on fixing some technical issues but also improving some systems and features based on feedback. We have talked in the previous dev blog about improvements that we would like to do in the next period and here are some of the things that you can already check out in this patch.
This update contains:
Added
We have improved some systems and added new things based on the feedback
Stamina improvements - Players will not lose stamina at the same rate when they are in combat compared to when they are just exploring the levels
Jump sector and onboarding - Players will be able to choose to progress to a new sector or stay in the current sector. This will happen when the Player reaches the required completed missions for the sector jump
Compass and navigation changes - We have improved the UI/UX of the compass and the navigation through the levels making it easier to find task targets
Quick join option - Players will be able to join open lobbies quickly. The system will look into the player's sector and difficulty data to find the most suitable lobby to join
Exit game feedback form - We want players to have the ability to give feedback as soon as they finish their sessions without trying to find the best place to write your feedback. You can now do that with the click of a button when you go to exit the game
Minor things added
New icon for Pet empower status effect
Added Chat message character limit
Increased settings: max FOV value from 120 to 140
Added icon in the Session options so players know if their friend is currently in the game
Added sorting of the friends list in the Session options. First displayed will be players that are in the game, then the friends based on their username
New icon for the level exit task target
Balance
Balanced difficulty on Easy and Hard mode
Pet Turret support mode damage and fire rate
Gamma Fury Petgun damage
Major Bug Fixes
Fixed an issue where the Resurrection Station marker didn’t update correctly in the compass to indicate to the player where to find the station
Fixed an issue where difficulty was not applied if it was selected after the tutorial completion
Fixed an issue with the invisible enemies appearing on some levels
Fixed an issue where pressing escape in the mission summary screen locks the player's input
Minor Bug Fixes
Fixed an issue with the Locker widget focus - focus stayed on a selected category instead of defaulting to the helmet category
Fixed an issue with Heavy enemy sliding while Pet is attached
Updated icons for melee and sidearm weapons and schematics
Fixed an issue with achievements that track stats. Example: weak spot achievements
Fixed an issue where the Turret and Vault transition door stayed outlined from the Pet scan
Fixed an issue with counting the total completed Missions per Character
Fixed an issue with the Dotter critter sound
Fixed an issue with focus and overlapping of the UI when opening widgets at the same time
Fixed an issue with Turret hazard being shown differently to clients and hosts
Fixed an issue with the Teleporter critter so the Player can now teleport through the segment without smaller objects blocking the teleport
Fixed an issue with Mimic doors not being spawned in the correct Ship theme
Fixed an issue where fall damage was being added to the player's damage-dealt stats
Removed friendly fire from being added to damage stats
Fixed an issue with double reload sound being played on sidearms
Fixed an issue where interactable and props were receiving damage
Fixed an issue where Dotter Hazard was receiving damage after being disabled
Fixed an issue where Zombies and Spaceman enemies were spawning from vents
Fixed an issue where modules were playing running animations during death
Fixed an issue where the Modulator was getting stuck on some windows
Fixed an issue where dead enemies were still receiving status effects
Fixed an issue where the Ensnare effect didn’t stack on enemies
Fixed an issue with Ranger that has an acid status effect. It was not timed correctly and the effect stayed on in the environment after the teleportation of the enemy
That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.
And if you’re enjoying RIPOUT, consider giving us a vote in the Steam awards for the “Better with Friends” category!
While our team is working on Hotfixes and other improvements that we have received from everyone playing Ripout in the last two weeks, we have decided to share some new things that we are working on which includes new content and not only bug fixes.
New sidearm variety is something that we think is much needed in the current state of the game, so we have started with that. We are making a few new sidearms that will be added during Early Access development as mentioned in the roadmap. Here are some of them:
Machine Pistol
Buckshot pistol
New Module
Introducing Geist! We wanted to add more variability with a new critter that will make you and any enemy invisible. It will help you avoid some dangerous situations or have a better chance of escaping, but it will also make you more aware of your surroundings. Look twice and use your Pet scan so you can better spot monsters with Geist attached.
New Suit
We are going to be adding a lot of new types of suits both visually different and in terms of buffs that they are providing to the player. Here is one of many that we are working on:
New Payload Objective and Level Design
As mentioned in our roadmap we are working on delivering new types of missions including Payload delivery type objectives and tasks. "Here are a few pieces of concept art, some new models, and an example of the first-level layouts that we've created."
Besides all the new content that we are working on and planning to add, we are also listening to all the community feedback,
We have been working on rolling out improvements to Weapon sounds. Assault Rifle, Shotgun, and Long Gun have been adjusted and we have already seen you guys enjoying those guns' feel and sound.
We are also working on changing and improving some of the current systems:
Stamina
Sound directional awareness
Compass improvements
Navigation improvements
Easier onboarding and sector jumps
Weapon feel
Hard and Easy mode balancing
Lobby information
Quick join game
These improvements will roll out in the next few Hotfix Patches.
We hope that you are enjoying playing Ripout and we can’t wait to see your feedback on all of the new things that we will be adding to the game. Keep the feedback coming!