Finally! We've been working hard (really hard) on the last months. Initially the plan was to release this patch after a month of work, but many new things came up, some new features and some polishing/improving among the work that had to be done in order to make possible the new features work properly.
You guys can't imagine how excited we are by finally reaching this day! The game changed a lot in some aspects, in a good way ;) and we will list each change here.
The Challenge Editor
The main new feature in this patch is the Challenge Editor, an inteface where is possible to create your own custom game and publish it to the community and also browse and play all other published Custom Challenges created by other players. Also we implemented some systems to work with the Custom Challenge like Rating system and difficulty level classification. In a near future will be possible to play these Custom Challenges with friends on Coop (just hold down guys! It's for this year)
Marauder, the new special enemy
A new enemy was included. It's an Enemy that has special habilities. The Marauder is a Tank enemy that when approaching from a tower he morphs to his stone form, taunting all towers around him forcing them to attack only him and also his damage resistance is increased during the stone form duration.
The Portals location has changed to a closer location from the Crystal. The mach timing was revised and reworked, seeking to make it more fast and more dynamic, so moving the Portals was a strategical decision. The enemy spawning control alghoritm was also improved, making the waves more dynamic and challenging.
The Survival Mode was entirely rebuilded from the ground. It is a totaly new game and much more exciting and challenging!
As we stated when publishing the game on Early Access, by reaching this development milestone the game price was adjusted. The next and final milestone will be on multiplayer update.
Check bellow the full changelog:
New Features/Content
- Challenge Editor
- New enemy (Special): Marauder
- New Arthus animations (walk and idle)
- Arthus animations behavior control (fight pose and passive pose)
- Game Menu was redesigned
- Dedicated Server to host game data and statistics
- Ranking system for Survival Game and Custom Challenges
- Home Screen with statistics, last games and player ID
- Browse, filters and search system for the Custom Challenges
- Featured Challenges algorithm
- 4k resolution support
Bug Corrections
- Fixed the some navigation issues
- Fixed a bug that was allowing the placement of structures obstructing the wave path
- Other minor bugs corrections
Adjustments
- Survival Game was completly rebuild
- Portals location has changed to a closer location from the Crystal
- Wave enemy spawn alghoritm was improved
- Some graphic shaders was improved
- Game illumintation was improved
- Save game was reworked (more reliable now)
- Game security was improved (for custom challenges database)
- Overall graphic quality/definition improved
- Potions status FX improved
- Added SFX for Arthus Towers shots
- Weapons/tools switch time reduced
- Keeper response time to clicks improved
- Max enemies per wave incresead from 100 to 600
v0.13.0 - The Explosive Update - Part II
Hi Everyone,
Today we are releasing a complementary patch to the last one (Timebomb). A second bomb type is now avaliable in game. This new bomb is the Proximity Bomb which will expand even more the possibilities, allowing to the players to create better defense strategies.
The bomb will work just like the Timebomb but it will only explode once an enemy triggers the bomb by entering into its detection area. After that the bomb will alert and explodes after 2 seconds.
Like the Timebomb the explosion can hurt enemies and allies.
The Proximity Bomb can be found at the Shop, inside chests and eventually dropped by Skeletons.
Another minor change was made adding a soundFX that will be played when the resources are delivered at the Crystal.
Stay tuned for the next updates.
v0.12.0 - The Explosive Update!
Hi Everyone,
We have one another minor patch to release for today!
The Challenge Editor works continues doing great, but because we don't want to stay away for to many time we are bringing a new item to Rise of Keepers today.
We are talking about the Timebomb. It is an item that can be allocated at the Quick Access Keys slots on inventory and then you can place the bombs which inflicts a high amount of area damage. Be careful using this item because the explosion can damage allies too.
The Timebomb can be found at the Shop and also eventually dropped by Goblins and Skeletons.
Stay tuned for the next updates.
v0.11.0 - The Mystic Cape Update
Quick update here.
We are still working hard on our next major update which is the Challenge Editor. A great feature that will allow to all players create its own challenge, its own difficult level, setting up the time interval between waves, the enemies that will come each wave, etc. It will be possível to publish and share with the community and other players will play your challenge and rate it.
For now we want to leave this new patch with a brand new item the Mystic Cape a item that improves the total Mana and increases the mana regeneration accordingly to the current health. The lower is your health ,higher will be your mana regeneration.
Another important change is on how the potions work. Now if the Keeper is under any regen potion effect and takes a hit from an enemy the potion effect stops immediately. So be careful using your potion.
Stay tuned for the next updates.
V0.10.0 - The Day and Night Cycle update
Hello Folks,
The night time now arrived on Rise of Keepers! We are glad to announce that this patch is adding the Day and Night Cycle feature. During the night time the things become a bit more interesting and dangerous. Yes, during the night the spawned creatures will change and you will need to walk carefully out there. The night time will open new possibilities and we have great plans to bring interesting challenges for it.
