Rising Storm 2: Vietnam cover
Rising Storm 2: Vietnam screenshot
Genre: Shooter, Simulator, Strategy, Indie

Rising Storm 2: Vietnam

Double XP is live!

Happy Halloween! Double XP is live to help you rank up spooky fast! If you're new to the game or have been AWOL, today until November 6th grab your friends to squad up and take advantage of quicker leveling!

Tripwire Community Game Night with the Rising Storm 2 Zombie Mod

Calling all grunts! Tomorrow's Tripwire Community Game Night at 3pm EST is getting spooky... with zombies. =]H[= Hardcore Gaming is hosting us and the Zombie Mode mod. We'll give out the info on live stream for how to join us. We'll be joined by Alan Wilson and will have some giveaways.


https://steamcommunity.com/sharedfiles/filedetails/?id=2223192251
https://steamcommunity.com/groups/HardcoreGamingCommunityGroup
https://www.twitch.tv/tripwireinteractive
https://www.youtube.com/tripwireinteractive








Rising Storm 2 Update 1.6.1 Is Now Live

Bug Fixes

General:


  • Fixed an issue where sprinting and meleeing with weapons that did not have a melee animation would end the user in a bad state and crash
  • Fixed an issue that prevented EGS players from accessing the Green Army Men content.


Maps:

  • VNTE-CuaViet:

    • Fixed an issue where the Rifleman role was not available for the US forces in campaign.
    • Lowered the US Aerial Recon as it was too high up to be shot.
    • Fixed an issue where overtime would not activate on Objective H.

  • VNTE-KheSanh:

    • Fixed an issue where the Rifleman role was not available for the US forces in campaign.



As always, thank you for your continued support!

Rising Storm 2 Update 1.6 Is Now Live

Grunts,

Update 1.6 is here and deploying to servers and clients now! It has been a long journey, but this run through the jungle has finished its last tour. The team would like to thank all the players and admins who have joined us along the way and become a part of our little part of the internet and gaming. As always we will strive to learn from our experiencing with Rising Storm 2: Vietnam and apply them towards our future projects to create even better games moving ahead! See you in the jungle.


Alan Wilson, Game Director of Rising Storm 2: Vietnam wanted to pass along this message to all:
I'd just like to say thanks to everyone involved in the last 7 years of development and support for Rising Storm 2: Vietnam. That includes everyone at Tripwire, AMG and all the other contractors that have worked on the game during that time; all the modders, community mappers, server admins and everyone investing their time and hard work into the game; and, as always, everyone who has played the game - and those still owning me in game. Just because we (Tripwire) have reached the point where we have to stop development, it doesn't mean anyone else has to stop and support will continue via the community team white listing community mods. I'm looking forward to enjoying the game for a long while yet, as we plot our next target in the franchise in the future - we'll see you in the jungle, as always. Roswell Six Actual out!​


In celebration of this update, Double XP has been turned on and will continue for the next week!

You can find the changelog below:

New Map:


  • VNTE-CuaViet has been added to the official roster


Gameplay Adjustments:

  • Da Nang Air Base: Various gameplay adjustments to support the attackers

    • Add 8 minutes to the round time
    • Reduce Aerial Recon timer from 5 minutes to 2 minutes
    • Lower the Enhanced Logistics cooldown timer to match those of other maps
    • Lower the VC artillery cooldown slightly
    • Lower capture times for the first 2 objectives
    • Enabled lockdown on all objectives missing it except final
    • Increase Machine Gun role from 2 to 5 for Attacker, and 5 to 3 for Defender
    • Increase Scout Attacker role from 4 to 5
    • Increase Attacker sniper role from 2 to 3

  • Khe Sanh: Rebalancing of reinforcements to improve gameplay
    • Attackers now have 680 reinforcement tickets and 15 second respawn time.
    • Defenders have 580 reinforcement tickets and 20 second respawn time.
    • Adjusted attackers to have 5 scout, 5 MGs and 3 snipers roles.
    • Adjusted defenders to have 3 MGs and 2 snipers.
    • Rebalanced the commander abilities, bringing them inline with other official maps
    • Roles can now be reversed in campaign


Bug Fixes

Maps:

  • VNTE-Asau:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE/VNSU-HueCity:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-Hill937:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-NinhPu:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-Saigon:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-CuChi:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-DaNangAirBase:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-KheSanh:
    • Multiple collision volumes adjusted to improve map play and address exploit spots


Audio:

  • Fixed an issue where voice chat would cease to function for players.
  • Fixed an issue where voice chat was not contained within the proper team channels.


