Rising Lords cover
Rising Lords screenshot
Genre: Simulator, Strategy, Indie

Rising Lords

Map creation contest!

Hello Everyone!

Now that we have the Map Editor available we would love to see your map ideas. For this we want to start a little contest.
Everyone with an alpha key can join, just send us your exported map data or a link to the steam workshop file via email, discord or PM until Feb. 15th.

What is in for you?

- The winner will get a Release(+EA) Key for Rising Lords
- Entry in the Rising Lords hall of fame
- With your approval, your map might end up in the final game with your credits
- You like to create more maps? We might have a small side job for you

Thanks and Cheers!
Chris

scenario alpha 0.2


scenario alpha 0.2

The game is very stable now in single player, many people report that the game runs smooth and without crashes, the livestreams show the same.
In this update we enable the map editor in the main menu. We are looking forward to seeing your creative ideas on the steam workshop!
Please continue to report crashes and bugs, especially with the editor.

Here is a short video to explain the basics of the editor:
https://youtu.be/6TftAFgbeT8


Bugfixes:
- Improved end turn data processing for Multiplayer, that should fix some of the few remaining issues


New:
- Map Editor and Steam Workshop for Maps
- cycle through your regions with arrows in the GUI

Changes:
- Army reduction happiness changed to match army disband happiness
- minor adjustments to campaign lower gui item positionings
-updated gui tooltip gold info to be more robust and show more detailed information of the changes
-improved and cleaned up access of some campaign info regarding taxes and army in order to access in more than one location
-added scr_return_army_wage and scr_return_dynamic_mercenary_costs for returning those values
-updated tax/tithe gui tooltip to show amount of gold collected for the region per season
-added new script, scr_tax_calculation to help return the various tax returns in the gui tooltip
- tax list for variations on different taxes in the gui tooltip





scenario alpha 0.1.12

scenario alpha 0.1.12 (together with 0.1.11)

Hotfix for a crash that occured to some new players

Bugfixes:
- fixed a crash that could occur when no name was set for the lord
- color crash fixed
- merchant + and - now work as intended again

New:
- Added livestock death notice to prevent players from losing their animals for not putting them on fields

Changes:
- Larger area to drop peasants on
- made bottom gui numbers bigger


Apart from that we have succesfully tested workshop functionality for maps.
The Editor gets a little visual polish now and after that we will be able to enable it for all of you :)

scenario alpha 0.1.10

scenario alpha 0.1.10
Small patch.
Mainly fixing bugs related to the new map system we need for the workshop functionality.
Please remember that as always, starting a new game is much more stable than loading old ones.
But we don't want to wipe your savegames this time.


Bugfixes:
- fixed a bug with cycling through empty maps
- fixed quick battles not working
- fixed a few multiplayer crashes
- esc key for menu is now working again
- all the remaining reported crashes should now be fixed or logged so that we can fix it in case it happens again.

New:
- Added exclaimation point instead of army symbols when an enemy army is on your border

scenario alpha 0.1.9


scenario alpha 0.1.9

small patch.
Working on the map editor to make it available for you guys. Currently looking into Steam workshop for it.
Bugfixes, 1 crash fix. No other single player crashes were reported during the last days. :)

Bugfixes:
- Re-added DX9c check for shader support.
- Fixed moving from one region to another not updating the eat buttons.
- Fixed AI battle skip to not show blank tiles afterward when FOW territory updates.
- Fixed region conquer not updating the bottom GUI.
- Fixed undefined drop notifications that used dictionary codes not found in the language files.
- Fixed picking up peasants from workplaces not triggering a HUD refresh.
- Fixed hollow tiles appearing with long camera zips to battles across the map
- flushing battle data before every battle to avoid corrupted datab eing carried over
- Fixed build messages are shown in next turn.
- Fixed purple camp flag
- Fixed create army tooltip not going away if the player scrolled out of own area which destroys the create army button.
- Fixed GUI tooltips being open when options menu was open.
- Fixed create army button staying destroyed from a special set of circumstances.
- Fixed freeze with season transition caused by weather fade taking a lot of time.

Changes:
- maps are now filtered according to the number of players you set

scenario alpha 0.1.8

scenario alpha 0.1.8

small patch mainly for better crash report functionality.

Bugfixes:
- Fixed ugly wall mode text.
- Fixed GUI not refreshing when the player is out of wall mode.
- Fixed exiting wall mode and getting stuck with a hover wall.
- Added wall mode preview.
- Modified radial menu zoom
- Added accurate garrison number to the garrison army when it appears instead of 0
- Added player names to battle messages instead of Player 101 etc.
- added a saveguard to make sure there is always a region active


Changes:
Changed the bug report window to be more user friendly and less ugly.


scenario alpha 0.1.7

scenario alpha 0.1.7

Should be live in the next 30 minutes.
Mainly fixing problems caused by the new HUD. Added more log data for the few remaining crashes we were not able to reproduce.

Bugfixes:

- Fixed eating icons to start enabled
- Fix a few army general issues that crashed at end turn
- Fixed host disconnect crash
- Fixed tooltips for main menu
- fixed isse with eat food buttons not initializing correctly and not displaying correctly or showing the right text.
- fixed issue with new HUD blocking the bottom of the merchant screen
- Fixed no price description for upgrades and walls
- Fixed HUD not getting refreshed from fields and smiths
- Fixed smith equipment manufacruring icon not updating when equipment production is changed.
- fixed an issue with one man armies. that was already in a hotfix
- pathfinding for mounted units improved
- Fixed a rare crash revolving around scr_find_building_cost trying to use a tile that doesn't exist.
- Fixed garrison numbers not appearing in HUD at start of map until hovering over GUI
- Fixed food rations changes from notifying that you can only afford whatever you were just at.
- Fixed uncommon issue of GUI tool tip having the wrong font.
- Emergency "destroy season transition object" with a 5 second timer. so that we can narrow it down and see hof often it happens.
- Fixed potential GUI green text issue
- Fixed the pond issue caused by chapels being upgradable
- wolves are temoprarily disabled because they seem to eat all the animals
- Fixed HUD hover not working when zooming out and chaos ensues.
- Added pressing escape to close radial menus which should fix some issues.
- Added prevention of escape key to open options menu while radial menu is open.
- Modified radial menus to zoom to an appropriate area to prevent further issues, possibly more unseen.
- Modified the method to trigger HUD tooltips so player tooltips can be viewed in other regions, when regional tooltips cannot be viewed.

New:
- 3/4 player battles in scenarios are now testable and are not automatically calculated
- you can now load saves from the scenarios
- level 2 in gives more happiness per peasant


Changes:
- further improved GUI tooltips
- Changed icon for "eating not allowed" to make it more obvious
- Army disband happiness mechanic changed to match recruitment and update mechanic

scenario alpha 0.1.6


scenario alpha 0.1.6

Dear Community,

Big patch. In case you encounter problems, you can always load the "previous" branch in the steam beta settings. But we will try to hotfix asap in such a case.
We are greatful for everyone sending uns the automated bug reports. Rest assured that we don't collect any data except the savegame, crash text and in some cases game internal log data.
But most often there is no description added by the user so that it is hard/impossible to reproduce the crash. So please give us more infos on what you were doing last or supply your email adress for questions.
Thanks you very much!

Anyway, fixed about half of the crashes that were reported and solved the black tiles that were seen on Nookriums youtube video. Also implemented the new GUI!
And a lot of minor improvements :) Started adding more log info for the crashes we were unable to reproduce and continued the work on language support preparations.



Bugfixes:
- Fixed middle mouse movement not triggering the tile refresh (in battle too) leading to black tiles
- Fixed a crash in battle connected to
- Fixed a crash with the message system
- Fixed missing obj_map_tiles from quick and custom battles
- Fixed a crash with the fog of war manager
- Fixed a crash with the special figure tokens travelling to invalid tiles
- Fixed a crash with AI placement
- Fixed a crash with setUnitRange
- Fixed an out of range battle crash
- Fixed a Multiplayer crash after one player conquers a certain region
- Fixed title refreshes when panning to a battle from a save game
- Fixed skill tree crash from pressing escape while cards are in motion and the obj_skill_tree gets destroyed
- Fixed within_view tiles not refreshing when screen pans over HUD rather than over map
- Fixed the ability to edit your army using a rival's resources by hovering over their region when editing your army
- Fixed blank tiles when right clicking to make a radial menu appear
- Fixed non editable armies from having merge + edit menus showing up rather than merge + view menus
- Fixed concede leading to a conquered region
- Fixed a bug with the menu background being of poor quality
- Maps for less than 4 players now only allow for the correct number of players in the lobby
- Fixed hunter getting stuck and not moving to trees.
- Fixed mini map dropping a hunter without a forest causing the hunter to slide toward a town, under an army.
- Fixed dropping a hunter on a tile that would allow him to stay under an army hidden (different than the mini map drop)
- Fixed bishops (and probably bailiffs) being the incorrect color when picked up caused by owner not being dh_dynamic[? "owner"].
- Fixed a rare beggar crash from loaded save file.
- Multiplayer games now end when one player has lost everything

New:
- complete GUI rework and more tooltip text
- All players get message when creating special characters
- Added the "Inn" Building
- Added new input box graphic
- Wasteland clearing notice
- garrison amount is now shown for owned regions

Changes:
- Drinking peasants (happiness boost) are on the inn, peasants on the town center are just hand peasants
- ready button for Multiplayer lobby is now in the right place
- Added brightness to the "show regions function" colors to be less subtle
- adjusted fog of war around playable areas
- performance improvements
- increased distance between armies on the same waypoint
- Modified tooltip box to pop up above the cursor so the cursor isn't blocking half of it

Issues with the message system

currently hotfixing an issue with the notification system crashing. reverted the game version back to 0.1.4 so the performance will be a bit slower for a few hours until we uploaded the fix. Sorry for the inconvenience :)

Scenario Alpha 0.1.5

scenario alpha 0.1.5

Mainly performance improvements for battles and end turn. tooltips and GUI rework take a little more time but are on the list.

Bugfixes:
-Prevent text falling off the bottom of the tooltip

New:
- Added bishop happiness to the tooltip

Changes:
- crash reports updated
- Many performance improvements. We are still on it, trying to make things as smooth as possible!