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Genre: Simulator, Strategy, Indie

Rise of Industry

Alpha 6 is now complete and live!

At last! Took 4 months, but now Alpha 6 is now complete! New Tech Tree, Contracts, endgame, Prototypes, new economy, etc etc etc

If you haven't been playing on the experimental branch, here is a recap of everything that has changed:

https://steamcommunity.com/app/671440/discussions/4/1698300679774682030/
https://steamcommunity.com/app/671440/discussions/4/1698300679778208903/
https://steamcommunity.com/app/671440/discussions/4/3307213006829975566/
https://steamcommunity.com/app/671440/discussions/4/3307213006845240157/
https://steamcommunity.com/app/671440/discussions/4/3307213006848884416/

TLDR: a lot of things
Just go and enjoy it!

A6RC5 (Automated Warehouse) is on the Beta Branch!

It's here! It's finally here! Just hop on the beta branch and play!

What are you waiting for? Just go! Or check out KatherineOfSky playing with them:

https://www.youtube.com/watch?v=wBtNhuI4j24

Or check out the new awesome E3 Gameplay Trailer that we made!

https://www.youtube.com/watch?v=Nnwv_Xl4_0Q

As usual, saves are broken, and to access:

RightClick the game in your Library
Properties
Betas tab
Choose "publicbeta" in the dropdown
Close button

Have fun!

Changelog and more here: https://steamcommunity.com/app/671440/discussions/4/3307213006829975566/

LiveStream of RC4+RC5 and more!

Oh boy, been super busy preparing for E3, and got so much to show you there! Although, I know that most of you can't wait for Youtubers and various ContentCreators to upload the changes, so what I'll do is do a Twitch LiveStream on Tuesday 12th at 6pm CET. Please join, as I have many surprises waiting for you, and I want to hear many questions about the game, studio or anything at all!

https://www.twitch.tv/riseofindustry/

Meanwhile, if you haven't noticed already, RC4 is on the Beta Branch, where you can play around with Contracts, a new Production Panel and, above all, Endgame! Yes, you can now win the game!

More details here: https://steamcommunity.com/app/671440/discussions/4/1698300679774682030/

See you on Tuesday!

EDIT: If you missed it: https://www.youtube.com/watch?v=Z5t2_gq5ef8

A6RC3:2505 - R&D and Loans Changes!

Industrialists! A nice, fat, end-of-week patch for you!

Some economy changes, terraforming more expensive, lots of bugfixes, but most importantly: R&D doesn't have an Initial cost anymore; instead, monthly prices are now higher, but makes planning much easier. Oh and the starter loan is a bit different now: don't have to pay it until Jan 1, Y3, and it lasts until Dec 30, Y14. This should make early game a bit easier

Savegames don't seem to break, but adding the alert regardless. If you really have to continue, the load, save, and load again. If you don't load on the new build, the date and budget freezes (amongst other things)

Read all the changes and additions here: https://steamcommunity.com/app/671440/discussions/4/1696048426805096200/

Now go have fun, and enjoy the weekend!

The new Tech Tree is now LIVE!

Hello fellow industrialists and welcome to another Rise of Industry newsletter!

We keep striving to make positive changes off the back of all your amazing early feedback so another update is now available for you to try!

https://www.youtube.com/watch?v=y-Eiz0g729Q

More changes and more improvements - this is what makes Early Access so great! Here's what is available in the latest update:

  • Tech Tree: Complete overhaul following your feedback
  • Loans: Need financial help? Get a loan. Just make sure you can keep up the repayments!
  • HQ: Cosmetic Headquarters for your business empire. Control loans and research from here
  • New Houses: Brand new houses with new look
  • New Distribution Method: Changed the way that trucks are dispatched
  • New Economy Changes: New recipes, timings and ingredients
  • Coming Soon: What you can expect in the near future!


Lots of big new changes but ones which we hope you will love! Do let us know what you think!

Let's discuss everything here: https://steamcommunity.com/app/671440/discussions/0/2828702373012052523/

The new Tech Tree is finally ready for testing!

Ah yes, the long awaited new Tech Tree. The old one was a nice experiment, but unfortunately it was too alien for too many (and I admit it made the experience too linear). So, from today, you can all play with the new one!

With it, come a lot of new goodies, like the HeadQuarters (an aesthetical building that when placed gives a free Full Permit, and can be reskinned to suit your playstyle (gimme screenshots!)), loans (even the starter cash needs to be paid back!), new distribution methods (now you set the amount of products to be transported, not trucks. Play with it, you'll see it's far more precise), and a lot more!

Oh, because a lot has changed, I strongly suggest you play the 2nd tutorial again, even if you know how to play. Lots of goodies there!

As usual, the build will be on the public beta branch "TechTree" (instructions: http://prntscr.com/ji8muo and http://prntscr.com/ji7po6), so you guys can help us confirm it's stable. If it's fine, will go on the main branch this Friday, with a video devBlog update. Also remember that you can continue your A6RC2 patch saves in the appropriately named A6RC2 beta branch :)

Have fun, and let me know what you think of these game-changing additions!