As always, thank you for your continued support!

Rising Storm 2 Update 1.6 Is Preparing To Deploy In The Coming Days

Grunts,

We know many of you have been patiently waiting, and we are happy to announce that we are expecting to release the final update, update 1.6, in the coming days with a deployment to the field next week if all goes well.

You can find the Work In Progress but expected to be final changelog below:

New Map:


  • VNTE-CuaViet has been added to the official roster


Gameplay Adjustments:

  • Da Nang Air Base: Various gameplay adjustments to support the attackers

    • Add 8 minutes to the round time
    • Reduce Aerial Recon timer from 5 minutes to 2 minutes
    • Lower the Enhanced Logistics cooldown timer to match those of other maps
    • Lower the VC artillery cooldown slightly
    • Lower capture times for the first 2 objectives
    • Enabled lockdown on all objectives missing it except final
    • Increase Machine Gun role from 2 to 5 for Attacker, and 5 to 3 for Defender
    • Increase Scout Attacker role from 4 to 5
    • Increase Attacker sniper role from 2 to 3

  • Khe Sanh: Rebalancing of reinforcements to improve gameplay
    • Attackers now have 680 reinforcement tickets and 15 second respawn time.
    • Defenders have 580 reinforcement tickets and 20 second respawn time.
    • Adjusted attackers to have 5 scout, 5 MGs and 3 snipers roles.
    • Adjusted defenders to have 3 MGs and 2 snipers.
    • Rebalanced the commander abilities, bringing them inline with other official maps
    • Roles can now be reversed in campaign


Bug Fixes

Maps:

  • VNTE-Asau:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE/VNSU-HueCity:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-Hill937:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-NinhPu:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-Saigon:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-CuChi:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-DaNangAirBase:
    • Multiple collision volumes adjusted to improve map play and address exploit spots

  • VNTE-KheSanh:
    • Multiple collision volumes adjusted to improve map play and address exploit spots


Audio:

  • Fixed an issue where voice chat would cease to function for players.
  • Fixed an issue where voice chat was not contained within the proper team channels.


As always, thank you for your continued support!

An Update On The Update

At the tail end of last year, we mentioned that we would be working towards another QoL update, and trying to fit in a little content if we could. We also mentioned that the goal was to have it out in time for the Holidays. It is safe to say, that didn’t happen. We know many of you are asking “So what did happen, and what is still happening?”. Please let us share with you more information on this.

For reasons beyond our control, the planned update needed more time and unfortunately delayed longer than we had anticipated.

That being said, an update is coming! This update will include several of the fixes that were finished, including many of the issues reported around VOIP. We are also working to bring a community map on as official: “Cua Viet” by PsychoPigeon, whom many of you will recognize from his previous work on Rising Storm 1 and 2.

We hope to share more on the specifics of what has made it into the update and when it will be released in the coming days/weeks (dependent on QA verification).

We certainly appreciate everyone’s patience, understanding and overall enthusiasm for this update!

Update 1.5.4 Is Being Deployed

Happy Wednesday Grunts,


These are the notes for Hotfix 1.5.4 for Rising Storm 2: Vietnam. Thanks again for everyone who has downloaded the game. We’re happy to say that you’ve been breaking records for player numbers over the last couple of weeks!


This Hotfix took a little longer, courtesy of the QA required around some of the performance issues, as these were related to how player stats were being handled on EGS. Players should now see far less hitching when players join servers, for example, as well as other performance improvements.


We also have the SDK working for the mappers/modders out there, as well as the first round of some QoL fixing to the whitelisting system. The missing Green Army Men maps are back where they should be and a number of other issues (see the Changelog for details) have been addressed. And some fixes for Vivox VoiP issues.


