Ok guys, getting ready for Alpha 8! Scenarios, new Town growth mechanics and above all: The Network (Trade Routes revamp) is around the corner (I'd say 2-3 weeks). Meanwhile we're presenting you with patch 7.4: new event system! You will be able to choose the frequency and type of events spawned, and we tripled the amount of events that can happen! This will make planning a lot more important, as we'll throw many more curveballs your way!
Now, I got a small favour to ask of you: I really want to hear your thoughts, so please, hop on the store page and leave a review. It doesn't have to be good or bad, I just need to hear from you guys. Of course, I'm always available to chat, either here, Discord or email!
As usual, I strongly recommend you start over (save should load fine, but I still think you should start a new map due to the gatherer and economy changes). If you don't want to risk it, hop on the PreviousBuild branch :)
Improvements and Changes
Bugfixes
Spooooooooky! Halloween is here!
Spooky times ahead! Changed the models and the lighting, plus some delicious updates. If you want to go back to a more normal lighting, just change the Color Mood from Spooky to whatever you want (I personally love "warm").
So, many of you expressed your dislike about the new gatherers (from 7.2) so now we're trying something new. Hope these suit you better! All thew info here: https://steamcommunity.com/app/671440/discussions/4/1735468061777863202/
7.2 is ready! Finite Resources, new visualiser, and more!
Wrapped up a big patch, and now getting ready for Alpha 8 with the revamp of Trade Routes, Scenarios, Town Quests, and more! Here is the list of new stuff with the 7.2 patch:
Check out all the changes here: https://steamcommunity.com/app/671440/discussions/4/1736593325992349430/
Alpha 7.1 is now public!
Been very busy with lots of QoL improvements and refining the whole modding scene. It is now time to enjoy all the new, glorious upgrades!
Take a look here all that was being experimented in the beta branch, in case you missed it:
Can now micro the individual production speed of each building: http://prntscr.com/kvvzcy
Can now buy raw resources from the State! Check the icon in the top right of the UI (careful, expensive): http://prntscr.com/kvvzj6
And of course... modding! Hop on the Workshop and download some stuff!
Steam Workshop Modding is now ready to be tested!
Here it is! The first experimental patch for modding and Steam Workshop support! Of course, it's not just that, there's a few juicy additions for you all to enjoy.
As for the modding, there's a new forum opened, so please use that one for all issues you have creating, sharing or using mods: https://steamcommunity.com/app/671440/discussions/7/
The Workshop is already live and with a couple of mods to test out the systems: https://steamcommunity.com/workshop/browse/?appid=671440
I think the whole modding scene is stable enough for you guys to do anything you want (new products, reskin buildings, new mechanics... everything). If something is missing, broken or whatever, please let us know immediately so we can fix it.
All the info here: https://steamcommunity.com/app/671440/discussions/4/1743346190270157306/
Alpha 7 with Localisation and many improvements is now Public!
It is finally here!
https://youtu.be/gpsscPCYouk
Megapatch with oh so many changes. It will break saves, so if you want to continue your playthrough on Alpha 6, I made a fresh new branch called (previousbuild), now locked on 6.3).
Important additions for Alpha 7:
Localisation (EIGHT languages!!)
Vehicle Path Visualiser (new button at the top of building panels, the one with two arrows)
New megabudget panel (access at the top right of the interface)
QoL improvements like extreme performance upgrades, storage reservation and better truck pathfinding
Preparation of mods (ETA 1-2 weeks)
More info here: https://steamcommunity.com/app/671440/discussions/4/1738841319809953578/
Alpha 7 ready for testing!
Alpha 7 is now in the publicBeta branch! Have fun!
Also opened various international channels on Discord and subforums!
A6.3 in the Public Beta branch!
We've been super busy with preparing GamesCom (really hope to see you there in a few weeks!), and setting up the new modding tools (they're coming along very nicely, can't wait to show them to you all!) and the translations (we went from 2/3 planned languages to EIGHT!)
But for now, enjoy patch 6.3!
As usual, to access:
RightClick the game in your Library
Properties
Betas tab
Choose "publicbeta" in the dropdown
Close button
Let it patch
You can find the changelog here: https://steamcommunity.com/app/671440/discussions/4/1743342647564589252/
New 6.2 Patch in the Experimental Branch!
Time for a big patch with lots of changes and improvements! Note that even if you can continue your 6.1 save, I strongly suggest you start fresh. Many changes in the Tech Tree and heavy changes in the economy. A big addition, is the Undo button: if the game is paused and you place a building, simply hit Ctrl+Z and it's removed! Works with many buildings as well.
Please let me know how you feel with the huge amount of changes to the economy!
As usual, to access:
RightClick the game in your Library
Properties
Betas tab
Choose "publicbeta" in the dropdown
Close button
Let it patch
You can find the changelog here: https://steamcommunity.com/app/671440/discussions/4/2572002906845633729/