Fixed an issue where players who selected the ‘High’ graphics setting, or set their Texture Detail slider to high, would see their first person hands and weapon in low detail.
If you have been affected by this issue you will need to go into your graphics settings, change the Texture Detail or Quality Level settings to a setting other than ‘High’, and then select ‘High’ again for the fix to take effect.
If you do not do this, the fix will not be applied and your graphics will continue to display incorrectly.
As always, thank you for your continued support! We are continuing to work hard on Rising Storm 2: Vietnam, and would not be able to provide fixes like these without your feedback.
The MAS-49 becomes the first rifle to feature rifle grenades in RS2 Vietnam. This French weapon saw significant service during the First Indochina War replacing older, bolt action rifles.
With a ten round box magazine, the MAS-49 had the built in capability of firing rifle grenades and comes equipped with an APX Scope for early-war NLF marksmen. The MAS-49 and variants will be a NLF weapon.
Molotov Cocktail
Known as the poor-man’s grenade, the Molotov Cocktail is an improvised incendiary device made from a bottle containing petrol or alcohol.
RP46
Available to the PAVN Machine machine gunners, this newly-added Light Machine Gun (7.62mmx54mm), the Russian RP-46 Degtyaryov Machine Gun is the final evolution of the series that began life as the DP-26.
This version was adopted in 1946 and is essentially a WW2 era DP-28 with the addition of a belt feed and a heavier barrel for longer sustained firing time.
Maps
Apache Snow
Players of RO2 may recognise Apache Snow as a remix of the classic map Winterwald. We return to the Asau region for a PAVN vs ARVN battle over this strategic valley.
Demilitarized Zone
VNTE-DemilitarizedZone is a reimagining of RO2 map Mamayev. Expect intense action on this artillery-blasted landscape on the boundary between North and South Vietnam.
Saigon
Community Map VNTE-Saigon joins the official rotation for the first time. Set during the Fall of Saigon, players can expect intense street combat and instantly recognisable objectives, such as the US Embassy, Cathedral and the Presidential Palace.
Balance Pass
We have performed a balance pass on a number of our maps to even the odds in certain situations.
On VNSU-HueCity we have increased the number of reinforcements by 80 for both teams. We have also lowered the point value that the hospital objective grants from three to two.
On VNTE-LongTan we have changed Objective D and Objective E to make it easier for defenders to hold.
On VNTE-Quangtri we have changed Objective A to make it easier for attackers to take by pushing attackers’ spawn points forward and increasing the amount of hard cover on the approach to the objective
On VNTE-Anlao we have changed the spawn points for the attackers on the first two objectives
On VNTE-Asau we have changed Objectives A and B so that they lock when captured
Gameplay
Role Changes and Balance Tweaks
In response to analytics and new content coming online, we have made a number of tweaks to the roles available to players on both teams! In regular, non-campaign play, the roles are now as follows (items added are in bold, items removed are in [s]strikethrough[/s]):
EARLY WAR
MID WAR
LATE WAR
Aiming helicopter weapons is now significantly easier as we have decoupled their movement from helicopters - this can be toggled through a checkbox in the Aircraft/ Vehicle subsection of the Gameplay menu
We have changed the ammunition amounts for the M1D, M1 and M2 carbines. The M1 and M2 carbine both see increases in their magazine count whilst the M1D sees a decrease
Radiomen will now have the option to spawn on their Commander in addition to their Squad Leader
Added the ability for players to ironsight whilst falling
Added an option for players that loadout with the M1 Carbine to have a 30 round magazine but with overall less ammunition
Added the option for players to use the Mosin PU scope centered to 100m. This option can be found in the Gameplay settings menu, under Weapon
We have made a variety of refinements to the IZH-58 including renaming it to “SxS Hunting Shotgun”, darkening the texture and changing the reload animations because there is no ejector
We have made a variety of refinements to the M79 Buckshot including increasing the number of buckshot pellets, increasing the maximum ammunition from six shells to twelve and increasing the weapon’s suppression power
We have increased the detonation range and blast length of the M18 Claymore
We have increased the spread on the M60D helicopter weapons
We have reduced the time limit on map voting during the Campaign