From here, we will review any outstanding issues from the EGS implementation, including lingering VoiP issues and move on to some further Quality of Life issues. All of us at Tripwire (and Saber) thank you for your continued support and patience. We hope to see you in the ‘Nam!

Hotfix 1.5.4 Changelog

Rising Storm 2: Vietnam All Platforms

  • Overall performance improvements
  • Intermittent ‘hitching’ reduced. This was commonly experienced when players would join a game ultimately causing hitches for everyone in the game session
  • Players will no longer crash when running the SDK
  • Fixed players lifetime class stats not being recorded
  • Fixed issues where servers can be dropped from Server Browser when timed out
  • VoiP - players will no longer hear VoiP when the game is minimized
  • QoL: Fixed and updated whitelist - Gameplay Overhaul Mutator version 3.3 is now properly whitelisted


Rising Storm 2: Vietnam on Steam

  • Easy Anti-Cheat has been re-enabled for clients and servers
  • Players will no longer see logs being spammed to them upon login
  • VoiP - voice chat will no longer fail when a player has been invited to a game.


WebAdmin

  • Re-enabled missing config option to reduce max connections allowed.



Green Army Men

  • Fixed The Green Army Men Upgrade in game from launching a Steam window
  • The maps ‘Sandbox’ and ‘Thanksgiving’ have been added. Happy turkey day!



Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/

The Road To Update 1.5.4

Grunts!

We had hoped to get hotfix 1.5.4 out to you this week, but it has become clear that the release of this update will most likely be next week so we have time to include all the fixes (some of which are complex changes) we are planning for and they are given an appropriate QA testing period before deployment.

These include the following (Work In Progress - keep in mind items on this list are subject to change) changelog items:

  • SDK

    • Working SDK for modders/mappers

  • Server

    • Reduced hitch caused by players joining larger population servers
    • Renabled missing config option to reduce max connections allowed

  • General

    • Fixed Player filters and mic settings not correctly saving
    • Fixed players lifetime class stats not being recorded
    • Added persistent authorization for Steam/EGS account linking

  • Green Army Men

    • Added 2 missing maps from launch

      • Sandbox
      • Thanksgiving
      • Security Improvements


Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/

Near Future Plans and Hotfix 1.5.3 Changelog

Hello everyone,

With the release of Hotfix 1.5.3, after the release of Rising Storm 2: Vietnam on the Epic Game Store, we first want to say thanks to everyone who has downloaded and played the game - as well as the extra players jumping (back) in from the Steam side.

We are rolling out this first Hotfix to deal with those issues we can handle quickly, including some backend issues causing servers to drop off the server browser and some performance improvements behind that, causing issues with joining games. The full change log is below.

Following on from this, Saber (who have been doing all the work to bring Vietnam to EGS) will be working on Hotfix 2, which will focus on the more complex performance issues and the SDK. Because this is more complex, the coding and QA will be more complex, pushing Hotfix 2 to later next week.

Once those issues are squared away, we are working with some “old friends” from the original development team to bring a further round of fixes and QoL improvements to the game - and even some new content - to round off 2020.

All of us at Tripwire thank you for your continued support and patience. We hope to see you in Vietnam!

Hotfix 1.5.3 Changelog


  • Fixed The Green Army Men Upgrade in game from launching a Steam window.
  • Fixed Invite Friends not translated in Russian.
  • Fixed Invite Friends tooltip is displaying an incorrect message. Before the fix it was referring to "choosing a next map" in Russian.
  • Fixed an issue causing a disparity of servers visible between Steam and EGS clients. Epic Client could sometimes not see all servers.
  • Fixed issues where servers can be dropped from Server Browser when time out.
  • Maintenance was done on backend machines to improve performance.


Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/

Hotfixes 1.5.2 is live!

This is the second of several expected hotfixes for Update 1.5. This update addresses the remaining unprotected commands that were found in the 1.5.1 update that kept it from being a full proper shipping build. The team is working towards another hotfix in the coming days to address other player encountered issues that have been reported.

Thank you for your patience.