Due to a personal emergency, I have to discontinue this app. It has been tough to make this decision, but sometimes things in life get in the way of your dreams and efforts. For now, I have to focus on being well and getting better. Thank you all for your support and interest.
Stay safe and take care! Love you all.
Update August 21 2022
Here are the patch notes:
The bow weapon is nerfed. Bow specials consume more stamina, and all hits deal less damage.
Enemies now have at least "two" attack patterns.
The final boss had a healer. For now, the healer is removed. It might be back.
All skins are available for "one week" without any level requirements.
*** Reminder: Perfectly timed guard enables you to counter the enemy. A successful counter will add stamina to your character.
Cheers!
Regular Update (7.15.2022)
Hello everybody! Here are the patch notes of the new update:
Blue ninja enemy (with katana sword) death animation canceled due to a delay between attack animations, which interrupted the AI behavior. (Now fixed)
I have been gone for some time. As you might know, I had to serve my country for mandatory military service. But now I am here, and I will be publishing updates frequently. Thank you for your patience and support.
Here are the patch notes:
* Optimized the game for lower fps (less than 120). The game had some performance problems, especially when it ran below 75 fps. This issue caused performance problems and negatively affected players' game experience. The game might have felt clunky and unstable. Now, we are finally getting to a point where the optimization problems cause fewer gameplay issues. * Some UI adjustments. (Weapon selection icon changes, Wave cleared widget, etc.) * Some enemies had unnecessary delays when facing the player after they got up from being knocked. * Counter/Parry fills less stamina.
Cheers, Have a great day!
Beta Branch Update
Hi people! A lot has been going on through the last few months and finally, the playable version of the new game is here. For a little while, I will be keeping the new version of the game playable through the beta branch. I will be gone for 25 days due to my military service for my country. Military service duty is mandatory in my country, therefore I am sorry if I will not be able to answer your questions or come up with a quick fix throughout this period. But please report all the bugs and problems you face. I will operate them immediately when I come back.
I hope you enjoy the new version of "Rise of Mavros"! Here is the beta access code: rombeta052022
You won't see the beta directly you have to enter the access code first, then you will have the option to opt in.
Major Update Announcement
Due to a health-related problem, I was too sick for the last 12 days and couldn't get out of bed. That is why I couldn't post the update on time and had to delay it. Now, I fully recovered from the illness. I am planning to publish the Major Update near the end of April. We have lots of improvements coming up in this update. Hopefully, you will enjoy the new adjustments.
Stay safe and healthy!
Major Update Coming
Due to recent feedback, I changed my focus to improve things rather than to add fresh new content. Here are the things that I will be focusing to improve in the next update:
* Character movement. We need a smoother movement (locomotion) to provide a better gameplay experience with more control over the character.
* Combat animation blends. The transitions between combat to idle and combo animations need improvement. Since in some cases this might cause poor combat experience.
* Hero selection. After the update, there will be characters to choose from rather than weapons. Each character will own a unique weapon. They will have unique stats like health, speed, damage, etc. Also, they will have both common and unique rewards to upgrade your character upon.
* 3D Models. Character models and weapons will get an update. New and better models coming.
* UI design will be updated to get a better fit overall.
I have been working on this for quite some time. I wanted to inform you guys since I was a little quiet for a short period. The update is coming in 10 days. Thank you for your patience.
Cheers!
Update Notes for March 06 2022
Here is the update for the "Weapons Week Event". This is an in-game event, which will allow players to use any weapon of their choice without any XP restrictions. The weapons are Bow, Sword, Spear, Hammer, and Full Melee (hand-to-hand combat). This event will last for a week. After the event ends, the weapons will have specific XP restrictions as usual.
Achievements are coming soon! They are the next step on the road.
Good luck fighters :)
WEAPONS WEEK 01
Hi people,
We have an upcoming event this Sunday. You will have the chance to use all the weapons in the game. Normally, each weapon requires a certain XP to unlock. This week, as a part of the Early Access members you will get the chance to try every weapon in the game. This event will be held periodically, only in the Early Access stage. I want the Early Access member to benefit from all the aspects of the game before everyone else. Also, it is a great opportunity to test the weapons in terms of balance and error.
*** The event will become active on Sunday with a small update!
Good luck fighters!
Full Release Date Announced
Hi people!
I am really happy to announce to you that the full release date of "Rise of Mavros" is set. It is the 20th of July this year. I was planning on a sooner release; however, due to the massive release schedule on Steam, I had to move the planned release date a little bit further. If I decided on a closer release date, Rise of Mavros would've had huge visibility issues.
This release will be a transition for "Rise of Mavros" from the Early Access stage to "Full Release".