Update 0.6.2 Alpha: Signs, grass replanting, more ores
Hi folks!
A new update is available, bringing some new features, for example several different customizable signs, private chat messages in multiplayer, and the ability to replant grass (finally you can get rid of the dirt spots on your map).
This update also greatly increases the spawnrate of ores, so there is a much higher chance now to find ores while digging. Maybe the spawnrate need some further tweaking in the future.
When loading an existing map for the first time, it needs to be converted. Depending on the map size, this may take some time, so please take that into account (especially when running a multiplayer server, have an eye on the console).
Have fun with this update :)
Changelog:
[New] You can send private chat messages in multiplayer now (use "@playername" as prefix)
[New] New objects: Signs (78 variations), which can display text
[New] New object: weathervane (currently just for decoration)
[New] Ability to replant grass (use your sickle to get blades of grass)
[New] Last "connect to ip" will be saved now
[Change] Increased spawnrate of ores outside of caves
[Change] Cannot turn furnace on/off accidentally anymore when putting ores in it
[Change] Reduced minimum size of glasspanes and windows
[Change] Removed minor visual gap between construction elements
[Change] Reduced range of oredetector
[Bugfix] Fixed wrong color in chat after wrapping to the next line
[Bugfix] Fixed missing blocks when placing large blueprints
[Bugfix] Fixed missing glass objects in blueprint preview
[Bugfix] Fixed crash when placing specific blueprints
[Bugfix] Fixed some lighting issues (black walls)
[Bugfix] Fixed "delay" when opening the console on some machines
[Bugfix] Fixed different types of the same item (e.g. torches) when picking them up (only affected few items)
[Bugfix] It's no longer possible to cut trees when too far away (vertically)
Bugfix 2015-11-12:
[Bugfix] Fixed missing text on signs in some situations
[Bugfix] Fixed crash when using blueprints containing a block
[Bugfix] Fixed wrong light calculation with inner ramp corner block
[Bugfix] Fixed problem with malformed umlauts
[Bugfix] Chat supports square brackets now as well as upper case umlauts
[Bugfix] Fixed wrong text position on some signs
Update 0.6.1.7 Alpha: Blueprint fix and a new tool
Hey folks, another small update is available! It fixes some issues with blueprints as well as some other bugs (e.g. the infinite-lumber-bug).
Apart from that, we did some changes to blueprints, for example it is possible to store them in different categories now.
Old worlds will also be converted, so all duplicate objects and constructions (due to erroneous blueprints) will be removed. If something goes wrong during conversion, please let us know.
Last but not least this update introduces a small gadget: An ore detector, which helps you to find veins of ore. Admittedly it's still not easy to find ores, so we will increase the spawnrate with the next update ;)
Changelog:
[New] Oredetector which helps you to find veins of ore
[New] Blueprints can be separated into categories now
[Change] Cannot pickup chests anymore as long as there are items in it
[Change] Blueprint filenames contain the name of the blueprint now
[Change] More objects are now considered as table (relevant when placing items on them)
[Change] It's slightly easier to place plant pots now
[Change] Cleanup of duplicate objects and construction elements on old maps
[Bugfix] Fixed "infinite-treelog-bug" when crafting
[Bugfix] Fixed erroneous preview images of blueprints
[Bugfix] "Inventory full" warning works properly now when picking up objects
[Bugfix] Camera no longer flips out when dying
Bugfix 2015-10-20:
[Change] Removed some unnecessary debug output
[Bugfix] Fixed an issue related to picking up objects
Bugfix 2015-10-23:
[New] Implemented fallback when Steam Web API is offline (so you can start the game anyway)
[Change] Audio outputtype can be specified manually if necessary
[Change] Added missing ornament block texture (id 212) to blockbench
[Bugfix] Fixed crash related to blueprints
[Bugfix] Fixed "null" entries in journal when deleting a blueprint
[Bugfix] You should be able to browse blueprint groups correctly now
Update 0.6.1.5 Alpha: More content, less memory consumption
Hey folks! Another update is live, mainly doing some performance changes, especially reducing the memory consumption of the game. This should solve the "out of memory issues" some people are experiencing.
