Colony airfields now have precision instrument approach support!
Significant changes to the GLS approaches and procedures
Marker beacon improvement, allows for GLS approach installation at colony airfields
Marker beacon indicator on PFD
T-19 gear ratio changed for reverse to match the 1st gear (thanks @rato)
Maximum fuel capacity added to the Cargo Manifest (thanks @rato)
0001895: Allow players to go back up in the contact list using Shift+TAB
Vr does not show if the current vehicle is not wheeled
Moved cabin announcements to interior channel (bug fix)
Healing character now separated from repairing vehicle, requires First Aid Kit
Monitors wired up in the cockpit to the MTBF system
MTBF scaled damage effect for yaw damper
GLS status now included with waypoint information
PTZ information for exterior cameras
Lots of adjustments to global weather (moisture content, convection)
Turbidity split into precipitation level and visibility
When car alarms shut off they do the little "chirp-chirp" sound now
Tabs support for Waypoint Manager
Communication Manager now has sound effects for players joining and leaving private channels
Fix for flight freeze crashing the client (thanks @silyneko)
Colony airfields now are on average 1500 meters instead of 2000
Fixed a very old AGL mode AutoFlyte bug
NOTAM: VDEO ILS 36 Procedure Change
ILS approach procedures changed:
Use VDEO RWY 36 as your active waypoint instead of the FAF (LUMEN) while being vectored
Use Shift+C to arm the LOC (localizer) mode when cleared to join the localizer
Use Shift+V to arm the G/S (glideslope) mode when cleared for the approach
Fixed a bunch of issues with the LOC and G/S deviation calculations and indications for a smoother approach. New map scales 5/10, 10/20, 20/40, 40/80, 80/160, 160/320 Class G airspace now shows up as a gradient similar to sectionals
Bug Fixes
Fix for intermedia menu harvest estimates at farming colonies Fix for sound position calculation of fast moving vehicles away from observer Fix for boarding announcements to only play with WOW Fix for deplaning announcement prior to docking Class G airspace now shows up on the moving map display Fix for Halloween sound effects
Revenue (Ticketed) Passengers
Some of you may recall years ago that we had an artificial demand between Deois and the orbiting facilities as a way to earn revenue as a player.
At some point we started tracking colonists individually (name, relationships, dietary restrictions, etc) and that old system was broken.
We finally circled back to get the ticketed passenger system back up and running - with a number of notable enhancements!
Laborers (employed colonists) accrue vacation time. They also each have a "desire" to travel which varies from person to person. Once they have enough vacation banked and they get the impulse to book a trip they then look at our new TripAdvisorLike system which sorts destinations based on a number of variables. It could be facilities (like casinos or parks) or themes (like agriculture) or just going from a bustling metropolis (Deois) to a quieter, simpler Amish community (like Lancaster). Only colonies that have a public airfield (requires 4 letter identifier) are eligible.
Once the laborer (and their family, if they chose) are ready, they will appear on this "Passenger Demand" matrix which is on the Player Portal:
When you are at the point of origin, you can pick up passengers headed to multiple destinations. For example, picking up at Alphaville (VALP) there are people wanting to go to Deois (VDEO) and Easydock (TAC). I can say "VDEO,TAC" and I will load passengers to both destinations (meaning we now support mixed destinations!). Passenger PODS are required for these operations as revenue passengers are prohibited from sitting in the jump seat or crew seats). The whole idea here is that the passengers to TAC are on a "through flight" which means they deplane briefly at Deois before heading to TAC (like a connecting flight). Each stopover will reduce the ticket price!
You will also notice that the flight attendant will make cabin announcements any time revenue passengers are on board!
Before going live, the ticketed passenger system was used for a huge "reunification" project where we corrected hundreds of families being separated over the years (i.e. employee at Alphaville but wife is in Kansas and their kid who is not old enough to work is in Deois!).
Other bug fixes: Inner Marker sound was not shutting off on Deois approach GLD and flight spoilers position was not properly set on vehicle transfers
Portal Upgrades, Uplink Contracts
The Player Portal now shows the Deois TCA, airfield colony Class G airspace, and navigational fixes. We also added a scale bar to the lower left corner.
You can now demolish road segments using the portal and recover about 25% of the materials.
There was a big effort to upgrade OpenLayers to the latest version on the player portal.
Colonists are now pooled at the Territory level in preparation for commercial ticketing. This means you no longer have to manage the working population at a colony level. Labor is assigned based on labor required and their families are assigned based on number of beds available. This means, in theory, someone can work a your mine but then go "home" to their apartment in your township or vice-versa.