Let's discuss everything here: https://steamcommunity.com/app/671440/discussions/0/2828702373012052523/

Terraforming and more!

It's been a while since last time we updated the main branch, so if you weren't on the experimental build, prepare for extreme eye-candy and goodies!

All the info here: https://mailchi.mp/39ee6068caa9/rise-of-industry-terraforming-and-more

And especially here: https://youtu.be/aOBh2ouvND8

Have fun, and as usual, let me know what you think!

DevDiary: Feedback & Improvements

We're back and we bear gifts!

Uff, a lot has happened in the last month or two. GDC and loooots of feedback. Always reading your comments helped us come up for a better plan for the game. Still continuing what we said on this thread but with even more improvements.

Let me discuss everything in this video https://youtu.be/ZegEh3NXF-U

Recap


- Instead of a big update every couple of months, you get many small ones, followed by a big one bringing everything together
- New naming for the builds: A6RC-X (where X is the number of patch (the ones every couple of weeks)
- As the newest patch changed a lot of systems (and broke others, namely lag and performance) it's on a separate branch.
- So many new things to list them all (new AI, new UI, many more animations, terraforming, over 100 products to play with, etc)
- When reporting issues with this branch, please make sure you add "[A6RC]" in front of the thread name so I know it's a new issue and not something relative to A5.
- Lagfix and more coming in the 2nd or 3rd week of April.
- New Tech Tree coming next month.
- New logistics coming the month after that.
- In between you'll have small things (QoL improvements, bugfixes, etc)
- Free demo coming out next week

Eye Candy


- New Tech Tree: https://www.dropbox.com/s/zeu52t6xvh6oe54/tech%20tree.jpg?dl=0
- New UI: https://www.dropbox.com/s/5g2ih1wib0gim23/UI.png?dl=0
- New Houses: https://www.dropbox.com/s/qgf1hg9eb21ahfy/New%20Houses.png?dl=0
- New Products: https://www.dropbox.com/s/kgo2u5q9cozfbnl/New%20Items.png?dl=0
- Demo: https://www.dropbox.com/s/uxr3dzr8ld563nm/Demo.png?dl=0

Accessing the Build


How to access A6RC1 (again, note that there are some performance issues, which are being addressed):

- Steam: You can access it the usual way: right click the game in your library, betas tab, and choose the "A6RC" branch from the dropdown.
- GoG: game, more (next to play/install), settings, enable beta channels, and you should see "A6RC" in the Channel dropdown.

Let's discuss everything here

Rise of Industry at San Francisco's GDC 2018!

Been a bit silent the past couple of weeks, but that's because we are getting something awesome ready for GDC, where you can find us at the UK Industry Stand - South Hall, Booth #1023



Some things we're going to reveal:

New town AI placement algorithms: http://prntscr.com/irxrci

New buildings: http://prntscr.com/irxror

New interface: http://prntscr.com/irxrz3


And so much more! Come visit us!

Planned Improvements for A6 (Alpha 0.6.0)

Hey awesome people!

I've been reading every single line you all write. I am full aware that the game isn't as polished as I'd like it to be, and I'm starving for your feedback to keep quality content flowing.

We shifted all of our efforts to what I think are your main concerns:

1. Linearity in the tech tree
2. Unnecessary micromanagement, especially in the trade routes
3. Lack of information
4. AI aggressiveness and purpose

Let me address them one by one:

1. The current model of the tech tree was an experiment. Didn't want to use the same old "unlocked by the calendar" approach of every single game out there, and made something new. It's a fresh take, but unfortunately ended up less than ideal. Following up on familiar grounds, like RPGs, devised the new tech tree, which you can see and talk about here: http://steamcommunity.com/app/671440/discussions/0/2860219962086861043/

2. This is a big one, and a very difficult one. I honestly thought the game was geared more towards genre fans, but we've had an incredible amount of newcomers, and the whole system is alien for most. Going to completely revamp it from scratch. Really: delete all logistic and building interaction code, rewrite everything again, all with a new approach: automation built with customisation. More details here: http://steamcommunity.com/app/671440/discussions/0/1693788384146827842/

3. Another big one, and we honestly never had enough time to do it, so we are going to take A6's development a bit slower to do it properly. Information is beautiful, so going to create several new panels that help with the budget, knowing how every product behaves in the line (surplus/deficit), and having an overall idea of how the towns behave and want. A mock of how we're redoing the UI with colours, panels and above all: functionality: http://prntscr.com/ikmf45

4. Right now towns explode with industries. Need to limit them a bit in what they do, but A6's marketing opens up many new paths, being able to buy town buildings or even demolish them. One thing that may never change is how the AI works in terms of purpose. More on that here: http://steamcommunity.com/app/671440/discussions/0/2860219962081759050/

And that's pretty much it! The short version is: this game is for your enjoyment, and I need your help to make it as fun and engaging as possible, so keep opening threads and spamming our Discord!

Now, back to coding!