We also lowered the grass around plants, this should make it easier to find smaller plants like potatos, or strawberries. Apart from that, saplings from trees are also easier to spot now.
This update also introduces a new animal, a chicken, and of course you can get meat from it. By the way, you no longer have to kill sheeps to get wool, but can just shear them.
Last but not least there are some new decoration objects, like plant pots, as many people requested it. Speaking of objects: You can now pickup most objects directly by holding your interaction key, so no more waste of resources when misplacing furniture for example.
Expect another small update within the next days.
Since this is more an "experimental" update (concerning some technical changes), please let us know if you still run into performance or memory issues.
Changelog:
[New] New animal: chicken (you can also get meat from it)
[New] New objects (decoration): seven different plant pots (plus variations), hunting trophies
[New] You can shear sheeps now to get wool from them
[New] Ability to pickup most objects (e.g furniture) by holding the interaction key
[New] You can get antlers from mooses now (used to craft a hunting trophy)
[Change] Reduced memory consumption of the game
[Change] Saplings after cutting a tree are now much easier to spot in the grass (as long as "grass masking" is enabled in settings)
[Change] Reduced grass height around plants, this should make it
slightly* easier to find smaller plants
[Change] Changed recipe for compass and clock, now craftable at workbench I
[Change] Removed slot numerations in chests
[Change] Game starts faster now
[Change] Did minor modifications to terraingeneration
[Change] Increased amount of saplings you can get from a tree
[Change] Increased visibility of aluminum and silver ore
[Bugfix] Fixed audio issues in multiplayer
[Bugfix] Tree logs no longer get "pushed away" when removing a treestump
[Bugfix] Fixed wrong spawn of potatos, strawberries, lettuce and broccoli plants
[Bugfix] Fixed game crash when "Worlds" folder contains invalid files/filenames
[Bugfix] Fixed wrong lightcolors of lamp1
[Bugfix] Fixed some minor typos
[Bugfix] Fixed crash in some situations when aborting world loading procedure
[Bugfix] Animals no longer get stuck on ferns and other small plants
[Bugfix] Fixed issue which prevented you from using your tools in creative mode
[Bugfix] Fixed audio output device not being set correctly when starting the game
[Bugfix] Fixed issues when splitting stacks of objects or construction elements
Bugfix 2015-10-13:
[Bugfix] Fixed issues on MacOS
[Bugfix] Fixed problem with "ghost trees" when returning to main menu and loading a world again
Update 0.6 Alpha: Major improvements!
Hi folks,
A big update is available! This update greatly improves the visuals, especially since all trees and plants have been reworked, and most textures have been replaced. In addition, we did some major improvements to all existing sounds, and also added ingame music! Those changes create an even denser atmosphere, and increase the immersion factor.
This update also provides more possibilities when it comes to farming: You can cultivate more plants now, among others potaoes, lettuce or broccoli - time for a healthy diet ;)
Another important change, you no longer have to search apples in dense grass after cutting down a tree: Just pick some from an appletree now. Or what about a tasty lemon, from a lemontree?
Even though this update brings so many changes, one important aspect is missing, contrary to expectations: Biomes. They still need more work, and since we want to provide you some great looking results, it's necessary to put more time in it. We hope you understand that. It shouldn't take too long until they're finally available!