So that you retain some control over production and operating costs you can now "mothball" individual colonies (skeleton crew, no production, lights stay on, beds are usable) and "shuttered" (no colonists, no production, no operating costs, no lights).
To help maintain the timeliness of the player portal information, the United Stellar Republic is offering contracts to install colony uplinks at territories where no functional uplink exists. You can find and accept these contracts under the Contracts tab on the player portal.
Allow JVC radios to be installed in aircraft and aerospace vehicles
New toast added for errors when zoning for a public airfield with no airport identifier
Passengers can now be loaded with mixed destinations in the same vehicle or PODS
Steam Deck support!
We have our first player that wanted to get Rise on their Steam Deck. In working with them we found a couple bugs (which have been fixed) and are working on documenting some nuances:
Existing players will be allowed to change their character's voice! New players will have to select a voice when they go through the immigration process.
Also in this release: Fix for turn coordination (Autoflyte) propulsion exception in orbit Car alarms now triggered by sonic booms, collisions, explosions Lots of radio work including the ability to change stations with SHIFT+left/right arrow We have 4 new radio stations with 2 new celebrity impersonators doing station identification Upgraded radio head to include station banners and channel numbers
Spoiler alert!
We have added flight spoilers and ground lift dump (GLD) systems to our T-19 Stratomaster and W-6 Manx!
Flight spoilers allow you to steepen your descent without increasing speed. Upon touchdown, the GLD will deploy to remove about 23% of the lift and increase aerodynamic drag by about 41% (these numbers are from the T-19) to keep it from becoming airborne again and maximizing brake effectiveness.
These are mapped on the keyboard on the "(" and ")" keys. There are 5 settings at 25% increments (0%, 25%, 50%, 75%, 100%). The spoiler panels deflect upwards at about 50 degrees. Numerous CAS messages have been added (caution and advisory) as well as T/O CONFIG checks.
Flawed IAS calculation fixed!
Game Engine 0001261: [Vehicles] Calculate the lift/drag (Cl/Cd) per AOA on NACA 64A410 airfoils (reskin) 0001954: [Vehicles] External camera view has the sunglasses overlay (reskin) 0001704: [Avionics] GPWS mode 5 inhibit (reskin) 0001961: [Vehicles] Mammoth stuck offroad, speedometer broken, gear indicator says "1" (reskin) 0001733: [Avionics] Pilot flying and pilot monitoring aural commands and responses (reskin) 0000936: [Vehicles] APU, environmental, life support power usage (Phase 1) (reskin) 0001839: [Avionics] Need to add a CAS message before vehicles just "pop" (reskin) 0001985: [Cockpits] Camera view name on screen (reskin) 0001678: [General] Flight freeze in sim bay doesn't stop objects in orbit from moving (reskin) 0001251: [Vehicles] Bypass ratio definition for engines (reskin) 0001972: [Vehicles] Tires of T-19 spinning in the air when retracted (reskin) 0001974: [General] Allow for limits to be defined per camera (reskin)
Game Client 0001965: [Communications] Subtitles for dock announcements (reskin)
Game Server 0001983: [Vehicles] Give priority to powered on ships so they show on scanner and visually at a longer distance (reskin) 0001966: [Vehicles] Ships in dock bubbles stop showing track leading to jumps, can't see each other invisible and not on scanners (reskin) Fixed a bug where the ATC audio was not being sent to occupants of the control tower
Cabin Pressure and Bypass Ratios
"skippy" was flying along in a T-19 near the operational vertical limit (service ceiling) and got distracted. He unknowningly continued to climb and suddely, without warning, the pressure vessel popped. His death was surely painless.
Many of our technologies and most of our regulations stemmed from disasters like these.
We initially reported some deficiencies in this area of cabin pressure and pressure regulation and CAS messaging back in 2020 but hadn't sat down to fully flesh out the implications of operating on the surface at 2.5+ bar and going to orbit and back while maintaining passenger comfort.
Ultimately we decided on some pretty substantial engineering to allow 2+ bar pressure differentials. The orbiting space stations are at 1 bar. Ground dwellers who venture out of their habitats would experience high Nitrogen levels at 2.5 bar. We imagine they wouldn't build the structures to sustain a pressure differential but would enjoy more normal partial pressure of Nitrogen by substituting other inert gases. Those that have to work outside would be called "Narcs" because of the subtle but real threat of Nitogen Narcosis at that pressure.
If surface destination set it will gradually (500 fpm for comfort) adjust the cabin pressure to meet the destination. If they have no destination and are below 10km it will use radar altimeter to determine a touchdown elevation and equivalent ISA pressure. If they are above 10km or have a non-surface destination then it will use 1 bar.
Oh and while we were in there we added the bypass ratios to the engine definitions for every vehicle type!