Hi folks! A new update will be available soon, but today we want to give some information about two important upcoming features.
Dungeons
As you probably know we're currently working on dungeons, they're going to be available soon. This includes various underground dungeons, underwater ruins, but also other "abandoned" buildings like old shacks in the woods. Here we have two preview screenshots for you (still work-in-progress):
Plugin API
We are also working on a new, Java based plugin API, which will replace the current Lua API. The new API allows you to create custom "gamemodes" and influence the gameplay, basically it can be considered as a "lite version" of Modding. The first release of the plugin API allows you to (among others):
Take control of various events
Create custom gui elements, including images
Place and move custom 3d models in the world
Get full access to the world database
Query keyboard events of a player
Spawn items and modify player inventories
The new API will have a proper documentation from the very beginning, unlike the current Lua API.
Stay tuned!
Update 0.7.2: Fuel requirement for furnaces
Hi folks! A small update is available. This time it's mainly about furnaces: Now you will need fuel in order to use a smelting furnace. Currently you can either use coal or lumber to fuel a furnace (you find a small hatch on the left side of the furnace).
This update also introduces a new, bigger version of the smelting furnace. Apart from that, we did some smaller tweaks and fixed some bugs, you find an overview of all changes in the changelog.
Have fun :)
Changelog:
[New] Smelting furnaces require fuel (coal or lumber) now
[New] New object: Big smelting furnace
[New] Dedicated server now accepts input commands (say, yell, tod, saveall, shutdown [now])
[New] Total amount of available/existing servers now visible in server browser
[Change] Half-filled canteens can now be refilled at watersources
[Change] Removed some debug output messages of dedicated server
[Change] Decreased timeout for servers in serverlist (so high ping servers no longer delay the result)
[Bugfix] Fixed invisibe door placement indicator
[Bugfix] Fixed whitelist/blacklist issue in multiplayer
[Bugfix] Fixed items sometimes spawning multiple times in multiplayer
[Bugfix] Hopefully fixed furnace bug ("ghost" ore remaining in furnace) in multiplayer (need Feedback)
Hey folks! Another update is available. It gives server owners the ability to create custom pages in the journal. This may be useful if you want to put the server rules there, or any other information regarding the server.
This update also introduces modular scaffolding objects, as well as two new items: A bucket (which can be used to place water in the world) as well as a canteen (if you want to drink water while traveling).
Scaffoldings:
Apart from that there is an experimental command to find your base - in case you get lost. If it works well, it will be added to the creative mode. However, it's still recommendable to build a bed at your base and sleep in it (so you will always respawn there, and the compass can also lead you to that position then).
Custom Journal:
Last but not least this update contains several changes as well as bugfixes. Check out the changelog to get an overview of all changes.
We are also working on dungeons at the moment, probably a few preview screenshots will be available soon.
Changelog:
[New] Server admins can add custom pages to the journal ("server notes")
[New] New item: bucket, can be used to collect and place water
[New] New item: canteen, can be used to drink water
[New] New object: Scaffolding
[New] Added experimental console command "findbase" to find your base coordinates (singleplayer only)
[New] Added preview grid when placing dirt or stone etc, it's also possible to move the grid with your arrow keys
[New] Added help screen (F1) when filling up terrain
[New] Added player whitelist and blacklist feature for multiplayer servers
[New] Added "savep", "saver" and "savel" commands to permanently save current setp/setr/setl values (also reset-commands to reset values)
[New] Added "technical" smoke object to create artificial smoke (don't place too many of them)
[Change] Changed night sky (no longer blurred)
[Bugfix] Water is no longer invisible when it's behind a transparent object
[Bugfix] Fixed particles being invisible when in front of water
[Bugfix] Fixed sound distance of sledgehammer
[Bugfix] Fixed issues with Steamworks not being initialized correctly
[Bugfix] Fixed "dummy world folders" being created when joining a multiplayer server
[Bugfix] Fixed rare crash when placing construction elements
[Bugfix] Fixed movement issue with blueprints
[Bugfix] Fixed wrong memory arguments on Linux
[Bugfix] Fixed LWJGL issue ("no display modes found") on Linux/Fedora
Bugfix 2016-06-22:
[Change] Adjusted collision of scaffoldings (ramps)
[Change] Lua terrain edit function now also accepts water id
[Bugfix] Fixed issue with wrong object and construction placement (being unable to remove or interact with them)
[Bugfix] Fixed issues with custom journal not being loaded properly in multiplayer
[Bugfix] Fixed missing messages when being kicked from a server
Update 0.7 Alpha: The thirsty land shall become water!
Hi folks! It took a long time, but finally the long anticipated water update is available :) You will find water in ponds and lakes, randomly spread over the world, as well in big oceans.
Please note that this is only static water, in other words, it does not adapt to the terrain when you dig up the banks of a lake, for example. But it's our intention to implement dynamic water in the long run.
There are of course a lot of other new features, like the ability to drink water (key F), or new vegetations and objects, as well as several bugfixes. You find an overview of all changes in the changelog.
If you have trouble loading an old world, please let us know.
Have fun :)
_______________________________________________
Changelog:
[New] New feature: Water
[New] New biome: Ocean
[New] Ponds and lakes in regular biomes
[New] Creative terrain tool to place water
[New] New trees: Cherry tree, dead willow, dead rowan, maple (swamp variation)
[New] New plants: Sea plant, tube sponge (although it's an animal)
[New] New objects (decoration): Wicker beach chair, life saving ring
[New] You can drink fresh water now to quench your thirst (use interaction key)
[New] Added error handling for native crashes
[New] Added detection for outdated graphics drivers
[New] Added square terrain edit area (Creative mode)
[New] Added option to keep inventory on death (settings -> miscellaneous)
[New] Added various other options to settings menu (allow commands, flymode, change custom images resolution etc)
[New] Added new permission "general_keepinventory" (to keep inventory on death)
[New] Added falling leaves when cutting a tree or plant
[New] Added option to set window resizeable (only via config at the moment, will be changed shortly)
[New] Added various new soundeffects
[New] Added 'setl' command (to change resize precision for construction elements)
[New] Added 'clearinventory' console command
[Change] Greatly increased growth time for plants and saplings
[Change] Blueprints can hold much more construction elements now (~65 million)
[Change] Fixed refraction leaking (i.e. wrong refractions when objects were in front of refractive surfaces)
[Change] Multiplayer: Admins gain full permissions now (unless 'settings_admins_all_permissions' is set to false)
[Change] Increased despawn time for dead bodies in singleplayer (30 minutes now)
[Change] Did some smaller visual adjustments to snow biomes
[Bugfix] Fixed some localization issues (message dialogs)
[Bugfix] Fixed issues with ingame registration
[Bugfix] Fixed wrong fog calculation for distant objects (furniture etc)
[Bugfix] Fixed a crash when the clipboard (e.g. in chat) was not available
Bugfix 2016-05-26:
[Change] Lakes spawn more frequently now
[Bugfix] Fixed load/conversion problem with old worlds
[Bugfix] Fixed issue when loading a world once again
[Bugfix] Fixed permissions not working correctly for admins (Multiplayer)
[Bugfix] Fixed issue with water effect when reloading a world
Bugfix 2016-05-27:
[New] Creative water tool can now also be used to remove water
[New] Added setting to enable/disable water reflections
[New] Added serveroption (Multiplayer) to determine if Lua output should be forwarded to Rcon
[Change] Creative paint tool no longer affects water
[Change] Native crash dialogs are shown in correct language now
[Bugfix] Fixed crash on Linux and SteamOS
[Bugfix] Fixed sound issues on some machines (loud, distorted or missing sounds etc.)
Bugfix 2016-05-28:
[Bugfix] Fixed start problems with 32 bit operating systems
Upcoming: Water update
Hey folks! As promised we will show you some first screenshots of the upcoming water update! Please keep in mind that it's not in its final state yet, so the appearance may change until release.
The first water release will only feature static water, i.e. it does not have any physical behaviour yet, but it will still look like water, feel like water and you can of course swim in it ;)
It won't take too long until the update is finally ready, eventually there might be another small update in the run-up to the water release. Stay tuned!
Update 0.6.5.1 Alpha: Small update...
Hey folks! This update just brings some smaller changes, mainly some technical changes, so it works properly with our new servers, and of course several bugfixes.
But this update also brings two new features: You can now harvest pumpkin and melon seeds (and replant them accordingly), and there are also some new colored blocks available, since several people asked for that in the past (you find them in the "Plaster" category at the blockbench).
Of course the "real" painting feature will still be added in the future ;)
Stay tuned for the next update, which will contain some screenshots of the upcoming water update!
Changelog:
[New] You can get replantable watermelon- and pumpkinseeds from watermelons/pumpkins now
[Change] Updated to latest JRE version on Linux OS
[Bugfix] Fixed id preview when targeting certain block shapes (cylinders, ramps etc)
[Bugfix] Fixed wrong walking sounds in certain situations
[Bugfix] Opened manhole covers no longer give wrong walking sound
[Bugfix] Reconnect to HIVE after losing connection should work properly now
[Bugfix] Fixed raking dry and frozen grass
[Bugfix] Fixed wrong collision of manhole covers after opening them
[Bugfix] Fixed wrong collision of drawbridge (depending on its rotation)
[Bugfix] Fixed issues with world conversion when loading a relatively old world
[Bugfix] Fixed crash when loading corrupted worldpart files
Bugfix 2016-03-04:
[Change] Returning to main menu should be a little bit faster now
[Change] Refreshing serverlist should be faster now
[Bugfix] Fixed minor connection issues
[Bugfix] Fixed bug that crashed the game in rare situations
Update 0.6.5 Alpha: Preparations for water, new content
Hey folks! Today another update is available, it includes some preparations for the water update, so the water update will not mess up your worlds as the biomes did.
Apart from that, we fixed several bugs, and also introduced some new content: New doors are available now, including manhole covers and a medieval drawbridge.
In addition to that, a new creative tool is available: The ability to place vegetations (F6). You can choose any plant from a list, then simply place it in the world.
Stay tuned! :)
Changelog:
[New] New object: medieval drawbridge
[New] New doors: 2 old wooden doors, 1 wooden door, 1 metal door, 3 manhole covers
[New] New tool for creative mode: Vegetation placement
[New] Piano key mapping can be changed in config.properties file
[New] Added id info about targeted block (bottom left of the screen) when placing blocks
[Change] Improved walksound, takes objects (e.g. furniture) and constructions into account now
[Change] Worldinformation will be stored on your hdd now, resulting in faster loading of explored areas
[Change] Last used crafting recipe will be stored now
[Change] Future biome updates (incl. water update) will no longer mess up your world
[Change] Changed craftomg recipes for doors
[Change] Increased timeout for http requests
[Change] Arrows in blueprint list (journal) are now clickable
[Change] Chest- and Crafting menu can also be closed with the interaction key now
[Change] Updated to latest JRE, should fix issues with Windows 10
[Bugfix] Fixed NullPointerException spamming chat in some cases
[Bugfix] Fixed missing parts when saving huge buildings (which consist of more than 65k parts) in a blueprint
[Bugfix] Fixed wrong collision of barrier-object
[Bugfix] Fixed framedrop when opening doors in some cases
[Bugfix] Fixed missing sound when changing page in journal
[Bugfix] Fixed sudden framerate dependent changes in flyspeed when flymode is enabled
[Bugfix] Fixed random crash when opening a door while the chunk was modified at the same time
[Bugfix] Server no longer crashes when a client sends a malformed packet
Hey folks! Another update is available, it does not introduce much new content, but instead it fixes a bunch of nasty bugs and annoying crashes that kept us busy the last weeks. Due to extensive changes on the technical side of the game, we had to do multiple tests before we were able to release this update (especially in multiplayer) to make sure it does not break anything.
This update also introduces a lot of important optimizations and improvements in terms of memory management, performance and world generation speed, especially in multiplayer, but also in singleplayer.
Apart from that, this update also fixes a crash (when geometry instancing was enabled in combination with amd graphics cards) that has been around for a while now. So if you disabled the "graphics_instancing" flag in the config file in the past (as a workaround), you should be able to re-enable this feature again (resulting in less memory consumption).
Though this update is mainly about bugfixes and optimizations, at least one new feature is now available: The ability to trade with other players. You can invite a player for trading, and if the accepts, you can exchange items with him. Eventually some sort of currency will be added in the medium term, too.
Of course we are still working on some other stuff in the background, among others water and new playermodels, animations and items. We can probably provide some previews soon ;)
Changelog:
[New] You can trade items with other players now (barter trade)
[New] Debuglight (L) can be disabled via permissions (general->debuglight: false)
[New] PVE (killing animals) can be disabled via permissions (general->pve: false)
[New] Added command 'setofflinegroup' to change permission group of a player that is currently not online
[Change] Increased speed of world generation
[Change] Optimized database queries
[Change] Improved overall performance
[Change] Game should no longer begin to stutter when walking large distances
[Change] Reduced memory consumption of the game
[Change] Flyspeed can be adjusted now by holding shift and using the scroll wheel
[Change] Changed debug output when pressing F3
[Change] Server automatically renames "permissions.example" folder to "permissions" now if it is not available yet
[Change] Added "chat transparency" slider to view adjustment menu
[Change] Animal reverb sounds will be adjusted correctly now
[Bugfix] Fixed crash to desktop (jint_disjoint_arraycopy)
[Bugfix] Fixed AMD graphics cards related crash when 'graphic_instancing' was enabled*
[Bugfix] Fixed bug which prevented the game from saving the world correctly
[Bugfix] Fixed inventory not saving correctly (sometimes occurring rollback to previous state)
[Bugfix] Fixed issue with suddenly reoccurring plants
[Bugfix] Fixed "black blueprint previews" in some cases
[Bugfix] Fixed issue when placing blueprint with many objects (resulting in missing chunks)
[Bugfix] Fixed missing snow texture when 'graphic_instancing' is set to false
[Bugfix] Fixed lighting issues when 'graphic_instancing' is set to false
[Bugfix] Fixed wrong input when opening console directly after spawn
[Bugfix] Fixed "jittering" of other players when they spawn in flymode
[Bugfix] Fixed crash when removing favorites from serverlist
[Bugfix] Fixed wrong sun intensity when returning from hell
[Bugfix] Setting for "anisotropic filtering" will be saved correctly now
[Bugfix] You get the correct amount of saplings when cutting a plant now
[Bugfix] Spruce saplings can now be picked up again
[Bugfix] Fixed issues with some sound effects
[Bugfix] Fixed start problems on some machines (when Windows wasn't up-to-date)
Bugfix 2016-01-29:
[New] Added "general->invulnerable", "general->nohungerthirst" and "creative->nohungerthirst" permissions
[Bugfix] Fixed issue that prevented digging in underground areas
[Bugfix] Fixed issue that caused the game to spam chunk requests to the server
[Bugfix] Fixed bug that prevented animals from moving
[Bugfix] Fixed bug that animals were able to attack you even when you was at a mich higher elevation
[Bugfix] Fixed bug that caused trees to vanish when cutting them (only when graphic_instancing was set to false)
Bugfix 2016-01-31:
[Change] Slightly increased amount of saplings you get from a lemon tree
[Change] Increased performance when using MySQL
[Change] Old world backups (>2 weeks) in ".backup" subfolder will be deleted automatically now (nur SQLite)
[Change] Reduced gap between images and walls
[Change] Hostile animals no longer hunt you if 'general->invulnerable' permission is set to true
[Bugfix] Fixed chunk loading problems
[Bugfix] Fixed server crash when player connect took too long
[Bugfix] Fixed issue with players being unable to connect to a server
[Bugfix] Fixed issue when too many construction elements were placed in the same chunk
[Bugfix] Fixed bug that caused the server to generate the world extremely slow sometimes
Update 0.6.4 Alpha: Biomes!
First of all: We wish you all a Merry Christmas!! :)
Finally the long awaited biomes arrived, just in time for Christmas! You will find a bunch of new landscapes in Rising World now, among others deserts, savannas, snowy areas and more. Of course this also includes a bunch of new animals (for example penguins, giraffes, elephants or tigers) as well as new plants (cactus, acacia, poplar and more).
More biomes will follow in the future, together with the water update.
You will also find new sound effects (especially new ambience sounds for the different biomes) and 4 new music tracks in this update.
As usual we also fixed several bugs or did other improvements, you find the full changelog attached.
Have fun and a Merry Christmas :)
Changelog 2015-12-24:
[New] Biomes, among others desert, savannah, tundra, taiga, polar region
[New] New animals: Penguin, giraffe, elephant, rhinoceros, tiger, jaguar
[New] New tree types: Acacia, cactus, palm, poplar, dead trees (spruce, maple, apple)
[New] New decoration object: Christmas tree (3 different sizes)
[New] Added version check for multiplayer server (you see a notification in the output console on startup)
[New] Old serverlogs will now be deleted after a given amount of time (can be adjusted in server.properties)
[New] Added beep to ore detector
[New] New Lua function: 'player:getPlayerGroup()' to get the current (permission) group of a player
[Change] Increased max world height (sky) by 64 blocks (total world height: 1216 blocks)
[Change] Changed ore textures
[Change] Changed some world textures (e.g. sand) and added new ones (e.g. dry grass)
[Change] Adjusted some animal sounds (e.g. rooster)
[Change] Adjusted previews when placing objects/plants/constructions etc.
[Change] Keybinding for console can be changed in the config.properties now
[Change] Plants will now be influenced by static light
[Change] Reduced strength of tree stumps
[Change] Adjusted some item sounds (e.g. sickle)
[Bugfix] Fixed wrong sounds when breaking blocks
[Bugfix] Fixed "transparency" of plants
[Bugfix] Fixed issues when creating a world with too long seed
[Bugfix] Fixed wrong calculation of light direction on plants
[Bugfix] Fixed glass panes being partly visible through plants
[Bugfix] Fixed bug which caused a crash in some situations
Bugfix 2015-12-25:
[Change] The new animals (tigers, elephants etc) can be disabled now when creating a new world
[Change] Adjusted spawnrate of animals and trees in snow biome
[Bugfix] Fixed ore texture (items)
[Bugfix] Fixed texture preview in terrain edit tools (creative mode)
[Bugfix] Fixed rotation issues with objects, images and construction elements
[Bugfix] Poplars drop saplings now
[Bugfix] Rotation of construction elements no longer resets when closing the console
Update 0.6.3 Alpha: Creativemode and Multiplayer permissions
Hi folks!
A new update is available! But before going into detail, a few information about the biomes: We are currently working on them and hopefully they should be ready soon. This is probably the last update before the biomes update (with the exception of smaller bugfixes eventually).
Until the biomes are ready, you get some new toys with this update: The first version of the creative mode as well as the extensive permission system for multiplayer.
If you're wondering why we decided to push out these updates now: Probably the biomes update will cause some ugly transitions in your existing worlds, and since a lot of people don't want to discard their work (this would be horrible especially for multiplayer servers), the creative mode has all tools to fix those issues easily.
Right now the creative mode is not completely ready, you just get the terrain modification tools. We will add more modes - object placement, vegetation placement, npc placement and more - over time.
You find an overview of the current state of the creative mode as well as a detailled description here: https://forum.rising-world.net/index.php/Thread/3180-Creative-Mode/
Since probably not every admin wants to grant full access to the creative mode on his server, we had to release the permission system, too. It is very extensive and offers a lot of different settings. Find a big wall of text here: https://forum.rising-world.net/index.php/Thread/3179-Permissions/
Last but not least we did a lot of other nice changes: You can specify the ore spawn frequency now when creating a world (and also disable particular animals, if desired), we fixed some issues with the lod terrain (you remember those remaining black shadows after removing a mountain? they're gone now), and did some other changes. Find the full changelog attached ;)
Stay tuned!
Changelog 2015-12-04:
[New] Creative Mode (experimental, still work-in-progress), including terraforming tools (add/subtract, raise/lower, smooth, paint)
[New] Permission system for multiplayer (work-in-progress), ability to specify what a particular player should be able to do and what not
[New] Players can be assigned to custom groups now (determine chatcolor, nametagcolor etc), in combination with specific permissions
[New] Ability to disable specific items for particular groups (affecting all players of this group) (crafting/pickup/drop)
[New] Chatcolor and nametagcolor as well as prefix/suffix can be changed
[New] Ability to set ore frequency and to disable certain animals when creating new worlds
[Change] You can craft items for free now if creative mode is active (permission in mp required)
[Change] Slightly reduced memory consumption of custom images
[Change] "Permissions" button in ingame menu works now
[Change] Reduced Z-Fighting of custom images in certain situations
[Change] Windows Dedicated Server uses memory parameter from 'server.properties' file now
[Change] Singleplayer world list slightly adjusted (shows gametype now)
[Change] Chunk recalculation after modification (digging etc.) improved
[Change] 'setp' command also works for blueprints now
[Bugfix] Fixed lighting issues ("black shadows") after removing mountains or hills
[Bugfix] Fixed/improved wrong LOD calculation in some situations
[Bugfix] Fixed issues with volume slider for animalsounds
[Bugfix] Fixed issue when creating a new worlds with the name of an existing world
Bugfix 2015-12-06:
[New] Grass material (w/ blades) now available in creative terrain edit mode
[New] Added material name to material selector in terrain edit mode
[Change] If a group permission is faulty, it will no longer stop loading other groups
[Change] When disabling item pickup from chests in the permission, you can't drop items from chests anymore
[Change] Removed some unnecessary debug output
[Change] Removed "pending connections" port warning message when hosting a LAN game
[Bugfix] Fixed wrong worldname when creating new worlds
[Bugfix] Fixed issue which prevented you from using custom images in singleplayer
[Bugfix] Fixed wrong texture for grass material (w/o blades) in terrain edit mode
[Bugfix] Fixed missing cursor when receiving a message after uploading a custom image