We have changed objective capping so that objectives with no friendlies or enemies in will slowly lose their cap progression
We have reduced the amount of grenades given to the Cobra Gunner
We have changed the small scoped sniper rifles to have quicker scoped rotational movement
Audio
We have added unique landing audio and impact sounds to the Vietnamese and US grenades respectively
We have changed the name of the ‘PROXIMITY 3D’ VOIP channel to ‘LOCAL’
Art and Animation
The leaning system has been overhauled and improved. Players are now able to do a variety of actions while leaning, including the ability to lean while walking
Players can now customize their characters’ individual classes! This includes a button to apply a class customization across all classes, if you want to quickly customize all roles at once
Players who reach level 95 are rewarded with the US Tiger Stripe Uniform
We have added the Olive Drab uniform option for the USMC
Players’ characters will now visibly limp in third and first person views when affected by a leg injury
We have removed the large backpack from the US and AUS rifleman
We have added custom PFX for when a grenade impacts different terrain types
Added a destroyed version of the Bird Dog plane
We have refined the shell shock effects to be more subtle
We have reduced the recoil of the M1911
We have increased the right side recoil of the M1A1 Thompson
We have reduced the horizontal recoil for the Browning Automatic Rifle
We have decreased the firing delay on the M1917
We have lowered the shoulder/hipped position for the F1 and Owen SMG
UI
We have made the ‘Spectating’ message in the middle of the screen smaller whilst players are spectating
We have added two new quick match options to the main menu so that players can more easily choose servers with custom content. These options are; prioritize servers with custom content over non-custom servers and/or only quick match with severs running custom content
Misc
Modders can now submit .bik files to the Steam Workshop
It has been awhile since we changed our plans for the now canceled Update 1.2.6 and the upcoming Update 1.3. Today we want to share with you some more details on what happened and what that means for the upcoming 1.3 build we know you are all waiting (mostly) patiently for!
So what happened? In general terms, a change made to the game engine in the past few months was causing maps to break. This started out as custom maps (which we know many of you love, and if you haven’t checked out some of these amazing maps you should! Also did you know you can grab the great Green Army Men mod on the workshop as well? We strongly suggest you play it in the near future!) which was found when we started doing release candidate builds for Update 1.26.
Hunting down the change that caused this took considerable time, and was really complex to fix, but the team is now moving ahead with release candidate builds for Update 1.3! This means the QA team has a “final” build and is doing checks on every major system in the game and as many minor systems that we feel may have been touched by code changes. This testing will take several days and will likely result in some back and forth builds as issues are found and fixed and new release candidate builds are generated.
Our goal is to have Update 1.3 out by no later than mid May, based on the usual cadence of back and forth between QA and the rest of the team. As a reminder of some of the major changes in this build:
3 New Maps
ApacheSnow
DemilitarizedZone
Saigon
3 New Weapons
MAS-49 (3 variants)
Molotov
RP-46
New Leaning System
Individual Class Customization
Campaign Role and Weapon Balance changes
And Vehicle Aiming Decoupling from the vehicle rotation
We thank you all for your patience and look forward to seeing your boots on the ground!
Tripwire Interactive & Antimatter Games
Shake And Bake Is Back!
Moving Forward to 1.3
On Tuesday, we mentioned that the 1.2.6 update would be delayed as the team ran in to technical issues with that content. After further review and investigation, the team has decided that the planned 1.2.6 update will instead roll in to the 1.3 update (which will contain all previously mentioned new maps).
The goal at Tripwire and AMG is to always deliver updates that meet internal quality standards. If the teams are not satisfied on the quality of a soon to be published update then we know the community would be just as displeased. With that said, update 1.3 will be arriving in a few weeks time. We'll have more details to share with you as we approach the release date.
We want to thank you, the community, for your continued patience and understanding. As such, we have activated the Double XP 'Shake n Bake' event for the weekend to express our gratitude.