Also note: The new changes are still work-in-progress. Expect another update within the next days. Feel free to leave some feedback and let us know what you think ;)
Changelog:
[New] New tree types: Spruce, forest spruce, birch, weeping willow, maple, appletree, lemontree, rowen
[New] New plants (can be cultivated and provide food): Strawberry, potato, lettuce, broccoli
[New] Added ingame music
[New] Added loads (!) of new soundeffects
[New] Added higher resolution variations for some textures (WIP)
[New] New objects (incl. different variations): roadbarrier, boom barrier, cone, delineator
[New] Itemstacks can now be splitted in your inventory by using your mousewheel while dragging
[New] Sheeps drop wool now (used to craft cloths)
[New] Added support for Nvidia Optimus and AMD Dynamic Switchable Graphics (Windows 64-bit only)
[New] Object placement keybindings can now be changed in the settings
[New] Audio output device can now be changed in the settings
[New] Added options to adjust volume of different audiogroups (e.g. ambience, animals, footsteps etc) individually
[New] Added different light colors (green, blue, yellow, orange, white) for red lamp model (lamp1)
[New] Added new variations for some lamps
[New] Added warning when your inventory is full while digging
[New] New Lua functions: "player:setCreativeModeEnabled(set)" to enable creative mode, "player:slap(damage)" to hurt a player and "player:playSound(soundname, position)" to play a sound for a player
[Change] Moved to FMOD soundengine, OpenAL is non longer used
[Change] Improved many soundeffects (e.g. ambience sounds)
[Change] Improved tomatoplant and watermelon model
[Change] Flowers can now be replanted
[Change] Game takes less time to start now
[Change] General performance improvements
[Change] When changing the resolution, you have to confirm a dialog within 15 seconds
[Change] Game now automatically selects another fullscreenmode if current mode is not supported
[Change] If an error occurs, the game provides more useful information now
[Change] Improved settings menu, added reminder to save changes and appropriate option to revert changes
[Change] Increased visibility of glasspanes when placing
[Change] Sickle and scythe are no longer able to destroy objects
[Change] Did minor adjustments to main menu
[Change] Some recipes require cloths now as ingredient
[Change] Adjusted loadingscreen for certain resolutions/aspect ratios
[Change] Replaced logo on gamestart
[Bugfix] It's no longer possible to put chest items into wrong inventory slots
[Bugfix] Fixed issue when too many objects were placed in the same chunk
[Bugfix] Fixed camera jittering when standing at slopes
[Bugfix] Fixed wrong fog calculation in LOD chunks
[Bugfix] Piano sound is no longer audible over large distances (multiplayer)
[Bugfix] Fixed issue that prevented a multiplayer server from loading Lua scripts in some cases
[Bugfix] Game no longer crashes when no audio device is connected
[Bugfix] Fixed error when removing a WorldElement (e.g. 3DText) via Lua
Bugfix 0.6.1:
[Change] Adjusted some soundeffects
[Change] Improved logging when game_debug_console is enabled
[Change] Adjusted size of tree logs in inventory
[Bugfix] Fixed cutting a plant with the sickle (now needs only 1 hit)
[Bugfix] Fixed wrong positioning of blocks when using blueprints
[Bugfix] Fixed issue which prevented you to change resolution in some cases
[Bugfix] Fixed picking up watermelons and pumpkins
[Bugfix] Fixed crash on startup on some machines
[Bugfix] Fixed recipes for wooden blocks
Upcoming: Biomes update
Hi folks,
As you know we're currently working on the biomes update. It is slowly coming to an end, but probably takes a few more weeks. Today we want to show you some first screenshots, please keep in mind that they're still unpolished, so the appearance will most likely improve until release.
The update does not only introduce biomes (e.g savanna, desert, tundra etc.), but also many new plants (time for farming), trees and animals. This includes some predators, for example lions.
Of course there will be more features this update is going to introduce, so stay tuned!
Update 0.5.8.1 Alpha: Minor fix for blueprints
Hello folks! This is only a minor update for blueprints, which enables block- and object placement and also allows you to rotate your blueprints (around all axis). Unfortunately there is one last restriction: You can't rotate blueprints when it contains one or more blocks.
Since position and rotation precision for construction elements and objects greatly increased, old worlds need to be converted. This happens automatically when loading the world for the first time. It may take some seconds up to a few minutes on huge worlds, please do not cancel this procedure.
Apart from that we fixed some bugs (some of them caused a lot of trouble for a few people).
