Alpha 10 (Traffic) on the Experimental Branch! Surprises inside!
Will keep it short as I know you guys want to just play. Traffic, one-way roads, overpasses, dual-entrance Warehouse, gridlocks, smarter AI... all is ready!
But!
Now I think we finally are nailing the OSX issues (curse you, Apple, and your weird drivers...). It's playable on the same branch!
As usual, new saves are required, so if you want to continue on the A8.2 patch, use the "PreviousBuild" branch
A9 ready on the Experimental branch!
Whoaaaaaa this is such a long changelog. Added pollution, new buildings, new mechanics, new panels... so much to say. Meanwhile, as the build is on the experimental branch, would like to ask if you experience any weird glitches with pollution (totally new way of doing things, very high tech), and artifacts/crashes on Linux. Of course, the point of an Experimental build, is to test a lot of things, so please start a new map and let those bug reports and requests flowing!
An important change is the way the Production Panel and Budget Overview work. You can now super easily know the profitability (markup) or all the production lines, to see which are the most profitable!
Ah, before I forget: totally new videoguides by Gonumen, explaining several mechanics. Can be accessed via the main menu. Have a look!
Now, go try to avoid destroying all the map with pollution, and have fun!
Full changelog: https://steamcommunity.com/app/671440/discussions/4/2789318172109558544/
A very nice video explaining the new Pollution mechanics, made by a community member: https://www.youtube.com/watch?v=RvOgmjtRb5s
PS: as usual, to access the build:
RightClick the game in your Library
Properties
Betas tab
Choose "experimental" in the dropdown
Close button
Let it patch
Merry Everything and a Happy New Whatever!
8.2 is out of the Experimental Branch and into the main one, with some great-looking (if you don't mind me saying so) new assets to get into the festive mood! Of course, you can edit and toggle all these settings in the Graphics Options in the Main Menu.
So go get some cold hard cash after you retrieve it from the white wonderland outside!
Added new Christmas themed textures and models for Map Tiles and Trees.
Adjusted the sun to better reflect the season lighting.
New camera snow effect.
From one of our fans and testers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1594433134
Now, got to do the opposite: now the map is too pretty. Need to destroy it with pollution. Wish us luck!
A8.1 Is live, but there's more!
Now A8.1 is live! We want to feel we're busy, so 8.2 is on the Experimental branch now. As that isn't enough, we're also working on A9 (Pollution). Expect greatness!
As usual, with every big patch, comes great responsability a great video. Enjoy: https://www.youtube.com/watch?v=_EM6r3Ix9SE
pollution expanded from ground to water: https://www.dropbox.com/s/6oq0tvgx67l735d/WaterPollution.png?dl=0
Alpha 8.1 (Town Growth) in the Experimental Branch!
Here it is! Now towns don't grow as they used to, there's 3x more buildings, new songs, new recipes, more everything! Please do the third tutorial again to get an idea of how to expand towns (it's very easy, but different). Please let me know if you like it!
Now, going to work on Pollution (Alpha 9). Here are some teaser shots of what it might look like if left unchecked:
Whew, lots of sleepless nights now bear fruit! Please enjoy the new Alpha 8 with the new Logistics, Scenarios, events, and much more! I recommend doing the third tutorial again so you can see how the new Request system works.
Also, to celebrate, here's a whopping 71 minutes tutorial for all of you who need a hand! https://www.youtube.com/watch?v=XsBMPjFLamM&feature=youtu.be
As usual, I strongly recommend you start over (save should load fine, but I still think you should start a new map due to the gatherer and economy changes). If you don't want to risk it, hop on the PreviousBuild branch :)
Oh and wanted to share this with you guys. It's the WIP pollution system we have been working on (hopefully ready for xmas!): https://giphy.com/gifs/7T5r0sEBn93VqiqqDX/fullscreen
Have fun!
Alpha 8 now ready to be experimented upon!
Hey all! Time for a mega patch! Alpha 8 is almost ready, so here is a Release Candidate. It's a bit unstable and not all the translations are finished, but really want to get as much feedback as possible from you guys. You can find it in the Experimental branch, as usual.
Remember: large version always needs a new save! Do not import saves from A7.4!
Important stuff:
Trade Routes are now Trade Requests (aka TheNetwork™). Do the third tutorial to know what they're about!
Scenarios are in! Some bugs here and there, but they mostly work
Help Panel removed, replaced by a Wiki (work in progress, link in the main menu)
Town growth opportunities ready in a week or two
A lot of details here: https://www.youtube.com/watch?v=KdZ3G3VqA7w
Tomorrow I'll do a long video explaining all the new stuff in much more detail.
Oh and to celebrate this, the game is now for sale at a very decent -33% discount! If you don't have it yet, now is the time! If you do enjoy it, please nominate the game for an award in the store page: