Rising Lords cover
Rising Lords screenshot
Genre: Simulator, Strategy, Indie

Rising Lords

scenario alpha 0.1.4

scenario alpha 0.1.4

All reported crashes should be fixed. You need to start a new game, old saves might lead to weird behaviour.
We are now mainly working on better GUI and tooltips everywhere to give you more information on the mechanics where needed and a better overview.
that will start with the next update.

Bugfixes:
- Several performance improvements for scenarios
- Fixed tiny armies that keep attacking
- Fixed a crash with attacking castles and regions (e.g. Perlenbach)
- Fixed a crash with merchants having empty inventories
- Fixed builders on town center increasing happiness
- Fixed player armies to not be shown stuck to the side of the screen when they are not on screen.
- Fixed mini map being able to click between tiles and not go anywhere.
- Fixed a crash with figures placed via minimap
- Keep bars in the correct place when deleting units in army menu
- Finalized fixing the bind card, now available again
- Fixed Bishop increasing happiness for the enemy
- Added a prevention for tool tips that are on fog tiles.
- Fixed split second hollow tiles (black tiles) when construction finishes.
- Fixed the merchant's inventory from growing full of empty spots.
- Fixed castle walls not recognizing a construction site that was built from a castle, which lead to some ugly walls.
- Fixed a bug in battle where place area is in other players area. Made more smooth rounded battle areas.
- Prevent losing more loot than you have
- Tweaked workplace selection so can more easily select non-workplaces
- Prevent mounted units from attacking through a swamp
- Fixed FOW not uncovering certain tiles, because the FOW changes were processed before they were changed in some instances.
- Fixed wolves eating decimal animals
- Fixed custom avatar crash related to using an empty item slot
- Fixed a freeze in custom battles and that units had to be clicked more than once to cycle
- Fixed the message system for multiplayer not showing the same messages for all players

New:
- Added mini map clicking to allow clicking water (mostly rivers) and still going to the nearest region.
- Added white outline to the smithy production symbol.
- Added the ability to drop bishops onto the mini map.
- Added bishops to reveal regions they are in.
- Added a hold timer to army strength buttons so you only need to hold them and it will trigger the function faster and faster rather than clicking 100x.
- You can now show the regions in colors by activating it in the menu or pressing p
- Bailiff now steals tax from enemy regions

Changes:
Bailiff now gives 40% more tax
Manor sprites changed

scenario alpha 0.1.3

Bugfixes:
- fixed several crashes associated with leaving battles before they are finished. you should now be able to leave any time.
- fixed several reported crashes regarding cards, card hovering etc.
- fixed a reported crash upon zooming on a non existing unit with obj_camera
- fixed a minor issue where tiles where not displayed correctly
- peasant placement area is now more generous when zoomed out
- Fix for peasants all going back to one workplace, allowing more peasants onto field etc. than should be allowed
- fixed several issues with the "bind" skill card. should be available again soon.
- solved a minor bug associated with unit numbers

New:
- in multiplayer, the player dropping in for the AI can now see the armies before deciding
- otherwise invisible armies (garrisons) are now also shown before battle
- zooming now takes the mouse position into account

Join the Closed Scenario Alpha!



Hi everyone! Next Alpha phase with scenario gameplay will start December 20th 2019, you can join here: signup.risinglords.com

Here is the new Trailer: https://youtu.be/j8dTS_kumX4

what is it about? Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage! manage your counties, decide on rations, tax and fieldwork, build mighty cities and castles! forge weapons, raise armies and conquer the land with the strong battle mechanics some of you already know from the last alpha.

Full simultaneous multiplayer! Try it out with a friend! :)

Thanks and Cheers!

Chris














Scenario Testing Phase with Keys will soon be announced!

HI Everyone!

Not long and we will start the new Alpha phase. This time it is all about scenario gameplay.

Manage your serfs to fight and die in your name... or let them prosper, and use them to work on your fields or smithy.

Collect taxes and resources. Dictate rations and field work. Forge weapons, raise armies, and build mighty fortified cities and castles. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

This will also include all the battle gameplay from the old alpha test as well as multiplayer and/or AI to fight against.

stay tuned!

Cheers!

The grand tournament of Holm



We announced the tournament on discord! https://discord.gg/kH5tDr Participate to get the exclusive golden lance as an item for you lord as well as a battle alpha key for rising lords and potentially win release keys and other prizes!

Discord Server and Online Tournament with Prizes!

Hi Everyone!

We have decided to get a discord server up and running for Rising Lords. It's a friendly place and everyone that obeys some obvious rules is very welcome to join!

https://discord.gg/NAqnsFx

We are going to start an online tournament (battle only) where the winners get awarded with prices like a key for the final version of the game :

1. Place: Rising Lords Key + T-Shirt + name a Lord in the game with us
2. Place: Rising Lords Key + T-Shirt
3. Place: Rising Lords Key

Winners will also be announced on twitter, steam and discord and get immortalized in the Rising Lords Hall of Fame.

If you want to participate and don't have a battle alpha key yet, you will get one.
We will publish the details on the discord server in due time.



Check out our new Trailer!

Battle Alpha 0.0.2

Hey everyone and thanks for the feedback on the closed alpha so far!
please don't hesitate to send me an email (just reply to the newsletter) or post here if you have questions or comments.:)

Something we missed to explain in the newsletter - the general needs to be placed on top of a unit. He is not a seperate unit to be placed on an empty slot.

The most common problem so far was that directx9c is not installed. So we made an update that will automatically detect if the shaders work and then suggest the installation.




Battle Alpha 0.0.2

- Added DX9c installer that shows in case the game detects that the system can't compile the color shaders
- changed to higher music file quality
- fixed a bug with stakes that made the damage way too high
- negative skill symbols are now red

some minor fixes:
- fixed a rare issue with player colors
- added the custom battle menu sfx to the respective group so that it can be adjusted in the options
- the "under barrage" effect is now listed on the info scroll correctly
- started adressing an issue with card texts being to long

Want to play Rising Lords before anyone else?

Welcome my Lords to the latest update on our turn-based historical strategy game, Rising Lords. We'd like to chat a little about our plans for the Alpha and answer some of the questions we've been asked across social media.



The Alpha


If you're interested in trying the game out for yourself before anyone else then consider joining our Insider Community. As one of our Insiders, you'll gain access to the Alpha as well as monthly updates on the game's development including exclusive content only put out through our mailing list.

here

Here's an idea of what you can expect in the build:

  • Quick battle VS AI with predefined armies and deck
  • Different maps with all 4 seasons
  • 7 troop types with different strength, weaknesses and counters
  • Archers, melee and cavalry
  • 5 different terrain types with advantages
  • Full morale system
  • 2 playable Lords
  • Initiative system
  • 10 different cards to try out

This is only an idea of what we'd like to include, we'd also like to have a campaign preview if we have enough time to fit that in the Alpha or Beta.



The Card System



One thing we get asked about on social media quite often is the card system, so we thought we'd go through some of the underlying mechanics.

Cards are powerful abilities that can be played during battle. They are tied to a Lord and are earned by spending XP in his skill tree or completing quests. At the start of a battle, you can choose from the pool of cards you have unlocked for that Lord, taking into account your prefered strategy as well as the enemy troop types or terrain you face.

Your deck of cards can be changed at any time when not in battle. You start with four initial cards and draw more as you complete said quests or spend the XP you earn from your activities in the game world.

Keep on eye on our Twitter account for more details about individual cards.

That's all from us for now so thank you for all your continued support and excitement for Rising Lords.

Until the next time,

Team Argonwood.

Step behind the scenes


Greeting my Lords once again,

Here at Argonwood, we are eternally grateful for your continuing support and excitement for our upcoming title, Rising Lords.

As a gesture of gratitude, we are creating a mailing list for only the most devoted among you composed of first glances at new content before it even reaches our social platforms.

We're aiming for this to be more than a mailing list - we want to create a community whose voices are heard. With that in mind, we plan to include everything we possibly can in order to give you a front row seat to the development of Rising Lords as well as insight into the game to get you ready for your own adventure on your quest to become the most victorious ruler in the land!

Our goals are simple: Meet our team, get to know the game & most importantly provide feedback that can be directly addressed by the development team.

If you're interested in becoming one of our elite Lords then sign up here.

That’s all for now but we’ll be back with more shortly, keep your eyes to the sky for our Ravens in the meantime my Lords.

Until the next time,
Team Argonwood.