This is probably the last update (except for some bugfixes) before we release the long expected biomes update. Stay tuned! :)
Changelog:
[Change] Blueprints now support blocks and objects (placement)
[Change] Blueprints can be rotated now (only constructions and objects)
[Change] Improved position and rotation precision for construction elements and objects
[Change] Keybinding for flymode can now be changed in the config.properties file
[Bugfix] Lua scripts will be reset correctly in singleplayer when returning to main menu
[Bugfix] Blueprint constructionelements will be placed correctly now
[Bugfix] Multiplayer settings for blueprints work correctly now
[Bugfix] Fixed issue which prevented the dedicated server to start on some vservers
[Bugfix] Fixed issue which prevented some players to join a multiplayer game
Bugfix 2015-07-29:
[New] "setp" console command which allows you to change precision of construction element movement (when freezed), basically the same as "setr" (which sets rotation precision)
[Bugfix] Fixed issue which prevented the game from starting
[Bugfix] Glass panels now correctly adapt to window elements
[Bugfix] Server: Cannot load newer worlds with old server versions anymore (messed up the world)
Bugfix 2015-08-01:
[Bugfix] Fixed size of gap when placing several construction elements in a row
[Bugfix] Using texture id's higher than 128 when spawning a construction element via command (e.g. woodplank or woodbeam) works correctly now
Update 0.5.8 Alpha: Blueprints* and working custom images
Finally the next update is available! As promised it introduces blueprints* and custom images are now synchronized in multiplayer, in other words, all players can see the images you place in the world.
Unfortunately there is a limitation: blueprints do not fully work yet. You can create blueprints (i.e. save your buildings) without problems, but placement is currently restricted to construction elements (so no blocks or furniture). Also you don't need any resources to reconstruct a blueprint at the moment.
But you can bet on it that we will fix this very soon! ;)
Serverowners can disable the blueprint feature on their servers by the way.
Apart from that, we fixed several annoying bugs. Find the full changelog attached.
Changelog:
[New] Blueprints*, which allow you to save your buildings (see journal)
[New] Custom images are now fully synchronized in multiplayer (i.e. every player can see your placed pictures)
[New] Infotext showing total blockcount when placing multiple blocks in a row
[New] New Lua world functions: 'placeVegetation(position, rotationy, type)' and 'placeObject(position, rotationx, rotationy, rotationz, type, variation)'
[New] Added RCON PlayerKill event
[Change] Slightly increased visibility of placement previews (objects, constructions)
[Bugfix] Fixed issue with LOD chunks being always visible (blurred texture)
[Bugfix] Fixed connection issues when several players are connected (> 10)
[Bugfix] Fixed "neverending connecting" when connecting to an invalid IP
[Bugfix] Fixed issue with disappearing menus
[Bugfix] Fixed random crash related to GUI issues
[Bugfix] Removed some unnecessary message dialogues when closing a multiplayer game
* Blueprints are an experimental feature at the moment
Update 0.5.7.7 Alpha: RCON tool and important information about custom images
Hi folks! A small "pre-update" is available, this time it's mainly a multiplayer oriented. We added an RCON interface to the server, so admins can remote control their server.
Find an RCON tool on our homepage: http://download.rising-world.net/tools/rcon.zip
Just execute the "rcon.jar" to start the program (java is required).
Another update will be available around the next weekend(delayed by a few days), which will finally synchronize custom images in multiplayer (i.e. you will be able to see all images of other players and vice versa).
Admins can use the RCON tool now to have a look at all current images that have been uploaded to the server in the past. We recommend to do this before the next update goes live, and to delete all images with inappropriate content.
Also expect some fresh content and new features with the next update :)
Of course we still work in the biomes update, but it's coming slowly to an end. Expect some screenshots soon.