Another useful feature added is the Quick Access Keys to use your inventory items quickly without opening it. The first six slots can be now activated by pressing a specific key for each slot, for example, using potions, dropping a meat bait to attract the wolves and bears (New feature! Now you can avoid to get killed more easily. It costs one meat each drop) and many other possible future items.
Check bellow the full changelog:
New Features
- Day and Night Cycle (new Night music theme and forest ambience)
- Quick Access Keys
- Meat Bait
Bug Corrections
- Unlimited stamina at level 24
- Skeleton arrow trail was missing after the first shot
Adjustments
- Improvement for some inventory and creatures Sound FX
- Some enemies size was adjusted
- Keeper respawn time reduced to 80 seconds
- Attributes growth per level adjusted
V0.9.0 - New Arthus Skills
Hi everyone,
Today we are releasing a patch that is adding the last two Arthus skills. Finally Arthus, our first Keeper is now complete!
In order to ajust Arthus balance for the new skills we had to change a bit the Bliding Light skill that will not Stun enemies anymore, instead it will blind the enemies causing them a chance to miss their attacks.
Check bellow each new skills details:
Justice
Arthus makes justice throwing a holy cross on target enemy stuning him and dealing damage.
Arthus invokes his divine powers and becomes Illuminated healing allies, blinding enemies and Illuminating all the Arthus towers around him firing light beams and dealing massive damage.
Type: Area around Keeper
Radius - 700 / 900 / 1100
Heal per second - 7 / 13 / 22
Miss chance - 20% / 35% / 55%
Duration - 20s / 35s / 50s
Tower Damage Per Second - 450 / 900 / 1500
v0.8.0 - The Shop Update
Hi everyone,
After a month without any new patch we are happy to announce this new patch! It is a Very important update that is bringing a huge improvement about how the match is handled. Now you receive Gold by killing enemies and you can use this gold during the match to improve your strategies because we are adding the Shop feature. The Shop is fisically located at the map and there you can Buy/Sell itens and it is great because now you can exchange your resources for another ones and buy new potions, weapons, etc. For this patch we also made some changes on Keeper selection menu to make it more complete, with more information about the keepers and now it is prepared to show less Keepers with more emphasis. As we add new Keepers this section can now be adjusted more easily.
As usual we have other changes.
Check bellow the full changelog:
New Features
- Gold
- Shop
- New Item: Knight Boots
- New Item: Energy Core (required to build the Teleporter)
Bug Corrections
- Fixed the Barracks Pin button issue to set rally point
- Fixed some exceptions when restoring a saved game
Adjustments
- Ajusted some announcer notifications interval
- Adjusted the Wave Clear text formating
- Rebalanced the EXP given by killing passive animals
v0.7.0 - The Barracks Update
Hi everyone,
Today we are releasing a new and important patch! This update is bringing the Barracks, a structure that spawns 3 guards to help you to defend the lane. The Barracks will improve the defense once the guards can hold the enemies while fight with them and in the meantime the Towers and the Keeper can defeat more enemies before it reaches the crystal. Once one guard dies it takes a cooldown time to respawn again. You can select the Barracks and click on the Pin icon button to change the place where you want to guards stay and also when the Barracks are selected you can check the current life and cooldown time for a guard respawn if it is dead at the time.
As usual we have other changes.
Check bellow the full changelog:
New Features
- Barracks
Bug Corrections
- The item description box was not being displayed for potions
Adjustments
- Some animals total Life was adjusted making the hunt a bit more easy
V0.6.1 – The Teleporter Update
Hi everyone,
New patch out today! In this update we are bringing an important structure. The Teleporter, a teleportation station where you can build units around the map and travel from one unit to another. As usual we have a couple other changes.
Check bellow the full changelog:
New Features
- Teleporter
Functionalities Improvement
- Towers now only attack wild animals if they cause eny harm to Keepers or ally
- Added confirmation screen to exit game to menu
- Is now possible select the Crystal or Structures even when the Keeper is dead
- Structures range are now displayed when placing a new structure
- The Crystal base patterns now changes accordingly to the current level
Bug Corrections
- It was not possible to stun animals
- While the Keeper is dead the skills menu was remaining active
- Wave enemies AI improved for when it is out of wave path and lost sight of a target
Adjustments
- Increased the cooldown time and mana cost for Bliding Light
V0.5.0 – The Treasure Map Update
Hi everyone,
We are releasing a new patch today. In this update we are bringing a new basic item that is the Tresure Map. This item is dropped by some enemies and once you have it in inventory the location of all secret chests avaliable will be revealed.
Check bellow the changelog:
New Features
- Treasure Map
- Structures range display
- Keepers FX when level up added
- Animals sounds added
- The main map now displays the path and which portals will be active for the next attacking waves
- Detailed Skills info are now displayed when mouse hover
Functionalities Improvement
- Removed the skills info from the pause menu
Bug Corrections
- The towers was not shooting on animals
- When the Keepers reaches running to extract some resource the first animation was not performed