PSA - Rising Storm 2 Spring Map Pack Update
For those eagerly awaiting the Spring Map update, we apologize for the delay. We've identified an issue and are working to fix it. We hope to have the update in player's hands as soon as possible. We'll post here again once we have additional news for you. Thank you for your patience!
Update 1.3 CTB Phase 2 Survey And Updated Plans
If you joined in on the testing this weekend, please take a moment to fill out the survey here: [URL]https://goo.gl/forms/NIszTqUBQKT09rLn2[/URL]
And as always, leave more detailed feedback and bugs here in the forums.
To bring players up to speed on our current plans, we have decided to break apart the "previously" upcoming 1.3 update into two updates. A new Update 1.26 which will only contain the three new maps:
[LIST]
<*>Apache Snow
<*>Demilitarized Zone
<*>Saigon
[/LIST] The new Update 1.3 will contain the rest of the previously planned additions (Such as the new weapons: Molotov Cocktail, RP-46 and MAS-49), changes and fixes, allowing the team to spend more time polishing up the build before its full release.
Due to unforeseen issues that several games experienced with Steam last night, we were forced to halt the planned server launch of the CTB. We are now aiming to do so tonight, so please join us in testing the new maps, their performance and the new weapons (including the RP-46 new to this version of the CTB!)
Rising Storm 2 Update 1.3 CTB Phase 2 Patch
We are excited to announce that an early iteration of the 1.3 update has come to our Community Test Branch. Servers will be up all weekend, starting from Thursday, March 7th at 9 PM EST (-5 GMT). We hope to see you all there!
Here’s an overview of what you can expect from the CTB this week:
Additions since previous 1.3 CTB:
New weapon: RP-46
Available to PAVN machine gunners, this newly-added Light Machine Gun, (7.62x54mm), the Russian RP-46 Degtyaryov Machine Gun is the final evolution of the series that began life as the DP-26.
This version was adopted in 1946 and is essentially a WW2 era DP-28 with the addition of a belt feed and heavier barrel for longer sustained firing time.
MAS-49 Grenade Launcher and Model Changes
You spoke and we listened! Following feedback from the previous round of Community Testing, we have made the following changes to the MAS-49:
The pitch limitations, when deployed, have been reworked to make the MAS-49 GL more user friendly to aim
The rifle grenade blast radius has been increased by approx 2 metres
The grenade loading animation has been slightly sped up
The iron sights on all variants of the MAS-49 have been modified to make the outer ring thinner and increase the aperture, improving visibility when aiming down sights
A big thank you to all of you who took some time to help us trial and test the upcoming Update 1.3 on the Community Test Branch. We’ve been working on bugs and feedback you have submitted and are gearing up for a second CTB build (likely next week, time subject to change)!
Today we wanted to cover a few of the new additions, changes, and key fixes that should be in the upcoming CTB build. So let us begin with the MAS-49 grenade-launcher:
[LIST]
<*>The pitch limitations, when deployed, are being reworked to make this more user friendly to aim
<*>The grenade blast radius is being increased (approx 2 meters)
<*>And the grenade loading animation is being slightly sped up
<*>The iron sights have been modified to make the outer ring thinner and increase the aperture
[/LIST]
Overall these changes should make the MAS-49 GL easier to use and more effective when used well.
The other new weapon that joined the last CTB, the Molotov cocktail, is also seeing some changes:
[LIST]
<*>The Molotov will now have an infinite fuse length (primed, but won’t blow up in the users hands), and it will no longer airburst; it will burst on impact
<*>Along with the above, the fire radius will be increased with the original impact explosion
[/LIST]
The server Quick Match menu is also getting some new functionality. While this won’t be fully testable in the next CTB, players will be able to customize their quickmatch to include custom content (and these will be prioritized over stock when selected and available) or specify they only want to find custom content.
The last major addition for the second CTB will be the RP-46 LMG (Type 64), which will be available to the PAVN! We look forward to your feedback on these additions and changes as we head into next week.