Changelog:
[New] RCON server interface to monitor and control your game server
[New] IPv6 address support when connecting to a multiplayer server (via IP)
[Change] Contextmenu also listens for key input now (arrow up, arrow down, interaction key)
[Bugfix] Fixed bug which prevented you from loading a map in rare cases
[Bugfix] Serverbrowser now correctly reports if a server is password protected
[Bugfix] PlayerDeath Lua event will now be triggered correctly when killed by an animal
[Bugfix] Fixed small issue when teleporting a player via Lua
Update 0.5.7.7 Alpha: RCON tool and important information about custom images
Hi folks! A small "pre-update" is available, this time it's mainly a multiplayer oriented. We added an RCON interface to the server, so admins can remote control their server.
Find an RCON tool on our homepage: http://download.rising-world.net/tools/rcon.zip
Just execute the "rcon.jar" to start the program (java is required).
Another update will be available around the next weekend, which will finally synchronize custom images in multiplayer (i.e. you will be able to see all images of other players and vice versa).
Admins can use the RCON tool now to have a look at all current images that have been uploaded to the server in the past. We recommend to do this before the next update goes live, and to delete all images with inappropriate content.
Also expect some fresh content and new features with the next update :)
Of course we still work in the biomes update, but it's coming slowly to an end. Expect some screenshots soon.
Changelog:
[New] RCON server tool to monitor and control your game server
[New] IPv6 address support when connecting to a multiplayer server (via IP)
[Change] Contextmenu also listens for key input now (arrow up, arrow down, interaction key)
[Bugfix] Fixed bug which prevented you from loading a map in rare cases
[Bugfix] PlayerDeath Lua event will now be triggered correctly when killed by an animal
[Bugfix] Fixed small issue when teleporting a player via Lua
Update 0.5.7.5 Alpha: Journal (ingame tutorial), new lamps, bugfixes
Hi folks! A small update is available, introducing a new ingame journal, which contains a small tutorial (first steps and explanation of the inventory and craftingmenu). This should be helpful for new players, but in the future, we will also expand the journal step by step (for example, it will contain your blueprints, or serveradmins will be able to add own custom pages to it etc).
Apart from that, we added several new lamps and a chandelier. And - as usual - a lot of bugs have been fixed, e.g. the "dummy player" bug in multiplayer. Maybe you will also notice the new chat, now it has a background (transparency can be changed in the settings) and linewrapping.
Last but not least we added a new Lua function to create 3D texts in the world (i.e. holographic texts, comparable to the player nametags).
We're btw. also still working on the biome update, so stay tuned ;)
Changelog:
[New] Several new lamps and a chandelier
[New] Journal, which contains some sort of a "tutorial" (first steps etc.)
[New] Improved chat, now has a background and linewrapping (transparency can be changed in the settings), also allows scrolling with pageup/pagedown
[New] Lua 3DText to create a 3D text in the world
[Change] Increased spawnrate of aluminium ore
[Change] Timespeed does work correctly now, also in multiplayer (changeable in the server.properties)
[Change] Lava (in hell) no longer gives you instant damage
[Change] Scrollarrows in serverbrowser are now clickable
[Bugfix] Fixed issue when creating a world and the name contained wrong characters
[Bugfix] Fixed dummy players in multiplayer
[Bugfix] Fixed issue after account creating (game tried sometimes to connect to a server automatically)
[Bugfix] Fixed GUI issue causing the main menu to be visible after loading a world (in rare cases)
[Bugfix] Fixed "goto playername" command in multiplayer
[Bugfix] Fixed wrong scaled loading screen background on some resolutions
Bugfix 2015-06-17 (0.5.7.6):
[Change] Added max char limit to chat
[Change] Objects are now also useable when in flymode (e.g. open doors, open craftingmenu etc.)
[Change] Replaced inventory and crafting images in journal (German version)
[Bugfix] Fixed color issues with chat (when using color codes)
[Bugfix] Fixed pending "closeConnection" in rare cases (multiplayer)
[Bugfix] Fixed 'goto #spawn' console command (teleports you to the correct spawn position now)
[Bugfix] You should no longer fall through the ground when using teleport commands